Commit Graph

85 Commits

Author SHA1 Message Date
3dtours c1b73db971 Merge main (V45.1-32 fixes: ReferenceError guard, crackle/solo/seek fixes) vao standalone-shm-bridge (giu FILL 96) 2026-09-01 16:03:28 +07:00
locpham a8082b27c4 V45.33: fix Plugin Manager VSTi liệt kê nhầm VST FX (Ozone Pro/Tonal Balance Control Pro) làm instrument - /available chặn entry UNKNOWN theo tên (bridge timeout introspect VST3) + _norm_path_stem 2026-09-01 10:37:19 +07:00
locpham 4713f8a8a1 V45.33: fix Plugin Manager VSTi liệt kê nhầm VST FX (Ozone Pro/Tonal Balance Control Pro) làm instrument - /available chặn entry UNKNOWN theo tên (bridge timeout introspect VST3) + _norm_path_stem 2026-09-01 10:37:12 +07:00
admin c084ac8ba7 V45: D17 seamless loop wrap + D18 stop solo note-off (Qin) + D18b/c guard + engine VST load fixes
- D17: wrap_info/wrap-skip, fx wrap xfade, playhead-derived scheduling
- D18: solo stop -> NOTE_OFF all sounding timeline pitches + CC123/CC120
- D18b: track audible gain guard, tracksRef fallback
- D18c: timelinePitchesRef per-track Set, kill at applyAllTrackMuteSolo
- bridge ring _MAX 16, index v=202608290928
- plugins.py/vst_engine.py/fx_realtime.py/JuceFxEngine.cpp: VSTi load + Qin fixes (uncommitted 12:18)
2026-08-29 16:39:02 +07:00
admin 2b334c0812 V46: FILL 48->96 (cushion ~512ms) chong stall ~500ms (u2 deficit 723ms) + instrument 3 lop (wl_gap/main_in_gap/pump_hb) 2026-08-29 09:01:35 +07:00
admin 6cbdbd8e9c G3: 1 clock - PDC latency that + playhead engine-derived 2026-08-28 15:51:19 +07:00
admin fa61712ecc V42+V42A: fix seam click khi loop master FX — worklet wrap crossfade (tail->head) + native WebAudio loop cho bypass (het click beat 0); dip bypass 5ms; PDC playhead freeze/snap 2026-08-28 11:35:32 +07:00
admin f38e500326 V24: fix master-chain crackle, 1s lag, solo bypass
- worklet: FILL 48->24 (PDC 7936 dung), flush protocol khi resume sau interruption
  (clear queue + fade-in/crossfade chi voi block moi), drop block stale
- engine fx_realtime: _flush_input_locked NO-DROP (ring day -> giu pending, cap 2048),
  flush_all() dong bo in/out khi worklet resume
- app.jsx: WS flush_done + flushing guard, fallback timer 500ms
- plugins.py: xu ly {cmd:flush} -> flush_done
- index.html: bump v param
2026-08-26 20:15:13 +07:00
admin de4caefb50 fix(preview): download soundfont resolve plugin_dirs + fallback default GM (hết oscillator) 2026-08-25 17:54:39 +07:00
admin 2b7c7cef2c Fix export WAV khong mo duoc: default 32-bit float -> PCM 16 (client + server render + plugins.py) 2026-08-24 19:58:44 +07:00
admin 3a3f46b7d3 fix(fxrt): mo GUI VST khong gay crackle - GUI spawn BELOW_NORMAL, mien watchdog khi mo native GUI, realtime loop ABOVE_NORMAL 2026-08-24 16:38:52 +07:00
admin c10d2c2f14 chore(engine): gui sess.stats kem latency frame (chan doan drop/publish session that) 2026-08-24 15:20:26 +07:00
admin 5ca2027966 fix(fxrt): underrun xu ly o worklet (hold+fade), bo fade engine, fix wet bus
- sf-fx-realtime.js: underrun -> hold block cuoi (HOLD) roi fade-out 4 block ~21ms
  gain 1->0 truoc khi im lang (het click cat cung khi main-thread stall chan ca
  2 huong - engine khong the gui fade toi kip); resume giua fade -> fade-in nhanh
- plugins.py: bo fade-out/fade-in engine (den tre vo dung + fade-in sau stall tao
  dip dinh ky = vibrato/wow&flutter), giu to_thread(time.sleep) poll 2ms
- app.jsx/precompiled/index.html: fix master wet bus (no dry lai) + latency const
  FX_RT_ROUNDTRIP_SAMPLES + bump worklet cache-buster v=202608241800
- fxrt_ws_probe.py: consumer stall (mo hinh dung app that), WorkletSim holdfade mode

Probe consumer-stall (app that): light 5/5 hard click 0.245-0.285 -> hard=0;
heavy: recv=sent (het fade thua), hard=0
2026-08-24 11:19:56 +07:00
admin 21130858d6 fix(engine): giam jitter bridge timer va fade-out khi transport stall
- RealtimeFxLoop: timeBeginPeriod(1) + sleep_until thay Sleep(1) -> loopMax 32.9->24.8ms
- plugins.py _pump_output: stall-fade 8 block gain 1->0 khi gap > 5.5*block_sec (~29ms),
  burst send, fade-in 0->1 khi resume; poll dung asyncio.to_thread(time.sleep) vi asyncio.sleep
  bi cap 15.6ms tren Win11 (IOCP) du timeBeginPeriod
- fx_realtime.py: stats dem publish/drop/stale/read cho diagnostics
- rebuild bridge binary
2026-08-24 10:40:21 +07:00
admin 708e7de32b fix(audio): offline mix limiter -3dBFS, 2-stage normalize (-14 LUFS + hard peak -1 dBTP), OGG export 2026-08-24 09:10:00 +07:00
admin 10997a65b9 fix(fx-rt): het crackle master FX - limiter attack smooth + crossfade khi bat/tat chain
- NativeInstrumentEngine: kAttack 0.9->0.1 (het zipper khi sum nhieu track)
- app.jsx: crossfade masterFxDryGain/masterFxGain thay hard-rewire graph luc
  activation/deactivation master chain FX; worklet bao 'started' -> ramp dung
  luc; PDC tre sau khi dry silent (tranh gap 80ms)
- sf-fx-realtime.js: fade-in 512 mau luc FILL xong / resume sau underrun
- index.html + addModule: cache-buster v=202608241200
- rebuild app.precompiled.js, copy bundle vao dist/ + src-tauri/resources/
- keo dai fix cac round truoc: FILL 16, FXRT_BURST_MS, REBUFFER, pacing,
  VST GUI click/focus, solo crackle
- them harness + plans/patch scripts
2026-08-24 07:46:09 +07:00
admin 6edfe1db32 fix(fx-rt): het crackle master FX - engine gui block ASAP + worklet FILL buffer 8
_pump_output bo pace realtime (truoc: moi block send cach nhau block_sec lam
client queue ~1 -> jitter bridge/WS/GC -> queue can -> zero-fill crackle).
Gio gui het burst ASAP; worklet sf-fx-realtime them FILL=8: chi phat khi
outQueue >= 8 block, underrun -> re-buffer (im lang cho du FILL) thay vi
zero-fill lien tuc. Cap 32 giu nguyen. PDC: FX_RT_ROUNDTRIP_SAMPLES 1792->3840
(RTT ~7 block + FILL 8 block = 15 block @48k) de dry-bypass path khong lech
pha voi mastered. Cache-buster v=202608212401 (precompiled + worklet).
Rebuild PyInstaller + copy 3 noi deploy. Verify: probe crackle3 25s Ozone
rebuffer_events=0 (zero_fill 12 block = startup fill), picker UI PASS (59 VST).
2026-08-23 12:50:11 +07:00
admin 9bb9a234b0 feat(rt+auth): batched input publish boi so 4 (het crackle) + auto-login loopback khong can mat khau
- fx_realtime: write_input gom FXRT_IN_SLOTS(4) frame vao _in_pending, flush
  ghi 1 lan + h.in_write += n (publish atomic -> bridge take=4 luon, het deficit)
- plugins pump: flush_input_stale(0.004) dau vong lap -> input le khong ket
- auth: _is_loopback(127.*/::1/localhost) -> get_current_user khong token = admin
  tu DB (must_change_password=False); POST /auth/local auto-login loopback, LAN 403
- ws fx-realtime: loopback khong token cho phep, remote thieu token -> close 4401
- UI: checkAuthStatus khong savedToken -> thu localLogin, thanh cong vao DAW,
  that bai -> modal login nhu cu; cache-buster v=202608212400
2026-08-23 12:00:05 +07:00
admin 0acc3ee7ee fix(fx-rt): burst 4-block input batch qua bridge — hết lag/giật/crackle master FX
- worklet gom 1024 mẫu (4 block) vào 1 frame interleaved, main thread tách 4 WS frame 512 floats
- bridge take=min(avail,4) xử lí 1 call process cho burst → overhead VST3 amortize 4 lần
- engine _pump_output pace theo deadline thay vì sleep cố định (outRead 131→187.5/s)
- FX_RT_ROUNDTRIP_SAMPLES 512→1792 (RTT batching ~7 block)
2026-08-23 11:44:54 +07:00
admin 1d4ff1282b Gap 13: BWF/INFO metadata cho WAV export — wav_bwf.patch_bwf_metadata chen bext + LIST/INFO (INAM/IART/ISRC/ICMT) truoc data chunk, giu nguyen PCM bits; render_project(metadata=) + RenderRequest.metadata + cloud render task; ExportModal Title/Artist/ISRC; test_66 (178 passed) 2026-08-23 09:11:18 +07:00
admin 6b2c9a039b Gap 8: PDC realtime — WS latency push + dry-path delay compensation
Backend: /ws/fx-realtime pump drain get_latencies (SHM ring, bridge da bao REPORT_LATENCY) -> push {cmd:'latency',total,latencies} khi tong doi. Frontend: pdcDelay (DelayNode) giua dryOutput->output bu delay master chain (round-trip 2 block + latency VST3), fxRtApplyPdc cap nhat tu WS frame, reset khi chain off. Test test_63 fake session 1024 -> frame total 1024; full 175 passed.
2026-08-23 08:44:54 +07:00
admin 5d37c0683b D3+D4: export stage PCM16/24 + TPDF dither + noise shaping, resample 44.1/48/96k, normalize -1dBTP/-14LUFS, mono side/mid check; Export modal mastering options + /plugins/render options (test 9 case, 23 passed) 2026-08-23 07:47:27 +07:00
admin fe82b19557 D1: LUFS EBU R128 + true peak sau render (app/core/loudness.py), API /plugins/render tra them lufs/true_peak_db, test 4 cases 2026-08-22 21:50:29 +07:00
admin fd790c1dc6 feat(fx): Phase 1 DAW chain hop nhat — fx_realtime chain JSON giu thu tu, SET_PARAM/REPORT_LATENCY qua WS text, native_render chain builtin+vst3 xen ke, pytest 2026-08-22 19:26:43 +07:00
admin 5ad2c681e7 Remove Carla native VSTi bridge entirely
Drop Carla integration across frontend and backend:
- plugins.py: remove /carla-midi, /carla-status, /carla-stop, /open-in-carla,
  /carla-play-notes endpoints and Carla process management
- runtime.py: remove find_carla / _carla_* helpers, detect and capabilities
- app.jsx: remove Carla bridge UI, SonicCarlaMidi routing, shouldRouteCarla
  guards, VST row Carla button and preset fallback
- system.py: remove /carla-path
- Keep audio path unchanged (tracks -> masterBus -> output -> analyser),
  directOut only for offline render

Build frontend, tests pass (124 passed).
2026-08-22 18:39:49 +07:00
admin 14265515aa fix(exit): taskkill rieng tung process — kill het plugin_host/fx_vst_bridge khi thoat app (truoc day /IM gop chi chay lenh dau); CREATE_NO_WINDOW cho moi subprocess engine (het terminal chớp chớp) 2026-08-22 18:06:26 +07:00
admin 4bb0db2b21 fix(fx-gui): meter VST chạy đúng — bỏ điều kiện inRead chặn peek + chống race lúc load + ẩn cửa sổ native floating 2026-08-22 17:36:31 +07:00
admin 6dfe390bda feat(fx-gui): đưa audio vào process GUI — meter VST nhảy theo âm thật qua SHM peek
- GUI process peek ring SHM đầu vào (không consume, không tranh chấp RealtimeFxLoop)
- gọi fx->processAudio() trên instance GUI để meter/UI plugin chuyển động theo âm thật
- performEdit forward sang controller -> meter điều khiển bởi param cũng cập nhật
- bridge /shm: frontend đẩy tên session live vào mỗi GUI đang mở (start/stop/open)
- tests: 127 passed
2026-08-22 17:06:37 +07:00
admin 6ba38286ad fix(master-fx): loại double-processing khi load VST FX vào master fx chain
- Bỏ push setFxChain xuống native bridge (T2.4) — SHM fxRt loop (fx_vst_bridge
  --realtime-fx) là nơi xử lý live master mix duy nhất; trước đây MIDI/VSTi
  instrument bị xử lý 2 lần (native bridge + SHM loop) → over-process,
  âm bể/crackle. setFxChain vẫn dùng khi Export/Offline render.
- closeMasterGui/closeFxGui: POST /close (kill process) thay vì /hide —
  không còn cửa sổ floating always-on-top lơ lửng, tắt được dứt điểm.
- openFxGui already_running kèm embed_url → mở lại embed panel thay vì chỉ toast.
- open_fx_gui (plugins.py): spawn fx-gui với SF_PARENT_PID=<engine pid>.
- RenderFxJob.cpp: watchdog thread trong run_open_fx_gui/run_fx_gui_server —
  engine chết → WM_CLOSE, GUI process tự thoát, không để lại cửa sổ mồ côi.
2026-08-22 16:53:20 +07:00
3dtours 9c6e200708 fix(plugin-dirs): remove het dir - rescan khong con VST trong thu muc mac dinh (authoritative user dirs, khong fallback default khi da luu rong; list_scan_all/_scan_plugins chi scan dir user khai) 2026-08-22 15:29:31 +07:00
3dtours 384827d1e7 fix(available): iZotope khong san xuat VST instrument — loai moi module iZ* trong path chua 'izotope' khoi nut Synth (iZOzonePro, iZRXPro*, iZTonalBalanceControlPro) 2026-08-22 04:10:43 +00:00
3dtours aeec85604f fix(available): loai iZotope VST2 legacy (Steinberg\VSTPlugins\iZotope\*.dll) trung ten VST3 FX da scan — block theo ten normalized (bo prefix iZ, lowercase alnum); giu VST2 that (DSK/Kong) 2026-08-22 04:07:19 +00:00
3dtours aaf97b1255 fix(available): bo qua .dll trong thu muc da co .vst3 (iZotope installs .vst3 + module .dll cung thu muc) — FX khong con lot vao nut Synth (3/3) 2026-08-22 03:57:14 +00:00
3dtours ece5f313b3 fix(available): _scan_vst_in_dirs bo qua file .dll ben trong folder .vst3 (bundle) — FX Ozone/Neutron khong con lot vao nut Synth (path trung khong khop block set) 2026-08-22 03:46:13 +00:00
3dtours 34d43f5018 fix(fx-list): MASTERING PANEL khong hien thi VST FX da scan trong Plugin Manager (cache _fx_scan_all ket [] vinh vien)
- vst_engine: list_scan_all cache co TTL 300s (FX_SCAN_TTL) + chi cache khi
  find_fx_bridge_exe() co exe (thieu bridge -> tra [] NHUNG khong cache de
  lan sau thu lai) — truoc day ket [] vi mui gio, MASTERING PANEL rong.
- vst_engine: them invalidate_fx_scan() clear cache scan VST.
- plugins.py: POST /scan (Plugin Manager Scan) goi _invalidate_fx_scan_cache()
  -> MASTERING PANEL lan mo ke tiep quet lai voi dirs moi; response them
  fx_cache_invalidated.
- app.jsx: MasteringModal/FXRackModal load listFx() lai moi lan mo modal
  (deps [isOpen]/[track.id]) + loading state; VstPluginPicker nhan prop
  loading -> hien 'Dang quet VST FX...' thay vi 'Khong co VST FX'.
- precompiled rebuild (LF) + index.html ?v=202608220330; dist sync.
- tests: +4 test cache TTL/invalidate/no-bridge (TestFxScanCache).
2026-08-22 03:34:33 +00:00
3dtours dd2a320b2a fix(scan): fx_vst_bridge --scan timeout per-module 30s + emit UNKNOWN thay vi is_instrument=true
- RenderFxJob: safeScanModule chay tren worker thread + TerminateThread neu
  Module::create treo >30s (Ozone 11 Clarity treo vinh vien, SEH khong bat
  hang) -> scan khong bao gio ket thuc -> list_fx() timeout -> fx_paths rong
  -> filter /available vo hieu -> nut Synth hien ca VST FX
- Module crash/hang -> emit is_fx=false,is_instrument=false (UNKNOWN) thay vi
  is_instrument=true (truoc day xep VST FX crash vao danh sach instrument)
- vst_engine: list_scan_all() tra toan bo (FX+instrument+unknown); list_fx()
  loc is_fx tu cache chung
- plugins.py /available: loai ca fx_paths lan unknown_paths khoi
  vst_instruments -> nut Synth chi hien VSTi that
2026-08-22 01:53:21 +00:00
admin bb6658e03d fix(fx): realtime VST ngắt quãng khi mở MASTERING PANEL + PWR master không ảnh hưởng âm; pacing WS input/output, gate fxRt theo masterConnected, worklet cap 32 2026-08-21 21:48:56 +07:00
admin 4e3f2fd08a Fix 3 bug standalone: save project lỗi schema, export MIDI/WAV không hỏi nơi lưu
- Bug 1: serializeTracksList bỏ section item không có sectionId (do insertSectionAtPlayhead tạo) — tránh source_data {} làm schema oneOf fail
- Bug 2: export MIDI qua save-dialog + write file, toast kèm đường dẫn
- Bug 3: export mix WAV/MP3/OGG qua save-dialog + write file, toast kèm đường dẫn
- Marker tauri_bridge_ready: xóa khi window destroy + guard SF_PARENT_PID — tránh standalone treo 120s
2026-08-21 17:13:28 +07:00
admin d7756b08ab fix(bridge): đồng đều âm lượng VSTi jbridge, GUI native lên top, modal instrument lọc FX
- calibrate: probe sandbox (jbridge) theo real-time pacing — child render qua SHM
  consumer-sync, probe µs-speed chỉ đo được silence/attack → makeup=1.0 mọi channel.
  Thêm virtual probeNeedsRealtime() (SandboxVst2Host → true), calibrate() Sleep
  ~1 block/5.8ms để child kịp nhận MIDI + render steady-state → makeup đo peak thật
  (3 channel Qin ≈ 2.6, trước đây = 1.0 → âm lượng đồng đều giữa các track/VSTi).
- OPEN_GUI: SetWindowPos(HWND_TOPMOST) + SetForegroundWindow + BringWindowToTop
  → GUI VSTi hiển thị ở top window, tương tác ngay.
- /api/v1/plugins/available: filter vst_instruments + extra theo is_fx của
  fx_vst_bridge --scan (trước merge entry) — modal Select Instrument chỉ còn
  soundfont + VSTi, không hiện VST FX (90 → 33).
2026-08-21 10:18:25 +07:00
admin 7c22ae1f02 refactor(bridge): split fx bridge, stabilize VST3 host chain, drop old install engines
- remove diagnostic canaries from audio hot path (crackle fix) and
  stuck C5 note raw-MIDI test (Vst2Instrument::init noteOff)
- split native bridge into daw_vst_bridge (VSTi) + fx_vst_bridge (VST FX)
- VST3: processData prepare before setActive, zero input buses, accept
  both .vstpreset and bridge-state blob in RenderJob presets
- native_render/vst_engine: bridge-exe discovery + render_fx_chain + /fx-gui
- delete old install/ engine binaries (install via sidecar+resources now)
- add BUILD_LAYOUT.md, build_selfcheck, tools/ diagnostics
2026-08-20 09:42:42 +07:00
admin da0f8fa40e feat(native): realtime master FX chain + fx-gui fast start, hide/show, non-topmost
- FxGuiServer: HWND_TOP (no longer always-on-top), /hide + /show endpoints,
  onStarted callback prints SF_FXGUI_PORT before plugin load (fast connect)
- RenderFxJob: RealtimeFxChain (mutex+worker, SEH-guarded, bypass slots,
  deferred Vst3Fx dtor); --fx-gui split into parse/create/load-attach stages
- main: FreeConsole unless SF_KEEP_CONSOLE; control type 6 SET_FX_CHAIN feeds
  g_fxChain on the audio loop; shutdown before CoUninitialize
- plugins.py: CREATE_NO_WINDOW on both Popen paths
- lib.rs: set_fx_chain command -> push_control(6)
- app.jsx/nativeBridgeService: setFxChain sync from MasteringModal; panel close
  uses /hide + refs to fix closure bug; VstGuiEmbed rect refresh -> /show
2026-08-19 09:59:13 +07:00
admin 0cf771242f VST FX integration: plugin picker theo category + GUI embed fill viewport (FX Rack & Mastering) 2026-08-19 07:55:57 +07:00
3dtours a2f93138be Normalize Linux audio pipeline to lossless Float32 (skill: lossless-audio-compliance)
- native bridge WAV writers: 16-bit PCM truncation -> IEEE Float32 (fmt 3, bit-exact)
- vendor sheredom_json.h (vst3sdk 3.8.1 lacks moduleinfo/json.h)
- Dockerfile: drop nonexistent sfizz tag v1.2.3
- Python sf.write -> subtype=FLOAT everywhere
- resample_poly -> kaiser(16) window (>=130dB stopband)
- audio_editor._write_wav_lossless(): FLOAT passthrough, TPDF dither only for
  8/16/24-bit final exports
- app.jsx WAV encoders: Float32 default, TPDF dither for integer depths, fix 24-bit
- tests: lossless compliance gate (null test < -140dBFS, float32 format) 9/9 pass
- TASKS_WINDOWS_AUDIO_NORMALIZE.md: Windows-side remaining tasks
2026-08-18 11:50:26 +07:00
3dtours c382afe2a6 feat: embed native VST GUI in mastering + fx rack panels (bridge --fx-gui frame capture + input relay)
Linux parts (0L1-4L1 per TASKS_LINUX_WINDOWS.md):
- native_bridge: FxGuiServer.cpp HTTP server (Winsock) — /frame BitBlt +
  PrintWindow fallback -> JPEG (libjpeg-turbo q70), /input PostMessage relay
  (mouse/wheel/key, coords scaled), /close, /ping; RenderFxJob fxGuiSetup +
  run_fx_gui_server (offscreen); main.cpp --fx-gui dispatch; vcpkg +
  CMakeLists WIN32-only + JPEG.
- api: open_fx_gui embed flag spawn --fx-gui, parse SF_FXGUI_PORT -> embed_url,
  fx-gui/close endpoint; 4 unit tests.
- ui: VstGuiEmbed component (frame refresh 100ms, ping 2s, input relay,
  scale coords) shared by MasteringModal + FXRackModal; swap graph<->GUI,
  cleanup on unmount, dead-bridge toast fallback.
- docs: TASKS_LINUX_WINDOWS.md, WALKTHROUGH_WINDOWS.md, PLAN status.
Windows tasks 0W1-4W1 remain (build + E2E real VST).
2026-08-17 22:37:55 +07:00
admin 38f4cbd8b5 feat: open native VST FX GUI from mastering panel + FX rack (bridge --open-fx-gui) 2026-08-17 21:52:40 +07:00
admin b261eb0d7e feat: VST FX rack per-track + masterbus render via native_bridge 2026-08-17 21:31:57 +07:00
admin 8fbacd1d2b fix(tcp): open VSTi GUI via bridge API on LAN browser; scale vol/pan ruler wheel by deltaY 2026-08-17 20:44:44 +07:00
admin bbde74f1a7 fix: normalize peak audio render offline chống clip polyphony; TCP wheel điều chỉnh volume/pan 2026-08-17 20:04:34 +07:00
admin dc331f39d8 phase5: mặc định RENDER_ENGINE=bridge, gỡ pedalboard khỏi requirements/source/LICENSE
- config.py: SF_RENDER_ENGINE default 'bridge' (pedalboard GPL-3.0 đã gỡ)
- requirements.txt: bỏ pedalboard==0.9.19
- vst_engine.py: bỏ HAS_PEDALBOARD/check_pedalboard_safe/load_vst/import pedalboard;
  midi_events_to_messages giữ làm utility thuần (không gate pedalboard)
- render_engine.py: bỏ nhánh elif vst and HAS_PEDALBOARD + import thừa
- plugins.py: preview/midi-render chỉ qua native_bridge; guard SF_RENDER_ENGINE=bridge
- runtime.py: _vst_render_available() check bridge exe (SF_BRIDGE_PATH/install/) thay find_spec('pedalboard')
- LICENSE.md/THIRD_PARTY_LICENSES.md: bỏ cảnh báo GPL-3.0 pedalboard, đánh số lại
- tests: bỏ test golden so pedalboard + test requires_pedalboard; 114 passed 0 skip
2026-08-17 12:58:51 +07:00
admin 3d963eb8dd phase2: fix velocity double-scaling in bridge job, bank/program parity, golden RMS test
- render_offline: send velocity as float 0..1 (RenderJob.cpp scales *127);
  old int(0.8*127) was scaled again -> clamp 127, velocity ignored
- forward soundfont_bank/program into bridge job (presence-based, matches
  midi_events_to_messages)
- new tests: bridge branch dispatch (SF_RENDER_ENGINE=bridge -> 404),
  bridge vs pedalboard golden RMS comparison (plan section 6)
2026-08-17 11:04:01 +07:00