Commit Graph

63 Commits

Author SHA1 Message Date
admin e12a8d754a fix(fxrt): chan out ring overflow trong bridge (backpressure, het pointer collision) 2026-08-24 12:25:14 +07:00
admin 4240f15e30 fix(engine): defer set_param ra worker thread, VST API khong goi tren audio thread 2026-08-24 12:03:05 +07:00
admin 21130858d6 fix(engine): giam jitter bridge timer va fade-out khi transport stall
- RealtimeFxLoop: timeBeginPeriod(1) + sleep_until thay Sleep(1) -> loopMax 32.9->24.8ms
- plugins.py _pump_output: stall-fade 8 block gain 1->0 khi gap > 5.5*block_sec (~29ms),
  burst send, fade-in 0->1 khi resume; poll dung asyncio.to_thread(time.sleep) vi asyncio.sleep
  bi cap 15.6ms tren Win11 (IOCP) du timeBeginPeriod
- fx_realtime.py: stats dem publish/drop/stale/read cho diagnostics
- rebuild bridge binary
2026-08-24 10:40:21 +07:00
admin 10997a65b9 fix(fx-rt): het crackle master FX - limiter attack smooth + crossfade khi bat/tat chain
- NativeInstrumentEngine: kAttack 0.9->0.1 (het zipper khi sum nhieu track)
- app.jsx: crossfade masterFxDryGain/masterFxGain thay hard-rewire graph luc
  activation/deactivation master chain FX; worklet bao 'started' -> ramp dung
  luc; PDC tre sau khi dry silent (tranh gap 80ms)
- sf-fx-realtime.js: fade-in 512 mau luc FILL xong / resume sau underrun
- index.html + addModule: cache-buster v=202608241200
- rebuild app.precompiled.js, copy bundle vao dist/ + src-tauri/resources/
- keo dai fix cac round truoc: FILL 16, FXRT_BURST_MS, REBUFFER, pacing,
  VST GUI click/focus, solo crackle
- them harness + plans/patch scripts
2026-08-24 07:46:09 +07:00
admin 373a96cf7b fix(fx-gui): bring plugin window to top before real click (anchored mode)
Real-input clicks were landing in whatever window sat above the anchored
plugin window (foreground Chrome in tests) — WindowFromPoint at the click
point returned the browser, so the editor never saw the input. Attach to
the foreground thread, SetForegroundWindow + BringWindowToTop before the
click (still non-TOPMOST — no floating regression from 80c663e).
2026-08-23 18:09:52 +07:00
admin 80c663e419 fix(fx-gui): re-enable real-input fallback (anchored, non-topmost) 2026-08-23 16:47:38 +07:00
admin 0acc3ee7ee fix(fx-rt): burst 4-block input batch qua bridge — hết lag/giật/crackle master FX
- worklet gom 1024 mẫu (4 block) vào 1 frame interleaved, main thread tách 4 WS frame 512 floats
- bridge take=min(avail,4) xử lí 1 call process cho burst → overhead VST3 amortize 4 lần
- engine _pump_output pace theo deadline thay vì sleep cố định (outRead 131→187.5/s)
- FX_RT_ROUNDTRIP_SAMPLES 512→1792 (RTT batching ~7 block)
2026-08-23 11:44:54 +07:00
admin e5c957fc87 Phase 3: engine render chain hop nhat — track/master doc mastering_settings.chain (imager/maximizer), PDC probe FX_LATENCIES, fix daw_vst_bridge link BuiltinFxChain, pytest 3.2/3.3 2026-08-22 20:17:59 +07:00
admin 5ad2c681e7 Remove Carla native VSTi bridge entirely
Drop Carla integration across frontend and backend:
- plugins.py: remove /carla-midi, /carla-status, /carla-stop, /open-in-carla,
  /carla-play-notes endpoints and Carla process management
- runtime.py: remove find_carla / _carla_* helpers, detect and capabilities
- app.jsx: remove Carla bridge UI, SonicCarlaMidi routing, shouldRouteCarla
  guards, VST row Carla button and preset fallback
- system.py: remove /carla-path
- Keep audio path unchanged (tracks -> masterBus -> output -> analyser),
  directOut only for offline render

Build frontend, tests pass (124 passed).
2026-08-22 18:39:49 +07:00
admin 14265515aa fix(exit): taskkill rieng tung process — kill het plugin_host/fx_vst_bridge khi thoat app (truoc day /IM gop chi chay lenh dau); CREATE_NO_WINDOW cho moi subprocess engine (het terminal chớp chớp) 2026-08-22 18:06:26 +07:00
admin f143646ba7 fix(fx-gui): /show resize window+plugin view theo rect panel (layout khớp ô embed) — giữ offscreen, không topmost; sync sidecar mới vào bundle _internal 2026-08-22 17:52:16 +07:00
admin 4bb0db2b21 fix(fx-gui): meter VST chạy đúng — bỏ điều kiện inRead chặn peek + chống race lúc load + ẩn cửa sổ native floating 2026-08-22 17:36:31 +07:00
admin 8346bc3041 build(native): rebuild bridge + commit sidecar binary để feature theo push
- fix compile: performEdit dùng setParamNormalized (setParamFromEdit không tồn tại trong SDK này)
- rebuild fx_vst_bridge.exe/daw_vst_bridge.exe/plugin_host.exe (chứa /shm route + SHM audio feeder)
- src-tauri/binaries: hết ignore, commit binary + dll + vst3scan.json — máy khác clone về có ngay feature native
- xóa rác app.precompiled.js.bak + dọn bundle dirs (.bak/.new/_diag/.pytest_cache)
2026-08-22 17:12:18 +07:00
admin 4e3f2fd08a Fix 3 bug standalone: save project lỗi schema, export MIDI/WAV không hỏi nơi lưu
- Bug 1: serializeTracksList bỏ section item không có sectionId (do insertSectionAtPlayhead tạo) — tránh source_data {} làm schema oneOf fail
- Bug 2: export MIDI qua save-dialog + write file, toast kèm đường dẫn
- Bug 3: export mix WAV/MP3/OGG qua save-dialog + write file, toast kèm đường dẫn
- Marker tauri_bridge_ready: xóa khi window destroy + guard SF_PARENT_PID — tránh standalone treo 120s
2026-08-21 17:13:28 +07:00
admin b91e6d3875 bridge: fix Qin VST2 silent playback via per-child SHM sandbox
- out-of-process VST2 sandbox: each Qin track spawns its own plugin_host.exe child
  with unique SHM (SonicForge_PluginHost2_<bridgePid>_<ch>_<seq>), watchdog <=3 respawns
- preset round-trip bridge<->child over SHM (presetIn/presetOut 64KB), stub rejection MIN_PRESET=100
- seed qin_default.b64 default preset into every fresh child; saved patch wins on restore
- forward MIDI on channel 0 (Qin_RV only listens on ch0); one instrument per child
- controls 4/5/6 = OPEN_GUI/CLOSE_GUI/QUIT
- gitignore runtime carla_projects
2026-08-20 19:16:43 +07:00
admin 7c22ae1f02 refactor(bridge): split fx bridge, stabilize VST3 host chain, drop old install engines
- remove diagnostic canaries from audio hot path (crackle fix) and
  stuck C5 note raw-MIDI test (Vst2Instrument::init noteOff)
- split native bridge into daw_vst_bridge (VSTi) + fx_vst_bridge (VST FX)
- VST3: processData prepare before setActive, zero input buses, accept
  both .vstpreset and bridge-state blob in RenderJob presets
- native_render/vst_engine: bridge-exe discovery + render_fx_chain + /fx-gui
- delete old install/ engine binaries (install via sidecar+resources now)
- add BUILD_LAYOUT.md, build_selfcheck, tools/ diagnostics
2026-08-20 09:42:42 +07:00
admin 6a3b430da0 A14: MIDI-out từ plugin (VST2/VST3) → SHM → Rust emit → DAW track
- Vst2Instrument: audioMaster callback thu VstEvents, push SHM midiOutQueue
- Vst3Instrument: IEventList output bus (kAudioMasterWantMidi) — check
- SharedMemoryIPC.h: midiOutQueue[64] + midiOutCount (offset 27556/28324, sizeof 28328)
- shm.rs: MidiEventIPC Serialize, drain_midi_out() emit 'bridge-midi-out'
- lib.rs: pump emit midi-out events
- nativeBridgeService.js: onMidiOut API
- app.jsx: route MIDI-out về selected track qua SonicMidiRouter (feedback guard)
- TASKS.md: A14 ✅
2026-08-19 21:12:07 +07:00
admin da0f8fa40e feat(native): realtime master FX chain + fx-gui fast start, hide/show, non-topmost
- FxGuiServer: HWND_TOP (no longer always-on-top), /hide + /show endpoints,
  onStarted callback prints SF_FXGUI_PORT before plugin load (fast connect)
- RenderFxJob: RealtimeFxChain (mutex+worker, SEH-guarded, bypass slots,
  deferred Vst3Fx dtor); --fx-gui split into parse/create/load-attach stages
- main: FreeConsole unless SF_KEEP_CONSOLE; control type 6 SET_FX_CHAIN feeds
  g_fxChain on the audio loop; shutdown before CoUninitialize
- plugins.py: CREATE_NO_WINDOW on both Popen paths
- lib.rs: set_fx_chain command -> push_control(6)
- app.jsx/nativeBridgeService: setFxChain sync from MasteringModal; panel close
  uses /hide + refs to fix closure bug; VstGuiEmbed rect refresh -> /show
2026-08-19 09:59:13 +07:00
admin 45a15da55e fix(midi): playback khong cam loop pass 2+ va note cung pitch khong bi cat (bugs 1-2) - set isPlayingRef truoc bridge PLAY (startTrackPlayback/local/piano-roll), cancel STOP#2 retry khi loop restart; dedupe NOTE_OFF theo channel:pitch (pendingNoteOffMap + scheduleNoteOff) de NOTE_OFF tre (dur+30ms) khong cat note-on cung pitch ke tiep (bar lien nhau, piano roll note chong), clear map khi stop; sync 5 ban JS + index.html ?v=202608181807, rebuild exe release 2026-08-18 18:45:31 +07:00
3dtours 161a380a60 build(win): bundle jpeg62.dll with bridge (FxGuiServer JPEG encode needs it at runtime) 2026-08-18 17:45:47 +07:00
admin 351ee56080 fix(bridge): load dung VSTi theo track (V9) - bo early-return mui theo flag, load qua Tauri invoke khi co path, guard path sai (WaveObserver vs Nexus), chi mo GUI khi load OK; sync 6 ban JS + index.html ?v; kem cac fix bridge truoc (bugs 1-4, GUI restore) 2026-08-18 16:56:05 +07:00
admin 98574aa0ea fix: ensure all daw_engine exit on app close (abrupt kill + LAN client open)
- desktop_engine: watchdog parent check via WaitForSingleObject(SYNCHRONIZE)
  instead of OpenProcess — killed parents linger as zombie objects, OpenProcess
  succeeds forever and watchdog never fires; hard-exit after 5s if graceful
  shutdown hangs (open LAN connection)
- lib.rs: Destroyed handler sweeps any orphan daw_engine/daw_vst_bridge by
  image name before exit(0), covering manual-launch and stale engines
2026-08-16 21:18:21 +07:00
admin cead8c8c71 fix(vsti): crackle fix P1-P3 — SHM 8-slot ring + drain-delta pump + AudioWorklet sink
- SharedMemoryIPC.h/main.cpp: render into ring slot (idx & ringMask), 8 slots
- shm.rs: ring fields + read_ring_audio; lib.rs pump drains FULL delta, not just latest
- bridgeAudioNode.js: AudioWorklet primary (bridge-audio-sink), ScriptProcessor fallback
- bridgeAudioWorklet.js: ring 64 blocks, underrun fade, overrun drop + crossfade
- layout tests: sizeof 27560 (8-align via u64)
2026-08-16 20:43:50 +07:00
admin 045d84bde0 fix: drag-drop MIDI from Explorer on Windows — disable Tauri drag_drop_handler so WebView2 gets HTML5 DnD (Phương án A, FIX_DRAG_DROP_WINDOWS.md) (V10) 2026-08-16 16:20:48 +07:00
admin b6950d6418 fix: MIDI keyboard preview silent after transport STOP — live flag bypass guard (V8) 2026-08-16 15:43:23 +07:00
admin 761b48e41f fix 5.2 audit findings on Windows: F-PROC-1 injection, F-MEM-5 UAF, F-PROC-2 restart race, F-PROC-3, F5, F6 2026-08-16 12:29:42 +07:00
admin 0b8e80fe2c G3.2+G3.3: classify hang/crash vs audio stall + SEH per-channel plugin crash isolation (mute channel) 2026-08-16 10:23:08 +07:00
admin 30fa98a441 G3.1: dedicated bridge heartbeat — watchdog liveness independent of audio loop 2026-08-16 10:04:16 +07:00
admin d31312e824 G2.2: flush bridge state to disk before kill (control type=5 DUMP + Rust pre-kill) 2026-08-16 07:52:01 +07:00
admin 4faa5a3504 G2.3: auto-reload instruments from state file after bridge respawn 2026-08-16 07:33:14 +07:00
admin 5313d85926 G0.3: watchdog giu 15s khi attach-in-flight (SHM flag) + RAII guard trong attach job (fix kill nham khi GUI mo) 2026-08-15 19:00:32 +07:00
admin 0696545ae9 fix: bridge crash/stall when opening native VST GUI while playing
- Fix A (USER32 crash): WM_CLOSE no longer destroys the native VST
  window from the main thread (plugin editor children live on the
  channel worker thread). WM_CLOSE -> hide + closeGUI on worker;
  WM_DESTROY erases registry. LOAD_INSTRUMENT close uses closeGUI +
  SW_HIDE, waits on hasAttachedView() instead of registry erase.
- Fix B: per-process SHM name SonicForge_DAW_IPC_{pid} so stale
  bridges from old builds can never attach to a new app's ring buffer.
- Fix C (stall): opening editor for a plugin whose other channel still
  has a live instance of the same DLL (Nexus) deadlocked the audio
  loop (reload+createView on worker while audio thread processed the
  other instance). Silence same-path channels via setReloading during
  reload/attach, restore afterwards; audio resumes.
- Rebuild bridge + update install/ portable package.
2026-08-14 14:36:34 +07:00
admin 29f7fecb35 fix(ui): GUI button inline same row + same height as Synth/File/FX in TCP 2026-08-14 08:04:33 +07:00
admin 7a8122f99d fix(v9): 5 bugs — GUI deferred until VST loaded (no white window), fixed retry 8x500ms, VST3 folder resolve for auto-load, sustain-CC64 dropped after STOP, taskkill process tree on exit, Synth+GUI same row in TCP 2026-08-13 21:57:23 +07:00
admin 96d31ee685 fix(v8): 5 bugs — orphan bridge watchdog+state overwrite, stuck-note stop race, white VST GUI retry, VSTi auto-load via saved plugin_path, track-header button overflow
- native bridge: dedicated watchdog thread (parent death / PID-reuse via GetProcessTimes) -> TerminateProcess self; transportStopped flag drops note-on after STOP + CC64 sustain release + allNotesOff on stop
- tauri: set_bridge_child overwrites managed BridgeProcess state (app.manage is no-op when state exists) so Destroyed handler kills restarted bridge
- ui: stopAllPlayback syncs isPlayingRef/subTabsRef + second transport stop at 150ms; onStatusChange resets __bridgeLoadedChannels at callback start (auto-restart never emits bridge-down); openVstGuiRetry waits for async C++ load before OPEN_GUI; loadVstToBridge uses synth_engine.plugin_path / listPlugins fallback and persists plugin_path on load; shrink track-header Synth/GUI buttons
2026-08-13 21:14:31 +07:00
admin d168328004 Fix AI proxy origin in Tauri, SF2 program_select, VSTi GUI reopen + sample rate bridge
- aiGateway.js: use window.API_BASE_URL (engine port) instead of window.location.origin (tauri://localhost asset protocol returned index.html -> JSON parse error); check content-type before parsing response
- NativeInstrumentEngine.cpp: fluid_synth_program_select for SF2 instrument + program change
- Vst3Instrument.cpp: activate all audio/event buses, channel=0 forced, GUI resize/reopen, kEvent using fix
- main.cpp: VST GUI reopen via WM_DESTROY, OleInitialize, steady_clock loop
- lib.rs: BridgeSampleRate state, restart_bridge_with_sample_rate command, borrow fix
- app.jsx/nativeBridgeService.js: isMidiTrack widening, bridge masterbus connect, held MIDI notes, sample-rate restart, openNativeGUI channel
2026-08-13 11:26:39 +07:00
admin aac0f03e20 chore: commit Cargo.lock + Tauri gen/schemas (build outputs) 2026-08-12 22:19:28 +07:00
admin d8f8506077 fix: GUI VST native window qua bridge + audio path bridge (SF2 preview/play câm)
- open_vst_gui: bo WebviewWindowBuilder/thread, chi push_control type=4 (hwnd=0 -> bridge tao window)
- main.cpp: create_native_vst_window (class SonicForge_Native_VST3_Class, 800x600, khong TOPMOST),
  tao trong ChannelWorker job, map guiWindows, capture arg2 by value (fix dangling)
- app.jsx: guard isBridgeActive() 8 cho -> bridge active thi moi note di router -> pushEvent -> bridge
  (truoc day SF2 cam vi HAS_PYFLUIDSYNTH=FALSE -> /soundfont-render 501; VST3 path cu dung nativeSf/Carla)
- E2E: SF2 NOTE_ON qua dispatchMidiEvent -> SHM peak 0.029745; Nexus GUI native hwnd OK (license/preset)
- docs: TASKS.md + TEST_NOTES.md ghi batch fix + ket qua; gitignore vendor/junk
2026-08-12 22:12:43 +07:00
locpham c3368d0a91 feat: native host bridge integration — C++ bridge, Rust SHM, JS routing, build scripts, docs
- native_bridge/: InstrumentEngineManager multi-channel, sample-accurate, CC/program/pitchbend, transport, Vst3Instrument stub (HAVE_VST3SDK)
- src-tauri: shm.rs, bridge spawn + audio pump + health monitor, open_vst_gui, externalBin, commands
- app: UnifiedMidiRouter, NativeBridgeService, bridgeAudioNode, audioRoutingEngine, Plugin Manager UI, Bridge/WASM indicator, set_position sync
- build: 3 ps1 (force-added, build/ ignored), verify_bundle --check-bridge, CI workflow
- docs: TASKS.md, TEST_NOTES.md (Windows verify checklist), install/report updates
2026-08-11 23:37:29 +07:00
3dtours 9f7af1e1b6 fix: build loi E0505 - khong move handle vao closure khi dang borrow
run_on_main_thread(&self, FnOnce) borrow handle; closure move can ban clone
rieng (handle_for_closure) de goi dialog() ben trong.
2026-08-09 13:20:17 +00:00
3dtours cacd072f3e fix: build loi E0308 - blocking_pick_folder tra Option<FilePath> khong phai PathBuf
tauri-plugin-dialog v2: blocking_pick_folder() -> Option<FilePath> (enum
Path(PathBuf) | Url(Url) — xac minh tu source plugins-workspace v2:
plugins/dialog/src/lib.rs:728 + plugins/fs/src/file_path.rs:20).
Match FilePath::Path -> to_string_lossy, FilePath::Url -> to_string.
2026-08-09 13:15:46 +00:00
3dtours cc8b286f6c feat: native folder picker (Explorer) + Synth liet ke VSTi da scan + fix VU leak (ban 1.1.4)
1) Folder picker dung WINDOW EXPLORER (khong prompt nhap tay):
   - src-tauri/src/lib.rs: IPC bridge — thread watcher ipc/pick_dir.request
     -> run_on_main_thread -> dialog().file().blocking_pick_folder()
     (tauri-plugin-dialog = IFileDialog/Explorer) -> ghi pick_dir.response;
     ghi marker tauri_bridge_ready luc setup.
   - app/api/v1/plugins.py: POST /pick-dir (def sync -> threadpool, khong
     auth) — uu tien Tauri bridge, fallback PowerShell FolderBrowserDialog
     (Win) / osascript (macOS) / zenity-kdialog (Linux).
   - app.jsx pickPluginFolder: 1) pickPluginDir (native) -> 2) __TAURI__
     invoke -> 3) in-app browser -> 4) prompt (cuoi cung).

2) Nut Synth liet ke VSTi da scan (truoc day rong):
   - Root: list_available() chi quet settings.VST_DIR (mac dinh
     /opt/daw_engine/vst3) trong khi Plugin Manager scan plugin_dirs user.
   - plugins.py list_plugins: gop _scan_vst_in_dirs(plugin_dirs) (file
     .vst3/.dll/.so + folder X.vst3 Windows).
   - vst_engine.py: PluginManager.extra_vst_dirs + _scan_plugins quet them
     (ca folder .vst3) + get_plugin_manager doc plugin_dirs.json -> load_vst
     tim thay plugin user scan khi render.

3) VU meter leak: section-tab play -> sang MAIN SESSION -> track MAIN van
   animate theo am section.
   - Root: VU tick fallback _sub_ (sub-node section co analyser) chay cho
     ca canvas MAIN; startSubTabPlayback ghi node o key track MAIN.
   - Fix: fallback _sub_ chi ap dung cho canvas SECTION (isSessVu); 2 trigger
     piano-roll them prefix _sess_ theo st.parent_tab_id.

Verify: 86 tests pass; engine frozen STARTUP 1.35s, 1 engine, 0 spawn '-c';
pick-dir IPC mock tra dung path; scan VST user dirs OK.
2026-08-09 13:05:53 +00:00
3dtours 0c0aadb8ee fix: daw_engine khong chay tren Windows - bundle resources sai layout
Spawn.log cho thay: resource_dir()/daw_engine/daw_engine.exe exists=false
tren ca ban cai lan target/release - engine KHONG duoc bundle dung cho.

Goc re (doc source tauri-utils/src/resources.rs + tauri-cli/src/interface/rust.rs):
- bundle.resources dang ARRAY ['resources/daw_engine']: ResourcePaths::new
  (Slice) -> target = resource_relpath(path) GIU TIEN TO 'resources/'
  -> engine nam o /resources/daw_engine/...
- lib.rs cu tim o /daw_engine/... -> exists=false.

Fix:
- tauri.conf.json: resources dang MAP {'resources/daw_engine': 'daw_engine/'}
  -> resources_map -> Walk mode, dest.join(strip_prefix) -> giu nguyen cay
  _internal, dich chuan /daw_engine/ (xac nhan tauri-cli
  BundleResources::Map -> settings.resources_map, dong 1467-1469).
- lib.rs: do them 3 vi tri fallback (legacy resources/ prefix, portable
  exe_dir, dev exe_dir/../resources) + log diagnostic day du vao spawn.log
  (liet ke noi dung resource_dir/exe_dir khi khong tim thay).
- build_windows.ps1: them huong dan xac minh spawn.log sau khi cai dat.
2026-08-09 10:48:09 +00:00
3dtours 29ebbfc1c0 perf: slim daw_engine bundle 409MB->170MB + fix engine khong chay tren Windows
- Thay librosa bang app/core/audio_features.py (numpy/scipy/soundfile):
  load, beat_track, frames_to_time, spectral_centroid, rms, zero_crossing_rate,
  time_stretch, pitch_shift, chroma_stft. A/B ngang librosa (BPM <1% sai lech,
  pitch_shift chuan toi Hz). Loai bo llvmlite 171MB + scikit-learn + numba.
- Task layer 2 che do (app/tasks/worker.py): server giu celery; desktop slim
  chay in-process thread + registry, giu nguyen API contract (.delay/.id/status
  /tasks/{id}) nen frontend khong doi.
- engine.spec: excludes librosa/numba/llvmlite/sklearn/celery/redis/kombu/
  billiard/amqp/msgpack/yaml/PIL/cairosvg/zstandard/...; scan scipy gioi han
  scipy.signal; giu click (uvicorn.main import click).
- render_engine: scipy.signal thanh lazy import (giam cold start).
- tauri.conf.json: targets [nsis, msi] - NSIS tro lai (bundle nho) de
  hooks.nsh cai VC++ Redistributable - sua bug daw_engine.exe khong chay
  tren Windows (truoc day MSI-only khong chay hooks).
- build_linux.sh / build_macos.sh: build 1 lenh moi OS.
- Doc: DESKTOP_INSTALL_PLAN.md muc 5.1.
- Verify: 86 tests pass, engine dong goi upload/analyze/waveform/export OK.
2026-08-09 10:17:10 +00:00
3dtours 1191e46ee5 fix: spawn.log ghi vao %APPDATA%/SonicForgeDAW/logs (thu muc luon ton tai) — engine_dir co the khong duoc bundle vao installer 2026-08-09 09:15:01 +00:00
3dtours 63af8ec414 fix: khong panic khi spawn engine fail (UI khong thoat) + spawn.log chan doan (path + exists) + giu SF_PARENT_PID 2026-08-09 08:51:21 +00:00
3dtours 6eef16edc0 fix: targets = ['msi'] — makensis 32-bit loi mmapping datablock voi bundle engine lon (RAM 32GB van fail); MSI (WiX 64-bit) build thanh cong 2026-08-09 08:28:15 +00:00
3dtours cd2547ef6a revert: compression zstd khong co trong schema nsis cua Tauri version hien tai 2026-08-09 05:08:53 +00:00
3dtours c538cab745 fix: NSIS compression zstd thay LZMA — LZMA solid can nhieu RAM/pagefile -> makensis 32-bit loi mmapping datablock (#12345) voi bundle engine lon 2026-08-09 05:03:54 +00:00
3dtours 90493c73f3 fix: spawn engine qua app.shell().command() (ShellExt) — process::Command::new la private trong tauri-plugin-shell v2 2026-08-09 04:39:15 +00:00