admin
945e63918d
V45.6 fix solo Q3: bo stopAllPlayback+restart 60ms khi solo main-session (track solo giu nguyen tieng, het wobble re-attack); GIU timelinePitchesRef qua stop - kill branch NOTE_OFF tung pitch (Qin im khi solo track khac, truoc day tset=0); C++ allNotesOff sandbox VST2 qua control 7 (child panic local CC64/CC123+128 noteOff) thay 128 note-off flood queue 64-cap (Qin het treo sau STOP); IPC toggleSolo tu applyAllTrackMuteSolo (ref patch + kill); v=202608292138
2026-08-29 21:39:59 +07:00
admin
72ae22f865
V45.5 instrument solo path (Q3 debug): dbg log solo_toggle/solo_apply/solo_kill/solo_guard/play_tracks - lan test toi thay ro trang thai ref + note bi block; C++ [Vst2Sandbox] ON/OFF/CC log trong SandboxVst2Host (Qin chay sandbox, truoc day midi vao Qin hoan toan mu trong bridge.log - chi VST3 log [midi]), v=202608291806
2026-08-29 18:09:16 +07:00
admin
f3fd0109a7
V45.2 fix Qin silence (20s audio-thread stall) + SF loop downbeat delay
...
- SandboxVst2Host::loadSerializedState: queuePreset non-blocking (byte-identical
echo never matched -> waitApply always burned 20s TIMEOUT on the audio thread;
VST2 restore runs via runOnMain so every startup silenced ALL audio ~20s = Qin
'failed that su'). Bridge now holds reloading + defers saveStateJob until the
child republishes a different chunk (clobber protection, no audio block).
- sf-fx-realtime clear_queue('loop'): truncate old tail to KEEP=4 blocks
(~21ms) instead of keeping FILL 24 (~128ms) -> wrap downbeat no longer ~110ms
late; skipFade crossfade masks the truncation jump, seam crossfade recount.
- bump ?v= 202608291721 (app.jsx x2, index.html x2); deploy 3 _internal + dist.
2026-08-29 17:25:32 +07:00
admin
24109f8bc4
v15b: fix CC7 to VSTi (legacy tag kHostMidiCC+cc + volume-param fallback), CC lane grid + 0/+- labels
2026-08-26 16:45:42 +07:00
admin
5b747606c7
Rebrand SonicForge Studio -> ScoreFX Studio: UI names, About logo, favicon + icons for all exe builds
2026-08-24 19:28:22 +07:00
admin
4240f15e30
fix(engine): defer set_param ra worker thread, VST API khong goi tren audio thread
2026-08-24 12:03:05 +07:00
admin
10997a65b9
fix(fx-rt): het crackle master FX - limiter attack smooth + crossfade khi bat/tat chain
...
- NativeInstrumentEngine: kAttack 0.9->0.1 (het zipper khi sum nhieu track)
- app.jsx: crossfade masterFxDryGain/masterFxGain thay hard-rewire graph luc
activation/deactivation master chain FX; worklet bao 'started' -> ramp dung
luc; PDC tre sau khi dry silent (tranh gap 80ms)
- sf-fx-realtime.js: fade-in 512 mau luc FILL xong / resume sau underrun
- index.html + addModule: cache-buster v=202608241200
- rebuild app.precompiled.js, copy bundle vao dist/ + src-tauri/resources/
- keo dai fix cac round truoc: FILL 16, FXRT_BURST_MS, REBUFFER, pacing,
VST GUI click/focus, solo crackle
- them harness + plans/patch scripts
2026-08-24 07:46:09 +07:00
admin
e5c957fc87
Phase 3: engine render chain hop nhat — track/master doc mastering_settings.chain (imager/maximizer), PDC probe FX_LATENCIES, fix daw_vst_bridge link BuiltinFxChain, pytest 3.2/3.3
2026-08-22 20:17:59 +07:00
admin
f143646ba7
fix(fx-gui): /show resize window+plugin view theo rect panel (layout khớp ô embed) — giữ offscreen, không topmost; sync sidecar mới vào bundle _internal
2026-08-22 17:52:16 +07:00
admin
4bb0db2b21
fix(fx-gui): meter VST chạy đúng — bỏ điều kiện inRead chặn peek + chống race lúc load + ẩn cửa sổ native floating
2026-08-22 17:36:31 +07:00
admin
8346bc3041
build(native): rebuild bridge + commit sidecar binary để feature theo push
...
- fix compile: performEdit dùng setParamNormalized (setParamFromEdit không tồn tại trong SDK này)
- rebuild fx_vst_bridge.exe/daw_vst_bridge.exe/plugin_host.exe (chứa /shm route + SHM audio feeder)
- src-tauri/binaries: hết ignore, commit binary + dll + vst3scan.json — máy khác clone về có ngay feature native
- xóa rác app.precompiled.js.bak + dọn bundle dirs (.bak/.new/_diag/.pytest_cache)
2026-08-22 17:12:18 +07:00