Commit Graph

45 Commits

Author SHA1 Message Date
admin 1390ad545b Phase 2: BuiltinFxChain C++ (8 DSP) + control ring SET_PARAM/REPORT_LATENCY
- native_bridge/src/BuiltinFxChain.{h,cpp}: 8 builtin DSP port 1:1 từ
  Python _apply_builtin_fx_chain (eq/eqpro/compressor/limiter/exciter/rebalance)
  và JS MASTER_MODULE_IO (imager/maximizer). Biquad RBJ DF2T, block-wise
  stateful. createBuiltinFx trả nullptr cho gain/normalize (legacy).
- RenderFxJob: FxSlot thêm bfx, parse builtin 8 loại, runBuiltinSlotSafe SEH,
  realtimeRunChain nhánh builtin, chainGen()/entryLatencies(), setParam
  áp live lên bfx; Vst3Fx latencySamples từ getLatencySamples().
- RealtimeFxLoop: drain ctrl ring (SET_PARAM -> chain.setParam, drop cũ khi
  đầy) + REPORT_LATENCY khi gen đổi (ipc->lat[] ring, lastGen).
- FxRealtimeIPC.h: header 18 u32 (72B), ctrl/lat slots 8, FxCtrlCmd 24B,
  FxLatReport 8B, static_asserts.
- app/core/fx_realtime.py: mirror header 72B (ctrl_write/read, lat_write/read,
  slots), set_param ghi ctrl ring qua _ctrl_enqueue_locked (guard shm),
  get_latencies drain lat ring qua _lat_drain.
- tests/test_builtin_fx_golden.py: golden SNR C++ vs Python (8 cases, ngưỡng
  30dB) + order test eq/compressor xen kẽ.
- TASKS_DAW_A.md: tick 2.1-2.9.

Test: 136 passed (4 fx_realtime_chain + 8 builtin golden + regression).
2026-08-22 19:55:08 +07:00
admin bb6658e03d fix(fx): realtime VST ngắt quãng khi mở MASTERING PANEL + PWR master không ảnh hưởng âm; pacing WS input/output, gate fxRt theo masterConnected, worklet cap 32 2026-08-21 21:48:56 +07:00
admin d7756b08ab fix(bridge): đồng đều âm lượng VSTi jbridge, GUI native lên top, modal instrument lọc FX
- calibrate: probe sandbox (jbridge) theo real-time pacing — child render qua SHM
  consumer-sync, probe µs-speed chỉ đo được silence/attack → makeup=1.0 mọi channel.
  Thêm virtual probeNeedsRealtime() (SandboxVst2Host → true), calibrate() Sleep
  ~1 block/5.8ms để child kịp nhận MIDI + render steady-state → makeup đo peak thật
  (3 channel Qin ≈ 2.6, trước đây = 1.0 → âm lượng đồng đều giữa các track/VSTi).
- OPEN_GUI: SetWindowPos(HWND_TOPMOST) + SetForegroundWindow + BringWindowToTop
  → GUI VSTi hiển thị ở top window, tương tác ngay.
- /api/v1/plugins/available: filter vst_instruments + extra theo is_fx của
  fx_vst_bridge --scan (trước merge entry) — modal Select Instrument chỉ còn
  soundfont + VSTi, không hiện VST FX (90 → 33).
2026-08-21 10:18:25 +07:00
admin da7ae02509 fix: VST2 qua jbridge bị tạch tạch — pace child theo consumer-sync + bridge copy full block
Root cause: child plugin_host render ~50x real-time (9323 blocks/s), bridge
đọc slot đang bị child ghi đè (torn read) và mỗi segment của 1 DAW block
đọc từ nhiều child block khác nhau -> discontinuity -> tạch thay vì âm thật.

- SandboxHostIPC: thêm bridgeConsumed[2] cuối struct (append-only, offsets
  cũ giữ nguyên) — child đếm publish/slot, bridge đếm consume/slot.
- plugin_host_main.cpp: sau khi publish 1 block, chờ bridge consume xong
  block đó mới render block kế (wait-sau-publish, không phải wait-trước-
  render — wait-trước vẫn cho phép publish 2 block liên tiếp giữa 2 lần
  consume -> bridge đọc latest sẽ bỏ block). Child giờ publish đúng 1
  block/DAW block = real-time; bridge không bao giờ stall (main loop DAW
  render + pace mọi iteration) nên không deadlock; nếu bridge chết,
  parent_alive break wait.
- SandboxVst2Host: copy full 256 mẫu vào local buffer khi slot đổi, serve
  mọi segment của 1 DAW block từ 1 child block nhất quán.

Verify: child pace 371 blocks/2s (real-time 375, trước 18647); domFreq của
waveform = 257.8Hz đúng nốt C4 (note 60) — âm thật, không phải noise;
correlation giữa các block liên tiếp âm đều ~-0.4 (waveform tuần hoàn);
GUI open path không deadlock (pace vẫn real-time, jBridge dialog + Qin_VST_
Window hiện đủ); GUI đóng -> child idle delta 0; silence_all master peak
0.000016.
2026-08-21 09:43:11 +07:00
admin a7b01d3484 fix(bridge): 3 bug âm thanh Qin/Nexus standalone
1) wavesynth tự phát khi mở app: probe calibrate() render vào live mix
   (renderAll process cùng instance) -> thêm calibratingCh_[16], renderAll
   bỏ qua channel đang calibrate; plugin_host panic (sustain off + all
   notes off + 128 noteOff) ngay sau preset apply để startup im lặng.
2) bấm GUI mở 2 cửa sổ Qin: sandbox VST2 child tự sở hữu top-level window
   -> ownsGuiWindow() + main.cpp forward OPEN_GUI control, không tạo native
   parent / không registry double-open.
3) play phát nhạc cụ sai: restore clobber — seed preset đè patch thật trong
   state file (ch3 63ba3667 -> 7f07473c) do saveStateJob chạy lúc child còn
   seed. Fix: queuePreset(waitApply=true) chờ child apply xong (presetOut
   memcmp), consume-before-apply (zero presetInLen trước khi apply), deferred
   double-load re-check trong main.cpp skip assign trùng path, watchdog
   respawn re-queue lastPreset_.
2026-08-21 08:50:28 +07:00
admin b91e6d3875 bridge: fix Qin VST2 silent playback via per-child SHM sandbox
- out-of-process VST2 sandbox: each Qin track spawns its own plugin_host.exe child
  with unique SHM (SonicForge_PluginHost2_<bridgePid>_<ch>_<seq>), watchdog <=3 respawns
- preset round-trip bridge<->child over SHM (presetIn/presetOut 64KB), stub rejection MIN_PRESET=100
- seed qin_default.b64 default preset into every fresh child; saved patch wins on restore
- forward MIDI on channel 0 (Qin_RV only listens on ch0); one instrument per child
- controls 4/5/6 = OPEN_GUI/CLOSE_GUI/QUIT
- gitignore runtime carla_projects
2026-08-20 19:16:43 +07:00
admin 588c0da32d native_bridge: recalibrate after preset restore, reject 3rd live VST2 instance 2026-08-20 10:50:11 +07:00
admin 6a3b430da0 A14: MIDI-out từ plugin (VST2/VST3) → SHM → Rust emit → DAW track
- Vst2Instrument: audioMaster callback thu VstEvents, push SHM midiOutQueue
- Vst3Instrument: IEventList output bus (kAudioMasterWantMidi) — check
- SharedMemoryIPC.h: midiOutQueue[64] + midiOutCount (offset 27556/28324, sizeof 28328)
- shm.rs: MidiEventIPC Serialize, drain_midi_out() emit 'bridge-midi-out'
- lib.rs: pump emit midi-out events
- nativeBridgeService.js: onMidiOut API
- app.jsx: route MIDI-out về selected track qua SonicMidiRouter (feedback guard)
- TASKS.md: A14 ✅
2026-08-19 21:12:07 +07:00
admin 6efef85e47 fix(bridge): VST2 host dung ABI SDK — crash outs>2, NaN input, editOpen(NULL), opcodes; docs A14 MIDI-out + phan tich Ozone -Inf
- aeffect.h: bo sung opcodes 4-22, 53, 55 + audioMaster 15/41-44 + ERect (dung chuan VST2.4 SDK, DUNE load OK khong crash)
- Vst2Instrument: cap du pointer arrays theo numInputs/numOutputs (fix AV 0xC0000005 Qin outs=32), input fill 0.0f (het NaN poison effect), bo probe effEditOpen(NULL) (crash WaveObserver), GetDirectory + SizeWindow hook, canDo sendVstEvents/sendVstTimeInfo
- TASKS.md: A14 MIDI-out tu plugin (Scaler2/Instacomposer/MelodicFlow xuat MIDI khong phai audio)
- PLAN_MASTERBUS_FX_RACK_VST.md: phan tich Ozone -Inf — chain day du, nguyen nhan = audio DAW khong chay qua bridge master ring
2026-08-19 20:57:16 +07:00
admin 2f5c70ac29 Fix master volume + VST3FX GUI state restore on save/reload
- serializeProjectToSchema now writes master volume_db and mastering gui_open_path/name
- deserialize restores masterVolume + masteringSettings.gui_open_path/name
- track vst_gui_open_path/name fallback to live state (not just _persistFxGui*)
- MasteringModal/FXRackModal reopen effects react to isOpen + restored gui path
- openMasterVstGui/openVstGui store gui name for reopen
- bridge: /preset capture endpoint + RenderFxJob.captureState for GUI knob state
2026-08-19 14:44:40 +07:00
admin da0f8fa40e feat(native): realtime master FX chain + fx-gui fast start, hide/show, non-topmost
- FxGuiServer: HWND_TOP (no longer always-on-top), /hide + /show endpoints,
  onStarted callback prints SF_FXGUI_PORT before plugin load (fast connect)
- RenderFxJob: RealtimeFxChain (mutex+worker, SEH-guarded, bypass slots,
  deferred Vst3Fx dtor); --fx-gui split into parse/create/load-attach stages
- main: FreeConsole unless SF_KEEP_CONSOLE; control type 6 SET_FX_CHAIN feeds
  g_fxChain on the audio loop; shutdown before CoUninitialize
- plugins.py: CREATE_NO_WINDOW on both Popen paths
- lib.rs: set_fx_chain command -> push_control(6)
- app.jsx/nativeBridgeService: setFxChain sync from MasteringModal; panel close
  uses /hide + refs to fix closure bug; VstGuiEmbed rect refresh -> /show
2026-08-19 09:59:13 +07:00
admin 351ee56080 fix(bridge): load dung VSTi theo track (V9) - bo early-return mui theo flag, load qua Tauri invoke khi co path, guard path sai (WaveObserver vs Nexus), chi mo GUI khi load OK; sync 6 ban JS + index.html ?v; kem cac fix bridge truoc (bugs 1-4, GUI restore) 2026-08-18 16:56:05 +07:00
3dtours a2f93138be Normalize Linux audio pipeline to lossless Float32 (skill: lossless-audio-compliance)
- native bridge WAV writers: 16-bit PCM truncation -> IEEE Float32 (fmt 3, bit-exact)
- vendor sheredom_json.h (vst3sdk 3.8.1 lacks moduleinfo/json.h)
- Dockerfile: drop nonexistent sfizz tag v1.2.3
- Python sf.write -> subtype=FLOAT everywhere
- resample_poly -> kaiser(16) window (>=130dB stopband)
- audio_editor._write_wav_lossless(): FLOAT passthrough, TPDF dither only for
  8/16/24-bit final exports
- app.jsx WAV encoders: Float32 default, TPDF dither for integer depths, fix 24-bit
- tests: lossless compliance gate (null test < -140dBFS, float32 format) 9/9 pass
- TASKS_WINDOWS_AUDIO_NORMALIZE.md: Windows-side remaining tasks
2026-08-18 11:50:26 +07:00
3dtours c382afe2a6 feat: embed native VST GUI in mastering + fx rack panels (bridge --fx-gui frame capture + input relay)
Linux parts (0L1-4L1 per TASKS_LINUX_WINDOWS.md):
- native_bridge: FxGuiServer.cpp HTTP server (Winsock) — /frame BitBlt +
  PrintWindow fallback -> JPEG (libjpeg-turbo q70), /input PostMessage relay
  (mouse/wheel/key, coords scaled), /close, /ping; RenderFxJob fxGuiSetup +
  run_fx_gui_server (offscreen); main.cpp --fx-gui dispatch; vcpkg +
  CMakeLists WIN32-only + JPEG.
- api: open_fx_gui embed flag spawn --fx-gui, parse SF_FXGUI_PORT -> embed_url,
  fx-gui/close endpoint; 4 unit tests.
- ui: VstGuiEmbed component (frame refresh 100ms, ping 2s, input relay,
  scale coords) shared by MasteringModal + FXRackModal; swap graph<->GUI,
  cleanup on unmount, dead-bridge toast fallback.
- docs: TASKS_LINUX_WINDOWS.md, WALKTHROUGH_WINDOWS.md, PLAN status.
Windows tasks 0W1-4W1 remain (build + E2E real VST).
2026-08-17 22:37:55 +07:00
admin 38f4cbd8b5 feat: open native VST FX GUI from mastering panel + FX rack (bridge --open-fx-gui) 2026-08-17 21:52:40 +07:00
admin b261eb0d7e feat: VST FX rack per-track + masterbus render via native_bridge 2026-08-17 21:31:57 +07:00
admin bbb11f8066 Phase 1: import .vstpreset in offline render (loadSerializedState)
daw_vst_bridge --render now applies a VST3 preset when job has 'preset'
(base64 of a .vstpreset file). Parse the SDK binary chunk format with
PresetFile (vst3sdk), rewrap component/controller state into the bridge
blob [4B BE compLen][comp][4B BE ctrlLen][ctrl] and apply via
loadSerializedState before rendering. SF2/SFZ ignore preset (warning).
Bad base64/magic/chunks fail the job with rc 1 and no partial clip.

Tests: golden Nexus .vstpreset fixture; VST3 with/without preset,
bad preset -> rc 1, non-VST3 preset ignored. 20/20 pass.
2026-08-17 10:44:13 +07:00
admin 0cca84c5f9 feat(bridge): add --render offline CLI (Phase 0 of pedalboard replacement)
daw_vst_bridge --render <job.json> --out <clip.wav> renders MIDI notes
through the same instrument engines as realtime (SF2/SFZ/VST3/VST2) to a
16-bit stereo WAV, headless, no SHM. Mirrors plugins.py/vst_engine.py
note semantics (velocity int(vel*127), bank CC0 + program at t=0, beatSec
60/max(30,bpm), totalNeeded max(1024,endSample), no tail). Chunk clamped
to 256 to match VST3 host prepared buffers. Uses vendored sheredom json.h
(gated on HAVE_VST3SDK); rc: 0 ok, 1 arg/job error, 2 load fail, 3 crash.
Partial output removed on failure. Verified: SF2, SFZ, Nexus VST3 render
non-silent at exact duration; 9/9 tests pass.
2026-08-17 08:04:25 +07:00
admin 4111995a5c Add VST2 hosting to native bridge; fix CC7 data2 routing verified via SHM test
VST2 (Steinberg 2.4 ABI) host via Vst2Instrument: aeffect.h, dispatcher,
process events/replacing, kEffectStartProcess, headless GUI skip.
- create_instrument returns Vst2Instrument for InstrumentType::VST2
- 64B-aligned scratch buffers for SIMD plugins; SEH crash capture module+stack
- plugins.py: VST2 resolves .dll/.so; vst_engine.py reports VST2 type
- app.jsx: derive instrumentType from scan (VST3 vs VST2), not hardcoded
- Install exes refreshed from Release build

SF2 FluidSynth audio verified end-to-end through SHM ring (energy 1.33):
silence was a test-harness bug (CC7 value written to velocity field, bridge
reads data2) — app sends data2 correctly. All temporary diagnostics removed.
2026-08-17 07:55:46 +07:00
admin cead8c8c71 fix(vsti): crackle fix P1-P3 — SHM 8-slot ring + drain-delta pump + AudioWorklet sink
- SharedMemoryIPC.h/main.cpp: render into ring slot (idx & ringMask), 8 slots
- shm.rs: ring fields + read_ring_audio; lib.rs pump drains FULL delta, not just latest
- bridgeAudioNode.js: AudioWorklet primary (bridge-audio-sink), ScriptProcessor fallback
- bridgeAudioWorklet.js: ring 64 blocks, underrun fade, overrun drop + crossfade
- layout tests: sizeof 27560 (8-align via u64)
2026-08-16 20:43:50 +07:00
admin b6950d6418 fix: MIDI keyboard preview silent after transport STOP — live flag bypass guard (V8) 2026-08-16 15:43:23 +07:00
admin 761b48e41f fix 5.2 audit findings on Windows: F-PROC-1 injection, F-MEM-5 UAF, F-PROC-2 restart race, F-PROC-3, F5, F6 2026-08-16 12:29:42 +07:00
admin 9436e66835 G4.3: double-buffer sandbox SHM - SandboxHostIPC writeSlot+2x256 double audio, latency 15.6ms, multi-instance no-xrun verified 2026-08-16 11:35:31 +07:00
admin 462a5104d2 G4.2: bridge-side plugin process pool — SandboxVst3Host spawns/respawns plugin_host.exe per channel, MIDI forward + audio snapshot + watchdog mute/respawn, crash isolation verified 2026-08-16 10:52:04 +07:00
admin 7de00955d8 G4.1: sandbox plugin host (plugin_host.exe) PoC — Nexus runs in child process, GUI + audio via SHM, crash isolation verified 2026-08-16 10:36:01 +07:00
admin 0b8e80fe2c G3.2+G3.3: classify hang/crash vs audio stall + SEH per-channel plugin crash isolation (mute channel) 2026-08-16 10:23:08 +07:00
admin 30fa98a441 G3.1: dedicated bridge heartbeat — watchdog liveness independent of audio loop 2026-08-16 10:04:16 +07:00
admin 4faa5a3504 G2.3: auto-reload instruments from state file after bridge respawn 2026-08-16 07:33:14 +07:00
admin 28441566c2 G2.1: save full instrument state to disk (path/type/preset/transport) 2026-08-16 07:28:17 +07:00
admin 1fe2d261fd G2.0: StateStore (JSON state file + atomic write) 2026-08-16 07:08:37 +07:00
admin 7629783298 G1.4: bo mute-when-editor-open - channelQuiet chi con reloading; xoa editorOpen machinery (g_editorOpen/g_editorPathCount/clear_editor_open/setEditorOpenPredicate); audio loop process() binh thuong khi editor mo 2026-08-15 21:28:16 +07:00
admin eac7f2feb8 G0.4: save/restore preset quanh reload khi close GUI (captureState/restoreState, memorystream link truc tiep) 2026-08-15 20:04:56 +07:00
admin 5313d85926 G0.3: watchdog giu 15s khi attach-in-flight (SHM flag) + RAII guard trong attach job (fix kill nham khi GUI mo) 2026-08-15 19:00:32 +07:00
admin f94b2fa757 wip walkthrough 2 bridge: jobEvent_/MsgWaitForMultipleObjects pump, SetThreadPriority + PowerThrottling, isBypassed silence quanh assign/unload, closeGUI view->removed(), reloadForGUI reuse instance, bo mute khi GUI mo, CoInitializeEx MTA — CHƯA verified: driver test 1/3 PASS (AV c0000005 Nexus!GetPluginFactory luc attachView ch5, nghi MTA/bo mute), exe deploy giu ban 0cec3d3 (28104a47) 2026-08-15 17:11:47 +07:00
admin 0cec3d3cce fix GUI VSTi trắng/không load: DPI per-monitor v2 + WS_CLIPCHILDREN + view->onSize() sau attached; restore API manager header/cpp (2596372 xoá nhầm) và deploy exe mới 2026-08-15 16:12:29 +07:00
admin af59aaf257 fix crash daw_vst_bridge khi đóng editor Nexus đang play: reload instance trong close job + silence same-plugin quanh createInstance/createView 2026-08-14 16:52:53 +07:00
admin 0696545ae9 fix: bridge crash/stall when opening native VST GUI while playing
- Fix A (USER32 crash): WM_CLOSE no longer destroys the native VST
  window from the main thread (plugin editor children live on the
  channel worker thread). WM_CLOSE -> hide + closeGUI on worker;
  WM_DESTROY erases registry. LOAD_INSTRUMENT close uses closeGUI +
  SW_HIDE, waits on hasAttachedView() instead of registry erase.
- Fix B: per-process SHM name SonicForge_DAW_IPC_{pid} so stale
  bridges from old builds can never attach to a new app's ring buffer.
- Fix C (stall): opening editor for a plugin whose other channel still
  has a live instance of the same DLL (Nexus) deadlocked the audio
  loop (reload+createView on worker while audio thread processed the
  other instance). Silence same-path channels via setReloading during
  reload/attach, restore afterwards; audio resumes.
- Rebuild bridge + update install/ portable package.
2026-08-14 14:36:34 +07:00
admin 35499b614c fix(bridge): VSTi GUI crash on instrument switch — PostMessage WM_CLOSE instead of cross-thread DestroyWindow
- LOAD job posts WM_CLOSE to window created on main thread (DestroyWindow from worker crashed 0xc000041d, muting all tracks)
- handleOpenGui + attach jobs skip when Vst3Instrument::hasAttachedView() (state_ && guiAttached_)
- attach failure posts WM_CLOSE; post_close_gui erases entry only when it points at the same hwnd
- cap openVstGuiRetry at 5 to stop frontend retry spam
2026-08-14 10:18:22 +07:00
admin f7f20e3a0a fix(bridge): stop leaves sound looping — EventList maxSize=50 drops STOP sweep note-offs
Root cause: Steinberg EventList defaults to maxSize=50 events. The STOP
all-notes-off sweep queues 128 note-offs per channel (16ch x 128 pitch),
so addEvent beyond 50 fails silently and the plugin never receives the
remaining note-offs — voices keep sustaining and the transport loops
forever until the bridge process is killed.

Fix: raise eventList.setMaxSize(4096) in loadPlugin. Also assign unique
noteIds per overlapping note-on (stack per pitch) so note-off releases
every voice at that pitch, and log addEvent result + channel in debug
output for verification.
2026-08-14 09:45:50 +07:00
admin 2c890aef54 fix(bridge): noteId match noteOn (0) for noteOff; create VST GUI window on main thread, attach on worker 2026-08-13 16:33:46 +07:00
admin 05e4244cc8 fix(bridge): one editor at a time + guard reload race
- Close other channels' editor windows before attaching a new one (Option B)
- needsReload()/setReloading() guard: skip processAudioBlock during
  terminate+reload teardown to avoid UAF/hang when reopening GUI
- Wait for editor registry cleanup (5s timeout) before creating window
2026-08-13 15:32:35 +07:00
admin c3eb0c9d16 fix: VST3 teardown under lock + re-attach hang + editor window on replace
- InstrumentEngineManager::assign: destroy replaced instrument OUTSIDE mu_
  (VST3 terminate/removed can block -> audio loop stall -> bridge Not
  Responding, transport stop hangs, notes never off)
- main.cpp LOAD job: DestroyWindow any open editor window of the channel
  before assign (replace VSTi -> SF2 with editor alive hung in removed())
- Vst3Instrument: reload() fresh plugin instance on second openGUI after
  close (Nexus etc. hang at view->attached() twice on same component)
2026-08-13 12:48:30 +07:00
admin 3f59c2c4c2 fix: SF2 bank select, midi multi-key cut, VSTi reopen hang, multi-track stuck
- NativeInstrumentEngine: track GM bank per channel (CC0/CC32), use bank in programChange
- app.jsx: send CC0/CC32+PROGRAM before notes via __ensureBridgeProgram, dedupe, clear dedupe after async LOAD
- audioRoutingEngine/bridgeAudioNode: idempotent connect (no disconnect-flush on re-connect), fixes note cut & multi-track stuck
- main.cpp: remove 10s poll in OPEN_GUI control job (blocked realtime loop, watchdog race), VstWindowProc stores channel not inst pointer, cleanup gui maps on WM_DESTROY
2026-08-13 12:19:34 +07:00
admin d8f8506077 fix: GUI VST native window qua bridge + audio path bridge (SF2 preview/play câm)
- open_vst_gui: bo WebviewWindowBuilder/thread, chi push_control type=4 (hwnd=0 -> bridge tao window)
- main.cpp: create_native_vst_window (class SonicForge_Native_VST3_Class, 800x600, khong TOPMOST),
  tao trong ChannelWorker job, map guiWindows, capture arg2 by value (fix dangling)
- app.jsx: guard isBridgeActive() 8 cho -> bridge active thi moi note di router -> pushEvent -> bridge
  (truoc day SF2 cam vi HAS_PYFLUIDSYNTH=FALSE -> /soundfont-render 501; VST3 path cu dung nativeSf/Carla)
- E2E: SF2 NOTE_ON qua dispatchMidiEvent -> SHM peak 0.029745; Nexus GUI native hwnd OK (license/preset)
- docs: TASKS.md + TEST_NOTES.md ghi batch fix + ket qua; gitignore vendor/junk
2026-08-12 22:12:43 +07:00
locpham c3368d0a91 feat: native host bridge integration — C++ bridge, Rust SHM, JS routing, build scripts, docs
- native_bridge/: InstrumentEngineManager multi-channel, sample-accurate, CC/program/pitchbend, transport, Vst3Instrument stub (HAVE_VST3SDK)
- src-tauri: shm.rs, bridge spawn + audio pump + health monitor, open_vst_gui, externalBin, commands
- app: UnifiedMidiRouter, NativeBridgeService, bridgeAudioNode, audioRoutingEngine, Plugin Manager UI, Bridge/WASM indicator, set_position sync
- build: 3 ps1 (force-added, build/ ignored), verify_bundle --check-bridge, CI workflow
- docs: TASKS.md, TEST_NOTES.md (Windows verify checklist), install/report updates
2026-08-11 23:37:29 +07:00