admin
d07f626a6c
Fix FX GUI panel frozen: prefer PrintWindow live frame + real-input fallback for GPU-rendered editors
2026-08-18 21:24:33 +07:00
3dtours
ba9ceeea90
fix(bridge): WAV header data_size for IEEE float32 (was 16-bit byte count)
...
- finishWav call sites accumulated n*4 (stereo 16-bit) but float32 writer
emits n*8 bytes -> RIFF/data chunk sizes half the real value; players and
soundfile truncated renders to half length
- gate test now asserts file size == 44 + data_size to catch this
2026-08-18 17:35:54 +07:00
admin
351ee56080
fix(bridge): load dung VSTi theo track (V9) - bo early-return mui theo flag, load qua Tauri invoke khi co path, guard path sai (WaveObserver vs Nexus), chi mo GUI khi load OK; sync 6 ban JS + index.html ?v; kem cac fix bridge truoc (bugs 1-4, GUI restore)
2026-08-18 16:56:05 +07:00
admin
cbcc1f658c
merge: Normalize Linux audio pipeline to lossless Float32 ( a2f9313)
2026-08-18 12:10:24 +07:00
3dtours
a2f93138be
Normalize Linux audio pipeline to lossless Float32 (skill: lossless-audio-compliance)
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- native bridge WAV writers: 16-bit PCM truncation -> IEEE Float32 (fmt 3, bit-exact)
- vendor sheredom_json.h (vst3sdk 3.8.1 lacks moduleinfo/json.h)
- Dockerfile: drop nonexistent sfizz tag v1.2.3
- Python sf.write -> subtype=FLOAT everywhere
- resample_poly -> kaiser(16) window (>=130dB stopband)
- audio_editor._write_wav_lossless(): FLOAT passthrough, TPDF dither only for
8/16/24-bit final exports
- app.jsx WAV encoders: Float32 default, TPDF dither for integer depths, fix 24-bit
- tests: lossless compliance gate (null test < -140dBFS, float32 format) 9/9 pass
- TASKS_WINDOWS_AUDIO_NORMALIZE.md: Windows-side remaining tasks
2026-08-18 11:50:26 +07:00
admin
308857c4a7
fix: VST GUI embed chup frame trang (Ozone 11 GPU) - luon chup ca BitBlt va PrintWindow PW_RENDERFULLCONTENT, chon frame chi tiet hon; fix loi JPEG chi ghi hang dau tien
2026-08-18 09:56:53 +07:00
admin
569be72110
fix(native_bridge): strip query string in fx-gui HTTP path + walkthrough notes
...
- readRequest now trims '?t=<ms>' cache-buster so /frame?t=... matches
/frame route (frontend VstGuiEmbed polls with timestamp → was 404, no image)
- document: jpeg62.dll manual copy, add auto-opens GUI (already_running
expected), reopen needs bridge exit wait
2026-08-18 08:27:35 +07:00
3dtours
c382afe2a6
feat: embed native VST GUI in mastering + fx rack panels (bridge --fx-gui frame capture + input relay)
...
Linux parts (0L1-4L1 per TASKS_LINUX_WINDOWS.md):
- native_bridge: FxGuiServer.cpp HTTP server (Winsock) — /frame BitBlt +
PrintWindow fallback -> JPEG (libjpeg-turbo q70), /input PostMessage relay
(mouse/wheel/key, coords scaled), /close, /ping; RenderFxJob fxGuiSetup +
run_fx_gui_server (offscreen); main.cpp --fx-gui dispatch; vcpkg +
CMakeLists WIN32-only + JPEG.
- api: open_fx_gui embed flag spawn --fx-gui, parse SF_FXGUI_PORT -> embed_url,
fx-gui/close endpoint; 4 unit tests.
- ui: VstGuiEmbed component (frame refresh 100ms, ping 2s, input relay,
scale coords) shared by MasteringModal + FXRackModal; swap graph<->GUI,
cleanup on unmount, dead-bridge toast fallback.
- docs: TASKS_LINUX_WINDOWS.md, WALKTHROUGH_WINDOWS.md, PLAN status.
Windows tasks 0W1-4W1 remain (build + E2E real VST).
2026-08-17 22:37:55 +07:00
admin
38f4cbd8b5
feat: open native VST FX GUI from mastering panel + FX rack (bridge --open-fx-gui)
2026-08-17 21:52:40 +07:00
admin
b261eb0d7e
feat: VST FX rack per-track + masterbus render via native_bridge
2026-08-17 21:31:57 +07:00
admin
e79dae5d5c
phase4: Linux native_bridge build (Docker) — sfizz from source, --render SF2/SFZ
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- Dockerfile: build sfizz tu native_bridge/sfizz-src (hoac git clone v1.2.3),
sed fix sfizz.pc (-llibsfizz -> -lsfizz), cmake bridge voi 3 flag SMTG OFF
(VSTGUI/plugin/hosting examples) — bridge headless chi can --render.
- CMakeLists: nhanh non-WIN32 build daw_vst_bridge tu main_linux.cpp +
RenderJob.cpp + NativeInstrumentEngine.cpp (SF2/SF3 + SFZ; VST3/VST2
hosting Windows-only, guard #ifdef _WIN32). gui_probe/plugin_host/
seh_channel_test chi build tren Windows.
- RenderJob.cpp: JSON parser (sheredom json.h) khong con phu thuoc
HAVE_VST3SDK — render SF2/SFZ chay duoc khong can VST3 SDK.
- NativeInstrumentEngine.cpp: guard windows.h/VST3/VST2/Sandbox/SEH.
- main.cpp: g_engine unconditional + guard disable_ime_contexts (_WIN32).
- engine.spec: bo pedalboard collect_dynamic_libs + hidden imports.
- vst_engine/render_engine: DecentSampler -> NotImplementedError + huong
dan convert .dspreset -> .vstpreset; pianobook fallback synth.
- Verified: WSL Ubuntu 24.04 build OK, bridge Linux --render SF2 ra WAV
44100 stereo peak 1575; Python tests 115 passed 1 skipped.
- Dockerfile build chua test duoc (may khong co Docker).
2026-08-17 11:46:24 +07:00
admin
bbb11f8066
Phase 1: import .vstpreset in offline render (loadSerializedState)
...
daw_vst_bridge --render now applies a VST3 preset when job has 'preset'
(base64 of a .vstpreset file). Parse the SDK binary chunk format with
PresetFile (vst3sdk), rewrap component/controller state into the bridge
blob [4B BE compLen][comp][4B BE ctrlLen][ctrl] and apply via
loadSerializedState before rendering. SF2/SFZ ignore preset (warning).
Bad base64/magic/chunks fail the job with rc 1 and no partial clip.
Tests: golden Nexus .vstpreset fixture; VST3 with/without preset,
bad preset -> rc 1, non-VST3 preset ignored. 20/20 pass.
2026-08-17 10:44:13 +07:00
admin
0cca84c5f9
feat(bridge): add --render offline CLI (Phase 0 of pedalboard replacement)
...
daw_vst_bridge --render <job.json> --out <clip.wav> renders MIDI notes
through the same instrument engines as realtime (SF2/SFZ/VST3/VST2) to a
16-bit stereo WAV, headless, no SHM. Mirrors plugins.py/vst_engine.py
note semantics (velocity int(vel*127), bank CC0 + program at t=0, beatSec
60/max(30,bpm), totalNeeded max(1024,endSample), no tail). Chunk clamped
to 256 to match VST3 host prepared buffers. Uses vendored sheredom json.h
(gated on HAVE_VST3SDK); rc: 0 ok, 1 arg/job error, 2 load fail, 3 crash.
Partial output removed on failure. Verified: SF2, SFZ, Nexus VST3 render
non-silent at exact duration; 9/9 tests pass.
2026-08-17 08:04:25 +07:00
admin
4111995a5c
Add VST2 hosting to native bridge; fix CC7 data2 routing verified via SHM test
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VST2 (Steinberg 2.4 ABI) host via Vst2Instrument: aeffect.h, dispatcher,
process events/replacing, kEffectStartProcess, headless GUI skip.
- create_instrument returns Vst2Instrument for InstrumentType::VST2
- 64B-aligned scratch buffers for SIMD plugins; SEH crash capture module+stack
- plugins.py: VST2 resolves .dll/.so; vst_engine.py reports VST2 type
- app.jsx: derive instrumentType from scan (VST3 vs VST2), not hardcoded
- Install exes refreshed from Release build
SF2 FluidSynth audio verified end-to-end through SHM ring (energy 1.33):
silence was a test-harness bug (CC7 value written to velocity field, bridge
reads data2) — app sends data2 correctly. All temporary diagnostics removed.
2026-08-17 07:55:46 +07:00
admin
cead8c8c71
fix(vsti): crackle fix P1-P3 — SHM 8-slot ring + drain-delta pump + AudioWorklet sink
...
- SharedMemoryIPC.h/main.cpp: render into ring slot (idx & ringMask), 8 slots
- shm.rs: ring fields + read_ring_audio; lib.rs pump drains FULL delta, not just latest
- bridgeAudioNode.js: AudioWorklet primary (bridge-audio-sink), ScriptProcessor fallback
- bridgeAudioWorklet.js: ring 64 blocks, underrun fade, overrun drop + crossfade
- layout tests: sizeof 27560 (8-align via u64)
2026-08-16 20:43:50 +07:00
admin
7bcaf19c28
feat(vst-gui): open VST3 GUI while playing (level 1)
...
- main.cpp: drop transportStopped defer in handleOpenGui (G0.1 legacy);
G0.1b setReloading-before-job + single UiThread (G1.2) block the
2-thread-1-DLL race. GUI opens immediately during PLAY, short mute
(~0.1-0.3s first time, hasAttachedOnce_ false so reloadForGUI skips
reload); notes already sounding are kept. Reopen after close still
reloads (1-3s mute) - level 2 not feasible.
- app.jsx: remove !isPlayingRef.current guard before openNativeGUI in
loadTrackInstrumentToBridge.
- rebuild app.precompiled.js + daw_vst_bridge.exe.
2026-08-16 17:27:38 +07:00
admin
c29e024372
fix: stale-reload watchdog — force-unmute channel stuck in reloading >20s (60s if close/attach in flight) (V9)
2026-08-16 16:15:41 +07:00
admin
b6950d6418
fix: MIDI keyboard preview silent after transport STOP — live flag bypass guard (V8)
2026-08-16 15:43:23 +07:00
admin
761b48e41f
fix 5.2 audit findings on Windows: F-PROC-1 injection, F-MEM-5 UAF, F-PROC-2 restart race, F-PROC-3, F5, F6
2026-08-16 12:29:42 +07:00
admin
9fa3076359
G4.3 idle-skip + no fixed-tick render: idle CPU ~0, latency 9.8ms
2026-08-16 11:44:56 +07:00
admin
9436e66835
G4.3: double-buffer sandbox SHM - SandboxHostIPC writeSlot+2x256 double audio, latency 15.6ms, multi-instance no-xrun verified
2026-08-16 11:35:31 +07:00
admin
462a5104d2
G4.2: bridge-side plugin process pool — SandboxVst3Host spawns/respawns plugin_host.exe per channel, MIDI forward + audio snapshot + watchdog mute/respawn, crash isolation verified
2026-08-16 10:52:04 +07:00
admin
7de00955d8
G4.1: sandbox plugin host (plugin_host.exe) PoC — Nexus runs in child process, GUI + audio via SHM, crash isolation verified
2026-08-16 10:36:01 +07:00
admin
700f612674
chore: commit G3.2+G3.3 deploy binaries + debug scripts; ignore debug run artifacts
2026-08-16 10:27:36 +07:00
admin
85273a6a7f
debug: fix G1.5 stress test wait_log to read log file once per poll (avoids false timeouts on 140k-line log)
2026-08-16 10:23:55 +07:00
admin
0b8e80fe2c
G3.2+G3.3: classify hang/crash vs audio stall + SEH per-channel plugin crash isolation (mute channel)
2026-08-16 10:23:08 +07:00
admin
30fa98a441
G3.1: dedicated bridge heartbeat — watchdog liveness independent of audio loop
2026-08-16 10:04:16 +07:00
admin
b59e416566
G2.5+G2.6: stress driver for persistence restart (N loop + kill/respawn) + verify — regression G1.5 5/5, G2.5 5+10 PASS, G0.4 probe PASS
2026-08-16 08:37:27 +07:00
admin
d31312e824
G2.2: flush bridge state to disk before kill (control type=5 DUMP + Rust pre-kill)
2026-08-16 07:52:01 +07:00
admin
c2ae452844
G2.4: skip redundant LOAD of already-loaded instrument (keep restored preset)
2026-08-16 07:47:53 +07:00
admin
4faa5a3504
G2.3: auto-reload instruments from state file after bridge respawn
2026-08-16 07:33:14 +07:00
admin
28441566c2
G2.1: save full instrument state to disk (path/type/preset/transport)
2026-08-16 07:28:17 +07:00
admin
1fe2d261fd
G2.0: StateStore (JSON state file + atomic write)
2026-08-16 07:08:37 +07:00
admin
3664ffbc47
them big_tasks.md (roadmap G0-G4, danh dau G1.1-G1.5 hoan thanh) + debug scripts/probes cua phien lam viec G0.1-G1.5 (test_g13/test_g12/test_g15_stress, patch_g1x, deploy/build bridge, probe_g0x)
2026-08-15 21:59:17 +07:00
admin
c813481357
G1.4: dong bo comment voi code - bo ghi chu mute-when-editor-open con sot (dispatch channelQuiet, attach job); ghi ro reloading_ chi mute khi createView/createInstance chay
2026-08-15 21:49:00 +07:00
admin
7629783298
G1.4: bo mute-when-editor-open - channelQuiet chi con reloading; xoa editorOpen machinery (g_editorOpen/g_editorPathCount/clear_editor_open/setEditorOpenPredicate); audio loop process() binh thuong khi editor mo
2026-08-15 21:28:16 +07:00
admin
b92c85ec73
G1.3: bo pump gate cu (is_teardown_window/g_ownerTid/g_juceOwnerTids/g_tidToWorker/post_and_wait) — 1 UiThread khong con race teardown-pump; CBT hook chi tren UiThread; destroy_window_on_owner destroy truc tiep
2026-08-15 21:18:49 +07:00
admin
9e6e72ac27
G1.2: 1 UiThread chung thay 16 ChannelWorker (COM STA + message pump + job queue); window+attach job tren UiThread; audio loop bo PeekMessageW; Option B close dong bo qua close_editor_now
2026-08-15 21:02:18 +07:00
admin
3587a34e31
G1.1: fix probe crash (std::thread joinable dtor -> terminate); xac nhan openGUI tren worker thread OK; closeGUI truoc teardown
2026-08-15 20:50:43 +07:00
admin
eac7f2feb8
G0.4: save/restore preset quanh reload khi close GUI (captureState/restoreState, memorystream link truc tiep)
2026-08-15 20:04:56 +07:00
admin
5313d85926
G0.3: watchdog giu 15s khi attach-in-flight (SHM flag) + RAII guard trong attach job (fix kill nham khi GUI mo)
2026-08-15 19:00:32 +07:00
admin
18394807a9
fix GUI VSTi khi PLAY: defer OPEN_GUI + silence same-path truoc attach (G0.1)
2026-08-15 18:44:02 +07:00
admin
67e73a2a85
fix GUI VSTi mute/reopen/not-load: revert walkthrough 2 ve hanh vi 0cec3d3 (reloadForGUI reload-on-reopen, closeGUI khong goi view->removed(), post_close_gui reload-on-close + same-plugin silence + destroy children + pathBusy, editorOpenPredicate refcount mute, CoInitializeEx MTA, window main-thread), giu cai tien an toan (WM_ERASEBKGND/PAINT/SIZE chong trang, resizeView, call_once, jobEvent_/MsgWaitForMultipleObjects pump 128, ABOVE_NORMAL + PowerThrottling worker, setBypassed quanh assign/unload); queryInterface giu kNoInterface nhu 0cec3d3 — VERIFIED: probe_fix_flow PASS (mo GUI Nexus -> close -> reopen khong mute, load Ample khi GUI dang mo OK, screenshot khong trang); warning: driver stress test 6 Nexus cung luc crash xac suat CA tren exe stable 0cec3d3 (khong phai regression)
2026-08-15 17:50:18 +07:00
admin
f94b2fa757
wip walkthrough 2 bridge: jobEvent_/MsgWaitForMultipleObjects pump, SetThreadPriority + PowerThrottling, isBypassed silence quanh assign/unload, closeGUI view->removed(), reloadForGUI reuse instance, bo mute khi GUI mo, CoInitializeEx MTA — CHƯA verified: driver test 1/3 PASS (AV c0000005 Nexus!GetPluginFactory luc attachView ch5, nghi MTA/bo mute), exe deploy giu ban 0cec3d3 (28104a47)
2026-08-15 17:11:47 +07:00
admin
0cec3d3cce
fix GUI VSTi trắng/không load: DPI per-monitor v2 + WS_CLIPCHILDREN + view->onSize() sau attached; restore API manager header/cpp ( 2596372 xoá nhầm) và deploy exe mới
2026-08-15 16:12:29 +07:00
admin
90241f626f
fix crash daw_vst_bridge 0xc000041d khi mở GUI Nexus rồi switch sang Ample: over-gate JUCE message window (g_juceOwnerTids, chỉ chạy khi close_in_flight) + gỡ VEH tạm và mọi log [dbg] chẩn đoán, giữ [NativeBridge] production; deploy exe FINAL (đã verify 3 run driver)
2026-08-15 11:35:50 +07:00
3dtours
2596372ab1
fix crash bridge khi đổi SF→VSTi đang play: silence same-plugin theo path MỚI trước assign() (createInstance) — track restore giữ cùng DLL process song song audio loop = 2 threads 1 DLL Nexus crash; không tự mở GUI khi đang play (C++ mute channel tới khi đóng GUI → tắt âm)
2026-08-14 17:08:17 +07:00
admin
af59aaf257
fix crash daw_vst_bridge khi đóng editor Nexus đang play: reload instance trong close job + silence same-plugin quanh createInstance/createView
2026-08-14 16:52:53 +07:00
admin
0696545ae9
fix: bridge crash/stall when opening native VST GUI while playing
...
- Fix A (USER32 crash): WM_CLOSE no longer destroys the native VST
window from the main thread (plugin editor children live on the
channel worker thread). WM_CLOSE -> hide + closeGUI on worker;
WM_DESTROY erases registry. LOAD_INSTRUMENT close uses closeGUI +
SW_HIDE, waits on hasAttachedView() instead of registry erase.
- Fix B: per-process SHM name SonicForge_DAW_IPC_{pid} so stale
bridges from old builds can never attach to a new app's ring buffer.
- Fix C (stall): opening editor for a plugin whose other channel still
has a live instance of the same DLL (Nexus) deadlocked the audio
loop (reload+createView on worker while audio thread processed the
other instance). Silence same-path channels via setReloading during
reload/attach, restore afterwards; audio resumes.
- Rebuild bridge + update install/ portable package.
2026-08-14 14:36:34 +07:00
admin
35499b614c
fix(bridge): VSTi GUI crash on instrument switch — PostMessage WM_CLOSE instead of cross-thread DestroyWindow
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- LOAD job posts WM_CLOSE to window created on main thread (DestroyWindow from worker crashed 0xc000041d, muting all tracks)
- handleOpenGui + attach jobs skip when Vst3Instrument::hasAttachedView() (state_ && guiAttached_)
- attach failure posts WM_CLOSE; post_close_gui erases entry only when it points at the same hwnd
- cap openVstGuiRetry at 5 to stop frontend retry spam
2026-08-14 10:18:22 +07:00