feat(web): letter avatars for custom model groups and agents (#31)

Co-authored-by: Alice <alice@prismshadow.com>
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Yaowei Zheng
2026-07-22 22:04:34 +08:00
committed by GitHub
parent c9cd1f9dc5
commit 6d25adfef4
10 changed files with 300 additions and 75 deletions
@@ -417,7 +417,12 @@ export function Sidebar({
aria-label={collapsed ? S.nav.expandGroup : S.nav.collapseGroup}
className="flex min-w-0 flex-1 items-center gap-1 rounded px-1 py-0.5 text-left transition-colors duration-150 hover:bg-gray-200/50 dark:hover:bg-gray-800/50"
>
<AgentAvatar id={agent.agentId} size={18} className="shrink-0 rounded" />
<AgentAvatar
id={agent.agentId}
name={agentDisplayName(agent)}
size={18}
className="shrink-0 rounded"
/>
<span className="min-w-0 truncate text-xs font-semibold uppercase tracking-wide text-gray-500 dark:text-gray-400">
{agentDisplayName(agent)}
</span>
+27 -64
View File
@@ -1,90 +1,53 @@
/**
* Agent avatar: a pixel identicon deterministically generated from agentId (the same approach
* GitHub's default avatars use).
* Agent avatar: the Agent's initial as colored ink on a light tinted tile
* (the same letter-tile style ProviderLogo uses for user-defined model groups,
* and the same soft 14%-alpha background the old pixel identicon used).
*
* 5x5 grid with left-right mirror symmetry (only the left 3 columns are randomized, the right 2
* columns mirror back), a single soft-hue foreground, and a very light background of the same
* color. No external dependencies — seeds mulberry32 with an FNV-1a hash.
* The color hashes the agentId — not the display name — so it survives
* renames; the initial comes from the display name when the caller has one,
* falling back to the id. The ink switches shade with the theme via the
* --tile-fg / --tile-fg-dark custom properties, keeping ≥ 4.5:1 contrast on
* the tile for every hue in both themes (see lib/avatar.ts).
*/
import type { CSSProperties } from "react";
/** Grid side length (must be odd for left-right symmetry). */
const N = 5;
/** Number of columns that need randomizing (including the center column). */
const HALF = Math.ceil(N / 2);
function hashStr(s: string): number {
let h = 2166136261;
for (let i = 0; i < s.length; i++) {
h ^= s.charCodeAt(i);
h = Math.imul(h, 16777619);
}
return h >>> 0;
}
function mulberry32(a: number): () => number {
return () => {
a |= 0;
a = (a + 0x6d2b79f5) | 0;
let t = Math.imul(a ^ (a >>> 15), 1 | a);
t = (t + Math.imul(t ^ (t >>> 7), 61 | t)) ^ t;
return ((t ^ (t >>> 14)) >>> 0) / 4294967296;
};
}
/** Randomly samples points on the left half + center column, mirrored into a full 5x5 boolean grid. */
function buildGrid(rnd: () => number): boolean[][] {
const grid: boolean[][] = Array.from({ length: N }, () => Array.from({ length: N }, () => false));
for (let col = 0; col < HALF; col++) {
for (let row = 0; row < N; row++) {
// The center column has a slightly lower fill rate, to avoid a solid vertical line.
const on = rnd() < (col === HALF - 1 ? 0.4 : 0.55);
grid[row]![col] = on;
grid[row]![N - 1 - col] = on;
}
}
return grid;
}
import { avatarInitial, avatarTile } from "../../lib/avatar";
export function AgentAvatar({
id,
name,
size = 18,
className,
}: {
id: string;
/** Display name supplying the initial; omitted, the id's initial is used. */
name?: string;
size?: number;
className?: string;
}) {
const rnd = mulberry32(hashStr(id || "agent"));
const hue = Math.floor(rnd() * 360);
const grid = buildGrid(rnd);
// 24x24 viewport: 2px margin on each side, 4x4 cells.
const cell = 4;
const pad = 2;
const fg = `hsl(${hue} 52% 46%)`;
const tile = avatarTile(id);
return (
<svg
width={size}
height={size}
viewBox="0 0 24 24"
className={className}
style={{ "--tile-fg": tile.fg, "--tile-fg-dark": tile.fgDark } as CSSProperties}
aria-hidden
role="img"
>
<rect x="0" y="0" width="24" height="24" rx="5" fill={`hsl(${hue} 55% 50% / 0.14)`} />
{grid.map((cols, row) =>
cols.map((on, col) =>
on ? (
<rect
key={`${row}-${col}`}
x={pad + col * cell}
y={pad + row * cell}
width={cell}
height={cell}
fill={fg}
/>
) : null,
),
)}
<rect x="0" y="0" width="24" height="24" rx="5" fill={tile.bg} />
<text
x="12"
y="12"
textAnchor="middle"
dominantBaseline="central"
fontSize="13"
fontWeight="700"
className="[fill:var(--tile-fg)] dark:[fill:var(--tile-fg-dark)]"
>
{avatarInitial(name ?? "", id)}
</text>
</svg>
);
}
@@ -7,10 +7,19 @@
* vendor's brand mark (for recognition purposes, not under trademark license;
* Qwen's official gradient wordmark is flattened to currentColor monochrome);
* Z.AI uses a simplified geometric approximation of its branded glyph (not an
* exact reproduction of the trademark); unknown vendors and custom models use
* a generic cube. All are pure paths, no external image assets.
* exact reproduction of the trademark); custom models use a generic cube. All
* are pure paths, no external image assets.
*
* Vendor ids outside the preset table are user-defined groups: instead of all
* sharing the cube (which made same-named models across groups
* indistinguishable) each renders a letter tile — the group id's initial as
* colored ink on a light tint hashed from the id (the soft tinted-tile style
* AgentAvatar and the Skill tiles use, keeping the row's visual weight close
* to the flat preset glyphs).
*/
import type { ReactNode } from "react";
import type { CSSProperties, ReactNode } from "react";
import { avatarInitial, avatarTile } from "../../lib/avatar";
interface Glyph {
/** Solid marks (brand mark) use fill; line art uses stroke. */
@@ -106,7 +115,35 @@ const GLYPHS: Record<string, Glyph> = {
};
export function ProviderLogo({ provider, className }: { provider: string; className?: string }) {
const glyph = GLYPHS[provider] ?? GLYPHS.custom!;
const glyph = GLYPHS[provider];
// User-defined group (only the preset `custom` id keeps the generic cube): letter tile.
// SVG text scales with the viewBox, staying crisp at every call-site size; the ink is
// theme-switched via --tile-fg / --tile-fg-dark (≥ 4.5:1 on the tile for every hue,
// see lib/avatar.ts), so the surrounding text-color class only affects preset glyphs.
if (!glyph) {
const tile = avatarTile(provider);
return (
<svg
viewBox="0 0 24 24"
className={className}
style={{ "--tile-fg": tile.fg, "--tile-fg-dark": tile.fgDark } as CSSProperties}
aria-hidden
>
<rect x="0" y="0" width="24" height="24" rx="5" fill={tile.bg} />
<text
x="12"
y="12"
textAnchor="middle"
dominantBaseline="central"
fontSize="13"
fontWeight="700"
className="[fill:var(--tile-fg)] dark:[fill:var(--tile-fg-dark)]"
>
{avatarInitial(provider)}
</text>
</svg>
);
}
return (
<svg
viewBox={glyph.viewBox ?? "0 0 24 24"}
@@ -197,7 +197,12 @@ export function AgentsPage() {
<div className="min-w-[14rem] flex-1">
{/* Title line: small avatar + name + agentId + active badge */}
<div className="flex items-center gap-2">
<AgentAvatar id={a.agentId} size={18} className="shrink-0 rounded" />
<AgentAvatar
id={a.agentId}
name={agentDisplayName(a)}
size={18}
className="shrink-0 rounded"
/>
{/* min-w-0: flex children don't shrink below their content by default; needed here to truncate overly long names */}
<span className="min-w-0 truncate text-base font-bold">
{agentDisplayName(a)}
@@ -87,7 +87,7 @@ function AgentNode({
aria-label={open ? S.nav.collapseGroup : S.nav.expandGroup}
className="flex min-w-0 flex-1 items-center gap-1 rounded px-1 py-0.5 text-left transition-colors duration-150 hover:bg-gray-200/50 dark:hover:bg-gray-800/50"
>
<AgentAvatar id={agentId} size={18} className="shrink-0 rounded" />
<AgentAvatar id={agentId} name={name} size={18} className="shrink-0 rounded" />
<span className="min-w-0 truncate text-xs font-semibold uppercase tracking-wide text-gray-500 dark:text-gray-400">
{name}
</span>
+12 -2
View File
@@ -587,7 +587,12 @@ function AgentSelect({
className={pillClass}
>
{selected ? (
<AgentAvatar id={selected.agentId} size={16} className="shrink-0 rounded" />
<AgentAvatar
id={selected.agentId}
name={agentDisplayName(selected)}
size={16}
className="shrink-0 rounded"
/>
) : null}
<span className="min-w-0 truncate">
{selected ? agentDisplayName(selected) : S.common.loading}
@@ -613,7 +618,12 @@ function AgentSelect({
}}
className="flex w-full items-center gap-2.5 px-3 py-1.5 text-left transition-colors duration-150 hover:bg-gray-100 dark:hover:bg-gray-800"
>
<AgentAvatar id={a.agentId} size={20} className="shrink-0 rounded" />
<AgentAvatar
id={a.agentId}
name={agentDisplayName(a)}
size={20}
className="shrink-0 rounded"
/>
<span className="min-w-0 flex-1">
<span
className={`block truncate text-xs ${
@@ -493,7 +493,7 @@ function InstallRow({
}) {
return (
<div className="flex items-center gap-2 rounded-md px-1.5 py-1.5 transition-colors duration-150 hover:bg-gray-50 dark:hover:bg-gray-800/60">
<AgentAvatar id={agentId} size={22} className="shrink-0 rounded" />
<AgentAvatar id={agentId} name={name} size={22} className="shrink-0 rounded" />
<span className="min-w-0 flex-1 truncate text-sm" title={agentId}>
{name}
</span>
@@ -118,7 +118,7 @@ function AgentNode({
aria-label={open ? S.nav.collapseGroup : S.nav.expandGroup}
className="flex min-w-0 flex-1 items-center gap-1 rounded px-1 py-0.5 text-left transition-colors duration-150 hover:bg-gray-200/50 dark:hover:bg-gray-800/50"
>
<AgentAvatar id={agentId} size={18} className="shrink-0 rounded" />
<AgentAvatar id={agentId} name={name} size={18} className="shrink-0 rounded" />
<span className="min-w-0 truncate text-xs font-semibold uppercase tracking-wide text-gray-500 dark:text-gray-400">
{name}
</span>
+62
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@@ -0,0 +1,62 @@
/**
* Letter-avatar helpers shared by AgentAvatar and ProviderLogo's user-defined
* groups: a deterministic tile color family hashed from a stable key (FNV-1a →
* hue) plus the first user-perceived character of a display name.
*
* The color keys off an id rather than a name so it survives renames. The tile
* is a light 14%-alpha tint (the same soft background the old pixel identicon
* used) with the initial as colored ink rather than white-on-solid: hsl(h 55%
* 28%) in light / hsl(h 55% 73%) in dark, lightness picked so the worst-case
* hue keeps ≥ 4.5:1 (WCAG AA) contrast against the tinted tile on every app
* surface — verified exhaustively over all 360 hues in test/avatar.test.ts.
* Components apply the two inks via the --tile-fg / --tile-fg-dark custom
* properties (theme toggled by html.dark).
*/
/** FNV-1a 32-bit string hash (moved here from agent-avatar.tsx). */
function hashStr(s: string): number {
let h = 2166136261;
for (let i = 0; i < s.length; i++) {
h ^= s.charCodeAt(i);
h = Math.imul(h, 16777619);
}
return h >>> 0;
}
/** Deterministic hue (0-359) for a stable key (agentId / provider id). */
export function avatarHue(key: string): number {
return hashStr(key) % 360;
}
/** Tile colors for a stable key: translucent tint background + per-theme initial inks. */
export function avatarTile(key: string): { bg: string; fg: string; fgDark: string } {
const h = avatarHue(key);
return {
bg: `hsl(${h} 55% 50% / 0.14)`,
fg: `hsl(${h} 55% 28%)`,
fgDark: `hsl(${h} 55% 73%)`,
};
}
/** Grapheme segmenter (granularity is locale-independent); code-point fallback on very old engines. */
const graphemes =
typeof Intl !== "undefined" && typeof Intl.Segmenter === "function"
? new Intl.Segmenter(undefined, { granularity: "grapheme" })
: undefined;
function firstGrapheme(s: string): string | undefined {
if (!s) return undefined;
if (!graphemes) return Array.from(s)[0];
for (const g of graphemes.segment(s)) return g.segment;
return undefined;
}
/**
* First user-perceived character of `text` — a full grapheme cluster, so CJK,
* ZWJ emoji (👩‍💻) and flags (🇨🇦) stay whole — uppercased when it has a case;
* empty/whitespace falls back to `fallback`'s initial, then "?".
*/
export function avatarInitial(text: string, fallback?: string): string {
const ch = firstGrapheme(text.trim()) ?? firstGrapheme((fallback ?? "").trim());
return ch ? ch.toUpperCase() : "?";
}
+143
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@@ -0,0 +1,143 @@
/**
* Letter-avatar helper unit tests: hue/tile determinism and spread across
* names; initial extraction — grapheme based (CJK / ZWJ emoji / flags stay
* whole), uppercasing, and the empty/whitespace → fallback → "?" chain; and
* an exhaustive WCAG check that both theme inks keep ≥ 4.5:1 contrast against
* the tinted tile over every app surface, for all 360 hues.
*/
import { describe, expect, it } from "vitest";
import { avatarHue, avatarInitial, avatarTile } from "../src/lib/avatar";
describe("avatarHue / avatarTile", () => {
it("is deterministic for the same key", () => {
expect(avatarHue("my-provider")).toBe(avatarHue("my-provider"));
expect(avatarTile("agent-1")).toEqual(avatarTile("agent-1"));
});
it("stays inside the 0-359 hue range", () => {
for (const key of ["", "a", "my-provider", "深度求索", "🐧"]) {
const hue = avatarHue(key);
expect(Number.isInteger(hue)).toBe(true);
expect(hue).toBeGreaterThanOrEqual(0);
expect(hue).toBeLessThan(360);
}
});
it("spreads distinct hues across realistic group names", () => {
const names = ["my-llm", "local-vllm", "team-proxy", "backup"];
expect(new Set(names.map(avatarHue)).size).toBe(names.length);
});
it("formats the tint background and the two theme inks from the key's hue", () => {
const h = avatarHue("x");
expect(avatarTile("x")).toEqual({
bg: `hsl(${h} 55% 50% / 0.14)`,
fg: `hsl(${h} 55% 28%)`,
fgDark: `hsl(${h} 55% 73%)`,
});
});
});
describe("avatarInitial", () => {
it("takes the first character, uppercased", () => {
expect(avatarInitial("my-provider")).toBe("M");
expect(avatarInitial("Zeta")).toBe("Z");
});
it("keeps case-less characters (CJK) as-is", () => {
expect(avatarInitial("深度求索")).toBe("深");
});
it("treats a surrogate-pair character as one initial", () => {
expect(avatarInitial("🐧 harness")).toBe("🐧");
});
it("keeps multi-code-point grapheme clusters whole (ZWJ emoji, flags)", () => {
expect(avatarInitial("👩‍💻 dev tools")).toBe("👩‍💻");
expect(avatarInitial("🇨🇦 north")).toBe("🇨🇦");
});
it("trims whitespace before picking the initial", () => {
expect(avatarInitial(" agent")).toBe("A");
});
it("falls back to the fallback's initial, then ?", () => {
expect(avatarInitial("", "agent-1")).toBe("A");
expect(avatarInitial(" ", " x")).toBe("X");
expect(avatarInitial("")).toBe("?");
expect(avatarInitial(" ", " ")).toBe("?");
});
});
// ---- WCAG contrast of the initial ink on the tinted tile (both themes, all hues) ----
function hslToRgb(h: number, s: number, l: number): [number, number, number] {
s /= 100;
l /= 100;
const c = (1 - Math.abs(2 * l - 1)) * s;
const x = c * (1 - Math.abs(((h / 60) % 2) - 1));
const m = l - c / 2;
const [r, g, b] =
h < 60
? [c, x, 0]
: h < 120
? [x, c, 0]
: h < 180
? [0, c, x]
: h < 240
? [0, x, c]
: h < 300
? [x, 0, c]
: [c, 0, x];
return [r + m, g + m, b + m];
}
const lin = (c: number) => (c <= 0.04045 ? c / 12.92 : ((c + 0.055) / 1.055) ** 2.4);
const luminance = ([r, g, b]: [number, number, number]) =>
0.2126 * lin(r) + 0.7152 * lin(g) + 0.0722 * lin(b);
function contrast(a: [number, number, number], b: [number, number, number]): number {
const la = luminance(a);
const lb = luminance(b);
const [hi, lo] = la > lb ? [la, lb] : [lb, la];
return (hi + 0.05) / (lo + 0.05);
}
/** The 14%-alpha tile tint composited over a surface (sRGB blend, like the browser). */
function tileOver(h: number, surface: [number, number, number]): [number, number, number] {
const tint = hslToRgb(h, 55, 50);
return [0, 1, 2].map((i) => tint[i]! * 0.14 + surface[i]! * 0.86) as [number, number, number];
}
const hexRgb = (s: string) =>
[1, 3, 5].map((i) => parseInt(s.slice(i, i + 2), 16) / 255) as [number, number, number];
// App surfaces the tile sits on: light = white / gray-50 rows / gray-100 hover;
// dark = the true-neutral overrides in styles.css (gray-900/800/700).
const LIGHT_SURFACES = ["#ffffff", "#f9fafb", "#f3f4f6"].map(hexRgb);
const DARK_SURFACES = ["#0d0d0d", "#1f1f1f", "#303030"].map(hexRgb);
/** Saturation/lightness actually emitted by avatarTile (parsed so this test can't drift from the implementation). */
function parseSL(color: string): [number, number] {
const m = /^hsl\(\d+ (\d+)% (\d+)%\)$/.exec(color);
expect(m, `unexpected ink format: ${color}`).toBeTruthy();
return [Number(m![1]), Number(m![2])];
}
describe("avatarTile contrast (WCAG AA)", () => {
it("keeps ≥ 4.5:1 for every hue: light ink on light surfaces, dark ink on dark surfaces", () => {
const sample = avatarTile("x");
const [fgS, fgL] = parseSL(sample.fg);
const [fgDarkS, fgDarkL] = parseSL(sample.fgDark);
for (let h = 0; h < 360; h++) {
const fg = hslToRgb(h, fgS, fgL);
const fgDark = hslToRgb(h, fgDarkS, fgDarkL);
for (const surface of LIGHT_SURFACES) {
expect(contrast(fg, tileOver(h, surface))).toBeGreaterThanOrEqual(4.5);
}
for (const surface of DARK_SURFACES) {
expect(contrast(fgDark, tileOver(h, surface))).toBeGreaterThanOrEqual(4.5);
}
}
});
});