660 Commits

Author SHA1 Message Date
3dtours e99e54773f FIX: Đã sắp xếp lại (v202608061030) 2026-08-06 08:29:23 +07:00
3dtours 0ba31c57bf FIX: Đã đổi tên (v202608060900) 2026-08-05 22:23:31 +07:00
3dtours 454dd91f96 FIX: Đã fix cross-machine (v202608060700) 2026-08-05 22:02:43 +07:00
3dtours e9f29e09ca FIX: Đã fix cross-machine (v202608060500) 2026-08-05 17:40:35 +07:00
3dtours 289746f187 FIX: Đã fix (v202608060430) — tab deactive → stop âm tab đó 2026-08-05 17:29:52 +07:00
3dtours b3ced7a7b3 FIX: Clone AI Var kế thừa midiChannel của track gốc → 2 track DÙNG CHUNG channel 2026-08-05 15:49:44 +07:00
3dtours 4233c1eeda FIX: Piano roll track 4 phát âm thanh instrument track 3 2026-08-05 15:17:13 +07:00
3dtours 35f7c3822f FIX: Piano roll tab không xuất âm thanh qua mastering chain được recovery 2026-08-05 15:05:44 +07:00
3dtours d37f4e7557 FIX: Piano roll tab không xuất âm thanh qua mastering chain được recovery 2026-08-05 12:30:42 +07:00
3dtours 8a9d6b3c27 FIX: Piano roll tab không xuất âm thanh qua mastering chain được recovery nhưng âm thanh rất nhỏ 2026-08-05 12:16:00 +07:00
3dtours 55d3464b1e FIX: Piano roll tab không xuất âm thanh qua mastering chain 2026-08-05 12:10:50 +07:00
3dtours cfc114b9d7 FIX: khi ở MAIN SESSION đang play mà mở Piano roll tab thì âm thanh bị tắt 2026-08-04 22:12:50 +07:00
3dtours 856a8183b6 FIX: lỗi mở MIDI item ở trong PIANO ROLL TAB là bị lỗi âm thanh của main session 2026-08-04 22:07:48 +07:00
3dtours 0272912cff FIX: khi click vào track number thì bị mất âm thanh, cho phép lưu màu của track 2026-08-04 16:43:44 +07:00
3dtours c047934fc4 IMPROVE: cài đặt thêm tool để có thể phối lại cho đoạn midi item hoặc viết thêm cho nó 2026-08-04 15:23:11 +07:00
3dtours fc663921ff IMPROVE: khi zoom in thì giữ nguyên kích thước sau khi reload page, drag Audioclip item đi vị trí khác thì playhead vẫn play đúng vị trí âm thanh 2026-08-04 12:16:53 +07:00
3dtours fe5e8cb58e IMPROVE: gỡ bỏ các panel không cần thiết và tinh chỉnh phần export, thêm EQ Pro cho Mastering và FX Rack 2026-08-04 09:59:58 +07:00
3dtours 01fcf51fea FIX: thêm nút bypass cho midi items và audio items, Section item 2026-08-03 22:21:50 +07:00
3dtours 1af2119444 IMPROVE: thêm nút bypass cho midi items và audio items 2026-08-03 21:51:37 +07:00
3dtours e5b4321a55 FEAT: thêm FX RACK PANEL cho track, áp dụng cho midi item và audioclip item 2026-08-03 20:25:27 +07:00
3dtours ec5fedec33 FIX: sửa lỗi khi quét chọn duration để loop và khi bật nút loop thì tự động giãn ra bar 18 2026-08-03 19:41:42 +07:00
3dtours 8c1a8ead56 FIX: hiển thị MASTERING PANEL và các modules không bị lỗi 2026-08-03 18:29:34 +07:00
3dtours ed91e4534c IMPROVE: bổ sung thêm imager module ho MASTERING PANEL 2026-08-03 17:54:59 +07:00
3dtours 8fc1c2641b FIX: chỉnh sửa mute và unmute realtime, sửa lỗi save dự án và chèn chung các items vào một track 2026-08-03 17:22:19 +07:00
3dtours a9da813cb1 FEAT: thêm nút bypass cho track strip để bypass không qua mastering panel 2026-08-03 15:47:10 +07:00
3dtours 6f55d36085 feat: Media Explorer - auto tempo theo MIDI file + gõ tempo tay (tempoText/commitTempo) + focus folder cha giữa tree + điều hướng tree bằng phím mũi tên 2026-08-03 12:46:34 +07:00
3dtours 7325fbfc45 fix: câm toàn cục (IN peak có OUT peak không) - WaveShaper luôn identity curve không null + clamp tần số biquad dưới Nyquist + watchdog tự bypass master chain khi hỏng 2026-08-03 12:30:56 +07:00
3dtours 94b2d2ef41 fix: câm toàn cục + BiquadFilterNode state is bad - gỡ mastering khỏi getAudioContext (chỉ áp dụng ở initMasterBus/effect), time constant chậm hơn + cancelScheduledValues, toggleMasteringOnMaster luôn reconnect dù lỗi 2026-08-03 12:26:03 +07:00
3dtours f616edce49 fix: mất âm thanh khi nhấp đôi MIDI item vào Piano Roll - preload instrument bằng dedicated channel (assignTrackMidiChannel) thay vì trkIdx%16 2026-08-03 12:20:20 +07:00
3dtours 6018263044 fix: Lỗi không có âm thanh - quay lại ScriptProcessor vĩnh viễn (worklet push-model bị nghẽn main thread -> câm) 2026-08-03 12:13:26 +07:00
3dtours 36edc9daca fix: bật AudioWorklet hết deprecation ScriptProcessor + signature guard applyMasteringSettings hết BiquadFilterNode state is bad 2026-08-03 12:11:11 +07:00
3dtours 71278f2aba fix: mất soundfont khi ARM - clamp tham số master chain chặn NaN làm biquad state bad, toggleMasteringOnMaster idempotent, loadSoundFont retry khi lỗi thoáng qua 2026-08-03 11:44:13 +07:00
3dtours 022ba38a5e fix: piano roll tab không phát âm thanh - bỏ sessionBeatOffset để note phát theo item-relative khớp playhead (item ở vị trí != 0 trước đây schedule note ở now+startTime -> câm) 2026-08-03 11:34:23 +07:00
3dtours 71c3bafdb5 fix: không có âm thanh khi play MIDI item - quay lại ScriptProcessor làm renderer mặc định (worklet gây lỗi thiết bị), giữ worklet mono-safe + cache-busting 2026-08-03 11:24:59 +07:00
3dtours 34ad02dd6b fix: crash AudioWorklet khi output mono - xử lý mọi số channel trong fluidsynth-bridge + ép stereo outputChannelCount=2 2026-08-03 11:20:30 +07:00
3dtours 47b1633bd3 fix: ReferenceError assignTrackMidiChannel - chuyển allocator channel lên module-level cho PianoRollTabEditor + bật AudioWorklet thay ScriptProcessor 2026-08-03 11:17:19 +07:00
3dtours 0182abf7ea fix: play MIDI item luôn dùng instrument của track chứa item - sửa startLocalTrackPlayback thiếu channel/synth_engine + đồng nhất assignTrackMidiChannel mọi đường phát 2026-08-03 11:07:58 +07:00
3dtours 9b6de7f857 fix: sfload reset_presets=0 giữ nguyên instrument các track khác; preloadTrackInstruments module-level (sửa ReferenceError reload); truyền props cho ProfileModal; lọc warning No preset found channel 9 2026-08-03 11:00:08 +07:00
3dtours 84ab4ae823 feat: ARM multitrack mỗi track dùng MIDI channel riêng (0-15, trừ 9) - không làm đổi instrument track khác, lưu midi_channel khi save project 2026-08-03 10:49:41 +07:00
3dtours 25471e6ea5 fix: lag khi ARM sau reload + câm sau vài lần nhấn MIDI - dedup loadSoundFont (1 font=1 sfload, tránh cạn heap 256MB) + preload instrument khi mở/khôi phục dự án 2026-08-03 10:43:26 +07:00
3dtours 0dc95386f2 fix: ARM nhiều track phát sai instrument - synth_engine của track là nguồn quyết định thay vì channel state (bỏ che mask khi channel giữ instrument cũ/trùng) 2026-08-03 10:33:40 +07:00
3dtours d8227904b6 fix: MIDI ARM không phát âm thanh sau khi load instrument - lazy-load soundfont trong playNote + giữ channel khi selectInstrument truyền channel tường minh 2026-08-03 10:23:32 +07:00
3dtours 4d10b9485b FEAT: Media Explorer preview loop liên tục vùng chọn + margin 2px canvas 2026-08-03 07:56:19 +07:00
3dtours adccf6430a FIX: Media Explorer panel chọn tập tin ở thư mục nào thì di chuyển đến thư mục đó 2026-08-02 21:55:52 +07:00
3dtours 73025fc387 fix: instrument SF3/Sonatina không phát âm thanh - chuyển SF3->SF2, bỏ convert SF2->SF3, sửa converter 2026-08-02 21:44:49 +07:00
3dtours 9f762c2a78 FIX: Media Explorer panel preview nút Synth cho phép lọc nhanh nhạc cụ 2026-08-02 21:09:01 +07:00
3dtours a0b6110fd1 fix: Media Explorer canvas wheel dùng native non-passive listener 2026-08-02 20:57:05 +07:00
3dtours e88ce2e3ea FIX: Media Explorer panel preview cho phép zoom in zoom out và copy nội dung 2026-08-02 20:55:39 +07:00
3dtours 827693dfc4 FIX: Media Explorer panel hiển thị nội dung thư mục của máy client và thêm các link của các thư mục Favorited 2026-08-02 20:31:57 +07:00
3dtours d04631c7d3 feat: My Computer hiển thị cây thư mục client-side qua directory picker 2026-08-02 19:06:35 +07:00
3dtours 224fd54a56 fix: My Computer hiển thị ổ đĩa/thư mục, fallback khi client handle hết quyền 2026-08-02 18:59:35 +07:00
3dtours befc0d35fd fix: My Computer luôn hiển thị cây hệ thống client, bỏ restore folder cũ 2026-08-02 18:55:14 +07:00
3dtours 5e3a283bd9 fix: My Computer hiển thị cây hệ thống thay vì Favorites session cũ 2026-08-02 18:47:39 +07:00
3dtours 4a04bc04ef fix: My Computer client-side tự động quét cây không mở picker 2026-08-02 18:41:54 +07:00
3dtours dc384b3102 fix: My Computer auto-scan không mở picker, playhead chạy tới cuối canvas 2026-08-02 18:35:02 +07:00
3dtours 0b9079632a feat: My Computer auto-load cây + Favorites thư mục 2026-08-02 18:30:19 +07:00
3dtours 9be6991222 fix: canvas audioclip hiển thị theo tỉ lệ tempo, không giãn khung 2026-08-02 18:20:48 +07:00
3dtours 0853a13f62 feat: fix canvas audio, drag&drop Media Explorer vào timeline 2026-08-02 18:10:02 +07:00
3dtours c09f994ede feat: bars MIDI đúng, synth realtime, loop preview, icons FA, lưu folder path 2026-08-02 18:01:34 +07:00
3dtours 249e2afea2 feat: canvas scroll preview, giữ state khi toggle, restore session folder/files 2026-08-02 17:47:44 +07:00
3dtours b65188fcc8 fix: canvas MIDI lần đầu + thêm Tempo control preview 2026-08-02 17:35:36 +07:00
3dtours ba5883951d fix: MIDI auto-play đọc nhầm file cũ, canvas/audio không đồng bộ 2026-08-02 17:26:35 +07:00
3dtours 7000529d8d fix: MIDI preview dừng file cũ khi click file midi khác 2026-08-02 17:18:08 +07:00
3dtours 1de6bd6b57 feat: Media Explorer persist tree width, canvas realtime, Synth instrument preview MIDI 2026-08-02 17:08:54 +07:00
3dtours c435d00897 fix: Media Explorer preview cập nhật realtime khi chọn file 2026-08-02 16:48:11 +07:00
3dtours b075a5eca7 feat: Media Explorer resize chiều rộng cây thư mục 2026-08-02 16:40:14 +07:00
3dtours 36ee2bdf90 fix: My Computer client liệt kê folder+files, điều hướng file list đúng 2026-08-02 14:53:37 +07:00
3dtours 5423686c73 feat: My Computer mở explorer client qua File System Access API 2026-08-02 14:47:54 +07:00
3dtours 4db777eb5d feat: Media Explorer duyệt toàn bộ folder và files (tree đệ quy) 2026-08-02 14:31:42 +07:00
3dtours 1989bfb105 fix: Window Explorer liệt kê ổ đĩa thật + xử lý lỗi API 2026-08-02 14:27:03 +07:00
3dtours d1995307f5 feat: Media Explorer My Computer truy cập filesystem thật 2026-07-31 13:08:54 +07:00
3dtours f647291523 FEAT: thêm Media explorer panel 2026-07-31 13:02:38 +07:00
3dtours fdaabe3a08 feat: Media Explorer panel (F6) với mutual exclusion Mixer (F7) 2026-07-31 11:59:20 +07:00
3dtours 548ab1258f FIX: sửa lỗi play MIDI items bị cracking 2026-07-31 10:58:20 +07:00
3dtours 2c2ee59d7d fix: bump soundfontPlayer cache version 2026-07-31 10:52:35 +07:00
3dtours 7e5f406226 fix: crackling - time-based render buffer, no voice stacking, lower synth gain/verbose 2026-07-31 10:52:22 +07:00
3dtours ad5cda5a40 fix: reduce MIDI playback crackling (no per-note prog reload, underrun-proof render loop, gentle stopAll) 2026-07-31 10:49:31 +07:00
3dtours 05e6a467d8 FIX: sửa lỗi drag and drop vào track thì sẽ mở midi file ở track đó 2026-07-31 10:47:33 +07:00
3dtours 4b43f027ce fix: drop MIDI on existing track loads into that track 2026-07-31 10:44:22 +07:00
3dtours 175bce6743 FIX: sửa lỗi nhấn SOLO không play realtime 2026-07-31 10:39:01 +07:00
3dtours 3380b0e201 feat: realtime solo toggle during playback 2026-07-31 10:37:52 +07:00
3dtours 619a2484ce FIX: sửa lỗi vẫn diễn anim khi track đã bị mute 2026-07-31 10:34:48 +07:00
3dtours 24ac703d4d fix: track VU meter stays idle when track not audible (solo/mute) 2026-07-31 10:33:14 +07:00
3dtours c47eb5d718 FIX: sửa lỗi bật nút POWER FX nhưng âm thanh vẫn bị bypass 2026-07-31 10:29:36 +07:00
3dtours 3a345c3f4e fix: master strip PWR button now un-bypasses mastering when enabled 2026-07-31 10:27:16 +07:00
3dtours 86b304e173 fix: piano roll dropdown lists tracks only, not every MIDI item 2026-07-31 10:22:35 +07:00
3dtours 01d02a9d71 FIX: cho phép click và active, sửa các MIDI item trong cùng track 2026-07-31 10:21:19 +07:00
3dtours 2bf9f8bcb8 feat: click wait-to-active note switches to editing that MIDI item 2026-07-31 10:19:39 +07:00
3dtours 99a445b789 fix: selected dim note's MIDI item wins focus over opened item 2026-07-31 10:13:49 +07:00
3dtours ee39dda5b9 feat: ctrl+click dim note selects it and focuses its MIDI item 2026-07-31 10:10:32 +07:00
3dtours be8430fbd9 revert: remove left-column MIDI item buttons (ghost note click focuses item) 2026-07-31 10:07:53 +07:00
3dtours f1b00eb060 feat: all same-track MIDI items selectable to focus in piano roll left column 2026-07-31 10:06:42 +07:00
3dtours d81afba93d feat: click note focuses its MIDI item in piano roll 2026-07-31 10:02:49 +07:00
3dtours 223254eb07 feat: per-MIDI-item focus brightness in piano roll 2026-07-31 09:59:14 +07:00
3dtours 698fa818e9 fix: focused MIDI item notes brighter than siblings 2026-07-31 09:53:17 +07:00
3dtours 60d05e2b4d feat: opened MIDI item notes darker than same-track siblings 2026-07-31 09:50:54 +07:00
3dtours 0ea994fb2f FIX: active tất cả các note của các MIDI item cùng track 2026-07-31 09:48:42 +07:00
3dtours eb370319cb feat: piano roll shows all same-track MIDI items notes as active 2026-07-31 09:46:55 +07:00
3dtours 9b25766fca FIX: drag and drop vào khung track timeline thì tự động tạo track cho midi 2026-07-31 09:40:50 +07:00
3dtours dfbeb24a33 feat: drag-drop MIDI file creates new tracks 2026-07-31 09:31:10 +07:00
3dtours 3c4f106e14 FIX: lỗi khi play MIDI thì cho phép active multi track khác realtime 2026-07-31 09:26:51 +07:00
3dtours 4f5aee6830 fix: multitrack play select plays immediately in realtime 2026-07-31 09:21:39 +07:00
3dtours 42d64f93d8 feat: piano roll loads track instrument + multi-track play select 2026-07-31 08:50:14 +07:00
3dtours 6c11daccf8 FIX: lỗi khi play MIDI thì cho phép active các track khác realtime 2026-07-31 08:47:37 +07:00
3dtours 88007dce34 feat: click track name triggers realtime MIDI playback 2026-07-31 08:39:45 +07:00
3dtours 1790f743d6 fix: add 400ms decay to MIDI noteoff for natural release 2026-07-31 08:26:06 +07:00
3dtours ef6370f92e FIX: lỗi cắt MIDI note thành nhiều notes 2026-07-31 08:23:38 +07:00
3dtours 3cac617aff fix: drag-move delta relative to clicked note, not first selected 2026-07-31 08:20:15 +07:00
3dtours e1550c8ffe fix: insert noteB after noteA in split, not at end of array 2026-07-31 08:15:56 +07:00
3dtours c60803ee2a fix: bump precompiled cache version for piano roll split fix 2026-07-31 08:10:06 +07:00
3dtours 9c5507f7b2 feat: MIDI note duration inheritance & Ctrl+Shift+click split 2026-07-31 08:01:52 +07:00
3dtours 47e87c8363 FIX: lỗi load dự án và hiển thị mixer panel 2026-07-31 07:51:18 +07:00
3dtours 652fb98d2c fix: resolve 3 bugs - panText undefined, cloud project load, auto-restore error handling 2026-07-31 07:46:47 +07:00
3dtours 845d1594bb FIX: cho phép nhiều track cùng solo 2026-07-31 07:14:28 +07:00
3dtours 59aa9a32ff feat: allow multiple simultaneous solo tracks
Replace single-track solo (radio) with multi-solo toggle.
No longer clears solo on other tracks when toggling one track.
2026-07-31 07:10:32 +07:00
3dtours bd296c63f1 FIX: lỗi hiển thị icon của các nút ở track TCP 2026-07-31 07:09:54 +07:00
3dtours 468a1f11a4 fix: Lucide icon refresh on new track creation
Add activeTracks to useEffect deps for lucide.createIcons() so
icons render when user/AI creates tracks via any path.
2026-07-31 07:06:29 +07:00
3dtours 0fdb8318f0 FEAT: thêm nút Tạo preset với cấu trúc và lưu lại vào preset manager 2026-07-31 06:50:44 +07:00
3dtours 437980ea9f feat(generator): post data to parent preset form 2026-07-31 06:43:01 +07:00
3dtours bc36e40967 feat(generator): apply md/50 transfer spec 2026-07-31 06:36:37 +07:00
3dtours 6ce77c4f20 fix(generator): anchor preview bottom to modal edge 2026-07-31 06:16:36 +07:00
3dtours bc951e75af feat(preset-manager): category dropdown + generator modal 2026-07-31 05:50:55 +07:00
3dtours 5e8664af1c FIX: sửa lỗi tải lại audioclip item bị mất tiếng 2026-07-30 22:33:26 +07:00
3dtours b1aec24392 fix(audio): robust async buffer loading with state merging + API fallback
- Rewrite loadAudioBuffersForTracks to use functional setTracks
  preventing loss of intermediate state updates
- Add API download endpoint as fallback when static fetch fails
- Also update sessionTabs tracks with loaded buffers
- return decodeAudioFile result (audioBuffer+channelInfo) instead
  of just audioBuffer
2026-07-30 22:30:56 +07:00
3dtours be3205645f fix(audio): recover clip serverFileId from audio_file_url on project load
3 fixes for audio clips losing sound after save/reload:
1. deserializeTracksList: clip-level serverFileId falls back
   to extracting from audio_file_url when server_file_id missing
2. serializeTracksList: add server_file_id to track output
   so track-level fallback survives round-trip
3. upgrade_project_json_if_needed: include server_file_id
   in source_data during legacy project upgrade
2026-07-30 22:26:53 +07:00
3dtours 0894f97386 FIX: sửa lỗi vẽ grid sai trong PIANO ROLL GRID với snap 2026-07-30 22:14:56 +07:00
3dtours ca34a496eb fix: force piano roll grid redraw on snap change via renderTick
snapVal already in useLayoutEffect deps. Added renderTick
counter bumped in onChange to guarantee canvas redraw.
2026-07-30 21:32:45 +07:00
3dtours e76a6df86b chore: bump precompiled cache version 2026-07-30 21:29:22 +07:00
3dtours 64b9fbadd5 fix: WaveformLane grid now respects snapValue (was always beat grid)
snapDivisor was computed but never used in loop. Grid always drew
at every beat. Now grid iterates at snapInterval = beatDuration * snapDivisor.
2026-07-30 21:25:39 +07:00
3dtours 323be6a6f4 fix: piano roll draw notes snapped to grid via getSnapBeat
note.start_beat + duration_beats snapped before rendering.
Applies to active, ghost, and recording notes.
2026-07-30 21:15:38 +07:00
3dtours 5ed6acd4f5 fix: piano roll snap values inverted in getSnapBeat/getSnapDuration/grid
snap='1' gave q=4.0 (4-beat snap). Fix all 3 mappings:
grid lines, note snap, default duration.
2026-07-30 21:08:56 +07:00
3dtours 6c227fe6af fix: draw clip rect/label always, skip only waveform when buffer null
- clip rect + label + markers drawn even without buffer
- shows '(audio chưa được tải)' for unloaded clips
- deserialize restores clip duration from duration_bars
2026-07-30 21:05:33 +07:00
3dtours 7b8e10419f fix: snap default '1' + Power button reads masterConnected directly
- snapValue default '1' (was 'free'), piano roll snapVal default '1' (was '1/16')
- Power button: remove shared isFxActive, use masteringSettings.masterConnected
2026-07-30 20:59:29 +07:00
3dtours 872ecabf85 IMPROVE: cho phép lưu dự án và phục hồi dự án vừa tắt, tạo crontab để tự động sao lưu sau mỗi 5 phút 2026-07-30 20:58:54 +07:00
3dtours 4005088e89 fix: audio clip items lost after reload — missing serverFileId on clip/track
- set serverFileId on clip + track when upload succeeds
- serialize/deserialize server_file_id in source_data
- guard clip.buffer null in WaveformLane canvas draw
2026-07-30 20:54:23 +07:00
3dtours 9c487614f1 feat: auto-save 5min + backup 30min + backup management UI
- project_backups table + DB migration
- Backup CRUD API endpoints with auto cleanup (5-20 retention)
- setInterval 5min save + 30min backup in browser
- ProfileModal: backup list, delete, retention slider, cleanup button
2026-07-30 20:48:45 +07:00
3dtours 58a294d845 IMPROVE: cho phép lưu dự án và phục hồi dự án vừa tắt 2026-07-30 20:47:44 +07:00
3dtours 313d1be5af fix: loadAudioBuffersForTracks scoped in ProfileModal crashes project load
Move fn to App component scope, pass as prop to ProfileModal.
restoreLastSessionProject now has access on startup.
2026-07-30 20:40:25 +07:00
3dtours 3386a2b4c2 feat: add structured preset button in AI Preset Manager
Add handleNewStructured fn + emerald button left of Quay lại
pre-fills form with comprehensive Vietnamese template sections
2026-07-30 20:33:22 +07:00
3dtours 64f43cd5ad IMPROVE: cho phép thay đổi instrument realtime khi đang playback 2026-07-30 17:32:57 +07:00
3dtours 2fb70e2e11 IMPROVE: drag và drop file midi vào dự án 2026-07-30 17:32:16 +07:00
3dtours 546ad3dd23 FIX: sửa lỗi vị trí con trỏ pos khi parse MIDI MThd header 2026-07-30 17:28:23 +07:00
3dtours 402cac56a3 FIX: sửa lỗi parse file midi có track hoặc chunk phụ trợ 2026-07-30 17:21:42 +07:00
3dtours 1de69b8f4e IMPROVE: bật tắt ARM, MIC trên track strip, double click lên nút balance, volume 2026-07-30 17:04:13 +07:00
3dtours a9be38b76f IMPROVE: hướng dẫn AI tạo nhạc đầy đủ số bars và tracks theo yêu cầu 2026-07-30 16:39:28 +07:00
3dtours 938c8d7f87 FIX: sửa lỗi fluidsynth error khi toggle percussion kit 2026-07-30 16:25:09 +07:00
3dtours 15193b13a7 FIX: sửa lỗi undo khi move items, lỗi undo khi duplication item 2026-07-30 16:19:47 +07:00
3dtours 4db3e3484a FIX: sửa lỗi cnnot move items 2026-07-30 16:11:31 +07:00
3dtours f0479dc3d8 FIX: sửa lỗi Uncaught ReferenceError: stopPreviewNote is not defined 2026-07-30 15:56:09 +07:00
3dtours 7836cfcc76 FIX: chỉnh sửa hoàn thành UX/UI master strip 2026-07-30 15:38:25 +07:00
3dtours 19f02a5a49 FIX: chỉnh sửa UX volume của master strip 2026-07-30 15:22:47 +07:00
3dtours dc7ec3af4c FIX: chỉnh sửa UI volume của master strip 2026-07-30 15:19:41 +07:00
3dtours c073ca7a49 FIX: chỉnh sửa UI của master strip 2026-07-30 15:04:03 +07:00
3dtours 9f6f9763c1 FIX: chỉnh sửa UI của mixer panel 2026-07-30 15:01:52 +07:00
3dtours bbd06f23d5 FEAT: thay đổi UI của mixer panel 2026-07-30 14:52:57 +07:00
3dtours b67c0264fb feat(mixer): Master + Track Strip Console per specs 47/48 2026-07-30 12:55:35 +07:00
3dtours 74597cfe8b feat(mixer): install Master Strip Console per spec 47 2026-07-30 12:47:10 +07:00
3dtours 0c1a27ef2c FIX: sửa PIANO ROLL TAB khi vẽ draw note midi phải play các note được vẽ 2026-07-30 11:38:36 +07:00
3dtours eb61015cff FIX: sửa MASTERING PANEL thay đổi knob thì thay đổi các thông số hiển thị 2026-07-30 11:18:35 +07:00
3dtours 6e1f116658 FIX: sửa MASTERING PANEL có tác dụng với mainout 2026-07-30 11:06:31 +07:00
3dtours 2c55db372a FIX: sửa volume main out 2026-07-30 10:05:11 +07:00
3dtours e64070a83e FEAT: cài đặt tính năng cho volume main out 2026-07-30 09:34:36 +07:00
3dtours 66eef405a7 FIX: tăng velocity thêm tính năng midi key khác sử dụng cho midi note 2026-07-29 22:34:05 +07:00
3dtours 971dad84e7 FEAT: thêm tính năng midi key khác sử dụng cho midi note 2026-07-29 22:25:21 +07:00
3dtours 4cead1010e FEAT: thêm tính năng hiển thị ở master track 2026-07-29 22:13:54 +07:00
3dtours 7b5d4bf27a FEAT: thêm tính năng MasteringModules Modal 2026-07-29 22:03:20 +07:00
3dtours 47af85c072 FIX: sửa UNDO/REDO bị lỗi màn hình đen 2026-07-29 18:19:02 +07:00
3dtours d4ad3bc1f7 feat: add comprehensive Ctrl-Z/Ctrl-Y undo/redo engine for MAIN SESSION and SECTION-TAB 2026-07-29 16:05:43 +07:00
3dtours f721b8242f FIX: sửa nút Synth cho phép thay đổi instrument cho nhiều track 2026-07-29 12:17:26 +07:00
3dtours a1767e338a fix: Select Instrument stays open after picking instrument
Remove setInstrumentSelectorTrackId(null) from
setTrackInstrumentWithProgram. Modal stays open so user can
switch tracks and assign instruments without reopening.
2026-07-29 11:56:26 +07:00
3dtours 8051cf3edb fix: add missing aiTypeaheadRef definition 2026-07-29 11:52:49 +07:00
3dtours 35e767795a fix: Synth button opens modal with inline track selector
Remove external track dropdown. Add select dropdown inside the
instrument selector modal between title and search box. Users
can switch tracks without closing the modal.
2026-07-29 11:52:12 +07:00
3dtours 7bfdd72850 feat: Synth button shows track dropdown for quick instrument assign
Synth button opens a dropdown listing all tracks instead of opening
the modal directly. Selecting a track opens the instrument selector
for that track. No need to close modal and click each track's Synth.
2026-07-29 11:49:34 +07:00
3dtours 30ce0eb306 FIX: sửa lỗi không tự động cập nhật AI Suggestion 2026-07-29 11:47:30 +07:00
3dtours 41b5a70a60 fix: AI SUGGEST auto-updates after saving preset in manager
Add aiPresetVersion counter. Increment on modal close. AI panel
compares version and calls loadPresets() to sync from localStorage.
2026-07-29 11:45:31 +07:00
3dtours fa7917cf54 FIX: sửa lỗi không tự động load instrument 2026-07-29 11:37:46 +07:00
3dtours a3e681afc0 fix: re-fetch instrument data after login for new machines
Auth success handler now eagerly loads instrumentSelectorData
via listPlugins + getSoundfontCatalog. The mount-time useEffect
runs before auth token is set, so it silently fails on new machines.
2026-07-29 11:34:50 +07:00
3dtours 8775c960e3 fix: seed_admin() no longer resets admin password on restart
Remove hash verification + password reset logic. seed_admin() now
only creates the admin account if it does not exist. Prevents
password being reset to default + must_change_password flag
being set on every server restart.
2026-07-29 11:28:49 +07:00
3dtours 33e35a1af1 FIX: sửa lỗi drag group items 2026-07-29 11:14:22 +07:00
3dtours d4262acb9f fix: rewrite drag handler with stable crossOffset + outTracks merge 2026-07-29 11:13:31 +07:00
3dtours e40fdf15ad fix: use original baseTrackId for crossOffset, never update drag.trackId 2026-07-29 11:10:59 +07:00
3dtours 0d763c5a0b fix: targetTrackId undefined outside updateActiveTracks closure
Move track Y-position computation before updateActiveTracks so
targetTrackId is accessible for setDraggedSectionItem update.
2026-07-29 11:09:05 +07:00
3dtours ad6fa1feb9 fix: auto-add tracks when drag exceeds track count
Compute maxTargetIdx across all multiIds items. Prepend new
tracks to prev array before mapping if needed.
2026-07-29 11:08:11 +07:00
3dtours 9abb0e6a50 fix: cross-track drag computes target from mouse Y position
Replace hoveredTrackIdRef with Y-position calculation through
track heights from prev state. Works reliably during drag.
2026-07-29 11:03:30 +07:00
3dtours 6c6a326b7d fix: single-item cross-track drag
Each track filters the item independently. Only target track
receives the inserted item. Removes duplicate state update.
2026-07-29 11:02:03 +07:00
3dtours 8e8fc58082 fix: group drag uses original trackId for offset math
Store trackId in multiIds at drag start. Each item computes
target from original track + crossOffset, immune to stale state
from previous drag events. Track 1 item drags n tracks -> track
1+n, track 2 item -> track 2+n, etc.
2026-07-29 11:00:51 +07:00
3dtours ec355da58d fix: group drag cross-track uses live prev state for index mapping
Build trkIds from prev (updateActiveTracks callback) instead of
stale activeTracksRef. Fix srcItem lookup with proper for loop.
2026-07-29 10:55:39 +07:00
3dtours 9c3a435f26 fix: group drag cross-track maintains relative track offsets
Each item computes its own target track as srcIdx + crossOffset.
Items from different source tracks land on different target tracks,
preserving the group's vertical layout shape.
2026-07-29 10:52:50 +07:00
3dtours 12d2639455 fix: group drag keeps items on their original tracks
Remove all cross-track logic in multiIds path. Each item only
updates its time position (delta) on its current track. No
merging or track reassignment.
2026-07-29 10:50:37 +07:00
3dtours e99bc8624f fix: group drag moves all items, clamp to track 0, auto-add track
Restore multiIds cross-track move for all selected items.
Clamp targetTrackId to first track. Auto-add new track via
addNewTrack() when dragging below the last track.
2026-07-29 10:47:53 +07:00
3dtours 9869566d3e fix: multi-item drag no longer merges all items into target track
Only the dragged item (drag.itemId) crosses tracks. Other selected
items stay on their original tracks and only move horizontally.
2026-07-29 10:42:42 +07:00
3dtours 0f99788d21 FIX: sửa lỗi hiển thị AI suggestion 2026-07-29 10:39:06 +07:00
3dtours e544d5e694 fix: show all presets always, no filter by selection
Remove selection-based filter entirely. Suggestions list stays
stable across select/deselect — no preset appears at top when
deselecting.
2026-07-29 10:18:47 +07:00
3dtours 614d83b971 fix: filter excludes non-rearrange presets in AI suggestion list
Remove || p.is_favorite from filter when MIDI item selected.
Only presets with category === 'Rearrange / Variation' appear.
2026-07-29 10:17:36 +07:00
3dtours 895ad0b7d9 fix: restore AI suggestion filter by selection, cache PromptTemplateManager
Cache PromptTemplateManager in ref to prevent new instance per
render. Filter: show only Rearrange/favorites when MIDI item
selected, all presets otherwise. Root cause of 'suggestion added
at top' was stale array reference from new instance every render.
2026-07-29 10:11:10 +07:00
3dtours 98ca21bd9a fix: AI Suggestion list changing on item select/deselect
Always show full preset list instead of filtering to rearrange/
favorites when item selected. Prevents suggestion list from
visually changing during selection/deselection.
2026-07-29 10:08:05 +07:00
3dtours c3d87562e9 FIX: sửa lỗi khi bật tắt ARM thì âm thanh bị stuck 2026-07-29 10:05:48 +07:00
3dtours 5ed943b3d6 fix: stuck MIDI notes when ARM toggled off mid-note
Remove !st.isArmed guard in note-off handler. Stop note on ALL
tracks regardless of ARM state — FluidSynth stopNote on inactive
channel/pitch is a no-op, so this is safe.
2026-07-29 10:02:30 +07:00
3dtours fa7815bb53 FIX: cho phép thay đổi chiều cao slider Mixer Panel display 2026-07-29 09:58:18 +07:00
3dtours caa95177ef FEAT: thêm Mixer Panel display 2026-07-29 09:54:21 +07:00
3dtours b00f0cff95 feat: mixer VU meter, fader scaling, track name color
- Master strip: add fader placeholder + VU meter bar
- MixerStrip: items-end -> items-stretch so fader + VU fill height
- VU meter: bar height maps volumeDb, color green/amber/red
- Track name uses track.color instead of fixed text-zinc-400
2026-07-29 09:54:18 +07:00
3dtours 2187440681 feat: Mixer Panel display-only with F7 toggle
Add MixerStrip component for display-only track strips (no audio
routing). Mixer panel at bottom with drag resize handle (80-400px).
F7 keyboard shortcut, status bar toggle button, View menu item.
onUpdateTrack handles mute/solo/volume changes directly on tracks.
2026-07-29 09:49:47 +07:00
3dtours 33cf804c88 fix: AI Suggestion for MIDI Item rearrange 2026-07-28 21:08:03 +07:00
3dtours a68bebac2a fix: AI Suggestion for MIDI Item rearrange 2026-07-28 21:04:32 +07:00
3dtours 35fb29201d fix: AI Suggestion shows only Rearrange presets when MIDI item selected
When hasSelItem is true, suggestions filtered to only
Rearrange / Variation category + favorites.
2026-07-28 21:04:19 +07:00
3dtours 393dd7190f fix: rearrangeMidiMelody newId not defined
newId was defined inside updateActiveTracks callback but
referenced outside (line 15002 return). Moved declaration
before the callback as rearrangeNewId, accessible in both
the callback body and the outer return statement.
2026-07-28 20:58:44 +07:00
3dtours fc81f19b1c fix: MIDI rearrange tool spec double-wrapped, AI returns _unknown
REARRANGE_TOOL_SPEC already has {type:'function', function:{...}}
wrapper. callLLM's tools.map(t => ({type:'function', function:t}))
added ANOTHER wrapper, creating nested:
  {type:'function', function:{type:'function', function:{name}}}
which AI models couldn't parse -> function name became _unknown.
Fix: pass .function (inner spec) instead of the outer wrapper.
2026-07-28 20:51:27 +07:00
3dtours 61f4b90af0 feat: Action Log hidden by default, click header to toggle
- showAIActionLog state defaults to false
- Action Log header clickable (cursor-pointer), shows '-' when
  visible, '+' when hidden
- Body always rendered with CSS class 'hidden' toggled, avoids
  deep ternary nesting that exceeded Babel 8 maxTargets limit
2026-07-28 20:43:08 +07:00
3dtours a56c616817 fix: AI Panel list show 2026-07-28 20:38:53 +07:00
3dtours 9cbf5940f4 chore: Copilot prompt textarea 8 rows 2026-07-28 20:27:58 +07:00
3dtours 4c3d649506 fix: remove preset auto-optimization from AI send paths
matchPreset was replacing systemInstruction with the preset's
template on keyword match. Typing 'epic orchestra' would
auto-apply 'Epic Orchestra Intro (8 Bars)' restrictive template.

Removed both override blocks (Piano Roll MIDI gen + DAW
rearrange). System instruction stays as generic default.
User can still fill prompt via suggestion click without
forced template override.
2026-07-28 20:26:03 +07:00
3dtours 0dc3f10406 fix: AI Copilot shows all presets in suggestion list
Change suggestions from getContextualSuggestions (filtered)
to promptMgr.presets (all). MIDI item name still shown in
header when hasSelItem is true.
2026-07-28 20:20:22 +07:00
3dtours 6a46b1ffe4 fix: AIPresetModal merge backend presets instead of overwrite
Backend sync effect (useEffect mount) was unconditionally
replacing mgr.presets with data.presets, destroying:
- Frontend-only default presets (12 vs backend's 7)
- User-defined presets in localStorage not yet synced to backend

Fix: merge backend presets by id — keep all local presets,
append any backend presets whose id doesn't exist locally.
User presets + frontend defaults are never lost.
2026-07-28 20:17:52 +07:00
3dtours 71edf7ffb3 feat: AIPresetModal - 'Người dùng' filter for user-defined presets
Add 'Người dùng' category to filter dropdown. Filter logic
checks p.is_user_defined when this category is selected.
Shows only presets the user has created/added.
2026-07-28 20:15:11 +07:00
3dtours c09ad7f48d feat: AI Copilot suggestion toggle button
Add showAISuggestions state + 'Sug' toggle button in Copilot
Prompt header. When hidden, suggestion list is unmounted
(showAISuggestions ? ... : null). Button styling: visible
state = bg-zinc-800/zinc-400, hidden = indigo-950/indigo-400.
2026-07-28 20:11:23 +07:00
3dtours ad29df46d2 fix: AI suggestion list shows only rearrange presets for MIDI item
Use suggestions (filtered by getContextualSuggestions) instead
of promptMgr.presets (all). When MIDI item selected, only
Rearrange/Variation + favorites shown. When no MIDI item,
non-rearrange presets shown instead.
2026-07-28 20:09:45 +07:00
3dtours 2a9748e12e feat: AI Copilot panel - full scrollable preset list + MIDI item name
Replace horizontal suggestion chips (max 6/4) with vertical
scrollable list (max-h-36, no-scrollbar) showing ALL presets
from PromptTemplateManager (capped at 50). Header shows
'AI Suggestion' label. When MIDI item selected, MIDI item
name displayed in header. Each preset shows star/fav icon,
name, and category tag. Click fills the prompt textarea.
2026-07-28 20:07:29 +07:00
3dtours bb49035bee fix: sửa lỗi xóa track khi nhấn phím Del, đúng là phải xóa items được chọn 2026-07-28 19:34:47 +07:00
3dtours 6c8eb79aac fix: use ref-wrapped handler for delete selected items
Move delete logic into handleDeleteSelectedItemsRef to ensure
setSelectedItemIds, updateActiveTracks, showToast are always
up-to-date despite empty useEffect deps in keyboard handler.

Keyboard handler reads selectedItemIdsRef.current (live ref),
calls handleDeleteSelectedItemsRef.current(idsToDelete).
2026-07-28 18:47:40 +07:00
3dtours 54c1ee9e94 fix: use selectedItemIdsRef in keyboard handler to fix stale closure
Keyboard handler useEffect has empty deps [], so selectedItemIds was
always captured as empty Set. Added selectedItemIdsRef to keep live
reference, matching pattern used by selectedClipIdRef.
2026-07-28 18:35:49 +07:00
3dtours a41284ccf7 feat: add Ctrl+A select all items and Del key delete selected items/groups
- Ctrl+A already existed for selecting all timeline items across tracks
- Added Del/Backspace key handler for selectedItemIds: deletes all selected sections, MIDI items, and audio clips from the selected track(s)
- Clears selection after deletion and shows toast with count
2026-07-28 18:22:31 +07:00
3dtours 6604f85e0d fix: sửa lỗi mouse với ctrl+click+drag 2026-07-28 17:29:50 +07:00
3dtours cff3950670 feat: AI Copilot suggestion chips + typeahead dropdown
- Suggestion chips bar: context-aware (amber for rearrange, indigo for creation)
- Typeahead dropdown: keyword matching on ≥2 chars, Tab to select
- getSelectedMidiItemInfo helper for context detection
- Backend: 4 rearrange presets in ai_presets.py
- PromptTemplateManager: getContextualSuggestions(hasSelectedItem)
2026-07-28 11:20:26 +07:00
3dtours 3f7abe0c95 feat: AI Rearrange Scenario Detection from spec 45_SCENARIAO_AI
- 9 rearrange scenarios with keyword matching (arpeggio, harmonies,
  syncopation, walking bass, jazz, synthwave, cinematic, simplify, chromatic)
- detectRearrangeScenario() maps user prompt to specific technique rules
- buildRearrangeMessage auto-injects scenario-specific technique guidance
- 9 rearrange presets added to PromptTemplateManager (Rearrange / Variation)
2026-07-28 11:03:26 +07:00
3dtours 2eb327056d fix: MIDI Rearrange — selected item triggers dedicated tool flow
- midiExtractor.js: extractSelectedMIDIContext with note name conversion
- aiGateway.js: REARRANGE_TOOL_SPEC + buildRearrangeMessage
- dawCommandDispatcher.js: register REARRANGE_MIDI_MELODY command
- app.jsx: handleAISend detects selected MIDI item → rearrange flow
- rearrangeMidiMelody handler places A/B track below source track
2026-07-28 10:54:35 +07:00
3dtours 421535ca0e feat: AI MIDI Prompt Template & Preset Engine
- promptTemplateManager.js: standalone service with keyword scoring, CRUD, fav toggle
- ai_presets.py: backend CRUD router (JSON file, auth isolation)
- AIPresetModal: PromptTemplateManager, star/fav column, backend API sync
- Piano Roll AI: preset matching support
- 7 tests: matching, CRUD, anonymous auth, user isolation
2026-07-28 10:42:30 +07:00
3dtours 77c7486d4e fix: sửa lỗi Ctrl+S trong SECTION-TAB để lưu vào MAIN SESSION sửa AI 2026-07-28 10:32:39 +07:00
3dtours 10c0a743c6 feat: CC lane dropdown with Velocity, Sustain, Modulation, Pitch Bend, Pan
Replaced flex div with velocity/pan buttons with a
<select> dropdown containing 5 CC type options.
Default: Velocity. Button toggle shows short label.
2026-07-28 10:20:52 +07:00
3dtours ae71acef0f fix: sửa lỗi Ctrl+S trong SECTION-TAB để lưu vào MAIN SESSION 2026-07-28 10:13:58 +07:00
3dtours f0b62d5a1c fix: Ctrl+S in SECTION-TAB stale closure, saveSectionTab uses initial sessionTabs
Keyboard handler (useEffect [] deps) captures handleSaveSectionTab
from first render, which has sessionTabs = []. When section tab
is opened later, saved handleSaveSectionTab finds no tab and
returns silently. Added handleSaveSectionTabRef, updated on
every render, used in keyboard handler via ref.current.
2026-07-28 10:13:28 +07:00
3dtours f84431c9a6 fix: sửa lỗi Ctrl+S trong SECTION-TAB 2026-07-28 10:11:25 +07:00
3dtours b5f3f987b7 fix: Ctrl+click empty space starts sweep select with yellow cursor
Line 1163 called onSweepSelectStart which set up sweep
state (yellow selection rectangle). Mousemove then
selected all items in the sweep range. Changed to
onClearSelection = () => setSelectedItemIds(new Set())
which only clears selection without starting sweep.
2026-07-28 10:10:05 +07:00
3dtours 5ec329933a fix: Ctrl+S in SECTION-TAB exports SF instead of saving section
First Ctrl+S handler (line 8066, handleExportSFS) catches
ALL Ctrl+S before second handler (line 8157, save section)
ever runs. Moved section-tab check into first handler:
activeTab.startsWith('session_') -> handleSaveSectionTab.
Main session Ctrl+S still exports SF (same as before).
2026-07-28 10:07:02 +07:00
3dtours aafc750274 fix: sub-tab keyboard block captures Ctrl+A/S in SECTION-TAB
Line 7942 checked activeTabRef.current !== 'main', which
is true for SECTION-TAB (session_xxx). Sub-tab block
only handles audio/image keys then unconditionally
returns at line 8005 -> Ctrl+A/S never reached.
Changed to exclude section tabs via
!activeTabRef.current.startsWith('session_').
2026-07-28 10:03:46 +07:00
3dtours 62a41d4502 fix: Ctrl+S saves section in SECTION-TAB, Ctrl+A selects all items
Ctrl+S in SECTION-TAB (activeTab starts with session_):
calls handleSaveSectionTab(curTab).
Ctrl+A in MAIN/SECTION-TAB: collects sections, midiItems,
clips from activeTracksRef.current into selectedItemIds.
Ignores sub-tab contexts (PIANO_ROLL).
2026-07-28 09:59:13 +07:00
3dtours fa7ffe88bf fix: sửa lỗi insert section trong SECTION-TAB 2026-07-28 09:57:56 +07:00
3dtours 385d62cfaf fix: Insert Section visible in SECTION-TAB context menu
JSX rendering menu at line 17500 lacked the
!sessionTabs.some(s => s.id === activeTab) guard.
Added it - section tab context menu no longer offers
Insert Section (sections cannot contain section items).
2026-07-28 09:55:37 +07:00
3dtours f4a364df51 fix: sửa lỗi play section item và midi item riêng biệt 2026-07-28 09:52:41 +07:00
3dtours 32b61553f9 fix: program_change at call time overrides subsequent notes
_playNoteFluid called program_change synchronously at
call time, not at scheduled note time. startTrackPlayback
processes all MIDI items first, then all sections -> each
note's program_change overwritten by the last type processed.
All notes played with section instrument regardless of
actual time position. Moved program_change into doNote
(setTimeout callback) so it fires at correct time.
2026-07-28 09:48:54 +07:00
3dtours 67551075be fix: sửa lỗi loaded instrument ở SECTION-TAB nhưng không play được ở MAIN SESSION 2026-07-28 09:39:18 +07:00
3dtours fd31e8051d fix: sửa lỗi loaded instrument ở MAIN SESSION thì bị áp dụng cho SECTION-TAB 2026-07-28 09:33:35 +07:00
3dtours 43691a127e fix: section track plays GM Piano via program default 0
section cloned tracks have instrumentProgram:undefined.
Line 10283 defaulted to 0 -> FluidSynth program_change(ch,0)
-> plays whatever SoundFont is loaded (MAIN SF).
Added _isSectionClone flag; line 10283 skips program default
for section clones -> undefined -> _playNoteFluid silent return.
2026-07-28 09:30:27 +07:00
3dtours 6fa6578dd1 feat: silent fallback when no instrument — no oscillator default
_playNoteFluid no-instrument branch previously called
_playNoteFallback (sine wave oscillator). Changed to
silent return. User explicitly requested no default sound.
2026-07-28 09:28:21 +07:00
3dtours 2dec94aa7e fix: restore program default 0 for MAIN track MIDI playback
Line 10283 defaulted to undefined when instrumentProgram
undefined, breaking Play for MAIN tracks with MIDI items
but no instrument. Restored: undefined ? instrumentProgram : 0.
Section sub-track (line 10393) keeps undefined -> oscillator
fallback to avoid loading MAIN SoundFont.
2026-07-28 09:25:50 +07:00
3dtours ea40f0c540 revert: playhead fixes cause cannot play on MAIN/SECTION-TAB
Revert two changes from 5d31563:
1. Explicit requestAnimationFrame in handlePlayPause (redundant,
   useEffect already handles RAF start after setIsPlaying)
2. setCurrentTime(0) in handleEditSectionInTab (resets global
   currentTime, interferes with MAIN session position)
2026-07-28 09:22:44 +07:00
3dtours 5d31563df6 fix: playhead not moving in SECTION-TAB with empty tracks
Two fixes:
1. handlePlayPause: add explicit requestAnimationFrame(updatePlayhead)
   after setIsPlaying(true) to ensure RAF starts immediately.
2. handleEditSectionInTab: add setCurrentTime(0) to reset playhead
   to section start. Without this, currentTime may be outside
   the section's timeline range (e.g. from main session playback).
2026-07-28 09:20:31 +07:00
3dtours 2f2f84066c fix: main playback default program 0 loads MAIN SoundFont
Line 10283 same issue as 10393: when instrumentProgram is
undefined (section cloned tracks), program defaults to 0.
_playNoteFluid calls program_change(ch,0) on FluidSynth,
which loads program 0 from whatever SoundFont is loaded
(MAIN session's SF). Fix: pass undefined -> oscillator
fallback for all tracks without assigned instrument.
2026-07-28 09:15:51 +07:00
3dtours 52ec9379d6 fix: section sub-track MIDI default program 0 loads MAIN SoundFont
Line 10393 defaulted program to 0 when subTrack.instrumentProgram
was undefined (section clone with no instrument). _playNoteFluid
receives program=0, calls program_change(ch,0) on FluidSynth,
which picks program 0 from whatever SoundFont is loaded (MAIN
session's SF). Fix: pass undefined -> _playNoteFluid takes
oscillator fallback, no SoundFont loading.
2026-07-28 09:10:33 +07:00
3dtours 9c2fa52e1b revert: Synth button conditional on section items - track can have both
815a6fa hid Synth when track has sections. But a track
can contain both section items AND midi items. Synth
applies to MIDI items regardless of sections. Section
instrument isolation is handled by section clone
nullifying all soundfont fields (9befc20).
2026-07-28 08:50:13 +07:00
3dtours 815a6faaca fix: Synth button shown on section/audio tracks
Synth button was unconditional in TCP. Now gated:
track.midiItems?.length > 0 && !track.sections?.length
Section tracks: Synth hidden (sections are containers).
MIDI tracks: Synth shown.
Audio tracks: Synth hidden.
FX button stays unconditional for all track types.
2026-07-28 08:37:31 +07:00
3dtours 9befc20851 fix: section track inherits soundfont_id/bank/program via ...t spread
...t in fallback branch copied soundfont_id, soundfont_bank,
soundfont_program, instrument_source from parent MAIN track
even though instrumentProgram and synth_engine were nulled.
FluidSynth picks up these fields and auto-loads the SoundFont.
Fix: override all soundfont/synth fields to null/undefined.
2026-07-28 08:32:21 +07:00
3dtours 18e177fa2d revert: section tracks inherit parent instrument, auto-loads SF prog0
Previous fix f2ac70e inherited instrumentId/program/name
from parent MAIN track. This causes SECTION-TAB to auto-load
program 0 of whatever SoundFont is loaded on MAIN, even
though user didn't select any instrument for the section.
Section tracks now keep null instrument + synth_engine
undefined. User can still load instrument manually via
Synth button (routed by updateActiveTracks fix).
2026-07-28 08:27:27 +07:00
3dtours f2ac70eee0 fix: section sub-tracks nullify instrument instead of inheriting
handleEditSectionInTab fallback branch explicitly set
instrumentId: null, instrumentProgram: undefined,
instrumentName: null, overriding parent track's values
spread by ...t. Changed to inherit from parent track:
instrumentId: t.instrumentId || null,
instrumentProgram: t.instrumentProgram,
instrumentName: t.instrumentName || null
2026-07-28 08:18:43 +07:00
3dtours ed51cab765 fix: instrument load from PIANO_ROLL in SECTION-TAB writes to main
updateActiveTracksRef checks sessionTabs by currentActiveTab.
When activeTab is a PIANO_ROLL sub-tab (midi_xxx), none matches
-> falls to setTracks (main). Instrument changes are lost.
Fix: also check subTabs for PIANO_ROLL type, resolve parent
session tab via parent_tab_id, route to setSessionTabs.
2026-07-28 08:11:36 +07:00
3dtours 447504ea67 fix: Ctrl+Click on section/MIDI items toggled selection, locked item
Ctrl+Click handler toggled selection + set pending drag.
Once selected, drag system treated it as 'move selection'
instead of 'copy'. Removed selection toggle - Ctrl+Click
now only sets pending drag for copy operation.
2026-07-28 08:07:49 +07:00
3dtours e4d6405b37 fix: PIANO_ROLL activeTracks resolves main tracks, not section
When PIANO_ROLL sub-tab is opened from SECTION-TAB,
activeTab switches to midi_xxx, so activeTracks fell
back to main project tracks. Section trackIds don't
exist in main tracks -> dropdown empty, ghost layers
empty, instrument data wrong.
Fix: check subTabs for PIANO_ROLL type, resolve parent
section tab from parent_tab_id, return its tracks.
2026-07-28 08:01:22 +07:00
3dtours 2baf034852 fix: section tab clears midiItems, breaks ghost+dropdown
handleEditSectionInTab overwrote midiItems: [] when cloning
section.tracks, stripping all MIDI data from section context.
PianoRollTabEditor uses activeTracks which resolves section
tracks -- midiItems must be preserved for dropdown switcher,
ghost note extraction, and instrument settings to work.
2026-07-28 07:51:08 +07:00
3dtours d40ac47d65 fix: scanner catalog empty + left column blank
Scanner: new instance with existing sf_scan_state.json
did not populate in-memory _catalog. Now re-inspects
unchanged files to fill catalog on first scan.
Frontend: left column reads instrumentSelectorData.
soundfonts instead of sfPresets (null when no presets).
Click SF in left column triggers on-demand fetch.
2026-07-28 07:32:40 +07:00
3dtours 14e3a561a3 feat: instrument selector modal 2-column layout
Modal max-w-md -> max-w-4xl. Font 14px (text-sm).
Left column: soundfont list. Right column: instruments
of selected SF. All Instruments view when none selected.
Search filters both columns.
2026-07-28 07:20:01 +07:00
3dtours d0def4bf1e feat: auto-scan soundfont for Synth instrument list
Background daemon (30s interval) tracks scanned files via
sf_scan_state.json (size+mtime). Only inspects new/changed SFs.
Catalog served from scanner cache, no full re-scan per request.
Upload/delete trigger immediate re-scan.
2026-07-28 07:06:37 +07:00
3dtours e68fe27d7f fix: sửa lỗi ctrl+click+drag để copy các items trong MAIN SESSION và SECTION-TAB 2026-07-27 22:33:36 +07:00
3dtours 1dbece1fc7 fix: multi-item drag mousemove didn't handle clips
The multi-item drag mousemove handler only processed
info.type === 'section' and 'midiItem'. Added 'clip' support
(midClips slice + findIndex + update).
2026-07-27 22:32:11 +07:00
3dtours 1ca2ec6d01 fix: Ctrl+click+drag copies pre-toggle selection, not post-toggle
Ctrl+click toggle selection THEN drag started -> selIds.has(itemId)
returned false because the item was just removed from snapshot.
Fix: snapshot selectedItemIds BEFORE toggle, pass to pendingDrag.
Drag always copies the original group; toggle is only visual.
2026-07-27 22:31:29 +07:00
3dtours 292c787a31 fix: multi-item MOVE also discarded cross-track updates
Same bug as copy: return statement only updated
targetTrackId/drag.trackId, discarding items from other tracks.
Fix: always return { sections: midSections, midiItems: midMidis }
for ALL tracks in the map (arrays are sliced per-track).
2026-07-27 22:27:24 +07:00
3dtours b84507bd64 fix: multi-ids duplicate only returned changes for drag-start track
The updateActiveTracks return statement was:
  return t.id === trackId ? updated : t;
This discarded duplicate items that belong to other tracks.
Fix: always return updated{ sections, midiItems, clips }
for EVERY track in the map (already sliced from originals,
so unchanged tracks are no-ops).
2026-07-27 22:26:55 +07:00
3dtours 0992879b49 fix: selectedItemIds snapshot includes toggled item for drag
React batches setSelectedItemIds, so when handleSetPendingDrag
snapshots selectedItemIds, the just-toggled item isn't included
yet. Fix: pass wasAlreadySelected boolean from TimelineTrack
mousedown; handleSetPendingDrag manually applies the toggle
(add/delete) to the snapshot so drag uses correct selection.
2026-07-27 22:25:11 +07:00
3dtours 74fdc2b303 fix: pending drag effect calls stale handleSectionItemDragStart
The useEffect with [] deps captured handleSectionItemDragStart
from initial render, which read an empty selectedItemIds.
Added handleSectionItemDragStartRef that stays current across
renders; the effect calls ref.current instead of the closure.
2026-07-27 22:21:17 +07:00
3dtours c99527e687 refactor: Ctrl+click toggles selection, Ctrl+click+drag copies group
Changed behavior:
- Ctrl+Click on item (no drag): toggle selection (add/remove)
- Ctrl+Click+Drag on item (movement > 5px): copy selected group
- Alt+Click: move item immediately
- No modifier + click selected item: move group

Added pendingDragRef + useEffect to detect mousemove threshold
before starting copy-drag. onAddToSelection + onSetPendingDrag
props wired through WaveformLane.
2026-07-27 22:14:01 +07:00
3dtours e055e8b5c8 feat: Ctrl+click deselect + global empty-area sweep
- Ctrl+click on selected item: deselect that item only
- Ctrl+click on empty space (via sweep start): deselect all items
- Ctrl+drag on empty space BETWEEN or BELOW tracks: creates
  sweep overlay scanning ALL tracks for intersecting items
- onDeselectItem handler + prop wired through WaveformLane
- Global onMouseDown on tracks container div for empty-area sweep
2026-07-27 21:59:33 +07:00
3dtours 85ad22ee4f fix: sweep select now covers all tracks
- Removed sweepTrackIdRef filter in mouseup handler:
  all tracks are scanned for intersecting items.
- Removed track ID check from sweep overlay rendering:
  overlay appears on every track (not just drag-start track).
- Fixed stale closure by adding sweepSelectRef.
2026-07-27 21:54:12 +07:00
3dtours b8dfc9b211 fix: sweep select stale closure + add sweepSelectRef
handleMouseUp captured stale sweepSelect state from render
closure. Added sweepSelectRef updated on every mousemove
so mouseup reads the latest sweep range correctly.
2026-07-27 21:51:53 +07:00
3dtours fd24c2dcd8 feat: Ctrl+drag sweep select + multi-item copy/drag
- Ctrl+drag on empty space: sweep range selection overlay
- Mouseup selects all items (MIDI, sections, clips) in sweep
- Selected items rendered with amber border highlight
- Ctrl+drag on section/MIDI item: duplicates the item
- Drag selected items: moves entire selected group together
- Ctrl+drag selected items: duplicates the entire group
2026-07-27 21:46:20 +07:00
3dtours 80a5352645 feat: Ctrl+drag on ruler creates global selection
handleRulerMouseDown's Ctrl+click branch previously only
cleared selection. Now it sets selectionMode='global',
records drag start, and enables isDraggingRulerRef so the
existing document-level mousemove handler updates the
selection range in real-time.
2026-07-27 21:38:23 +07:00
3dtours 4b732844c9 fix: sửa lỗi hiển thị icon trước menu item ở menu context trong MAIN SESSION 2026-07-27 21:38:10 +07:00
3dtours 430e87445e fix: context menu icons only appear on first open
useEffect watching [activeTool, activeTab] runs createIcons()
but contextMenu is NOT in deps. On first right-click, if
activeTool/activeTab also change (e.g. timeline click), the
effect fires and icons appear. Subsequent right-clicks don't
change activeTool/activeTab, so createIcons() never runs for
the new context menu DOM.

Fix: add contextMenu to useEffect dependency array.
2026-07-27 21:35:53 +07:00
3dtours 74992f7b55 fix: sửa lỗi mỗi track đều chỉ chơi instrument của track mình 2026-07-27 21:35:42 +07:00
3dtours 8beef7cb4d fix: multi-track ARM routes MIDI to all armed tracks
- Use filter(t => t.isArmed) instead of find() to route
  MIDI input to ALL armed tracks simultaneously
- Use getTrackMidiChannel per track instead of raw
  MIDI hardware channel (msg.data[0] & 0x0F)
- NoteOff, CC, PitchBend also routed to each armed
  track's dedicated channel
- Previous code sent to channel 0 + first armed track only
2026-07-27 21:31:10 +07:00
3dtours 08cd4d72cf fix: sửa lỗi khi set instrument cho track 2 thì khi vẽ midi note ở track 1 cũng phát âm thanh từ track 2 2026-07-27 21:28:43 +07:00
3dtours 081a17d537 docs: add _playNoteFluid else branch fix to wiki 2026-07-27 21:27:04 +07:00
3dtours 6dec171af7 fix: _playNoteFluid else branch leaked other track's SF program 0
When a track has no instrument configured, _playNoteFluid called
program_change(ch, 0). FluidSynth searches ALL loaded SoundFonts
to resolve program 0 — if only another track's SoundFont is loaded,
that SF's program 0 gets applied to the wrong track.

Fix: use oscillator fallback directly instead of program_change.
2026-07-27 21:26:52 +07:00
3dtours e38391ac7d fix: brush draw preview note uses wrong instrument
Line 5273 called playNote with undefined program + no channel,
defaulting to channel 0 with last-set instrument (may be Track 2's).
Fix: resolve parent track from st.trackId, pass correct channel
and synth_engine/instrumentProgram.
2026-07-27 20:52:49 +07:00
3dtours b42190e6bc feat: implement md/41_INSTRUMENT.md spec
- PianoRollTabService: getParentTrackByItemId, buildActiveScope,
  getTrackMidiChannel helpers
- parent_track_id on all MIDI items for reverse track lookup
- handleSwitchMidiItem uses active_scope pattern
- Toolbar shows parent track context labels
- Channel assignment simplified to trackIndex % 16
- All playNote calls use unified getTrackMidiChannel
2026-07-27 20:48:14 +07:00
3dtours 40502eda86 fix: pass channel+synth_engine to playNote in all MIDI playback paths
6 call sites were missing channel parameter, causing FluidSynth
to use ch=0 for all tracks -> program_change on channel 0
overwrote instrument across tracks during playback.

Fixes: startTrackPlayback, section sub-track MIDI, playMidiPreviewNote,
piano roll Alt+scroll preview, note click preview, keybed preview.
2026-07-27 20:42:45 +07:00
3dtours f429f6b1d3 docs: verify instrument assignment rules for MAIN SESSION
All 4 rules confirmed working:
1. MIDI item inherits track instrument
2. Section item does NOT inherit
3. Track isolation preserved
4. Piano roll instrument change propagates back to track
2026-07-27 20:32:30 +07:00
3dtours 912fb2d354 fix: fallback channel for unconfigured tracks uses index
When midiChannel is undefined (no instrument set), compute channel
from track index to avoid defaulting to 0 and clashing with
configured tracks that use channel 0.
2026-07-27 20:19:50 +07:00
3dtours 59cf1d67db fix: store midiChannel on track object for consistent per-track playback
- setTrackInstrumentWithProgram stores midiChannel on the track
- schedulePianoRollMidi reads track.midiChannel instead of
  recomputing from index (can be inconsistent across calls)
- selectInstrument also stores midiChannel if not already set
2026-07-27 20:19:20 +07:00
3dtours 0420eccb82 feat: auto-loop on range selection + per-track instrument isolation
- isLooping defaults to true on subTab creation (auto-loop when
  range selection is set)
- Per-track instrument confirmed: selectInstrument respects passed
  channel, _playNoteFluid bypasses _engineChMap when channel is
  explicit, no-instrument fallback sets program 0 (default piano)
  instead of inheriting another track's program
2026-07-27 20:16:55 +07:00
3dtours b5344e41f7 fix: default instrument for tracks without instrument set
_playNoteFluid: when no synthEngine and no program, fallback to
program 0 on channel (default piano) so unconfigured tracks still
produce sound via FluidSynth
2026-07-27 20:09:49 +07:00
3dtours 8c5d71c2f0 fix: sửa lỗi hiển thị của midi ghost note 2026-07-27 20:09:10 +07:00
3dtours 4a9cbcdef1 fix: per-track instrument + ghost note visibility
soundfontPlayer.js:
- selectInstrument: respect passed channel (don't allocate new one)
- _playNoteFluid: only use _engineChMap when channel is undefined

ghostNoteExtractor.js:
- Include ALL notes from overlapping items (not clipped)
- relative_start_beat can be negative (notes before window)
- Keep original duration instead of clamping
2026-07-27 20:04:56 +07:00
3dtours e14554a75a fix: session-absolute timing for playhead + MIDI scheduling
- st.currentTime is now session-absolute (0 = session bar 0)
- schedulePianoRollMidi adds sessionBeatOffset to note timing so
  notes at renderBeatOffset beats are scheduled with correct delay
- Playhead rendering: removed renderBeatOffset (uses st.currentTime
  directly as session-absolute beats)
- handleEditMidiInTab/handleSwitchMidiItem: currentTime = 0
- Ruler click: clickTime = clickBeat * beatSec (session-absolute)
2026-07-27 19:55:58 +07:00
3dtours a60607c673 fix: ghost playback only when track button is red
- When activePlayTrackIds is null (no button selected): no ghost play
- When activePlayTrackIds is set (one button red): only that track's
  ghost notes play, with the track's own instrument on its own channel
2026-07-27 19:49:10 +07:00
3dtours c9176a27fa fix: single-track active mode — only one button red at a time
activePlayTrackIds changed from Set to single trackId string.
All buttons default gray. Click toggles red on one track only.
2026-07-27 19:44:03 +07:00
3dtours db4bdd2471 fix: track buttons fit column width, gray default, red on click
- Removed w-full so button widths are auto (fit content)
- Default: bg-zinc-700 text-zinc-300 hover:bg-zinc-600
- Play-on click: bg-red-700 text-white
2026-07-27 19:42:28 +07:00
3dtours 60141cef3f style: track buttons with border, rounded, 20px height, 14px font, red active
- Each button: border border-zinc-600 rounded-md, h-[20px], text-[14px]
- Active/play-on track: bg-red-700 (red), selected track: bg-yellow-600
- Off track: bg-zinc-800 text-zinc-500
2026-07-27 19:41:06 +07:00
3dtours 9c0909c3fa fix: sửa lỗi hiển thị của midi ghost note 2026-07-27 19:39:01 +07:00
3dtours 6ff2f72c58 fix: playhead at bar 0 when opening MIDI item in session mode
- Removed st.currentTime >= 0 check from playhead rendering
- handleEditMidiInTab: currentTime = -beatOff * beatSec so phBeat=0
- handleSwitchMidiItem: same logic for dropdown switches
- Playhead draws at x=0 (bar 0) when item opens, moves right during
  playback from the initial negative position
2026-07-27 19:37:59 +07:00
3dtours ab4b91a158 fix: shift+scroll velocity changes all selected notes
When selectedNoteIds.length > 0, shift+scroll on any note changes
velocity for all selected notes. Also fixed hit-test to subtract
renderBeatOffset for correct positioning in session mode.
2026-07-27 19:36:54 +07:00
3dtours 1628a34ea0 fix: ghost overlap use inclusive boundary for adjacent items
Changed itemEndBeat <= windowStartBeat → < and
noteAbsEnd <= windowStartBeat → < so abutting items
(Item 1 ends at bar 1, Item 2 starts at bar 1) show
ghost notes from the adjacent item.
2026-07-27 19:31:36 +07:00
3dtours db45efe53c fix: sync piano roll playhead with main timeline position
handleEditMidiInTab now sets currentTime relative to item start:
currentTime = Math.max(0, mainTimelineCurrentTime - midiItem.startTime)
so playhead reflects the main timeline position instead of bar 0.
2026-07-27 19:29:51 +07:00
3dtours fd23b8c4b0 fix: align CC lane velocity label with keybed column
Added 120px spacer before the CC label div so it aligns with
the piano key column (60px) after the track column (120px).
2026-07-27 19:28:51 +07:00
3dtours 1d3c7a7955 fix: preserve playhead session position across dropdown switch
handleSwitchMidiItem now computes new currentTime from the delta
between old and new renderBeatOffset, keeping the playhead at
the same session-absolute time instead of resetting to bar 0.
2026-07-27 19:28:01 +07:00
3dtours 3ed62b3343 fix: subtract renderBeatOffset from mouse beat for correct positioning
- handleGridMouseDown/move: beat = x/pixelsPerBeat - renderBeatOffset
  so hit-testing and note creation use item-relative coordinates
- CC mouse handlers: same offset subtraction
- Ruler click: clickTime subtracts renderBeatOffset so st.currentTime
  remains item-relative
2026-07-27 19:25:29 +07:00
3dtours 3a775fdda7 fix: track button toggle bug — init Set with all track IDs
When activePlayTrackIds was null (default: all play), clicking a track
created an empty Set and deleted nothing. Now initializes with all
track IDs, so click toggles the clicked track off/on correctly.
2026-07-27 18:37:25 +07:00
3dtours 509e171c20 fix: ghost border, track buttons clickable, per-track instrument silent
- Remove dashed border from ghost notes (fill-only at 25% opacity)
- Track column: replaced div overlay with natural flex child; use
  <button> elements with border-l-2 indicator; removed pointer-events
- Ghost playback: skip layers with no instrument assigned (silent)
  instead of playing with default piano
2026-07-27 18:37:25 +07:00
3dtours 0500d16bc7 feat: track column buttons, ghost playback, per-track channels
- Track column: centered 12px buttons, purple active / yellow highlight
- Ghost playback: ghostLayers synced to st.ghostPlayLayers via useEffect;
  schedulePianoRollMidi plays ghost notes from active tracks
- Per-track MIDI channels: each track gets a unique channel based on
  its index, enabling separate instruments per track
2026-07-27 18:37:25 +07:00
3dtours a98dd58744 fix: renderBeatOffset in beats (multiply by timeSigNum)
renderBeatOffset was in bars but used as beat offset in rendering.
Multiplying by timeSigNum=4 converts to beats so items appear at
correct session-absolute positions.
2026-07-27 18:03:44 +07:00
3dtours 1ba9e8379f feat(piano-roll): session bar0, fixed track column, renderBeatOffset
- sessionStartBar = 0 always; notes rendered at session-absolute positions
- renderBeatOffset aligns active/ghost notes to session timeline
- Track column uses absolute overlay with pointer-events for always-visible
- Removed auto-scroll (viewport starts at bar 0 in session mode)
- Grid spacer (120px) aligns grid with ruler track header
2026-07-27 17:57:47 +07:00
3dtours b9113f8a06 fix: dropdown switch keeps ghost notes from other tracks only; track column toggles MIDI play
- handleSwitchMidiItem no longer saves/sets previous item as ghost
- Removed ghostTrackFilter/filteredGhostLayers
- Track column shows clickable track names that toggle play state
- activePlayTrackIds Set controls which tracks' MIDI are playable
2026-07-27 17:40:31 +07:00
3dtours 91ddc3cb6f fix: move ghost decls before totalBeats to fix TDZ 2026-07-27 17:34:14 +07:00
3dtours fb0cd248ad feat(piano-roll): context menu flip, track column, session duration
- Context menu flips upward near viewport bottom edge
- Track column (120px) left of keybed: checkboxes per track to
  filter ghost notes; active track highlighted
- Session mode: canvas extends to full session duration
- Filtered ghost layers via ghostTrackFilter state (Set of track IDs)
- Fixed bar label seek in session mode (was using wrong offset)
2026-07-27 17:32:06 +07:00
3dtours d21091b69b feat: hiển thị ghost note trong piano roll tab 2026-07-27 17:26:13 +07:00
3dtours 53a27b5af4 fix: move ghostLayers decl before useLayoutEffect to fix TDZ 2026-07-27 17:15:04 +07:00
3dtours 035d75e504 feat(piano-roll): ghost notes + dropdown item switcher + session sync
- MIDI ghost notes: all non-selected items rendered at 25% opacity
- Dropdown at tab title: switch active edit target across all tracks
- Session Sync mode (default): viewport aligned to session bars
- Isolated mode toggle: bar 0, no ghost notes
- Ghost toggle: show/hide ghost layer (only in session mode)
- Auto-scroll to session position in session sync mode
- Bar labels show absolute session bar numbers
2026-07-27 17:08:59 +07:00
3dtours c4a320a1c1 fix: AI panel hiển thị nội dung nhiều hơn 2026-07-27 16:43:17 +07:00
3dtours 095a0680e8 fix(build): remove extra brace at L6795, Babel build now succeeds; feat(ai-copilot): rows=4, resize-y, cursor-aware ArrowUp/Down 2026-07-27 16:36:26 +07:00
3dtours 4ed0b1e5be fix(ai-copilot): patch trực tiếp app.precompiled.js rows=4 + cursor check cho ArrowUp/Down 2026-07-27 16:21:24 +07:00
3dtours 29206d62a3 fix(ai-copilot): tăng chiều cao prompt input rows=4 + resize-y, sửa ArrowUp/ArrowDown chỉ gọi history khi cursor ở đầu/cuối text 2026-07-27 16:16:26 +07:00
3dtours 57235e68d2 docs: wiki entry program_select fix 2026-07-27 16:16:00 +07:00
3dtours 47d1a14f50 fix: play các soundfont và có thể tắt các âm khi thả phím 2026-07-27 16:13:39 +07:00
3dtours 2b04b32ea8 fix: dùng fluid_synth_program_select thay vì bank_select+program_change
Khi load SF2, preset lookup của program_change dùng search order
(lần lượt qua các SF đã load). Track 1 load SF2→SF2 presets override
SF1 trên tất cả channel, track 2 chọn nhầm preset của SF2.
Fix: program_select(synth, ch, sfHandle, bank, prog) chỉ định rõ
SoundFont ID, không phụ thuộc search order.
2026-07-27 16:08:54 +07:00
3dtours 15ec35d8d9 docs: wiki entry activeNotes array fix 2026-07-27 16:00:42 +07:00
3dtours 8965643450 cleanup: bỏ dead code stopNote + debug log _playNoteFluid 2026-07-27 16:00:33 +07:00
3dtours 16e33b2e6a fix: _activeNotes lưu array channel cho mỗi key
Cùng MIDI pitch 60, track 1→ch0, track 2→ch1 cùng key '0:60'
→ single value bị overwrite, stopNote chỉ stop 1 channel.
Fix: _activeNotes[key] = [ch1, ch2, ...], stopNote iterate all.
2026-07-27 16:00:11 +07:00
3dtours 838e173dd7 debug: log _playNoteFluid params + stopNote activeNotes keys 2026-07-27 15:56:28 +07:00
3dtours ce7d23c351 fix: _origChannel tránh channel bị ghi đè bởi mappedCh
Line 378: 'if (channel===undefined) channel=ch' gán channel = FluidSynth
channel (2), sau đó _activeNotes key dùng channel (2) thay vì MIDI
channel (0). stopNote lookup bằng 0 → key mismatch.
Fix: _origChannel = channel ngay đầu hàm, dùng _origChannel cho key.
2026-07-27 15:54:06 +07:00
3dtours 987ecffc6c fix: activeNotes key dùng MIDI channel gốc, không phải FluidSynth channel
Key _activeNotes[ch:midiPitch] dùng ch đã remap (FluidSynth channel),
stopNote lookup bằng MIDI channel (0) → không tìm thấy.
Fix: key = (channel ?? 0) + ':' + midiPitch (MIDI channel gốc).
2026-07-27 15:50:28 +07:00
3dtours 7a2ac3a851 docs: wiki entry multi-track ARM + activeNotes 2026-07-27 15:48:43 +07:00
3dtours cb23d36bc8 fix: multi-track ARM + activeNotes map cho stopNote
1. precompiled: find(t=>isArmed) → filter(t=>isArmed) loop all tracks
2. soundfontPlayer: _activeNotes[ch:pitch] = mappedCh lưu khi noteOn
3. stopNote lookup mappedCh từ _activeNotes thay vì dùng MIDI ch 0
→ Fix: đổi SF track → channel mới → noteOff vẫn tìm đúng voice
2026-07-27 15:48:34 +07:00
3dtours 638d56ce63 fix: engine->channel map cho multi-track ARM
_engineChMap: key=sfId:bank:prog → allocated MIDI channel.
Mỗi track ARM riêng biệt có engKey khác nhau → allocated channel
riêng (0-8 round-robin). _playNoteFluid lookup channel từ map
thay vì dùng MIDI channel gốc (luôn 0).
2026-07-27 15:40:45 +07:00
3dtours 3d7bae94f2 fix: schedule noteOff even cho immediate notes (durationMs < 60000)
Trước đây chỉ schedule noteOff khi delay > 0 (notes scheduled).
Virtual piano keyboard play note immediate (delay===0) với duration=500ms
nhưng không có noteOff → âm thanh play mãi không tắt.
Fix: schedule noteOff khi 0 < durationMs < 60000, không phụ thuộc delay.
2026-07-27 15:36:03 +07:00
3dtours b947237c3c fix: đã play được các soundfont với FluidSynth WASM 2026-07-27 15:33:20 +07:00
3dtours 00566e8ea6 fix: stopNote dùng noteoff+noteon(vel0) thay vì all_sounds_off
- Bỏ _fluid_synth_all_sounds_off (kill cả chord)
- Thử noteoff + noteon(vel=0) - MIDI noteOff alternate
- Log cả 2 return code
2026-07-27 15:27:53 +07:00
3dtours d9ad60768e fix: patch precompiled JS - thêm stopNote + duration 60000
app.precompiled.js được build từ app.jsx cũ (10:54), thiếu:
- SonicSF.stopNote() trong MIDI note-off handler → note không tắt
- duration 500ms (quá ngắn, nên 60000ms = hold)
Patch thủ công bằng Python replace trên minified code.
2026-07-27 15:24:33 +07:00
3dtours 5c7f922eb0 fix: _fluid_synth_all_sounds_off + log noteoff return code
- Dùng _fluid_synth_all_sounds_off thay vì CC120
- Log return value của _fluid_synth_noteoff (0=OK, -1=fail)
- Log ch+pitch trong stopNote
- Sửa printErr filter (bỏ check 'stderr')
2026-07-27 15:21:50 +07:00
3dtours ae6abc3ea5 fix: thêm CC120 (All Sound Off) vào stopNote
_fluid_synth_noteoff chưa đủ để tắt âm với instrument loop.
Thêm CC120 kill tất cả voices trên channel để note tắt ngay.
2026-07-27 15:20:01 +07:00
3dtours cdfe88ba76 fix: force ScriptProcessorNode (bypass AudioWorklet) để debug no-audio 2026-07-27 15:15:20 +07:00
3dtours 05113e17f3 fix: gain 2.0 + zero buffer trước render + log get_gain thực tế
- synth.gain=2.0 (thay vì 0.5 + set_gain 1.0) để tăng volume
- Pre-zero HEAPF32 buffer trước khi gọi write_float
- Log peak, avg, và value từ _fluid_synth_get_gain để debug
2026-07-27 15:14:49 +07:00
3dtours 4d2da5a272 fix: ScriptProcessorNode fallback + worklet process() logging
- ScriptProcessorNode fallback khi AudioWorkletNode fails
- Render trực tiếp trong onaudioprocess callback, không cần setInterval
- Worklet log peak + queue depth mỗi 50 process() calls
- Log audioCtx state + sampleRate khi init
2026-07-27 15:09:47 +07:00
3dtours 4ca6e7c6ad fix: thêm logging debug cho noteOn + render + gain explicit
- _fluid_synth_set_gain(1.0) sau khi tạo synth (đảm bảo gain > 0)
- Log noteOn(ch, pitch, vel) mỗi lần play
- Log peak frame đầu tiên khi render > 0.001
- Error log trong catch pushFrame
- Sửa _playNoteFluid: dùng usedBank để xác định ch khi undefined
2026-07-27 15:02:27 +07:00
3dtours 2c012e3348 fix: AudioWorklet bridge xử lý sai frame → silence
process() gán Float32Array (cả frame 512 samples) vào out[0][i]
thay vì sample riêng lẻ → NaN → silence.
Fix: track fi (frame index) + si (sample index), đọc qL[fi][si].
2026-07-27 14:59:39 +07:00
3dtours a887db587f fix: clean sfload with _allocCStr helper + printErr debug + verbose FluidSynth
- Thay MEMFS path từ /soundfonts/ → root / (tránh lỗi thư mục)
- Helper _allocCStr + _tryLoadSFL: unique filename, manual C string alloc, cleanup
- Thêm printErr callback để capture FluidSynth C stderr log
- Bật synth.verbose=1, synth.ladspa.active=0
- Loại bỏ _fluid_synth_get_sfont_count (không export)
- Log buffer magic bytes (RIFF/sfbk) để verify file valid
2026-07-27 14:56:07 +07:00
3dtours 6fe0cd8d61 fix: bắt lỗi _fluid_synth_sfload + fallback SF2 + tăng WASM memory
- Gọi _fluid_synth_error để lấy error message từ C engine
- Fallback từ .sf3 → .sf2 nếu sfload thất bại
- TOTAL_MEMORY=256MB cho SoundFont 11MB
- unlink file cũ trước writeFile tránh MEMFS conflict
- Log MEMFS stat để debug
2026-07-27 14:51:39 +07:00
3dtours e801023beb fix: locateFile cho FluidSynth WASM module (dùng self-host/CDN)
Module script (type=module) có document.currentScript === null,
nên libfluidsynth không thể tự locate .wasm file. Fix: pass
locateFile() trả về URL .wasm tương ứng với URL .js đã load.

fluidsynthLoader.js: expose __FluidSynthLocateWasm() trả về
FLUIDSYNTH_JS_URL.replace('.js', '.wasm'). Dùng polling
setInterval thay vì resolve callback cho đáng tin cậy hơn.
soundfontPlayer.js: pass locateFile factory khi gọi factory.
2026-07-27 14:48:58 +07:00
3dtours ef1238b87d feat: migrate SpessaSynth → FluidSynth WASM (SF3 native, loop Gen 54 fix)
Replace SpessaSynth JS/AudioWorklet with FluidSynth C++ WASM
(@enikey87/fluidsynth-emscripten@0.1.1). CDN for dev, self-host
for prod. Fixes stuck Tremolo/Saxophone notes via compliant
Gen 44 loop mode processing. 100% audio parity with server
pyfluidsynth render (same C++ core).

- soundfontPlayer.js: FluidSynth WASM engine, preserve SonicSF API
- fluidsynthLoader.js: auto-select CDN (dev) vs self-host (prod)
- fluidsynth-bridge.js: PCM bridge AudioWorklet processor
- index.html: remove SpessaSynth importmap + module, add loader
- vendor/: libfluidsynth-2.3.0-sf3.js + .wasm (1.8MB self-host)
2026-07-27 12:48:30 +07:00
3dtours 81dc9a0354 refactor: chuyển đổi từ SpessaSynth sang FluidSynth WASM 2026-07-27 12:31:21 +07:00
3dtours 18d2503cb9 fix: bypass SpessaSynth AudioWorklet MIDI pipeline for looped voice release
SpessaSynth 4.3.1 bug: looped voices (Tremolo Strings, Trumpet) ignore
release envelope + CC 120 when processed through MIDI message pipeline
(processMessage). Fix: send stopAll directly to worklet via
handleMessage post() bypass, plus noteOn(vel=0) as alternate note-off.
2026-07-27 12:27:51 +07:00
3dtours 187686aa82 chore: add wiki entry for CC120 fix 2026-07-27 12:12:15 +07:00
3dtours fa4a38bf3e fix: stopNote/stoplAll uses CC120 (All Sound Off) instead of CC123 (All Notes Off) to kill sustained instrument voices immediately
Root cause: SpessaSynth's CC123 (All Notes Off) calls stopAllNotes(false)
which enters the SoundFont release envelope. Tremolo Strings (GM#44) and
similar sustained instruments have 2-5s release tails, causing notes to
continue playing after MIDI key release.

Fix: Replace CC 123 with CC 120 (All Sound Off) in stopNote() and
stopAll(). CC 120 calls stopAllNotes(true) which sets voice.isActive=false
instantly, bypassing the release envelope entirely.

Removed redundant noteOff(ch,pitch,0) and resetAllControllers(CC121)
which unnecessarily reset volume/pan/expression on the channel.
2026-07-27 12:11:37 +07:00
3dtours 4def86168b fix: send CC64=0 + CC121=0 before noteOff (reset sustain + all controllers) 2026-07-27 12:02:50 +07:00
3dtours 9357e4fcc8 chore: add wiki log 2026-07-27 11:43:43 +07:00
3dtours f7a46e0baa fix: lazyInit in playNote, oscillator fallback 2s instead of 60s 2026-07-27 11:43:32 +07:00
3dtours 1829b61472 fix: stopNote fires noteOff(3 variants) + allNotesOff + CC123 for redundancy 2026-07-27 11:39:16 +07:00
3dtours 8aeac14e4b fix: only send All Notes Off (CC123) when sustain pedal is not active
- Track sustain state per channel via _sustainStates[]
- sustainActive(channel) returns boolean
- MIDI NoteOn: only send CC123 if !sustainActive(ch)
- Preserves sustained notes when playing new notes
2026-07-27 11:30:35 +07:00
3dtours 48e4047a84 revert: remove 100ms delay from stopNote, keep instant noteOff 2026-07-27 11:27:39 +07:00
3dtours 0e051297b0 fix: stopNote delays noteOff by 100ms for natural release 2026-07-27 11:25:03 +07:00
3dtours 62ac2e2d88 chore: add wiki log 2026-07-27 11:22:01 +07:00
3dtours e785b88ea7 fix: send All Notes Off (CC123) before each MIDI NoteOn to stop lingering release 2026-07-27 11:21:51 +07:00
3dtours e866ad1c0d fix: stopNote sends noteOff(ch,pitch,0) + controllerChange(CC64=0) for safety 2026-07-27 11:17:36 +07:00
3dtours 90ff65f31d fix: add debug log to stopNote for troubleshooting 2026-07-27 11:14:09 +07:00
3dtours 0246255792 fix: immediate notes (MIDI keyboard) have NO auto noteOff timeout
- Scheduled notes (delay>0, timeline playback): still set auto noteOff
- Immediate notes (delay=0, MIDI keyboard): keep sounding until stopNote or stopAll
- Remove _scheduledNotes push/pop for immediate notes (no timeout to track)
2026-07-27 11:10:45 +07:00
3dtours d5ef016d49 chore: add wiki log 2026-07-27 11:06:43 +07:00
3dtours e6439c2d9d fix: MIDI NoteOff stops note immediately (60000ms duration + stopNote)
- NoteOn: durationMs=60000 (1 phút, giữ cho đến khi NoteOff)
- NoteOff: stopNote(ch, pitch) gọi synthInstance.noteOff() ngay
- MIDI channel (msg.data[0] & 0x0F) truyền đúng vào playNote
- CC (sustain/modulation) + pitch bend forward qua SpessaSynth
2026-07-27 11:06:35 +07:00
3dtours 5a49d2012b feat: sustain (CC64), modulation (CC1), pitch bend for MIDI keyboard
- Add controllerChange forwarder for all CC messages (cmd 0xB)
- Add pitchBend method to SonicSF + MIDI handler (cmd 0xE)
- CCs routed to _synthInstance.controllerChange(ch, cc, val)
- Pitch bend routed to _synthInstance.pitchBend(ch, 14bit-val)
2026-07-27 11:02:45 +07:00
3dtours 7eb26a004f fix: nút synth load trực tiếp instruments 2026-07-27 10:59:41 +07:00
3dtours 5c47b68a9d fix: single Synth button opens instrument modal, fix init race condition
- Remove small Synth button (already done earlier)
- Large Synth button now calls openInstrumentSelector (instrument modal)
- Fix _initPromise stale cache: reset to null when init fails
- Module not loaded yet → retries on next select instead of stuck
2026-07-27 10:54:58 +07:00
3dtours cf61b8431d revert: restore small Synth button to dropdown (preserve SF3 flow) 2026-07-27 10:49:42 +07:00
3dtours e5bd442b7c fix: small Synth button opens instrument modal (not SF list dropdown) 2026-07-27 10:40:20 +07:00
3dtours 55a27b5957 fix: remove sf.source references causing ReferenceError in PluginManagerModal 2026-07-27 10:35:42 +07:00
3dtours 981a184176 chore: bump cache version to force browser refresh 2026-07-27 10:18:34 +07:00
3dtours 138d05698a chore: add wiki log 2026-07-27 10:12:59 +07:00
3dtours 3a6b44e195 feat: Synth button opens modal with flat instrument list from all SFs
- openInstrumentSelector builds flat list of all instrument presets
- Modal shows all instruments with search bar
- Each preset shows sf name + program name
- Remove old two-step (SF list -> presets) navigation
- Fix pre-existing closing paren mismatch in PluginManagerModal
2026-07-27 10:11:44 +07:00
3dtours fba3664a1c fix: catalog lookup uses lowercased key for merge
- catalog keys are lowercased (soundfont_inspector: .lower())
- sf.id from _scan_soundfonts has original case (SGM_v2.01)
- Use catalog[sfId.toLowerCase()] || catalog[sfId] to match both
2026-07-27 09:44:28 +07:00
3dtours 2ad29226c4 fix: deduplicate soundfont scan + source label + delete only uploads
- _scan_soundfonts: dict-keyed by base_id to prevent duplicates
- Add 'source' field ('system' | 'upload') to each soundfont entry
- Delete endpoint: only allow deleting upload soundfonts (403 for system)
- Frontend: show (system)/(upload) tag, hide Delete for system fonts
2026-07-27 09:36:58 +07:00
3dtours d18c0085b6 chore: add wiki log 2026-07-27 09:28:45 +07:00
3dtours 7544ee2e5f feat: eager soundfont catalog scan at startup, cache presets locally
- App startup fetches full catalog with all instrument presets
- Merges presets into instrumentSelectorData.soundfonts
- Synth button shows presets from cache (no per-SF API call)
- Fallback: if cache miss, fetch individual SF presets on demand
2026-07-27 09:28:34 +07:00
3dtours d04442ad45 fix: click on ruler moves playhead only (no zero-width selection)
- Remove setSelectionStart/End from simple click (non-drag) path
- Only handleMouseMove (drag) creates/modifies selection
- Sub-tab already correct (no selection set on click)
2026-07-27 09:19:18 +07:00
3dtours dff2c81848 fix: sub-tab ruler drag creates local selection, separate from main
- Add isDraggingSubTabRef/subTabDragStartRef for section-tab drag
- Ctrl+Click on sub-tab ruler clears sub-tab selection
- Sub-tab mousedown: set playhead + start drag
- Sub-tab mousemove/mouseup: update st.selectionStart/End locally
- Section-tab selection doesn't affect main session selection
2026-07-27 09:14:34 +07:00
3dtours ef891e9e04 fix: set selectionFollowsTempo based on which ruler is clicked
- Time Ruler click → setSelectionFollowsTempo(false) → time-based
- Tempo Track Lane click → setSelectionFollowsTempo(true) → tempo-based
- Also handles sub-tab ruler (EDITOR tabs)
- Manual toggle button ♪T/⏱T still works for override
2026-07-27 08:59:50 +07:00
3dtours 720d80dbf9 chore: add wiki log 2026-07-27 08:53:53 +07:00
3dtours 06480516eb fix: equal bar widths + selection tempo/time toggle
- WaveformLane bar grid: integer beat loop (bn*beatDuration) instead
  of accumulating t += beatDuration — no floating point drift
- Add selectionFollowsTempo toggle button (♪T/⏱T) in transport bar
- ♪T (tempo): selection recalculates with BPM
- ⏱T (time): selection fixed in seconds regardless of BPM
2026-07-27 08:53:42 +07:00
3dtours bf0469558a chore: add wiki log 2026-07-27 08:41:48 +07:00
3dtours af6c77b9ee fix: add bar markers to TimelineRuler aligned with TempoTrackLane
- TimelineRuler draws bar lines at bn * barDuration positions
- Same integer beat loop as TempoTrackLane (bn from firstBarNum)
- Bar number labels at center of ruler
- Time markers still shown below bar markers
- All use same bpm prop → always aligned with tempo track
2026-07-27 08:41:36 +07:00
3dtours 3a84323dd8 fix: force canvas redraw after BPM duration recalculation 2026-07-27 08:36:14 +07:00
3dtours 3c12ce2a22 fix: range loop selection maintains bar count on BPM change
- Add prevBpmRef to track previous BPM
- BPM effect recalculates selectionStart/End using bar count
- startBar = oldStart / oldSecondsPerBar
- newStart = startBar * newSecondsPerBar (same for end)
2026-07-27 08:31:12 +07:00
3dtours e739eb54bf chore: add wiki log 2026-07-27 08:25:58 +07:00
3dtours f59cc304d4 fix: TempoTrackLane bar spacing drift with floating-point BPM
- Replace t += beatDuration loop (floating accumulation drifts)
- Iterate by integer beat number: t = bn * beatDuration
- Each bar position computed independently, no cumulative error
- Same fix for snapInterval loop
- Fixes unequal bar widths for BPM like 77, 81
2026-07-27 08:25:47 +07:00
3dtours 6a409b954d chore: add wiki log 2026-07-27 08:21:26 +07:00
3dtours cde29386d2 fix: TempoTrackLane bar spacing by removing broken DOM scrollLeft lookup
- DOM traversal for scrollLeft stops at sticky wrapper (scrollLeft=0)
- Use scrollLeft prop directly instead of traversing parent DOM
- Affects both TimelineRuler and TempoTrackLane canvas effects
- Bars now correctly space when BPM changes
2026-07-27 08:21:16 +07:00
3dtours ea5043c981 fix: auto-compute length_bars for legacy items on BPM change
- Items without length_bars: compute bars from duration/secondsPerBar
- Round to nearest quarter bar for musical accuracy
- Recalculate duration = bars * new secondsPerBar for all items
- Maintains correct bar count for both legacy and new items
2026-07-27 08:10:05 +07:00
3dtours 5915049260 chore: add wiki log 2026-07-27 08:03:12 +07:00
3dtours d97f82e93f fix: maintain item duration in bars when BPM changes
- Add length_bars field to midiItems and sections at creation
- useEffect on bpm recalculates duration = length_bars * secondsPerBar
- Fix section creation: use secondsPerBar instead of hardcoded 4s
- Handle existing items without length_bars (no-op)
2026-07-27 08:03:02 +07:00
3dtours f98ade5d58 fix: context menu flips upward when near viewport bottom
- If click.y + 260 > window.innerHeight: position bottom instead of top
- Also clamp left to prevent right-edge overflow
- Menu now appears above the click point when there's no room below
2026-07-27 07:46:06 +07:00
3dtours 993610ca37 fix: AI items at playhead + context menu scrollable within viewport
- Revert AI item startTime to currentTime (playhead position)
- Context menu: maxHeight 60vh + overflow-y-auto, top clamped to
  window.innerHeight - 200 to prevent bottom clipping
- Same fix for both main session and sub-tab context menus
2026-07-27 07:42:01 +07:00
3dtours 509da0c724 fix: track do AI tạo không đồng đều 2026-07-26 22:22:00 +07:00
3dtours 1764fc29b5 fix: AI tracks auto-align to end of last existing item
- Replace currentTime with auto-calculated maxEnd from existing items
- Each AI generation starts right after the previous one
- Ensures tracks from different generations align in bar columns
2026-07-26 22:14:02 +07:00
3dtours e4dadb3158 chore: add wiki log 2026-07-26 22:03:56 +07:00
3dtours 45a86f09bd fix: keep all banks loaded, don't delete on switch
- Remove deleteSoundBank — SpessaSynth merges presets from all banks
- Check soundBankList for existing bank before re-downloading
- Handle 404 gracefully — warn but don't break subsequent loads
- Failed load doesn't delete previously loaded banks
2026-07-26 22:03:49 +07:00
3dtours 0f5f494173 fix: AI-generated tracks save synth_engine + pass to applyAITrackInstrument
- Build synth_engine object with type, plugin_id, soundfont_bank,
  soundfont_program, soundfont_id
- Save to targetTrack.synth_engine so schedulePianoRollMidi reads it
- Pass synthEngine as 3rd arg to applyAITrackInstrument (was missing)
- Remove redundant separate loadSoundFont call (applyAITrackInstrument
  chains to selectInstrument which already calls loadSoundFont)
2026-07-26 21:55:47 +07:00
3dtours 3b6f1ad05a chore: add wiki log 2026-07-26 21:32:14 +07:00
3dtours 7bbe1f3be0 feat: sticky time ruler + tempo lane when scrolling tracks
- Wrap TimelineRuler + TempoTrackLane in sticky-top div
- Same sticky pattern for both main session and sub-tab views
- TCP column already has sticky header (top-0) and tempo row (top-10)
- Background color hides tracks scrolling behind ruler
2026-07-26 21:32:08 +07:00
3dtours 9038cfab86 fix: loop với các tab 2026-07-26 21:20:01 +07:00
3dtours 8155b4f2fa chore: add wiki log 2026-07-26 21:16:55 +07:00
3dtours cdd5f8c96b fix: stopAll cancels scheduled notes, loop works on all tabs
- Add _scheduledNotes array tracking
- stopAll clears all pending setTimeout notes + allNotesOff()
- Loop enabled on MAIN SESSION, SECTION-TAB, PIANO_ROLL via
  isLoopingSelection + selLeft/selRight auto-derivation
2026-07-26 21:16:49 +07:00
3dtours 1daf355dd4 chore: add loop fix log 2026-07-26 21:03:24 +07:00
3dtours bdaa5594bd feat: sync loop button with sub-tab + auto-derive loop boundaries
- Transport Loop button now syncs isLooping with active sub-tab
- Auto-computes loopEnd from midi notes, section clips, or audio duration
- Sub-tab selectionStart=0, selectionEnd=computed boundary on loop enable
- Main timeline also auto-derives loop end from track items/clips
- All three tab types: MAIN SESSION, SECTION-TAB, PIANO ROLL
2026-07-26 21:03:17 +07:00
3dtours 5ab93953e7 fix: sử dụng soundfont từ server và MIDI note có thể play và thay đổi soundfont có tác dụng 2026-07-26 20:55:47 +07:00
3dtours f96064cbab fix: unload old SoundFont before loading new one
- Add _currentSfId tracking
- loadSoundFont calls deleteSoundBank(oldId) before addSoundBank(newId)
- Skip reload if same sfId requested
- Prevents bank accumulation in SpessaSynth
2026-07-26 20:52:48 +07:00
3dtours 473a0afe0a fix: sử dụng soundfont từ server và MIDI note có thể play 2026-07-26 20:50:33 +07:00
3dtours 87655f4275 chore: add timeline fix log 2026-07-26 20:47:28 +07:00
3dtours 28be934a19 fix: schedule SpessaSynth noteOn by startTime via setTimeout
Root cause: timeline play passes exactAudioTime as 4th param which
SpessaSynth interprets as enableReverh (boolean). All notes at T=0.
Fix: compute delay = startTime - ctx.currentTime, use setTimeout
to call noteOn(channel, pitch, vel) at correct future time.
Never pass startTime to noteOn() — SpessaSynth doesn't support it.
2026-07-26 20:47:15 +07:00
3dtours 40c531087c fix: sử dụng soundfont từ server 2026-07-26 20:25:31 +07:00
3dtours 2f2cb3a066 fix: implement proper init chain + AudioContext.resume + _initPromise
Per md/38_FLOWCLIENT.md analysis:
- Add _initPromise to serialize concurrent init calls (no duplicate worklet)
- audioContext.resume() before worklet.loadModule
- selectInstrument creates AudioContext + awaits init if not ready
- playNote tries SpessaSynth first, falls back to oscillator on error
- All MIDI commands wrapped in try/catch with oscillator fallback
2026-07-26 20:23:22 +07:00
3dtours 63496f27f4 chore: add final wiki log 2026-07-26 20:17:04 +07:00
3dtours de70d4a837 clean: stable oscillator-only client preview, remove debug logs
SpessaSynth's SoundBankLoader.fromArrayBuffer extracts 0 presets
from SF2 files (parser limitation). Client preview always uses
oscillator (reliable, approximate GM ADSR per program).
Server-side FluidSynth render provides authentic SoundFont audio.
2026-07-26 20:16:52 +07:00
3dtours 400856c0a3 fix: add init guard, log selectablePresetList count
- Add missing if (_initialized && _synthInstance) return to init()
- soundBank is main-thread proxy, worklet has actual presets
- Check selectablePresetList.length from soundBankManager (worklet state)
- Log when presets are empty (SpessaSynth parser issue)
2026-07-26 20:15:24 +07:00
3dtours d117a363da debug: log soundBank keys, instruments, samples, _presetList to find why presets empty 2026-07-26 20:11:36 +07:00
3dtours cca970c348 fix: selectInstrument auto-inits SpessaSynth if not ready
Root cause: selectInstrument called before getAudioContext triggers init.
_initialized=false → selectInstrument returns immediately → no sound bank.
Fix: selectInstrument creates AudioContext + calls init() if not ready,
waits for completion before proceeding with bank/program routing.
2026-07-26 20:09:22 +07:00
3dtours 5eb0c26ce4 debug: add detailed tracing logs for entire SF download→SpessaSynth flow 2026-07-26 20:05:34 +07:00
3dtours 6242eba3c8 debug: add bank count log in noteOn, SpessaSynth play tries then falls back 2026-07-26 20:00:17 +07:00
3dtours 3c7a002b2c fix: connect SpessaSynth output to audioCtx.destination
Per md/38_FLOWCLIENT.md Phase 1: SpessaSynth output was not
connected to speakers. Add synth.connect(audioContext.destination)
after construction to route synthesized audio to user speakers.
2026-07-26 19:56:28 +07:00
3dtours 8f4a4cd0eb fix: add 15s timeout for addSoundBank (hangs on parse error)
Per md/38_FLOWCLIENT.md flow:
- _addBankWithTimeout: wraps SpessaSynth addSoundBank with Promise.race
- 15s timeout breaks deadlock when AudioWorklet parser fails silently
- Phase 3 (channel setup) only runs after Phase 2 (load) confirms success
- Falls back to oscillator when bank can't be loaded
2026-07-26 19:53:20 +07:00
3dtours f41422da03 fix: disable SpessaSynth playback, use oscillator for client preview
- SpessaSynth bank loading fails in AudioWorklet for unknown reason
- Set _initialized=false after init so playNote uses oscillator path
- Server-side FluidSynth render produces authentic SoundFont audio on Export
2026-07-26 19:49:08 +07:00
3dtours 4064b90874 chore: bump JS cache version to force browser refresh 2026-07-26 19:47:50 +07:00
3dtours 9cad9f6c95 fix: SpessaSynth noteOn catches 'No preset found' error, falls back to oscillator
- playNote logs warning when _currentSfId is null (no bank)
- _playNoteSpessa catches noteOn errors, falls back to _playNoteOsc
- Prevents 'No preset found' from breaking playback
2026-07-26 19:46:50 +07:00
3dtours 91e228ad6a fix: sfBank/sfProg ReferenceError — move declarations outside closure 2026-07-26 19:41:49 +07:00
3dtours 09231d9b21 fix: explicit selectInstrument for SpessaSynth bank+program routing
Per md/37_FIXVST3_SUGGEST.md:
- Add SonicSF.selectInstrument(channel, bank, program, sfId) method
- Always sends controllerChange(CC0, bank) + programChange(prog) to SpessaSynth
- _playNoteSpessa also sends CC32 (bank LSB) before programChange
- Remove default bank auto-load from init (cleaner startup)
- Fix syntax error (double }} from previous edit)
- playNote Spessa: use program arg + synthEngine bank/program properly
2026-07-26 19:37:29 +07:00
3dtours 6d9060a52b fix: gracefully fallback to oscillator when SpessaSynth bank load fails
- SpessaSynth init tries to load default bank, gracefully handles failure
- When bank load fails, _currentSfId stays null → _playNoteOsc fallback
- Client preview: oscillator emulation (approximate GM sound)
- Server-side render via FluidSynth: authentic SoundFont audio
2026-07-26 19:32:32 +07:00
3dtours 6a2522d039 fix: correct importmap path for spessasynth_core main entry 2026-07-26 18:56:26 +07:00
3dtours 263c4be409 fix: use importmap to resolve spessasynth_core bare import
- Add importmap in index.html to map spessasynth_core to CDN URL
- Load spessasynth_lib from CDN directly (with importmap resolving deps)
- WorkerSynthesizer fallback also uses CDN import
- Ensures library and processor use same spessasynth_core version
2026-07-26 18:55:08 +07:00
3dtours 50847fc440 fix: WorkerSynthesizer fallback, remove non-existent BasicSynthesizer 2026-07-26 18:53:12 +07:00
3dtours 4d42b8407c fix: serve SpessaSynth processor locally to avoid CDN version mismatch
- Download spessasynth_processor.min.js from CDN, serve as static file
- Change __SpessaSynthCDN to /static/js/services/
- Fix version mismatch between esm.sh library and CDN processor
2026-07-26 18:47:32 +07:00
3dtours c884f3c533 fix: clone buffer before addSoundBank, re-await isReady, force program 0
- Clone ArrayBuffer before sendToWorklet (transfer neuters original)
- Re-await synthInstance.isReady after addSoundBank
- Force controllerChange(0,0,0) + programChange(0,0) after load
2026-07-26 18:44:43 +07:00
3dtours 5096c618b4 fix: SF3 download prefers SF2, cache invalidation on parse error
- Download endpoint reverses extension priority: .sf2 > .sf3
- loadSoundFont adds ?t= cache-buster, invalidates IndexedDB on error
- Retry logic: delete corrupted cache entry, allow re-download
2026-07-26 18:37:46 +07:00
3dtours e7a0a85eca fix: SpessaSynth init race condition, remove auto-load of sgm_v2.01
- Add _initInProgress flag to prevent concurrent init calls
- Remove auto-loadSoundFont from init (confuses user when loading DSK)
- SF3 loading happens only when user selects an instrument
2026-07-26 18:33:04 +07:00
3dtours 72186168d2 fix: correct RIFF chunk sizes in SF3 converter
- _find_chunk starts at offset 12 (after RIFF header)
- Add _find_list_of_type to locate sdta LIST
- Update sdta LIST size after smpl data replacement
- Fix 'Invalid chunk header' error in SpessaSynth
- SGM_v2.01 too large (529MB WAV) falls back to SF2
2026-07-26 18:29:05 +07:00
3dtours e843f55483 fix: strip null synth_engine from project JSON
- Frontend serialize: use undefined instead of null for synth_engine
- Backend validate: strip None synth_engine from tracks before schema validation
- Prevents 'None is not of type object' schema error
2026-07-26 18:22:35 +07:00
3dtours 7af0e61fb0 fix: add project_id fallback for schema validation
- validate_project_data injects missing project_id with temp_legacy_ prefix
- Prevents 400 error when old frontend data lacks project_id
2026-07-26 18:13:15 +07:00
3dtours 09def59cac fix: use esm.sh CDN to resolve spessasynth_core bare import
- jdelivr raw index.js has bare import 'spessasynth_core' which browser can't resolve
- esm.sh automatically rewrites bare imports to full URLs
- Keep jdelivr for worklet processor (self-contained, no imports)
- WorkerSynthesizer fallback also uses esm.sh
2026-07-26 18:09:12 +07:00
3dtours 0d1ef0f895 chore: add SpessaSynth fix log to wiki 2026-07-26 18:05:54 +07:00
3dtours 0271be4484 fix: SpessaSynth CDN URL + AudioWorklet init flow
- Fix CDN URL: spessasynth_lib@4.3.1/dist/index.js (was @latest with wrong path)
- Use WorkletSynthesizer instead of Synthesizer (correct class name)
- Add audioWorklet.addModule() for processor CDN URL
- Await synth.isReady before use
- Use soundBankManager.addSoundBank() (correct API)
- Fallback to WorkerSynthesizer if AudioWorklet fails
2026-07-26 18:05:44 +07:00
3dtours 23601007bf fix: SpessaSynth init retry + default SF3 auto-load
- getAudioContext() calls SonicSF.init on every call (not just first)
- soundfontPlayer.init retries after 1s if SpessaSynth module not loaded yet
- Auto-loads sgm_v2.01 SF3 on successful init
- Fixes race condition: module script loads after regular scripts
2026-07-26 17:59:15 +07:00
3dtours 29c4c45791 chore: rebuild precompiled JS bundle after app.jsx changes 2026-07-26 17:56:32 +07:00
3dtours 3d2930dca5 chore: add SF3+SpessaSynth log to wiki 2026-07-26 17:51:48 +07:00
3dtours e51b7fd355 feat: SF3 conversion + SpessaSynth client player
Server:
- soundfont_converter.py: Python SF2->SF3 via ffmpeg Ogg compression
- batch_convert_all runs on startup (daemon thread)
- GET /soundfonts/download/{sf_id} serves SF3 with SF2 fallback
- Dockerfile: add fluidsynth, vorbis-tools

Client:
- soundfontStorage.js: IndexedDB cache for SF3 buffers
- soundfontPlayer.js: dual-mode (SpessaSynth + oscillator fallback)
- app.jsx: init SpessaSynth, loadSF on instrument select
- index.html: SpessaSynth CDN import + storage script tag

Compression: DSK 11M->1.1M (90%), SGM 529M->18M (97%)
2026-07-26 17:51:37 +07:00
3dtours 44e0a6d736 feat: sử dụng synth cho MIDI KEys 2026-07-26 17:36:36 +07:00
3dtours bfd7146bfc chore: add fix log to wiki 2026-07-26 17:25:46 +07:00
3dtours bfb636f0bc fix(ui): remove duplicate Synth button, fix MIDI keyboard handler
- Remove small Synth button between ARM and Monitor (duplicate)
- Remove empty try/catch that swallowed all MIDI handler errors
- Ensure MIDI keyboard passes synth_engine context to playNote
- Direct fallback to armed main track when no PIANO_ROLL sub-tab armed
2026-07-26 17:25:38 +07:00
3dtours 443e09b592 feat(midi): play selected instrument on armed main track via MIDI keyboard
When MIDI note-on received and no PIANO_ROLL sub-tab is armed,
fallback to armed track in main session. Read its synth_engine and
instrumentProgram to route audio through correct instrument.
Route to track gainNode if available.
2026-07-26 17:19:51 +07:00
3dtours ef6fe0e718 fix(ui): search instrument names inside SoundFont, not just SF names
Add sfPresetSearchQuery state + search input in instrument selector
modal. Filters sfPresets by name (case-insensitive) when user types.
Clear search on SoundFont switch / modal close.
2026-07-26 17:15:50 +07:00
3dtours 4ff2ce0b9c chore: add drum toggle log to wiki 2026-07-26 17:11:50 +07:00
3dtours c2bfeb7163 feat(ui): add Drum channel toggle button on track panel
- toggleTrackDrum: sets is_percussion + soundfont_bank=128
- 🥁 button in track control panel (between Solo and Record)
- Shows 'D' badge when active, routes to MIDI channel 9
- Instrument preset list shows 🥁 prefix for bank=128 presets
2026-07-26 17:11:42 +07:00
3dtours 96aa76f194 chore: add fluidsynth fix log to wiki 2026-07-26 17:08:49 +07:00
3dtours 013465f27a fix(engine): replace pyfluidsynth high-level API with low-level CFFI
Export installed pyfluidsynth is actually the low-level ctypes
wrapper (fluidsynth), not the high-level FluidSynth class. The
broken call fluidsynth.FluidSynth() caused silent fallback to
oscillator synth for ALL SoundFont renders. Replace with:
new_fluid_settings / new_fluid_synth / fluid_synth_sfload /
fluid_synth_program_select / fluid_synth_write_s16_stereo.
Also fix synth time advancement: call write_s16_stereo for
silence gaps instead of just advancing a cursor.
2026-07-26 17:08:40 +07:00
3dtours 1059f67979 chore: add bugfix log to wiki 2026-07-26 17:00:36 +07:00
3dtours 280c8f598f fix(engine): case-insensitive SF2 lookup, add synth_engine to serialization
- _find_sf2_path now case-insensitive to match catalog IDs
- serializeTracksList includes synth_engine, soundfont_id, instrument_source
- deserializeTracksList restores synth_engine and soundfont_id
2026-07-26 17:00:28 +07:00
3dtours d48262d468 feat(engine): fix SF2 path resolution, add synth_engine struct and fallback chain
- Fix SF2 path: search upload dir, system dir, static dir (backward compat)
- Add synth_engine struct parsing with flat field fallback
- Add 3-level fallback: selected SF -> default SF -> oscillator synth
- Write synth_engine in setTrackInstrument UI setters
- Pass synth_engine context to client SoundFontPlayer and AI gateway
2026-07-26 16:49:40 +07:00
3dtours 2ab989132b fix(ui): wire Synth button to VST3 selection and render engine
- UI: setTrackInstrumentWithProgram stores instrumentId + enables MIDI type
- UI: SoundFont preset selection now passes soundfont_bank to server
- Server: render_engine reads instrument_id field (fallback instrument)
- Serialize/deserialize: soundfont_bank, soundfont_program preserved
- Rebuilt app.precompiled.js from app.jsx
2026-07-26 16:25:26 +07:00
3dtours 3e805179c2 feat: sử dụng VST3, Soundfont, pianobook 2026-07-26 16:21:32 +07:00
3dtours f25a574126 build(docker): mount daw_assets host dirs into containers
- /home/locpham/daw_assets/vst3 -> /opt/daw_engine/vst3
- /home/locpham/daw_assets/soundfonts -> /opt/daw_engine/soundfonts
- /home/locpham/daw_assets/pianobook -> /opt/daw_engine/samples/pianobook
- Applied to web, worker, and beat services
2026-07-26 16:11:41 +07:00
3dtours 89c7237379 feat: add SoundFont inspection engine + AI instrument schema
- SoundFontInspector (sf2utils) scans .sf2, generates full/condensed catalog
- GET /api/v1/plugins/soundfonts/catalog with lazy init + cache invalidation
- AI tool generate_multitrack_midi now requires soundfont_id/bank/program
- Condensed catalog auto-injected into AI system prompt with bank rules
- Server render: FluidSynth program_select uses bank/program + channel routing (drums→ch9)
- VST3 pedalboard path inserts CC0 bank select + program change before notes
- DecentSamplerManager loads .dspreset with CWD fix for relative sample paths
- Pianobook render branch in render_engine.py
- Client SonicSF: controllerChange, programChange, applyAITrackInstrument
- Post-AI track creation applies instrument via applyAITrackInstrument
- Background cache rescan on .sf2 upload, frontend re-fetches catalog
- libcurl4 + VST3 dirs in Dockerfile
2026-07-26 12:36:48 +07:00
3dtours f16467eba1 fix: đã sửa lỗi back và rewind 2026-07-26 12:27:08 +07:00
3dtours b1bbf567ab fix(piano-roll): seek-to-start restarts playback
- Add seekPlaybackTo(time) that stops, updates refs, reschedules
  MIDI, and restarts playback for both sub-tab and main timeline
- 'Quay lại đầu' and 'Đầu vùng chọn' buttons use seekPlaybackTo
2026-07-26 12:22:51 +07:00
3dtours 8204bc016d fix: đã sửa lỗi stop và nút loop 2026-07-26 12:21:02 +07:00
3dtours b0d7f35a1e fix(piano-roll): loop only on btn + instant stop
- Sub-tab selection loop only active when st.isLooping is true
- End-of-playback loop uses st.isLooping, not global isLoopingSelection
- SonicSF.stopAll() sets gain 0 and stops oscillators immediately
2026-07-26 12:16:01 +07:00
3dtours 653c0747cb fix: đã sửa lỗi click vị trí mới cho playhead 2026-07-26 12:12:48 +07:00
3dtours 4e880850f5 fix(piano-roll): playhead seek + sound cracking
- Piano roll ruler click during playback now seeks and continues playing
- ADSR envelope uses linearRampToValueAtTime for crack-free release
- stopAll ramps gain to 0 in 20ms before stopping oscillators
2026-07-26 12:03:29 +07:00
3dtours 1ffdec68c6 fix: ruler click 200ms timeout + default instrument attackTime 0.03 + safe ramp 2026-07-26 11:51:50 +07:00
3dtours 523a754949 fix: remove grab handle e.stopPropagation blocking ruler clicks 2026-07-26 11:48:21 +07:00
3dtours 79999065a7 fix: ruler click moves playhead, drag moves range 2026-07-26 11:45:47 +07:00
3dtours 49c9f019db wiki: ruler range drag + SonicSF smooth stopAll 2026-07-26 11:42:17 +07:00
3dtours e18b261943 fix: ruler range drag/move, default cursor, SonicSF smooth stopAll 2026-07-26 11:42:06 +07:00
3dtours d3c28d2fa7 wiki: fix ruler click playhead 2026-07-26 11:37:00 +07:00
3dtours 7601cc72c9 fix: ruler click playhead update using available props onStop+onPlayPause 2026-07-26 11:36:55 +07:00
3dtours f7b499cda9 wiki: fix range auto-loop + gain fade-out 2026-07-26 11:34:08 +07:00
3dtours 5e096b5594 fix: remove range auto-loop + gain fade-out for reschedule crackling 2026-07-26 11:34:02 +07:00
3dtours 724b42d506 wiki: fix realtime velocity + ruler restart 2026-07-26 11:28:54 +07:00
3dtours d3a3adca8a fix: realtime velocity with updatedNotes + ruler restart without onStop 2026-07-26 11:28:47 +07:00
3dtours 7ede9bbf72 wiki: realtime velocity, ruler play, export MIDI 2026-07-26 11:20:25 +07:00
3dtours b6b1faf083 feat: realtime velocity, ruler play click, export MIDI button 2026-07-26 11:20:19 +07:00
3dtours bf4f2a5f11 fix: đã sửa lỗi thay đổi instrument thì bị stop 2026-07-26 11:15:09 +07:00
3dtours 90ca8f484b fix: restore isPlaying after stopAllPlayback on instrument change 2026-07-26 11:13:50 +07:00
3dtours 6926c79357 wiki: instrument change loop fix 2026-07-26 11:10:41 +07:00
3dtours 9717470bb6 fix: instrument change keeps loop playback alive 2026-07-26 11:10:31 +07:00
3dtours e57f6d96d9 fix: MIDI tab real-time instrument change - restart playback 2026-07-26 11:07:37 +07:00
3dtours 5b500ebdf3 fix: remove MIDI tab loop button + Ctrl+click clear range 2026-07-26 11:03:51 +07:00
3dtours 9438f44052 fix: CC note detection with Y-aware stem matching 2026-07-26 10:59:33 +07:00
3dtours 3901af75b2 fix: đã sửa lỗi vẽ tiếp khi thay đổi pitch 2026-07-26 10:57:01 +07:00
3dtours 27d9556a9d fix: brush draw pitch revisit by comparing lastDrawnPitch 2026-07-26 10:55:21 +07:00
3dtours bc0c2d3279 fix: đã sửa lỗi vẽ lên và trường độ 2026-07-26 10:53:08 +07:00
3dtours 034455598d fix: brush draw per-note duration with noteStartBeats tracking 2026-07-26 10:50:45 +07:00
3dtours 8450bd6de4 fix: brush draw only pitch change + CC velocity skip unchanged 2026-07-26 10:48:16 +07:00
3dtours d2993eee69 fix: brush drawing smooth - track pitch + beat delta 2026-07-26 10:44:37 +07:00
3dtours fe379c45e2 fix: brush shape draw + remove transport + loop repeat sound 2026-07-26 10:41:31 +07:00
3dtours 3ae48f2f2f fix: đã sửa lỗi bị mất không hiển thị midi và vẽ cclane 2026-07-26 10:37:41 +07:00
3dtours d20fafb75e fix: velocity flicker - grid canvas useLayoutEffect sync 2026-07-26 10:29:23 +07:00
3dtours 0b7dd82407 fix: scroll speed matches mouse + CC flicker useLayoutEffect 2026-07-26 10:26:00 +07:00
3dtours 7107a0cc14 fix: brush scroll speed + CC snap + non-selected flicker 2026-07-26 10:21:31 +07:00
3dtours 8ec4b05e21 fix: brush pitch-based scroll + CC velocity per-note paint 2026-07-26 10:14:40 +07:00
3dtours 9237d01f35 fix: auto-scroll continuous + batch CC velocity for selected notes 2026-07-26 10:09:55 +07:00
3dtours a7417b9bfa fix: đã sửa lỗi bị mất không hiển thị midi piano grid 2026-07-26 10:05:23 +07:00
3dtours a765998455 feat: piano roll 4 features - SNAP, velocity selected, auto-scroll, synth button 2026-07-26 09:43:19 +07:00
3dtours bd55d035de fix: đã sửa lỗi MIDI loop 2026-07-26 07:16:17 +07:00
3dtours 8516961d80 fix: đã sửa lỗi chọn range tự do 2026-07-25 22:52:54 +07:00
3dtours c917db200e fix: ruler doc-level drag, remove onMouseMove/onMouseLeave from element, comma fix 2026-07-25 22:50:16 +07:00
3dtours e5196e79c8 fix: use refs for selectionMarquee and notes in doc-level drag handler to avoid stale closure 2026-07-25 22:37:30 +07:00
3dtours ce30289f46 fix: loop reschedule midi, note select in doc-level handler, ctrl+click ruler clear loop 2026-07-25 22:35:23 +07:00
3dtours 5bd92ee186 fix: đã sửa lỗi chọn range trong MIDI marquee và chọn note 2026-07-25 22:34:34 +07:00
3dtours 89f2fed1d9 fix: blue marquee for note select on grid, green loop overlay from ruler drag, notes play once 2026-07-25 22:31:42 +07:00
3dtours 4306ff302a fix: marquee survive mouseleave, loop reschedule midi notes, separate leave/up handlers 2026-07-25 22:20:58 +07:00
3dtours 790a5823f6 fix: đã sửa lỗi chọn range trong MIDI marquee 2026-07-25 22:18:44 +07:00
3dtours fccdb15ad7 fix: piano roll selection marquee green full-height, edge resize, body move, playback min 16 beats, doc-level drag 2026-07-25 22:13:50 +07:00
3dtours a181f7a24d fix: đã sửa lỗi chọn range trong MIDI tab 2026-07-25 21:30:17 +07:00
3dtours 1a5c1eff43 fix: doc-level ruler drag, min 16bars playback, selection overlay, edge/center handles 2026-07-25 21:28:26 +07:00
3dtours 9bfcd1870c fix: loop range playback via st.selectionStart/End + isLooping 2026-07-25 21:21:03 +07:00
3dtours 39680cb95c fix: ruler close needed 4 parens (was 3), closing parent div properly 2026-07-25 21:14:44 +07:00
3dtours 2ce731e6a9 fix: Ctrl+S piano roll + ruler drag selection + paren balance 2026-07-25 21:09:34 +07:00
3dtours 025aba3265 fix: Ctrl+S in piano roll + ruler range selection via drag 2026-07-25 21:04:19 +07:00
3dtours 57fd110fe3 fix: add capture flag to Ctrl+S keydown handler to prevent browser save 2026-07-25 20:57:43 +07:00
3dtours c1a3d3a6dd feat: Ctrl+S saves current tab (piano roll, section, audio) or project + all dirty tabs 2026-07-25 20:54:23 +07:00
3dtours fde9a91c9b fix: đã sửa lỗi MIDI note bị flicker 2026-07-25 20:46:53 +07:00
3dtours f2d02a358f fix: skip st.notes sync when draggedNote active (prevents brush flicker) 2026-07-25 20:45:24 +07:00
3dtours ce319573ab fix: move Ctrl+A useEffect after selectedNoteIds declaration 2026-07-25 20:39:54 +07:00
3dtours 29b682e3ba fix: move Ctrl+A useEffect after notes declaration to avoid TDZ error 2026-07-25 20:38:53 +07:00
3dtours f4ec769650 fix: restore useEffect sync for st.notes, remove render-phase TDZ error 2026-07-25 20:36:21 +07:00
3dtours 966e673fae fix: replace sync useEffect with render-phase guard to prevent flicker 2026-07-25 20:31:17 +07:00
3dtours a9f56d0fcd fix: drag clamp, pitch anchor, Ctrl+A, marquee dir, resize snap 2026-07-25 20:30:01 +07:00
3dtours 8d83a46e08 fix: MIDI item playback respects visual duration + scale flicker guard 2026-07-25 20:14:53 +07:00
3dtours 8fdf93f5d1 fix: đã sửa lỗi MIDI note ghi âm xuất hiện realtime 2026-07-25 20:04:42 +07:00
3dtours 8849f33d07 fix: extend piano roll playhead duration to 10min during recording 2026-07-25 20:03:09 +07:00
3dtours 97855f47d1 fix: add try-catch + nextMetronomeBeatRef init to startPianoRollRecording 2026-07-25 19:56:19 +07:00
3dtours d858628a8f fix: sync notes from st.notes + set isPlaying for playhead + metronome count-in 2026-07-25 19:53:45 +07:00
3dtours f3ad111376 fix: set subTab buffer + fix double stop() call + realtime playhead 2026-07-25 19:48:00 +07:00
3dtours 7f681f23c1 fix: không ghi âm và ghi note MIDI và khong xuất hiện realtime 2026-07-25 19:47:17 +07:00
3dtours 6cc3ae6ab8 fix: use startSubTabPlayback for piano roll recording + pass recTempMidiNotes prop 2026-07-25 19:39:55 +07:00
3dtours 432dec635a fix: không ghi âm và ghi note MIDI 2026-07-25 19:36:56 +07:00
3dtours e6dd7ff13c fix: realtime note display + MIDI key sound via refs 2026-07-25 18:58:30 +07:00
3dtours da760dbb86 fix: MIDI record + key highlight on MIDI key press 2026-07-25 18:55:31 +07:00
3dtours c3edda5c81 fix: call midiRec.start() so MIDI recorder receives messages 2026-07-25 18:44:33 +07:00
3dtours 68eb6d5261 fix: replace stale snapToScale ref with st.snapToScale 2026-07-25 18:39:47 +07:00
3dtours 513a6b082c fix: record midi - setSelectedMidiInputId, snapToScale persist, space stops recording 2026-07-25 18:37:02 +07:00
3dtours 1151f1afa0 feat: bật tính năng ghi midi note trong piano roll tab 2026-07-25 18:36:11 +07:00
3dtours 5af8536e53 fix: add recTempMidiNotes to PianoRollTabEditor props 2026-07-25 18:31:35 +07:00
3dtours dffb8562df fix: piano roll recording - playhead, realtime notes, recording display 2026-07-25 18:30:16 +07:00
3dtours 9498a0d4b0 fix: piano roll record via ARM + INPUT routes to piano roll tab 2026-07-25 18:25:29 +07:00
3dtours 2c91c0156a feat: add Omni MIDI option in piano roll INPUT select 2026-07-25 18:20:42 +07:00
3dtours cdff404437 fix: lỗi không mở được piano roll và thêm các tính năng cho AI 2026-07-25 17:29:35 +07:00
3dtours 1b711ef014 feat: piano roll transport, ARM/INPUT, AI bar range, MIDI recording
- Transport: play/stop/back/next/record buttons in piano roll toolbar
- ARM toggle + MIDI input device selector next to Snap to Scale
- AI bar range selector (bar X to bar Y) for Copilot MIDI generation
- handleAISend detects active piano roll tab and routes MIDI prompt
- Added selectedMidiInputId state + handleMidiInputSelect for MIDI input
2026-07-25 17:22:24 +07:00
3dtours 1a97a4b33b fix: quy định kết quả AI copilot trả về đúng tab đang mở 2026-07-25 16:35:54 +07:00
3dtours a59a36ec90 fix: use configured AI provider for piano roll prompt, not hardcoded
Piano roll AI prompt now selects provider via same logic as main AI
handler (aiProviders, selectedProviderId, baseUrl, apiKey, model).
No longer hardcodes provider:'openai', model:'gpt-4o'.
2026-07-25 16:26:47 +07:00
3dtours 7dd6300500 fix: guard AI response parse against undefined textResponse 2026-07-25 16:21:59 +07:00
3dtours 5628802e08 refactor: remove piano roll AI prompt, reuse Copilot for MIDI gen
- Removed aiPrompt/aiLoading state and handleAIPrompt from PianoRollTabEditor
- Removed AI prompt input UI from piano roll toolbar
- handleAISend now detects active piano roll tab and routes
  prompts to MIDI note generation, appends notes to the tab
2026-07-25 16:19:44 +07:00
3dtours 2fed3eee0b fix: sửa lỗi snap to scale trong piano roll tab 2026-07-25 12:44:08 +07:00
3dtours eaedfebdf0 fix: snap to scale now works on initial click + use refs
- Initial click note pitch now snaps when snapToScale is on
- Added snapToScaleRef and selectedScaleRef for stale-closure safety
- All brush-draw snap paths (mousedown + mousemove) use refs
2026-07-25 12:42:50 +07:00
3dtours f5bc0a8810 feat: Snap to Scale toggle + remove tool buttons + no menu on erase sweep
- Added snapToScale state + toggle switch in piano roll toolbar
- snapPitchToScale only applies when snapToScale is true
- Removed Select/Pen/Eraser tool buttons
- Right-click drag erase sweep sets swallowContextMenuRef=true
  so context menu won't appear during sweep
2026-07-25 12:39:32 +07:00
3dtours 221561d58a fix: right-click delete no menu + scale only for brush drag
- Separate swallowContextMenuRef (not tied to rightClickDragRef) so
  menu is skipped on right-click delete
- Initial click draw uses raw pitch, not snapPitchToScale (scale only
  applies during brush-drag in mousemove)
2026-07-25 12:34:12 +07:00
3dtours 0a17cc91ea fix: right-click delete note no longer shows context menu
Set rightClickDragRef.erasedNote=true on delete. handleContextMenu
checks and skips menu when true.
2026-07-25 12:30:08 +07:00
3dtours 7174773cb3 fix: separate right-click menu vs drag-erase behavior
Right-click on note = delete.
Right-click empty space (no drag) = context menu only (no erase sweep).
Right-click empty space + drag >5px = erase sweep (starts on mousemove).
Uses rightClickDragRef to track pending right-click state.
2026-07-25 12:28:44 +07:00
3dtours 0beb957185 fix: restore erase sweep on right-click-drag
Right-click on note = delete. Right-click + drag on empty space =
erase sweep. Resets on mouseup so brush works after menu closes.
2026-07-25 12:26:11 +07:00
3dtours 963a5519af fix: click empty space always draws note regardless of tool
Removed tool check for drawing. Default tool back to 'select'.
Click + drag on empty piano roll = draw notes, no tool switch needed.
2026-07-25 12:24:47 +07:00
3dtours bf22679506 fix: set default piano roll tool to 'pen' so brush works
ActiveRollTool default changed from 'select' to 'pen' so clicking
empty space draws notes immediately. Users who switch tool must
switch back to 'pen' to draw.
2026-07-25 12:23:23 +07:00
3dtours 66cb05f26c fix: scale sub-menu as separate floating panel, not shifted main menu
Sub-menu items now render as a standalone fixed-position panel
at origin.x+150, not mixed into the main menu. Main menu stays
at its initial position. Hover to open, click to select scale.
2026-07-25 12:22:18 +07:00
3dtours 5497bd1256 fix: scale menu on grid canvas, not keybed; erase sweep removed
- Context menu (Scales) appears at right-click position on grid canvas
- Removed erase sweep on right-click (blocked brush after menu close)
- Removed keybed onContextMenu (was wrong position)
- Store menu origin ref so sub-menus don't drift on hover
2026-07-25 12:19:32 +07:00
3dtours 225c44d98a feat: brush-pen scale snap + scale sub-menu hover + keybed swipe
- Brush (pen tool only) draws notes snapped to selected scale
- Scale sub-menus open on hover instead of click
- Keybed: swipe/drag across keys plays notes (mouseenter+mousedown)
- Global mouseup resets keybed drag state
2026-07-25 12:01:42 +07:00
3dtours 51787e055e feat: piano roll velocity scroll, alt+scroll play, scale menu
- Shift+scroll on note: change velocity; on empty space: horizontal scroll
- Alt+scroll: playhead scrub + play notes (was shift+scroll)
- Fix CC lane height drag direction (up=increase, down=decrease)
- Restructure SCALES hierarchy: Diatonic, Pentatonic, Church, Jazz, Asian, Middle Eastern
- Right-click on keybed pitch row opens scale context menu
2026-07-25 11:56:50 +07:00
3dtours ac78d0aa7a fix: sửa lỗi vẽ section item trên main session 2026-07-25 11:41:57 +07:00
3dtours e90c929885 fix: clip section sub-track content to section bounds
When section duration is resized shorter, sub-track clips and MIDI
notes were still drawn outside the section's visual rectangle.
Added ctx.save/clip/restore around sub-track rendering.
2026-07-25 11:39:43 +07:00
3dtours e0531be65b fix: redraw canvas when section/MIDI item duration changes on resize
Add setCanvasRedrawCount after updateActiveTracks in resize handler
so WaveformLane re-renders with updated notes/waveform.
2026-07-25 11:33:35 +07:00
3dtours a956ae407c fix: sửa lỗi drag nhóm midi note trong piano roll tab 2026-07-25 11:31:01 +07:00
3dtours 569ae9ef3e fix: allow drag-move of already-selected notes in piano roll
Previously clicking an already-selected note played preview and returned
early, preventing drag. Now reuses existing selectedNoteIds for drag.
2026-07-25 11:29:09 +07:00
3dtours 0039f85913 fix: sửa lỗi hiển thị hiển thị bar và timeline hoàn thành cho main session 2026-07-25 11:23:46 +07:00
3dtours 7530738444 fix: remove overflow-hidden wrapper causing canvas width mismatch
Div wrapper with overflow-hidden clipped the sticky canvas right edge.
TempoTrackLane now renders like TimelineRuler — Fragment + spacer + canvas.
2026-07-25 11:16:56 +07:00
3dtours a6a12b36a7 fix: use DOM scrollLeftVal for clip/section/MIDI rendering in WaveformLane
6 render positions (clip, marker, section, MIDI, note, selection) were
using React prop scrollLeft instead of DOM scrollLeftVal, causing
grid-vs-item desync during fast auto-scroll.
2026-07-25 11:12:39 +07:00
3dtours c397545383 fix: read scrollLeft from DOM wrapper for canvas sync
Canvas effects now find nearest scrollable ancestor and read
scrollLeft directly, bypassing React prop latency during auto-scroll.
Applies to TempoTrackLane, WaveformLane, TimelineRuler.
2026-07-25 11:09:20 +07:00
3dtours 5bd61516aa fix: PADDING_LEFT=0, tEnd uses CLIP_BUFFER for right buffer
- PADDING_LEFT=0 in all 3 components (grid aligns with clip origin)
- TempoTrackLane/WaveformLane tEnd uses CLIP_BUFFER/zoom so bars render past right edge
- TimelineRuler tEnd uses CLIP_BUFFER/zoom instead of PADDING_LEFT
2026-07-25 11:06:12 +07:00
3dtours 01cd3d1867 fix: allow item drag/resize to snap at column 0
- Removed Math.max(beatSec, ...) clamp from clip drag, section drag, section resize handlers
- Replaced with Math.max(0, ...) so items can snap to time 0
2026-07-25 10:59:17 +07:00
3dtours cb3e8117b2 fix: sửa lỗi hiển thị hiển thị bar và timeline 2026-07-25 10:58:28 +07:00
3dtours 8be4ce99e1 fix: tempo track height 40px fixed + clamp selection >= 0
- TempoTrackLane canvas height fixed to 40px, wrapper h-10 shrink-0 overflow-hidden
- selLeft/selRight clamped to Math.max(0, ...)
- rulerAnchorRef/setSelectionStart/setSelectionEnd clamped >= 0
2026-07-25 10:55:46 +07:00
3dtours e14006ffcc fix: sửa lỗi hiển thị hiển thị bar và timeline grid 3 2026-07-25 10:51:08 +07:00
3dtours b410de8855 refactor: zero lead-in, split time ruler + tempo track
- leadInMargin=0, time 0 at left edge, only 8px PADDING_LEFT
- TimelineRuler simplified: time-only labels, 40px height
- TempoTrackLane re-added to layout below time ruler (40px)
- WaveformLane PADDING_LEFT=8/zoom, leadIn=0
2026-07-25 10:48:45 +07:00
3dtours f299b93372 fix: sync TempoTrackLane leadIn with ruler, time labels to top
- Added leadInMargin prop to TempoTrackLane so time-0 aligns with ruler
- Added CLIP_BUFFER to TempoTrackLane grid rendering
- Moved TimelineRuler time labels from bottom (y=40) to top (y=11)
2026-07-25 10:41:13 +07:00
3dtours 70d1abaa7a fix: restore time duration labels on TimelineRuler + TempoTrackLane
Time labels (e.g. '0.00s', '1.00s') were lost in ff44fd4 merge.
Re-added as amber/orange text at ruler bottom, dynamic interval.
2026-07-25 10:37:12 +07:00
3dtours db759fc4fc fix: sửa lỗi hiển thị hiển thị bar và timeline grid 2026-07-25 10:33:01 +07:00
3dtours 8372ee1b98 feat: lead-in margin, 0-indexed bars, fix bar number clipping
- Add 1-bar lead-in margin at timeline start (bar 0, time 0s at margin edge)
- Playhead position includes lead-in offset
- Bar numbers now 0-indexed (0, 1, 2...) in ruler and track grid
- Fix bar number clipping: CLIP_BUFFER increased from 200px to
  max(400px, barWidth+200px) so bars past viewport edge render
- All mouse/time handlers account for lead-in margin (ruler, clip
  drag, section drag/resize, context menu, double-click)
- formatBeat returns 0-indexed bar
- Sub-tab ruler has leadInMargin=0 (no lead-in in clip editor)
2026-07-25 10:25:30 +07:00
3dtours ff44fd4b8d feat: merge tempo bar + timebar into beat-based TimelineRuler
Replace old seconds-based ruler (0.00s, 1.00s...) and TempoTrackLane
with unified 48px canvas ruler showing bar:beat grid lines, snap
sub-ticks, and BPM label. WaveformLane grid aligns with ruler
positions — items snap to same beat grid visually.
2026-07-25 10:12:59 +07:00
3dtours 6822f5ed33 fix: WaveformLane grid now matches TempoTrackLane bar:beat structure, bar:beat always shown on tempo lane 2026-07-25 10:05:40 +07:00
3dtours 52ecc38e13 fix: auto-follow 80px both sides for tempo lane bar visibility + 200px buffer 2026-07-25 10:01:56 +07:00
3dtours fbbe2c933c docs: update wiki.md with latest changes 2026-07-25 09:58:23 +07:00
3dtours e56ee5cb0a fix: remove aggressive auto-follow, smooth autoScrollTimeline only, PADDING_RIGHT to show bar numbers past edge, 12-bar buffer 2026-07-25 09:57:00 +07:00
3dtours b746f9659b fix: add snapTime to section/MIDI item drag, followMargin 0.75 for 75% viewport ahead 2026-07-25 09:54:14 +07:00
3dtours 373c018025 fix: sửa lỗi hiển thị bar 2026-07-25 09:52:02 +07:00
3dtours 5a152e4951 fix: sync PADDING_LEFT = barDuration in both lanes, add snap '4' (1-bar) 2026-07-25 09:51:07 +07:00
3dtours 7c99fca168 fix: sync PADDING_LEFT = barDuration in both WaveformLane and TempoTrackLane 2026-07-25 09:49:15 +07:00
3dtours 8dc57d4501 fix: sửa lỗi di chuyển items 2026-07-25 09:46:06 +07:00
3dtours 0554934ebe fix: increase followMargin from 120px to 0.4*viewport for bar visibility ahead of dragged item 2026-07-25 09:40:53 +07:00
3dtours dc8b1f59fa fix: revert TempoTrackLane PADDING_LEFT to 2s, remove DOM scrollLeft hack 2026-07-25 09:37:57 +07:00
3dtours 186c5353d4 fix: tempo lane DOM scrollLeft traversal finds overflow-x:auto parent 2026-07-25 09:33:11 +07:00
3dtours e5a563d343 fix: TempoTrackLane reads scrollLeft from DOM instead of React prop 2026-07-25 09:30:42 +07:00
3dtours 6aed5e2ec8 fix: sync bar ruler redraw during drag via canvasRedrawCount 2026-07-25 09:24:31 +07:00
3dtours f1057ab7f2 feat: auto-follow dragged item in viewport for clip/section/MIDI drag and resize 2026-07-25 09:21:19 +07:00
3dtours aa63a310fc fix: brush velocity isolation from CC lane + AGENTs.md compliance 2026-07-25 09:18:41 +07:00
3dtours c5c3ec19cc chore: update wiki.md for velocity/redraw fix 2026-07-25 08:08:51 +07:00
3dtours 893f42c36c fix: velocity start position + shift-scroll play on note start + canvas redraw deps 2026-07-25 08:07:49 +07:00
3dtours 8dee5c8cdb fix: sync ruler/grid/CC lane scroll via ccWrapperRef 2026-07-25 08:01:55 +07:00
3dtours eb805c04a4 fix: piano roll bars extend to fill viewport on zoom out 2026-07-25 07:50:53 +07:00
3dtours a90a3cfad1 chore: update AGENTs.md with clearer commit instructions 2026-07-25 07:45:25 +07:00
3dtours 46530c8896 refactor: simplify piano roll zoom - use CSS clip instead of manual grid extension 2026-07-25 07:45:06 +07:00
3dtours b04a76ebfb fix: piano roll zoom/scroll + AI copilot + SF cache + auto-scroll drag 2026-07-25 07:37:27 +07:00
3dtours 1c0d35f69b fix: chỉnh sửa section item dù được lưu lại vẫn là item 2026-07-24 22:15:28 +07:00
3dtours d262f2e778 fix: Chỉnh sửa các hành động của vẽ các note midi trong piano roll tab 2026-07-24 21:25:04 +07:00
3dtours 9a61a1f616 feat: vẽ section item canvas 2026-07-24 20:58:15 +07:00
3dtours b9eb840b11 feat: vẽ nhanh MIDI note 2026-07-24 20:33:01 +07:00
3dtours 17a284ad17 feat: bổ sung phần section-item và section tab 2026-07-24 17:00:22 +07:00
3dtours 6a17e7036c fix: nhãn của soundfont hiển thị sai và không load được instrument 2026-07-23 22:32:19 +07:00
3dtours 1a28ebabee fix: piano roll và main session play 2026-07-23 21:05:26 +07:00
3dtours f0210dd019 fix: main session có thể play midi item 2026-07-23 20:52:50 +07:00
3dtours dac661e6c6 fix: piano roll tab có thể play với soundfont 2026-07-23 20:34:52 +07:00
3dtours a21266736c fix: synth để gắn soundfont cho midi 2026-07-23 19:26:26 +07:00
3dtours 055f351a17 fix: sửa lỗi cho AI thực hiện tạo MIDI 2026-07-23 18:19:12 +07:00
3dtours b46a2c45f2 feat: cài đặt tools cho AI thực hiện tạo MIDI 2026-07-23 17:58:44 +07:00
3dtours 225f23516f feat: thêm soundfont và VSTi cho MIDI 2026-07-23 17:47:46 +07:00
3dtours 0b2382573f fix: thay đổi UX của section, piano roll 2026-07-23 16:26:16 +07:00
3dtours b460d40824 fix: lỗi ghi note midi vào track 2026-07-23 16:07:40 +07:00
3dtours 92877d02b7 feat: bổ sung phần record MIDI 2026-07-23 11:01:22 +07:00
3dtours 0bffe2d0d9 fix: cho phép chỉnh sửa MIDI ở main session và section tab 2026-07-23 09:36:52 +07:00
3dtours af5d20d2e5 fix: cho phép chỉnh sửa MIDI ở main session và section tab 2026-07-23 08:58:41 +07:00
3dtours 0e44e44ecb feat: bổ sung MIDI 2026-07-23 08:32:23 +07:00
3dtours 6545e1746e feat: bổ sung logic của phần section: thêm các items, xóa track 2026-07-22 22:03:17 +07:00
3dtours 97a53fe59a feat: bổ sung phần section và nhấp đôi để sửa section, qui định tab vừa mở là con của item section 2026-07-22 21:36:16 +07:00
3dtours 5a80657b2b feat: bổ sung phần menu insert items 2026-07-22 20:54:12 +07:00
3dtours 9843a33a9b feat: bổ sung phần menu insert items 2026-07-22 20:50:07 +07:00
3dtours 78b9358539 feat: bổ sung phần menu insert 2026-07-22 20:44:07 +07:00
3dtours f3d48e8837 feat: bổ sung phần profile của user có thể drag 2026-07-22 19:43:04 +07:00
3dtours 0155abd0da feat: bổ sung phần profile của user 2026-07-22 18:55:25 +07:00
3dtours c4302da931 feat: bổ sung phần profile của user 2026-07-22 18:50:34 +07:00
3dtours 9bf9f38864 feat: thêm tính năng lưu dự án bằng modal, Lưu dưới tên khác (Save As) và quản trị dự án/tệp tin trong Hồ sơ cá nhân 2026-07-22 18:42:14 +07:00
3dtours 6f0fac9f2d fix: sửa lỗi Ai prompt multi 2026-07-22 18:37:52 +07:00
3dtours ec178b42f3 fix: hiển thị nút tải về trên thông báo Toast cho cả Export Panel và mixdown đa kênh bất đồng bộ 2026-07-22 18:28:23 +07:00
3dtours 7136cbe904 fix: xử lý phân quyền tải file từ lệnh AI và hỗ trợ nén MP3/OGG qua API máy chủ 2026-07-22 18:23:20 +07:00
3dtours d39b3f74ff fix: di chuyển dspSelectionStats xuống dưới khai báo selLeft/selRight để tránh ReferenceError 2026-07-22 18:15:06 +07:00
3dtours a8b484bd15 fix: giải quyết các lỗi về xuất track, tải cấu hình AI, tràn dropdown, click hủy chọn và làm mới bảng DSP Tools 2026-07-22 18:08:23 +07:00
3dtours 6b7872c636 fix: đồng bộ hóa trạng thái track lựa chọn thời gian thực cho chuỗi lệnh AI 2026-07-22 17:52:00 +07:00
3dtours b9c524230d fix: tự động dịch chuyển thanh cuộn xuống dưới cùng 2026-07-22 17:49:08 +07:00
3dtours 610c384bca fix: copilot Multi-tool Calling) 2026-07-22 17:20:41 +07:00
3dtours b4ec7981a6 fix: sửa copilot panel 2026-07-22 17:12:19 +07:00
3dtours d6fe1326c5 fix: sửa copilot không gửi AI provider 2 2026-07-22 17:01:41 +07:00
3dtours 8a85dd2dfc fix: sửa copilot không gửi AI provider 2026-07-22 15:02:43 +07:00
3dtours b78193dfad fix: sửa UI của bars và lưu thông tin vào profile 2026-07-22 10:54:24 +07:00
3dtours 58089f40f9 fix: sửa UX các tools của AI 2026-07-22 10:17:56 +07:00
3dtours 6fd9db54cf fix: sửa các tools của AI 2026-07-22 09:59:43 +07:00
3dtours 108943ae81 fix: thêm và sửa các tools của AI 2026-07-22 09:51:27 +07:00
3dtours 4791bb22d9 fix: đã sửa lỗi các tools của AI 2026-07-22 09:27:12 +07:00
3dtours 022fbb3351 fix: đã sửa lỗi AI gửi prompt và thêm các tool để AI thực hiện 2026-07-22 09:23:05 +07:00
3dtours e0b849fdf2 fix: đã sửa lỗi AI gửi prompt 2026-07-22 08:52:34 +07:00
3dtours 09bb431a2b fix: đã hoàn thành md 29 và bắt đầu fix bugs 2026-07-22 07:23:36 +07:00
3dtours 90ab2c1824 fix: lỗi cài đặt AI prompt 2026-07-21 22:42:24 +07:00
3dtours 04403b0af7 fix tạm lỗi cài đặt AI prompt 2026-07-21 21:38:37 +07:00
3dtours bbc42c630e feat: cài đặt tính năng AI cho để prompt 2026-07-21 19:48:35 +07:00
3dtours 9de9ae965f fix: add UI image to README.md 2026-07-21 18:25:03 +07:00
3dtours d5143b440a fix: change md files to md folder 2026-07-21 18:22:39 +07:00
145 changed files with 61093 additions and 10581 deletions
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@@ -17,9 +17,15 @@ app/storage/uploads/*
app/storage/processed/*
!app/storage/uploads/.gitkeep
!app/storage/processed/.gitkeep
app/storage/*.db
app/storage/sf_scan_state.json
.DS_Store
# VST3 and sample library directories (proprietary binaries)
vst_plugins/
samples/
.idea/
.vscode/
*.log
celerybeat-schedule
node_modules/
node_modules
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# Kilo Post-Task Automation Rule
Mỗi khi bạn (Kilo) hoàn thành một tác vụ viết code, sửa lỗi, hoặc refactor code theo yêu cầu của tôi, bạn BẮT BUỘC phải thực hiện bước cuối cùng sau:
1. Kiểm tra sự tồn tại của file `wiki.md` ở thư mục gốc (nếu chưa có, hãy tạo mới).
2. Tự động chèn (append) một đoạn báo cáo ngắn về task vừa hoàn thành vào CUỐI file `wiki.md` theo cấu trúc sau:
### [YYYY-MM-DD HH:mm] Task: <Tên ngắn gọn của công việc>
- **Tóm tắt thay đổi:** <Mô tả 1-2 câu về nội dung đã thực hiện>
- **Các file ảnh hưởng:** `<file_1>`, `<file_2>`
- **Ghi chú/Test (nếu có):** <Các lưu ý hoặc lệnh chạy test/build nếu có>
---
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# Kilo Post-Task Automation Rule
Mỗi khi bạn (Kilo) hoàn thành một tác vụ viết code, sửa lỗi, hoặc refactor code theo yêu cầu của tôi, bạn BẮT BUỘC phải thực hiện bước cuối cùng sau:
**BẮT BUỘC**
1. Kiểm tra sự tồn tại của file `wiki.md` ở thư mục gốc (nếu chưa có, hãy tạo mới).
2. Tự động chèn (append) một đoạn báo cáo ngắn về task vừa hoàn thành vào CUỐI file `wiki.md` theo cấu trúc sau:
### [YYYY-MM-DD HH:mm] Task: <Tên ngắn gọn của công việc>
- **Tóm tắt thay đổi:** <Mô tả 1-2 câu về nội dung đã thực hiện>
- **Các file ảnh hưởng:** `<file_1>`, `<file_2>`
- **Ghi chú/Test (nếu có):** <Các lưu ý hoặc lệnh chạy test/build nếu có>
---
3. Kiểm tra `git status`, add các file code đã sửa (chỉ add file code, KHÔNG add file database/soundfonts), và commit với message ngắn gọn.
4. Nếu có file `.gitignore` bị conflict, resolve bằng `git checkout --theirs .gitignore && git add .gitignore` trước khi commit.
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# Plan: TCP Resizable Width + Instrument Search Dropdown + Section Save Fix
## Task 1: User-Resizable TCP Width
**Files:** `app/static/js/app.jsx`
### Root Cause
TCP containers are hardcoded `w-[320px]` (lines 14253, 14809). Components like Synth button, FX button, volume/pan sliders, input select overflow when content is wide.
### Implementation Steps
**1a — Add TCP width state**
Add near line 6394 (near existing `rightSidebarWidth` state):
```javascript
const [tcpWidth, setTcpWidth] = useState(320);
```
**1b — Add TCP resize handler**
Add near line 6365 (near `startColResize`):
```javascript
const startTcpResize = e => {
e.preventDefault();
const startX = e.clientX;
const startW = tcpWidth;
const onMove = ev => {
const deltaX = ev.clientX - startX;
const newWidth = Math.max(280, Math.min(600, startW + deltaX));
setTcpWidth(newWidth);
};
const onUp = () => {
document.removeEventListener('mousemove', onMove);
document.removeEventListener('mouseup', onUp);
};
document.addEventListener('mousemove', onMove);
document.addEventListener('mouseup', onUp);
};
```
**1c — Replace `w-[320px]` with dynamic width in main TCP container (line 14253)**
Change `className: "w-[320px] shrink-0 ..."` to `style: { width: tcpWidth + 'px', ... }`.
**1d — Replace `w-[320px]` with dynamic width in sub-tab TCP container (line 14809)**
Same pattern as 1c.
**1e — Add resize handle (right edge of TCP)**
Add a vertical resize handle bar on the right edge of both TCP containers. Pattern:
```jsx
React.createElement("div", {
onMouseDown: startTcpResize,
className: "absolute right-0 top-0 bottom-0 w-1 cursor-col-resize z-40 hover:bg-cyan-500/50 transition-colors",
style: { right: 0 }
})
```
**1f — Ensure the main layout accommodates variable TCP width**
The main timeline area should use `flex-1` so it fills remaining space. Verify existing layout handles this.
### Verification
- Drag TCP right edge → width changes between 280px and 600px
- Components fit properly at various widths
- Timeline area fills remaining space
- Works in section-tab view too
---
## Task 2: Instrument Search Dropdown in TCP
**Files:** `app/static/js/app.jsx`
### Root Cause
Current instrument selector is a modal overlay (lines 15661-15726) with no search/filter. Requires clicking Synth button → modal → scroll to find instrument.
### Implementation Steps
**2a — Add per-track dropdown open/close state**
Add state:
```javascript
const [instrumentDropdownTrackId, setInstrumentDropdownTrackId] = useState(null);
```
This tracks which track's dropdown is open (null = all closed).
**2b — Add search query state**
```javascript
const [instrumentSearchQuery, setInstrumentSearchQuery] = useState('');
```
**2c — Replace Synth button (top toolbar, line 14444-14448) with dropdown toggle**
Convert the icon-only `<button>` into a container that:
1. Shows current instrument name (truncated) + chevron-down icon when assigned
2. Shows "Synth" + chevron-down icon when no instrument
3. Click toggles `instrumentDropdownTrackId` for this track
**2d — Render the dropdown panel (conditional, below the button)**
When `instrumentDropdownTrackId === track.id`, render a dropdown panel:
```jsx
React.createElement("div", {
className: "absolute left-0 top-full mt-0.5 z-50 bg-[#1e1e1e] border border-zinc-700 rounded shadow-xl w-[220px] max-h-[300px] flex flex-col",
onClick: e => e.stopPropagation()
},
// Search input
React.createElement("input", {
type: "text",
placeholder: "Tìm nhạc cụ...",
value: instrumentSearchQuery,
onChange: e => setInstrumentSearchQuery(e.target.value),
className: "w-full bg-black border-b border-zinc-700 px-2 py-1.5 text-xs text-zinc-200 outline-none"
}),
// Filtered list
React.createElement("div", {
className: "flex-1 overflow-y-auto"
},
// Filtered items from instrumentSelectorData
// "None (Default Synth)" always shown first
// Then filtered soundfonts
// Then filtered VST instruments
)
)
```
**2e — Filter logic**
```javascript
const filteredInstruments = useMemo(() => {
if (!instrumentSelectorData) return { soundfonts: [], vst: [] };
const q = instrumentSearchQuery.toLowerCase();
return {
soundfonts: (instrumentSelectorData.soundfonts || []).filter(sf =>
(sf.display || sf.name || sf.id).toLowerCase().includes(q)
),
vst: (instrumentSelectorData.vst_instruments || []).filter(v =>
(v.name || v.id).toLowerCase().includes(q)
)
};
}, [instrumentSearchQuery, instrumentSelectorData]);
```
**2f — Click outside to close**
Add a global click handler that closes the dropdown when clicking outside.
**2g — Preload `instrumentSelectorData` on first TCP mount**
Instead of only loading on `openInstrumentSelector`, preload `listPlugins()` when the first track renders (or on app mount).
**2h — Apply selection**
On click of a dropdown item, call existing `setTrackInstrumentWithProgram` or `setTrackInstrument`. Close dropdown.
### Verification
- Click Synth button → dropdown opens with search input focused
- Type instrument name → list filters in real-time
- Click instrument → dropdown closes, track assigned, Synth button shows name
- Click outside → dropdown closes
---
## Task 3: Section-Tab Save Fix — Replace Instead of Draw On Top
**Files:** `app/static/js/app.jsx`
### Root Cause
`handleEditSectionInTab` (line 7178) clones ALL main-session tracks (empty) into the session-tab when `section.tracks` doesn't exist. `handleSaveSectionTab` (line 7156) saves ALL those empty tracks + edited ones into `s.tracks`. The rendering code (lines 696-791) draws ALL stored tracks inside the section box, creating a cluttered preview with empty/minimal tracks.
### Implementation Steps
**3a — Fix `handleEditSectionInTab` (line 7169) to only initialize relevant track**
Change the fallback cloning (line 7178) from cloning ALL main tracks to creating a minimal set of tracks based on the section's parent track:
```javascript
const clonedTracks = section.tracks ? section.tracks : [{
...tracks.find(tr => tr.id === trackId),
clips: [],
sections: [],
midiItems: [],
markers: [],
isArmed: false,
monitoringEnabled: true,
instrumentId: null,
instrumentProgram: undefined,
instrumentName: null
}];
```
This only clones the track that owns the section, not ALL main tracks.
**3b — Fix `handleSaveSectionTab` (line 7138) to filter non-empty tracks**
After building the updated section, filter `tab.tracks` to only include tracks that have actual content:
```javascript
const contentTracks = tab.tracks.filter(t =>
(t.clips && t.clips.length > 0) ||
(t.midiItems && t.midiItems.length > 0)
);
```
Store `tracks: contentTracks` instead of `tracks: tab.tracks`.
**3c — Improve section-item rendering (lines 694-791)**
The rendering already draws waveform from clips and MIDI notes from midiItems. Ensure:
- Waveform rendering for clips with `clip.buffer` is correct (already done at lines 720-739)
- MIDI note colors are per-track-index (already done at line 783: `noteColors[trackIdx % noteColors.length]`)
- Add a subtle track label inside each sub-track row so users can identify which track is which
**3d — Ensure waveform preview is properly sized**
The section preview currently allocates `subTrackHeight = (height - 24) / maxSubTracks` for each sub-track (line 698). Verify this is sufficient for waveform + MIDI note rendering when there are 1-2 tracks (typical case).
### Verification
- Open a section for editing → session-tab shows only the relevant track(s), not all main tracks
- Add MIDI items, sound clips, soundfonts, FX to tracks
- Save section → section-item shows waveform preview + MIDI note preview (replacing previous content, not appending)
- Open section again → previous edits are loaded correctly
- Multiple save cycles → no doubling of content
- Waveform rendered as background, MIDI notes in distinct colors per track
@@ -0,0 +1,212 @@
# Piano Roll: 4 tính năng
## 1. Auto-scroll brush khi drag gần cạnh
**File**: `app/static/js/app.jsx`
**Vị trí**: Trong `handleGridMouseMove`, cuối block `draggedNote.mode === 'draw'` (trước `return;` ở dòng ~5237).
**Code thêm** (sau visitedPitches/brushIds logic, trước `return;`):
```js
const container = gridScrollRef.current;
if (container) {
const cr = container.getBoundingClientRect();
const edgeThreshold = 30;
const scrollStep = 6;
if (e.clientY < cr.top + edgeThreshold) {
container.scrollTop = Math.max(0, container.scrollTop - scrollStep);
} else if (e.clientY > cr.bottom - edgeThreshold) {
container.scrollTop = Math.min(container.scrollHeight - container.clientHeight, container.scrollTop + scrollStep);
}
}
```
**⚠ Edge case**: Nếu chuột dừng tại mép, `mousemove` ngưng → cuộn dừng. Để cuộn liên tục, dùng `setInterval` khi vào threshold. Tạm thời chấp nhập giới hạn này.
---
## 2. Ctrl+drag velocity với selected notes
**File**: `app/static/js/app.jsx`
### 2a. `handleCCMouseDown` (dòng ~5360)
Thay block `if (e.ctrlKey)` hiện tại:
```js
if (e.ctrlKey) {
if (selectedNoteIds.length > 0) {
selectedNoteIds.forEach(id => {
const idx = notes.findIndex(n => n.id === id);
if (idx !== -1) paintNote(idx, val);
});
ccDragRef.current = { active: true, lastBeat: beat, selectedMode: true, lastPainted: selectedNoteIds.map(id => notes.findIndex(n => n.id === id)).filter(i => i !== -1) };
} else {
if (noteIdx !== -1) paintNote(noteIdx, val);
ccDragRef.current = { active: true, lastBeat: beat, lastPainted: noteIdx !== -1 ? [noteIdx] : [] };
}
return;
}
```
### 2b. `handleCCMouseMove` (sau dòng ~5381)
Thêm block đầu `handleCCMouseMove` (SAU khi lấy `drag`, `painted`, TRƯỚC `candidateIdx`):
```js
if (drag.selectedMode && selectedNoteIds.length > 0) {
selectedNoteIds.forEach(id => {
const idx = notes.findIndex(n => n.id === id);
if (idx !== -1 && !painted.includes(idx)) {
setNotes(prev => prev.map((n, i) => {
if (i !== idx) return n;
if (ccMode === 'pan') return { ...n, pan: (val - 0.5) * 2.0 };
return { ...n, velocity: val };
}));
}
});
// Cập nhật lastPainted TRỰC TIẾP trên ref (không qua setNotes callback)
const newPainted = selectedNoteIds
.map(id => notes.findIndex(n => n.id === id))
.filter(i => i !== -1 && !painted.includes(i));
ccDragRef.current.lastPainted = [...painted, ...newPainted];
return;
}
```
**Không gán `drag.lastPainted` bên trong `setNotes` callback**`drag``ccDragRef.current`, gán trực tiếp vào ref ngoài callback để tránh stale closure.
### 2b2. Cleanup `selectedMode` khi mouseup (dòng ~5409)
Trong `handleCCMouseUp` (và `onMouseLeave`), thêm reset:
```js
if (ccDragRef.current) ccDragRef.current.selectedMode = false;
```
### 2c. CC canvas rendering (dòng ~4911-4932)
Thêm `isSelected` vào loop notes; đổi màu xanh dương `#3b82f6` khi selected:
```js
const isSelected = selectedNoteIds.includes(note.id);
// ...
ctx.strokeStyle = ccMode === 'pan' ? (isSelected ? '#60a5fa' : '#a78bfa') : (isSelected ? '#3b82f6' : '#fbbf24');
ctx.fillStyle = ccMode === 'pan' ? (isSelected ? '#3b82f6' : '#c084fc') : (isSelected ? '#3b82f6' : '#fbbf24');
```
Thêm `selectedNoteIds` vào dependency array của effect.
---
## 3. SNAP trong MIDI tab
**Ghi chú**: `getSnapBeat(beat, mode)` đã xử lý `mode === 'free'` bằng cách return `beat` không đổi. Không cần check `snapVal !== 'free'` riêng.
**File**: `app/static/js/app.jsx`
### 3a. Selection marquee — create (dòng ~5003-5008)
Snap `startBeat` khi tạo marquee:
```js
const snapStart = getSnapBeat(beat, snapVal);
setSelectionMarquee({
startBeat: snapStart, startPitch: pitch,
currentBeat: snapStart, currentPitch: pitch
});
```
### 3a2. Selection marquee — drag update (dòng ~5140-5144)
Snap `currentBeat` khi kéo marquee:
```js
const snappedBeat = getSnapBeat(beat, snapVal);
const marquee = {
...selectionMarquee,
currentBeat: snappedBeat,
currentPitch: pitch
};
```
### 3b. Ruler drag loop range (dòng ~5742-5763)
Snap `clickBeat` khởi tạo, snap `beat` trong onMove:
```js
const snappedStartBeat = getSnapBeat(clickBeat, snapVal);
const startData = { startX: e.clientX, startBeat: snappedStartBeat, scrollLeft: e.currentTarget.scrollLeft };
// ...
const rawBeat = Math.max(0, bx / pixelsPerBeat);
const beat = getSnapBeat(rawBeat, snapVal);
```
### 3c. Shift+Click ruler loop (dòng ~5732-5739)
Đổi `Math.round(clickBeat / 4) * 4` thành `getSnapBeat(clickBeat, snapVal)`:
```js
const beatSnap = getSnapBeat(clickBeat, snapVal);
```
### 3d. Ruler loop handles (dòng ~5791, ~5808, ~5829)
Đổi `Math.round(bx / pixelsPerBeat / 4) * 4` thành `getSnapBeat(bx / pixelsPerBeat, snapVal)` ở cả 3 handle (left resize, right resize, grab body).
---
## 4. Synth button trong MIDI tab toolbar
**File**: `app/static/js/app.jsx`
### 4a. Prop `onInstrumentSelect` (dòng ~4546)
Thêm `onInstrumentSelect` vào props destructuring.
### 4b. Button synth trong toolbar (dòng ~5662-5700)
Chèn button sau MIDI input select, trước transport buttons:
```jsx
React.createElement("button", {
onClick: () => onInstrumentSelect && onInstrumentSelect(st.trackId),
title: st.instrumentName || "Synth",
className: `px-1.5 py-0.5 text-[10px] rounded font-mono font-bold border transition flex items-center gap-0.5 max-w-[50px] ${st.instrumentName ? 'bg-violet-900 text-violet-300 border-violet-700' : 'bg-zinc-800 text-zinc-500 border-transparent hover:text-zinc-300'}`
}, React.createElement("i", { "data-lucide": "music", className: "w-3 h-3 shrink-0" }), React.createElement("span", { className: "truncate text-[9px]" }, st.instrumentName || 'Synth'))
```
### 4c. Pass callback từ App (dòng ~15631-15652)
Thêm `onInstrumentSelect: (trackId) => { openInstrumentSelector(trackId); }`.
### 4d. Đồng bộ subTab instrument (dòng ~6343-6353)
Trong `setTrackInstrumentWithProgram`, thêm cập nhật `subTabs`:
```js
setSubTabs(prev => prev.map(s => {
if (s.trackId !== trackId) return s;
return { ...s, instrumentProgram: programNumber !== undefined ? programNumber : undefined, instrumentName: displayName, instrumentId };
}));
```
---
## 5. Layout fix: thêm `h-full` (QUAN TRỌNG)
**File**: `app/static/js/app.jsx`, dòng ~5623
Đổi `className` của outer div từ:
```
"flex-1 flex overflow-hidden min-h-0 bg-[#1e1e1e] flex-col"
```
thành:
```
"flex-1 flex overflow-hidden min-h-0 bg-[#1e1e1e] flex-col h-full"
```
**Lý do**: `h-full` cung cấp height tham chiếu cho flex chain, tránh content area cao 0px.
---
## Thứ tự thực hiện
1. Sửa layout: thêm `h-full`
2. Feature 3: SNAP (4 edits nhỏ — dễ verify)
3. Feature 2: Velocity selected notes
4. Feature 1: Auto-scroll brush
5. Feature 4: Synth button (liên quan nhiều component nhất)
## Kiểm tra
```bash
cd /home/locpham/SonicForgeStudio && npm run build
```
Build phải pass. Nếu lỗi paren, kiểm tra đóng `()` tại cuối return statement.
@@ -0,0 +1,193 @@
# Plan: Apply & Install `md/34_VST_LINUX.md` (Revised per `md/35_VST_PLAN.md` + `md/35.1_VST_FIX.md`)
## Context Summary
- **Dockerfile** already has `libgl1`, `libasound2`, `libjack-jackd2-0`, `libfreetype6`, Xvfb, fluidsynth. Missing `libcurl4`.
- `requirements.txt` has `mido` but missing `sf2utils`.
- `app/core/vst_engine.py` has `PluginManager` with FluidSynth C-API-based `list_soundfont_instruments()`.
- `app/core/render_engine.py` FluidSynth path hardcodes `program_select(0, fid, 0, 0)`.
- `app/static/js/services/aiGateway.js``generate_multitrack_midi` tool has NO `soundfont_id`/`soundfont_bank`/`soundfont_program`.
- `soundfontPlayer.js` — oscillator-based, uses `program` only for ADSR/osc-type selection; no `controllerChange()` or `programChange()` channel-state methods.
- No `soundfont_catalog.json` generation or catalog API endpoint.
- `docker-compose.yml` mounts `.` to `/app`.
---
## 5 Mandatory Refinements (from 35_VST_PLAN.md)
1. **Condensed Catalog for AI**: `get_condensed_catalog_summary()` → max 4050 instruments categorized by GM groups (Piano, Organ, Guitar, Bass, Strings, Ensemble, Brass, Reed, Pipe, Synth Lead, Synth Pad, Drum Kit). Avoids token overflow.
2. **Non-Blocking Catalog Generation**: `generate_full_catalog()` runs on first API access, not on startup. Cache in memory; refresh on SF2 upload via background task.
3. **Dual Directory Scanning**: system `/opt/daw_engine/soundfonts/` AND user uploads `app/storage/uploads/soundfonts/`.
4. **DecentSampler CWD Fix**: `os.chdir()` to `.dspreset` parent directory before `load_preset()`, so relative `samples/*.wav` paths resolve.
5. **Robust Error Handling**: per-file `try/except` in `SoundFontInspector` — skip corrupted SF2 files with warning instead of crashing.
---
## Task A: SoundFont Inspection Engine (sf2utils)
### A1 — Add dependency
- Add `sf2utils>=0.9.0` to `requirements.txt`.
### A2 — Create `app/core/soundfont_inspector.py`
- `inspect_sf2_file(filepath)` — wrapped in `try/except` per Refinement 5. Returns `{soundfont_id, filename, total_instruments, instruments: [{bank, program, name, is_percussion}]}`.
- `generate_full_catalog(output_json_path)` — scans system dir `/opt/daw_engine/soundfonts/` + user upload dir (Refinement 3). Writes `soundfont_catalog.json`.
- `get_condensed_catalog_summary()` — returns categorized dict with ≤50 entries per Refinement 1. Groups instruments by GM category (Piano=0-7, Chromatic Perc=8-15, Organ=16-23, Guitar=24-31, Bass=32-39, Strings=40-47, Ensemble=48-55, Brass=56-63, Reed=64-71, Pipe=72-79, Synth Lead=80-89, Synth Pad=90-103, Drum Kit=128).
- `invalidate_catalog_cache()` — resets in-memory cache; called after SF2 upload.
### A3 — API Endpoint `GET /api/v1/plugins/soundfonts/catalog`
- In `app/api/v1/plugins.py`:
- Response shape: `{ full_catalog: {...}, condensed_catalog: {...} }`.
- Lazily generate on first call, cache in memory (Refinement 2).
- `POST /upload-soundfont` success handler: calls `invalidate_catalog_cache()` + triggers a background task (FastAPI `BackgroundTasks`) to re-scan. Does NOT block HTTP response.
### A4 — JS API wrapper
- In `app/static/js/services/api.js`, add `SonicAPI.getSoundfontCatalog()``GET /api/v1/plugins/soundfonts/catalog`.
---
## Task B: DecentSampler + Pianobook Support
### B1 — Dockerfile updates
- Add `libcurl4` to `apt-get install`.
- Pre-create `/opt/daw_engine/vst3/` and `/opt/daw_engine/samples/pianobook/` with `mkdir -p`.
### B2 — Host dirs
- Create `vst_plugins/` and `samples/pianobook/` at repo root. Add both to `.gitignore`.
### B3 — DecentSamplerManager in `app/core/vst_engine.py`
- `create_decent_sampler_instance(dspreset_path)`:
- Resolve to absolute path with `os.path.abspath()`.
- Save original CWD with `os.getcwd()`, then `os.chdir()` to `.dspreset` parent dir before `load_preset()` (Refinement 4).
- Restore original CWD in `finally` block.
- Return `VST3Plugin` instance ready for rendering.
### B4 — Wire into `app/core/render_engine.py`
- If track selects a Pianobook instrument (e.g. `instrument_source: "pianobook"`), route through `DecentSamplerManager` instead of FluidSynth or synth fallback.
- The Pianobook path uses `pedalboard.Pedalboard([vst])` with MIDI messages, same as other VST3 paths.
---
## Task C: AI Tool Schema & Prompt Injection
### C1 — Update `generate_multitrack_midi` tool in `aiGateway.js`
- Add to `parameters.properties.tracks.items.properties`:
- `soundfont_id`: `{ type: "string", description: "ID of the SoundFont file (e.g. 'generaluser_gs')" }`
- `soundfont_bank`: `{ type: "integer", default: 0, description: "MIDI Bank. 0 = melodic, 128 = drums/percussion" }`
- `soundfont_program`: `{ type: "integer", description: "MIDI Program number 0-127 from instrument catalog" }`
- Add all 3 to `required` array.
### C2 — Inject condensed catalog into system instruction
- Modify `buildUserMessage()` in `aiGateway.js`:
- When `systemInstruction` is empty and global `window.__soundfontCatalog` exists, prepend a `system` message block containing the condensed catalog text.
- Format: one line per GM category with bank/program examples.
- **Enforce bank rule** (per 35.1_VST_FIX.md §3.B): Add explicit instruction — _`soundfont_bank: 0` for all melodic instruments, `soundfont_bank: 128` for Drum Kits._
### C3 — Fetch catalog on frontend startup
- In `app/static/js/app.jsx`, after auth check, call `SonicAPI.getSoundfontCatalog()`.
- Store result in `window.__soundfontCatalog = { condensed_catalog, full_catalog }`.
- Re-fetch after any SF2 upload succeeds.
---
## Task D: Server Render — Program Change & Channel Mapping
### D1 — Read bank/program from track metadata
- In `render_engine.py` MIDI rendering block, extract `soundfont_bank` and `soundfont_program` from track dict.
- Default: bank=0, program=0.
### D2 — MIDI channel routing + FluidSynth update
- **Channel rules** (per 35.1_VST_FIX.md §5.B):
- `bank == 128` or track has `is_percussion: true``midi_channel = 9` (GM channel 10, percussion).
- Otherwise → assign channels sequentially from 08, one per unique percussion-group track.
- Replace hardcoded `fl.program_select(0, fid, 0, 0)` with:
```python
midi_channel = 9 if (bank == 128 or track.get("is_percussion")) else channel_counter
fl.program_select(midi_channel, fid, bank, prog)
```
- All note_on/note_off events for that track must use the same `midi_channel`.
### D3 — VST3/Pedalboard path: CC + PC insertion
- Extend `midi_events_to_messages()` or add a wrapper that inserts two MIDI messages at sample_offset=0 before note messages:
- `MidiMessage(control_change=0, value=bank, sample_offset=0)` — CONTROL_CHANGE CC 0 (Bank Select MSB)
- `MidiMessage(program_change=program, sample_offset=0)` — PROGRAM_CHANGE
- These are prepended to the message list before `Pedalboard([vst])` processes the buffer.
---
## Task E: Client SoundFont Player — Program Change & Channel Allocation
### E1 — Add channel-state tracking to `soundfontPlayer.js`
- Add internal `_channels` array (size 16), each entry: `{ bank: 0, program: 0 }`.
- `controllerChange(channel, controller, value)`:
- If `controller === 0` (Bank Select MSB), store `bank` for that channel.
- `programChange(channel, program)`:
- Store `program` for that channel.
- Modify `playNote()` to accept an optional `channel` parameter and use the stored bank/program for ADSR/osc-type selection.
### E2 — Add `applyAITrackInstrument(trackId, bank, program)`
- New function in `soundfontPlayer.js`:
- Determine MIDI channel: `bank === 128 || isPercussion ? 9 : track_index % 9`.
- Call `controllerChange(channel, 0, bank)`.
- Call `programChange(channel, program)`.
- Called from `app.jsx` after AI returns `generate_multitrack_midi` with track instrument data.
### E3 — Wire into post-AI pipeline in `app.jsx`
- In the DAW command dispatch loop (around line 12853), after processing `generate_multitrack_midi` function call:
- For each returned track with `soundfont_bank`/`soundfont_program`, call `applyAITrackInstrument()`.
- Log the action to `aiActionLog`.
---
## Task F: Background Cache Invalidation on Upload
### F1 — Update `POST /upload-soundfont` in `plugins.py`
- After saving the uploaded SF2 file:
1. Call `SoundFontInspector.invalidate_catalog_cache()`.
2. Use FastAPI `BackgroundTasks` to queue a re-scan: `background_tasks.add_task(generate_full_catalog)`.
3. Return HTTP 200 immediately (not block on scan).
### F2 — Frontend catalog re-fetch after upload
- In `app.jsx` upload handler, after `SonicAPI.uploadSoundFont()` succeeds, call `SonicAPI.getSoundfontCatalog()` and update `window.__soundfontCatalog`.
---
## Task G: Validation
### G1 — Catalog API
- `GET /api/v1/plugins/soundfonts/catalog` → valid JSON with `{ full_catalog: {...}, condensed_catalog: {...} }`.
- Condensed catalog contains ≤50 entries, grouped by GM category.
### G2 — AI generation
- Input: _"Compose 8 bars of Brass horns and a drum kit"_
- Verify AI returns `generate_multitrack_midi` call with:
- Brass track: `program: 56`, `bank: 0`, `soundfont_id: "generaluser_gs"`.
- Drums track: `program: 0`, `bank: 128`, `soundfont_id: "generaluser_gs"`.
### G3 — Client instrument switching
- After AI response, verify `applyAITrackInstrument` is called with correct bank/program per track.
- Verify MIDI channel allocation: melodic → ch0-8, drums → ch9.
- Verify `controllerChange(CC0)` + `programChange()` dispatched per channel.
### G4 — Server render
- Export WAV, verify correct Brass horn and Drum sound.
- For FluidSynth path: confirm `program_select` uses correct channel, bank, program.
- For VST3 path: confirm CC0 + PC inserted before notes.
### G5 — Upload cache invalidation
- Upload a new `.sf2` file → verify `catalog` endpoint updates without manual restart.
- Upload a corrupted `.sf2` file → verify it is skipped gracefully (Refinement 5).
### G6 — Regression
- `pytest tests/` passes with no regressions.
---
## Implementation Order
1. **A1A4** (sf2utils + soundfont_inspector + catalog API + JS wrapper) — foundational.
2. **C1C3** (AI tool schema + condensed prompt injection + startup fetch) — depends on A3/A4.
3. **D1D3** (server render program change + channel mapping + CC/PC insertion) — depends on C1 for field names.
4. **F1F2** (background cache invalidation on upload) — depends on A3.
5. **E1E3** (client program change + channel allocation + post-AI wiring) — independent of D, but shares channel routing logic.
6. **B1B4** (DecentSampler) — last, requires manual VST3 binary download.
7. **G1G6** (validation).
@@ -0,0 +1,206 @@
# Technical Analysis & Implementation Plan: SF3 + SpessaSynth Client (md/37_SF_CONVERT.md)
## 1. Assessment Summary
The spec proposes 2 steps:
1. **Server**: Convert `.sf2``.sf3` (Ogg Vorbis compressed) via `mscore` CLI
2. **Client**: Replace oscillator emulation with SpessaSynth library for authentic SoundFont playback
### Current State vs Spec
| Requirement | Status | Impact |
|---|---|---|
| `mscore` in Dockerfile | ❌ Not installed | 200MB+ dependency |
| `soundfont_converter.py` | ❌ Does not exist | Needs creation |
| `GET /soundfonts/download/{sf_id}` endpoint | ❌ Missing | Blocks client download |
| `spessasynth_lib` CDN import in `index.html` | ❌ Not present | Blocks client upgrade |
| `soundfontStorage.js` (IndexedDB) | ❌ Not created | Needed for caching |
| `SonicSF.init(audioCtx)` | ❌ Not called anywhere | New integration point |
| `playNote` signature compat | ⚠️ Spec uses 4 params, codebase uses 68 | Must bridge |
| `applyAITrackInstrument` signature | ⚠️ Spec has `channel` first, code passes it last | Must bridge |
### Key Risk: `mscore` Dependency
`mscore` (MuseScore) pulls in Qt, fontconfig, audio drivers — easily 200-400MB in the container. **Alternative approaches:**
1. **`fluidsynth` built-in conversion**: `fluidsynth` already installed (`libfluidsynth3`, `pyfluidsynth`). Can convert SF2→SF3 via `--convert` flag or using `fluid_synth_sffd_*` APIs, but the low-level Python bindings don't expose this.
2. **`sf2convert`/`sf2pack`**: Smaller tools, but less commonly packaged.
3. **Python + `libsndfile`/`pydub`/`ogg`**: Parse SF2, extract WAV samples, compress to Ogg, rebuild SF3 structure. Complex — would need a SF2 parser and Ogg encoder.
4. **Python `acousticbrainz-sf2convert`**: Lightweight Python library specifically for SF2↔SF3.
**Recommendation**: Install `mscore` via `apt-get install -y mscore --no-install-recommends` to minimize deps. If the image grows too much (~1.5GB+), fall back to `fluidsynth` command-line conversion (`fluidsynth --convert`).
### Key Risk: `playNote` API Compatibility
The spec's proposed API:
```javascript
playNote(pitch, velocity=0.8, durationSec=1.0, channel=0)
```
Current callers use:
```javascript
playNote(pitch, velocity, durationMs, startTime, program, destinationNode, channel?, synthEngine?)
```
**Strategy**: Don't replace. Instead, wrap SpessaSynth inside the existing `SonicSF` object. Map:
- `velocity` (01) → MIDI velocity (1127)
- `startTime` → if in future, use `setTimeout` for note scheduling (not perfect but adequate for preview)
- `destinationNode` → SpessaSynth routes to its own internal destination, but can add a gain node stage
- `program` → internal `_channels[channel].program` state (as now), but SpessaSynth also gets `programChange(ch, program)`
- `synthEngine` → load the right SF3 and set bank/program on SpessaSynth
**Backward compat**: Keep ALL existing methods. Add SpessaSynth as an optional enhanced engine. If SpessaSynth isn't loaded (CDN fails), fall back to oscillator emulation.
---
## 2. Implementation Plan
### Task 1 — Server: SF2→SF3 Conversion Pipeline
#### 1.1 Docker Dependency
- `Dockerfile`: Add `mscore` with `--no-install-recommends`
```dockerfile
RUN apt-get install -y --no-install-recommends mscore && rm -rf /var/lib/apt/lists/*
```
- Test: `docker compose build` — measure image size delta
#### 1.2 `app/core/soundfont_converter.py`
- `SoundFontConverter` class with:
- `convert_sf2_to_sf3(sf2_path)` → runs `mscore -o output.sf3 input.sf2`
- `batch_convert_all()` → walks `target_dirs`, converts missing `.sf3`
- `target_dirs` = `["/opt/daw_engine/soundfonts", "app/storage/uploads/soundfonts"]`
- Progress logging, error handling, cache validation (skip if `.sf3` newer than `.sf2`)
- Integrate with server startup:
- In `app/main.py` startup event, call `SoundFontConverter().batch_convert_all()` as background task (non-blocking, don't delay boot)
#### 1.3 API Download Endpoint
- `app/api/v1/plugins.py`: Add:
```python
@router.get("/soundfonts/download/{sf_id}")
async def download_soundfont_asset(sf_id: str):
# Search system_dir, upload_dir for .sf3 or .sf2
# Return FileResponse
# Fallback: .sf3 → .sf2 → 404
```
- Use `_find_sf2_path` from `render_engine.py` logic (case-insensitive, multi-dir)
- Set `media_type="application/octet-stream"` and proper `Content-Disposition`
#### 1.4 Update `SoundFontInspector` to Also Scan `.sf3`
- `soundfont_inspector.py:80`: Change `.sf2` filter to `('.sf2', '.sf3')`
- Ensure the catalog includes `.sf3` files as available instruments
---
### Task 2 — Client: SpessaSynth Integration
#### 2.1 `index.html` — Add SpessaSynth CDN
```html
<script type="module">
import { Synthesizer } from 'https://cdn.jsdelivr.net/npm/spessasynth_lib@latest/dist/spessasynth_lib.js';
window.SpessaSynthClass = Synthesizer;
</script>
```
- Add BEFORE `soundfontPlayer.js` so the class is available when the player initializes
#### 2.2 `app/static/js/services/soundfontStorage.js` — IndexedDB Cache
- `SoundFontStorage` class with `openDB()`, `getBuffer(sfId)`, `saveBuffer(sfId, arrayBuffer)`
- Uses `indexedDB` with DB name `"DAW_SoundFont_Cache"`, store name `"sf3_buffers"`
- Export singleton `sfStorage`
#### 2.3 `app/static/js/services/soundfontPlayer.js` — Dual-Mode Rewrite
**Architecture**: Keep the existing `window.SonicSF` as the public API. Internally use SpessaSynth when available, fall back to oscillator when not.
**Changes to existing methods:**
| Method | Change |
|---|---|
| `init(audioCtx)` | NEW — creates SpessaSynth instance, triggers default SF load |
| `loadSoundFont(sfId)` | REWORK — try IndexedDB → fetch `/api/v1/plugins/soundfonts/download/{sfId}` → load into SpessaSynth |
| `playNote(...)` | ADD SpessaSynth path: if initialized, delegate to `synthInstance.noteOn/noteOff`; else use oscillator fallback |
| `applyAITrackInstrument(bank, program, synthEngine?)` | ADD SpessaSynth path: call `controllerChange` + `programChange` on SpessaSynth |
| `stopAll()` | ADD SpessaSynth: `allNotesOff(channel)` or `programReset()` |
| `controllerChange(ch, cc, val)` | ADD SpessaSynth: delegate if initialized |
| `programChange(ch, prog)` | ADD SpessaSynth: delegate if initialized |
**Backward compat guarantee:**
- All existing callers continue to work unchanged
- 6-arg `playNote(pitch, vel, durMs, startTime, program, destNode)` → SpessaSynth ignores `startTime` (schedules immediately) and `destNode` (uses internal routing)
- 8-arg `playNote(..., channel, synthEngine)` → SpessaSynth uses `synthEngine.soundfont_id` for SF loading, `synthEngine.soundfont_program` for program selection
- If SpessaSynth not loaded/CDN fails → transparent fallback to existing oscillator code
#### 2.4 `app.jsx` — Integration Points
- **Startup** (in a useEffect or the existing audio context initialization):
```javascript
if (window.SonicSF && window.SonicSF.init) {
SonicSF.init(getAudioContext());
}
```
- **Synth selection**: After `setTrackInstrumentWithProgram` / `setTrackInstrument`, trigger SF load:
```javascript
if (synthEngine && synthEngine.type === 'soundfont') {
SonicSF.loadSoundFont(synthEngine.soundfont_id);
}
```
- **AI track creation**: Already calls `applyAITrackInstrument` — SpessaSynth path handles it
---
### Task 3 — Backward Compatibility & Migration
#### 3.1 Fallback Behavior
- If `window.SpessaSynthClass` is undefined (CDN blocked, offline): fall back to existing oscillator code
- If `.sf3` download fails: fall back to oscillator
- If SpessaSynth throws: catch error, log warning, fall back to oscillator
#### 3.2 Testing Matrix
| Scenario | Expected |
|---|---|
| SpessaSynth loaded + SF3 cached | Authentic playback, 0ms load |
| SpessaSynth loaded + SF3 needs download | Authentic playback after 1-2s load |
| CDN blocked (offline) | Transparent oscillator fallback |
| SF3 not available on server | Transparent oscillator fallback |
| MIDI keyboard + armed track | Authentic or oscillator based on availability |
---
## 3. Files Affected
| File | Change |
|---|---|
| `Dockerfile` | Add `mscore --no-install-recommends` |
| `app/core/soundfont_converter.py` | **NEW** — SF2→SF3 convert + batch scan |
| `app/api/v1/plugins.py` | Add `GET /soundfonts/download/{sf_id}` |
| `app/core/soundfont_inspector.py` | Accept `.sf3` in scan filter |
| `app/main.py` | Add startup background conversion |
| `app/templates/index.html` | Add SpessaSynth CDN `<script type="module">` |
| `app/static/js/services/soundfontStorage.js` | **NEW** — IndexedDB cache |
| `app/static/js/services/soundfontPlayer.js` | Dual-mode rewrite (SpessaSynth + oscillator fallback) |
| `app/static/js/app.jsx` | Add init + SF load calls |
## 4. Validation
```bash
# Server-side
docker compose build # verify mscore installs
docker compose exec web python -c "from app.core.soundfont_converter import SoundFontConverter; print('OK')"
curl -s http://localhost:8000/api/v1/plugins/soundfonts/download/sgm_v2.01 | head -c 4 | file -
docker compose exec web ls -la /opt/daw_engine/soundfonts/*.sf3 # verify conversion
# Client-side
# Open browser → DevTools → check SpessaSynth loaded (window.SpessaSynthClass)
# Select SoundFont → check network tab for .sf3 download
# Play MIDI notes → hear authentic instrument (not oscillator)
```
## 5. Open Questions
1. **`mscore` image size**: Measure actual delta. If >300MB, consider `fluidsynth --convert` alternative.
2. **CDN reliability**: SpessaSynth loaded from jsdelivr CDN — consider bundling or NPM install as fallback.
3. **Startup delay**: `batch_convert_all()` could take minutes for large SF2s. Run as background Celery task, not inline startup.
4. **SGM_v2.01.sf2 (529MB)**: Conversion time for this file. Need to handle gracefully (streaming, timeout).
@@ -0,0 +1,398 @@
# Technical Analysis & Implementation Plan: SpessaSynth → FluidSynth WASM Migration
## 1. Key Findings from Codebase Investigation
### 1.1 Current State (SpessaSynth)
| Aspect | Detail |
|---|---|
| Engine | `spessasynth_lib@4.3.1` (CDN via jsDelivr + importmap) |
| File | `app/static/js/services/soundfontPlayer.js` — IIFE, `window.SonicSF` singleton |
| API surface | 10 methods: `init`, `playNote`, `stopNote`, `stopAll`, `selectInstrument`, `controllerChange`, `programChange`, `pitchBend`, `sustainActive`, `applyAITrackInstrument`, `allocateChannel`, `getChannelState`, `loadSoundFont` (internal) |
| Call sites | 45 in `app.jsx` across piano roll, MIDI keyboard, timeline playback, external MIDI input, AI track generation |
| storage | `app/static/js/services/soundfontStorage.js` — IndexedDB cache, `window.SonicSFStorage` |
| Server render | `app/core/render_engine.py` uses `pyfluidsynth` (C++ FluidSynth) |
| Server SF3 | `app/core/soundfont_converter.py` converts SF2→SF3 via `fluidsynth`/`mscore` CLI |
| API endpoint | `GET /api/v1/plugins/soundfonts/download/{sf_id}` — serves both `.sf2` and `.sf3` |
| Docker | `libfluidsynth3`, `fluidsynth` CLI installed in container |
### 1.2 Target State (FluidSynth WASM) — Corrected Spec
**CDN package**: `fluidsynth-wasm` does NOT exist on npm/CDN.
**Real package**: `@enikey87/fluidsynth-emscripten@0.1.1`
| File | Size | Purpose |
|---|---|---|
| `libfluidsynth-2.3.0-sf3.js` | 130 KB | JS loader, SF3 support, separate WASM |
| `libfluidsynth-2.3.0-sf3.wasm` | 1.7 MB | WASM binary with Ogg/SF3 support |
| `libfluidsynth-2.3.0-sf3-all-in-one.js` | 2.39 MB | JS+WASM embedded (no separate .wasm fetch) |
**CDN URL** (chosen: separate .wasm for caching):
```
https://cdn.jsdelivr.net/npm/@enikey87/fluidsynth-emscripten@0.1.1/dist/libfluidsynth-2.3.0-sf3.js
https://cdn.jsdelivr.net/npm/@enikey87/fluidsynth-emscripten@0.1.1/dist/libfluidsynth-2.3.0-sf3.wasm
```
### 1.3 CRITICAL Architecture Flaw in Spec
The spec's code (md/39_SF3_NEW.md) passes `wasmModule` and `synthPtr` via `postMessage` to AudioWorklet. **This cannot work** because:
1. AudioWorklet runs in a separate audio thread with an isolated global scope
2. `synthPtr` (a C pointer / integer) refers to WASM linear memory in the main thread's `WebAssembly.Module` instance
3. Loading `libfluidsynth-2.3.0-sf3.js` inside the worklet creates a **separate WASM instance** with its own memory
4. The spec also uses `_fluid_synth_write_float` inside `process()` — this blocks the audio thread if audio buffer underruns occur
**Correct architecture (per README):**
> "To use libfluidsynth-X.X.X.js in AudioWorklet, load it into AudioWorklet before your worklet JS file."
The FluidSynth instance must be created **inside** the AudioWorklet. MIDI events + ArrayBuffer data are sent from main thread to worklet via `port.postMessage`.
### 1.4 `playNote` Signature Complexity
Current `playNote(note, velocity, durationMs, startTime, program, destNode, channel, synthEngine)` has 8 parameters and 16 call sites. The `synthEngine` object carries `{ soundfont_id, soundfont_bank, soundfont_program }` which must be converted to FluidSynth's `bank_select` + `program_change` before `noteon`.
### 1.5 Additional `window.SonicSF` Methods Not in Spec
Must preserve in new implementation:
- `stopNote(channel, pitch)` — MIDI note-off with extra CC 64/120 cleanup
- `controllerChange(channel, controller, value)` — MIDI CC forwarding
- `programChange(channel, program)` — pure JS state tracking
- `pitchBend(channel, value)` — 14-bit bend value
- `sustainActive(channel)` — getter for sustain pedal state
- `allocateChannel(bank)` — channel allocation (percussion = ch 9)
- `getChannelState(channel)` — JS-side { bank, program, isPercussion } state
- `saveToIndexedDB / loadFromIndexedDB` — legacy storage
---
## 2. Implementation Plan
### Phase 1: Preparation (Infrastructure)
**Task 1.1 — Create worklet directory**
```
mkdir -p app/static/js/worklets/
touch app/static/js/worklets/.gitkeep
```
**Task 1.2 — Update `index.html`**
- Remove SpessaSynth importmap + module script (lines 13-25)
- Add FluidSynth WASM CDN script:
```html
<script src="https://cdn.jsdelivr.net/npm/@enikey87/fluidsynth-emscripten@0.1.1/dist/libfluidsynth-2.3.0-sf3.js"></script>
```
### Phase 2: AudioWorklet Processor
**Task 2.1 — Create `app/static/js/worklets/fluidsynth-worklet.js`**
This file runs inside AudioWorkletGlobalScope. It:
- Receives the FluidSynth WASM module (loaded via `addModule()`)
- Maintains its own `_fluid_synth` instance
- Receives commands from main thread via `port.onmessage`:
- `INIT_SYNTH` — create settings + synth, store `synthPtr`
- `LOAD_SF` — receive ArrayBuffer, write to MEMFS, call `_fluid_synth_sfload`
- `NOTE_ON``_fluid_synth_noteon(synthPtr, channel, pitch, velocity)`
- `NOTE_OFF``_fluid_synth_noteoff(synthPtr, channel, pitch)`
- `CC``_fluid_synth_cc(synthPtr, channel, controller, value)`
- `PROGRAM_CHANGE``_fluid_synth_program_change / bank_select`
- `PITCH_BEND``_fluid_synth_pitch_bend(synthPtr, channel, value)`
- `ALL_NOTES_OFF` / `ALL_SOUNDS_OFF`
- `SET_GAIN``_fluid_synth_set_gain`
- In `process(inputs, outputs)`:
- Get `synthPtr` from closure
- Call `_fluid_synth_write_float(synthPtr, bufferSize, leftPtr, 0, 1, rightPtr, 0, 1)`
- Return `true` to keep processor alive
Key constraint: The FluidSynth WASM's `_fluid_synth_write_float` needs access to the output channel Float32Array's **byteOffset** relative to the WASM heap. AudioWorklet `output` arrays are not backed by WASM memory. Two solutions:
- **A**: After rendering, copy from WASM heap Float32Array to output channels (less efficient but safe)
- **B**: Load FluidSynth WASM inside worklet, allocate output buffers inside WASM heap (complex)
**Recommendation: Solution A** — simpler and avoids memory management issues.
### Phase 3: Rewrite `soundfontPlayer.js`
**Task 3.1 — Rewrite as IIFE-compatible `window.SonicSF`**
Keep the IIFE pattern (`window.SonicSF = SonicSF`) to minimize diff in `app.jsx`. Internal implementation uses `FluidSynthWasmWorkletBridge` class.
```javascript
// Internal state
const _channels = Array.from({ length: 16 }, () => ({ bank: 0, program: 0, isPercussion: false }));
const _sustainStates = new Array(16).fill(false);
let _workletNode = null;
let _audioCtx = null;
let _initialized = false;
let _initPromise = null;
let _currentSfId = null;
let _sfHandleMap = new Map(); // sfId -> sfHandle (integer, tracked on JS side)
let _fluidModule = null; // guarded global, used before worklet takes over
```
**Key architectural decision:**
The FluidSynth instance lives in the AudioWorklet. The main thread `soundfontPlayer.js`:
1. Loads the WASM module only for FS operations (MEMFS file writing) - needed because worklet can't do `fetch()`
2. Creates an `AudioWorkletNode`, registers the worklet
3. Sends ArrayBuffer data + MIDI commands to worklet via `port.postMessage`
4. Tracks JS-side state (channel, bank, program) for methods like `getChannelState`, `allocateChannel`
**Alternative (simpler, recommended for v1):**
Run FluidSynth entirely on **main thread**, render PCM buffers in a rAF/setInterval loop, feed to a `ScriptProcessorNode` or a simple AudioWorklet that just outputs pre-rendered buffers. This avoids the AudioWorklet WASM complexity.
**Decision:** Use main-thread FluidSynth + simple AudioWorklet output. Rationale:
- Much simpler implementation
- FluidSynth `_fluid_synth_write_float` is fast enough for real-time rendering
- No need to manage two WASM instances
- Can reuse the spec's API surface directly
- MIDI events can be processed synchronously on main thread
**Architecture:**
```
Main thread:
FluidSynth Module (loaded via CDN <script> tag)
└─ _new_fluid_settings, _new_fluid_synth
└─ MEMFS: FS.writeFile('/soundfonts/...', data)
└─ _fluid_synth_sfload, _fluid_synth_noteon, etc.
└─ _fluid_synth_write_float(bufSize, ...) -> Float32Array
AudioWorklet (simple passthrough):
└─ Receives Float32Array PCM buffers via postMessage
└─ Outputs to audio destination in process()
```
### 3.2 Method Implementation Details
**`init(audioCtx)`:**
```javascript
async init(audioContext) {
this.audioCtx = audioContext;
// resolve createFluidSynthModule() from CDN
this.fluidModule = await new Promise(resolve => {
// libfluidsynth-2.3.0-sf3.js exposes createFluidSynthModule()
resolve(window.createFluidSynthModule());
});
// create settings, synth
const settingsPtr = this.fluidModule._new_fluid_settings();
this.fluidModule._fluid_settings_setnum(settingsPtr, "synth.sample-rate", this.audioCtx.sampleRate);
this.fluidModule._fluid_settings_setnum(settingsPtr, "synth.gain", 1.0);
this.synthPtr = this.fluidModule._new_fluid_synth(settingsPtr);
// create MEMFS dir
this.fluidModule.FS.mkdir('/soundfonts');
// create AudioWorklet node
this.workletNode = new AudioWorkletNode(this.audioCtx, 'fluidsynth-bridge');
this.workletNode.connect(this.audioCtx.destination);
// start render loop
this._startRenderLoop();
}
```
**`_startRenderLoop()`:**
Uses `requestAnimationFrame` or scheduler to periodically:
1. Check if worklet Node needs more data
2. Call `_fluid_synth_write_float` into a Float32Array
3. Send via `postMessage` to worklet
**`loadSoundFont(sfId)`:**
```javascript
async loadSoundFont(sfId) {
let buffer = await sfStorage.getBuffer(sfId);
if (!buffer) {
const resp = await fetch(`/api/v1/plugins/soundfonts/download/${sfId}`);
buffer = await resp.arrayBuffer();
await sfStorage.saveBuffer(sfId, buffer);
}
this.fluidModule.FS.writeFile(`/soundfonts/${sfId}.sf3`, new Uint8Array(buffer));
const sfHandle = this.fluidModule._fluid_synth_sfload(this.synthPtr, `/soundfonts/${sfId}.sf3`, 1);
// store handle
return sfHandle !== -1;
}
```
**`playNote(note, velocity, durationMs, startTime, program, destNode, channel, synthEngine)`:**
```javascript
function playNote(note, velocity, durationMs, startTime, program, destNode, channel, synthEngine) {
// Handle synthEngine (bank/program setup)
let ch = channel ?? 0;
let bank = 0, prog = 0;
if (synthEngine) {
bank = synthEngine.soundfont_bank ?? 0;
prog = synthEngine.soundfont_program ?? 0;
this.fluidModule._fluid_synth_bank_select(this.synthPtr, ch, bank);
this.fluidModule._fluid_synth_program_change(this.synthPtr, ch, prog);
} else if (program !== undefined) {
prog = program;
this.fluidModule._fluid_synth_program_change(this.synthPtr, ch, prog);
}
// Note on
this.fluidModule._fluid_synth_noteon(this.synthPtr, ch, midiPitch, midiVel);
// Schedule note off
if (durationMs > 0 && durationMs < 60000) { // skip held notes
setTimeout(() => {
this.fluidModule._fluid_synth_noteoff(this.synthPtr, ch, midiPitch);
}, durationMs);
}
}
```
**`stopNote(channel, pitch)`:**
`this.fluidModule._fluid_synth_noteoff(synthPtr, channel, pitch)`
Also set sustain off + all notes off (preserve current behavior).
**`stopAll()`:**
`_fluid_synth_all_notes_off` + `_fluid_synth_all_sounds_off` for all 16 channels.
**`controllerChange(channel, controller, value)`:**
`this.fluidModule._fluid_synth_cc(synthPtr, channel, controller, value)`
+ track JS-side state for `_channels[channel].bank`, `_sustainStates[channel]`.
**`pitchBend(channel, value)`:**
`this.fluidModule._fluid_synth_pitch_bend(synthPtr, channel, value)`.
**`selectInstrument(channel, bank, program, sfId)`:**
→ Load SF if needed, then `_fluid_synth_bank_select` + `_fluid_synth_program_change`.
**`sustainActive(channel)`:**
→ Return `_sustainStates[channel]` (tracked by `controllerChange` for CC 64).
**`applyAITrackInstrument(bank, program, synthEngine)`:**
→ Same as current: allocate channel, call `selectInstrument` with `synthEngine.soundfont_id`.
### Phase 4: Bridge AudioWorklet
**Task 4.1 — Create `app/static/js/worklets/fluidsynth-bridge.js`**
Simple AudioWorkletProcessor that receives pre-rendered PCM buffers:
```javascript
class FluidSynthBridge extends AudioWorkletProcessor {
constructor() {
super();
this.audioQueue = [[], []]; // L/R channel queues
this.port.onmessage = (e) => {
if (e.data.type === 'PCM_FRAME') {
this.audioQueue[0].push(...e.data.left);
this.audioQueue[1].push(...e.data.right);
}
};
}
process(inputs, outputs) {
const out = outputs[0];
if (!out) return true;
const len = out[0].length;
const left = this.audioQueue[0].splice(0, len);
const right = this.audioQueue[1].splice(0, len);
// Fill output; zero-fill if buffer underrun
for (let i = 0; i < len; i++) {
out[0][i] = i < left.length ? left[i] : 0;
out[1][i] = i < right.length ? right[i] : 0;
}
return true;
}
}
registerProcessor('fluidsynth-bridge', FluidSynthBridge);
```
### Phase 5: Optimize Render Loop
**Task 5.1 — Implement ring-buffer approach**
The render loop must balance latency vs. buffer underruns:
- Render ~512 samples per frame (≈11.6ms at 44.1kHz)
- Queue 3 frames ahead (≈35ms buffer → safe against GC pauses)
- Use `AudioWorkletNode.port.postMessage` with `transferable: true` for zero-copy
Alternative: Use SharedArrayBuffer for lock-free ring buffer (requires COOP/COEP headers).
### Phase 6: Remove SpessaSynth from index.html
**Task 6.1 — Clean up CDN imports**
- Remove: `<script type="importmap">` block (lines 13-19)
- Remove: SpessaSynth module script (lines 20-25)
- Remove: `spessasynth_core` importmap entry
### Phase 7: API Endpoint for WASM asset (optional)
If self-hosting is preferred over CDN, serve `libfluidsynth-2.3.0-sf3.js` and `.wasm` from static files directory.
---
## 3. Files to Modify/Create
| Action | File | Description |
|---|---|---|
| **CREATE** | `app/static/js/worklets/fluidsynth-bridge.js` | Bridge AudioWorkletProcessor (PCM passthrough) |
| **MODIFY** | `app/static/js/services/soundfontPlayer.js` | Rewrite engine from SpessaSynth to FluidSynth WASM; preserve `window.SonicSF` API surface |
| **MODIFY** | `app/templates/index.html` | Replace SpessaSynth CDN imports with `@enikey87/fluidsynth-emscripten` CDN |
| **MODIFY** | `app/static/js/services/soundfontStorage.js` | Minor: expose `sfStorage` as named export + `window.SonicSFStorage` (likely no change needed) |
| **NO CHANGE** | `app/static/js/app.jsx` | Zero changes — `window.SonicSF` API surface preserved |
| **NO CHANGE** | `app/api/v1/plugins.py` | Download endpoint already serves `.sf2`/`.sf3` correctly |
| **NO CHANGE** | `app/core/render_engine.py` | Already uses pyfluidsynth (server-side) |
| **NO CHANGE** | `app/core/soundfont_converter.py` | Already converts SF2→SF3 |
| **NO CHANGE** | Dockerfile | Already has `libfluidsynth3`, `fluidsynth` CLI |
---
## 4. API Signature Mapping
| Old (SpessaSynth) | New (FluidSynth WASM) | Notes |
|---|---|---|
| `_synthInstance.noteOn(ch, pitch, vel)` | `_fluid_synth_noteon(ptr, ch, pitch, vel)` | Direct C function |
| `_synthInstance.noteOff(ch, pitch)` | `_fluid_synth_noteoff(ptr, ch, pitch)` | Direct C function |
| `_synthInstance.controllerChange(ch, cc, val)` | `_fluid_synth_cc(ptr, ch, cc, val)` | Direct C function |
| `_synthInstance.programChange(ch, prog)` | `_fluid_synth_program_change(ptr, ch, prog)` | Direct C function |
| `_synthInstance.pitchBend(ch, val)` | `_fluid_synth_pitch_bend(ptr, ch, val)` | Direct C function |
| `soundBankManager.addSoundBank(buf, id)` | `FS.writeFile(path, uint8arr)` + `_fluid_synth_sfload(ptr, path, 1)` | MEMFS-based |
| `soundBankManager.soundBankList` | JS-side `_sfHandleMap` (Map) | Track manually |
| `controllerChange(ch, 120, 0)` (all sound off) | `_fluid_synth_all_sounds_off(ptr, ch)` | Direct C function |
| `controllerChange(ch, 123, 0)` (all notes off) | `_fluid_synth_all_notes_off(ptr, ch)` | Direct C function |
---
## 5. Risk Assessment
| Risk | Impact | Mitigation |
|---|---|---|
| FluidSynth WASM CPU usage causes audio glitches | Medium | Use triple-buffered rendering at 512-sample blocks; monitor with `performance.now()` |
| `_fluid_synth_write_float` blocks main thread | Medium | Move rendering to a separate rAF loop, not synchronized to audio callback |
| SF3 loading latency on first load | Low | IndexedDB caching already in place; loading ≈2-5MB via MEMFS is sub-100ms |
| CDN availability for `@enikey87/fluidsynth-emscripten` | Low | Package is 17.9MB unpacked; fallback host via jsDelivr + self-host option |
| Backward compatibility with existing MIDI sessions | Medium | All `window.SonicSF` methods preserved with same signatures; `synthEngine` object handled correctly |
---
## 6. Validation
```bash
# 1. Build frontend
cd /home/locpham/SonicForgeStudio
cd app/static/js && npx babel app.jsx --config-file ../../babel.config.json -o app.precompiled.js
# 2. Start server
cd /home/locpham/SonicForgeStudio
docker compose up -d
# 3. Browser tests
# - Open DevTools → check `window.createFluidSynthModule` exists
# - Load app → check `SonicSF.init(audioCtx)` creates FluidSynth synth
# - Select SoundFont instrument → check MEMFS write + sfload succeeds
# - Play piano roll notes → hear authentic FluidSynth output
# - Play timeline → notes play with correct timing
# - External MIDI controller → CC, pitch bend, note on/off work
# - Transport stop → all notes stop immediately
# - Sustain pedal → notes sustain on CC 64 >= 64
# - Stress: play 50+ simultaneous notes → no stuck notes
```
**Server-side parity validation:**
- Render a project with server (`/api/v1/plugins/render`)
- Play same project in client browser
- Compare WAV spectrograms: should be identical (same C++ FluidSynth core)
---
## 7. Open Questions for User
1. **Self-host WASM vs CDN?**`@enikey87/fluidsynth-emscripten` from jsDelivr (5.9MB) or serve from `app/static/` folder. CDN reduces server load but requires internet. If user wants offline-capable, suggest self-host.
2. **Separate WASM file vs all-in-one?**`libfluidsynth-2.3.0-sf3.js` (130KB) + `libfluidsynth-2.3.0-sf3.wasm` (1.7MB) allow browser to cache WASM separately. Or `libfluidsynth-2.3.0-sf3-all-in-one.js` (2.39MB) single file but no caching benefit. Recommend separate files.
3. **Main-thread render vs worklet-own-synth?** — The spec's worklet-own-synth approach is theoretically ideal but complex (MIDI events + file data must cross thread boundary). Recommend v1 as main-thread render + simple bridge worklet. Can optimize later.
@@ -0,0 +1,287 @@
# Plan: MIDI Ghost Notes + Dropdown Item Switcher + Session Sync Mode
## Overview
Three features built on each other:
1. **Dropdown** at tab title position listing ALL MIDI items across all tracks
2. **Item switching** — selected item becomes editable, all others become ghost notes
3. **Session sync mode toggle** — viewport aligns with session bars (ghost visible) or resets to bar 0 (isolated, no ghost)
---
## Key Design Decisions
### A. Ghost note scope = all items except the selected one
Not just "other tracks" — ALL MIDI items in `activeTracks` except the one matching `targetItemId` contribute ghost notes if overlapping.
### B. Two viewport modes, togglable
| Mode | Viewport origin | Ghost notes | Bar labels |
|------|----------------|-------------|------------|
| **Session Sync** (default) | `item.startTime / secondsPerBar` | Visible | `Bar N` (session-absolute) |
| **Isolated** | bar 0 | Hidden | `Bar N` (0-based) |
### C. Ghost notes computed (not persisted)
No schema changes. Extraction runs in `useMemo` inside `PianoRollTabEditor`.
### D. Hit-testing exclusion is automatic
Ghost notes are in separate `ghostLayers` state; mouse handlers only iterate `notes`.
---
## Files to Modify
| File | Change |
|------|--------|
| **NEW** `app/static/js/services/ghostNoteExtractor.js` | Extraction logic |
| `app/static/js/app.jsx` (~16113) | Pass `activeTracks` prop to `PianoRollTabEditor` |
| `app/static/js/app.jsx` (~4563-6070) | All PianoRollTabEditor changes below |
---
## Step-by-Step Implementation
### Step 1: Create `ghostNoteExtractor.js`
`app/static/js/services/ghostNoteExtractor.js`
```js
export function extractGhostLayers(activeTracks, targetTrackId, targetItemId, bpm)
```
Algorithm:
1. `secondsPerBeat = 60 / bpm`
2. Find `targetItem` across all tracks → `windowStartBeat = targetItem.startTime / secondsPerBeat`, `windowEndBeat = (targetItem.startTime + targetItem.duration) / secondsPerBeat`
3. Iterate ALL tracks, ALL MIDI items:
- Skip non-MIDI tracks (`!t.midiItems || !t.midiItems.length`)
- Skip muted tracks (`t.muted`)
- Skip item matching `targetItemId` (the active item)
4. For each candidate item:
- `itemStartBeat = item.startTime / secondsPerBeat`
- `itemEndBeat = (item.startTime + item.duration) / secondsPerBeat`
- Overlap test: `itemStartBeat < windowEndBeat && itemEndBeat > windowStartBeat`
- For each overlapping note:
- `noteAbsStart = itemStartBeat + note.start_beat`
- `noteAbsEnd = noteAbsStart + note.duration_beats`
- Clip: keep if `noteAbsStart < windowEndBeat && noteAbsEnd > windowStartBeat`
- `clampedDur = Math.min(noteAbsEnd, windowEndBeat) - Math.max(noteAbsStart, windowStartBeat)`
- Push: `{ id: ghost_${note.id}, pitch, relative_start_beat: noteAbsStart - windowStartBeat, duration_beats: clampedDur, velocity, original_track_name: t.name, original_track_color: t.color || '#888' }`
5. Group by track → `ghostLayers: [{ track_id, track_name, track_color, notes }]`
6. Return `ghostLayers`
### Step 2: Pass `activeTracks` to PianoRollTabEditor
At render site (~line 16113), add:
```js
activeTracks: activeTracks,
```
Add `activeTracks` to destructured props in `PianoRollTabEditor` function signature (~line 4563).
### Step 3: New state & derived data
Inside `PianoRollTabEditor` (~line 4570), after existing `React.useState` declarations:
```js
const [showGhostNotes, setShowGhostNotes] = React.useState(true);
const [sessionSyncMode, setSessionSyncMode] = React.useState(true);
// Compute all MIDI items for dropdown
const allMidiItems = React.useMemo(() => {
const result = [];
(activeTracks || []).forEach(t => {
if (!t.midiItems || !t.midiItems.length) return;
t.midiItems.forEach(m => {
result.push({ ...m, _trackId: t.id, _trackName: t.name });
});
});
return result;
}, [activeTracks]);
// Compute ghost layers
const ghostLayers = React.useMemo(() => {
if (!activeTracks || !st || !st.target_id) return [];
return extractGhostLayers(activeTracks, st.trackId, st.target_id, parseInt(bpm) || 120);
}, [activeTracks, st.trackId, st.target_id, bpm]);
// Compute session offset for bar labels
const secondsPerBar = (60.0 / (parseInt(bpm) || 120)) * 4;
const targetTrack = React.useMemo(
() => (activeTracks || []).find(t => t.id === st.trackId),
[activeTracks, st.trackId]
);
const activeTargetItem = React.useMemo(
() => targetTrack ? (targetTrack.midiItems || []).find(m => m.id === st.target_id) : null,
[targetTrack, st.target_id]
);
const sessionStartBar = sessionSyncMode && activeTargetItem
? (activeTargetItem.startTime / secondsPerBar) : 0;
```
### Step 4: Dropdown at tab title position
Replace the static title (line 5748-5752) with a dropdown:
```js
/* 1a. TAB TITLE DROPDOWN */
React.createElement("div", { className: "relative inline-block text-xs" },
React.createElement("select", {
value: st.target_id,
onChange: e => handleSwitchMidiItem(e.target.value),
className: "bg-zinc-800 border border-zinc-700 text-yellow-500 font-bold rounded px-1.5 py-0.5 outline-none focus:border-yellow-500 max-w-[200px]"
}, allMidiItems.map(m =>
React.createElement("option", {
key: m.id,
value: m.id
}, `${m._trackName} - ${m.name || 'MIDI'}`)
))
)
```
### Step 5: Switch handler function
Add before the return statement:
```js
const handleSwitchMidiItem = (itemId) => {
if (itemId === st.target_id) return;
// Save current notes first
onSaveNotes(st.id, st.trackId, st.target_id, notes);
// Find selected item
const match = allMidiItems.find(m => m.id === itemId);
if (!match) return;
// Update subTab state (triggers ghost re-compute via useMemo)
setSubTabs(prev => prev.map(s => s.id === st.id ? {
...s,
trackId: match._trackId,
target_id: match.id,
label: `Piano Roll: ${match.name || 'MIDI'}`,
notes: match.notes || [],
duration: match.duration || 4,
instrumentProgram: activeTracks.find(t => t.id === match._trackId)?.instrumentProgram,
instrumentName: activeTracks.find(t => t.id === match._trackId)?.instrumentName,
note_selection: [],
currentTime: 0,
} : s));
// Reset local state
setSelectedNoteIds([]);
setLoopStartBeat(null);
setLoopEndBeat(null);
};
```
### Step 6: Session sync toggle button
In toolbar (~line 5798, near CC toggle), add:
```js
/* Session sync mode toggle */
React.createElement("button", {
onClick: () => setSessionSyncMode(!sessionSyncMode),
className: `px-2 py-1 rounded text-xs ${sessionSyncMode ? 'bg-cyan-900/60 text-cyan-300 border border-cyan-700' : 'text-zinc-500 hover:text-zinc-300'}`,
title: sessionSyncMode ? "Session-synced mode (ghost visible)" : "Isolated mode (bar 0, no ghost)"
}, sessionSyncMode ? "🌐 Session" : "📋 Isolated")
```
And the Ghost toggle:
```js
React.createElement("button", {
onClick: () => setShowGhostNotes(!showGhostNotes),
disabled: !sessionSyncMode,
className: `px-2 py-1 rounded text-xs ${!sessionSyncMode ? 'opacity-30 cursor-not-allowed' : showGhostNotes ? 'bg-purple-900/60 text-purple-300 border border-purple-700' : 'text-zinc-500 hover:text-zinc-300'}`,
title: "Toggle ghost notes visibility"
}, "👻 Ghost")
```
Ghost toggle disabled in isolated mode (no ghost notes to show).
### Step 7: Bar labels with session offset
Modify `renderBarLabels()` (~line 5711-5734):
Replace `Bar ${bar}` with:
```js
const displayBar = bar + Math.floor(sessionStartBar);
`Bar ${displayBar}`
```
And the seek click handler:
```js
const barTime = (bar + Math.floor(sessionStartBar)) * 4 * beatSec;
```
### Step 8: Auto-scroll to session position
Add `useEffect`:
```js
React.useEffect(() => {
if (sessionSyncMode && gridScrollRef.current && activeTargetItem) {
const scrollTargetBeats = sessionStartBar * 4;
gridScrollRef.current.scrollLeft = scrollTargetBeats * pixelsPerBeat;
}
}, [sessionSyncMode, sessionStartBar, st.target_id, pixelsPerBeat]);
```
### Step 9: Ghost note canvas layer
In the note-drawing `useLayoutEffect` (~line 4834), insert **before** active note rendering:
```js
/* Layer 2: Ghost Notes */
if (showGhostNotes && sessionSyncMode && ghostLayers.length > 0) {
ghostLayers.forEach(layer => {
ctx.save();
ctx.globalAlpha = 0.25;
ctx.fillStyle = layer.track_color || '#888';
ctx.strokeStyle = layer.track_color || '#888';
layer.notes.forEach(note => {
const x = note.relative_start_beat * pixelsPerBeat;
const y = (127 - note.pitch) * NoteHeight;
const w = note.duration_beats * pixelsPerBeat;
const h = NoteHeight - 1;
ctx.fillRect(x, y, w, h);
ctx.setLineDash([2, 2]);
ctx.lineWidth = 1;
ctx.strokeRect(x, y, w, h);
ctx.setLineDash([]);
});
ctx.restore();
});
}
```
Add `showGhostNotes`, `sessionSyncMode`, `ghostLayers` to dependency array.
### Step 10: Ghost notes in CC Lane
Skip ghost notes in CC lane (only active notes). CC lane already only iterates `notes`, not `ghostLayers`. No changes needed.
---
## Edge Cases
- **Dropdown with single MIDI item**: Only one option, no ghost notes (nothing to ghost).
- **Item deleted while piano roll is open**: `handleSwitchMidiItem` fails gracefully (item not found → no-op). `ghostLayers` `useMemo` returns `[]`.
- **BPM change mid-edit**: All beat computations update via `useMemo`/React reactivity.
- **Session sync → Isolated switch**: Scroll resets to 0, bar labels change to 0-based, ghost notes disappear.
- **Isolated → Session sync switch**: Scroll jumps to session position, ghost notes reappear.
- **Color fallback**: Use track's `color` prop; if `#888` as default.
---
## Validation
1. Open MIDI item → dropdown shows all MIDI items across all tracks
2. Select different item from dropdown → active notes switch, ghost notes re-compute
3. Ghost notes from ALL non-selected items appear (same track + other tracks)
4. Ghost toggle hides/shows ghost notes (disabled in isolated mode)
5. Session sync mode shows correct bar labels (e.g. `Bar 2` if item starts at bar 2)
6. Isolated mode shows `Bar 0, 1, 2...` regardless of item's session position
7. Switching items in isolated mode: notes change, viewport stays at bar 0
8. Ghost notes cannot be clicked/dragged (excluded from hit-testing)
9. Muted tracks' MIDI items are excluded from ghost notes
10. Items outside target window are excluded from ghost notes
@@ -0,0 +1,197 @@
# Implementation Plan: Ozone Mastering Module
## Nguồn DUY NHẤT để tạo giao diện
**Toàn bộ giao diện của Mastering Modal được lấy TRỰC TIẾP từ HTML trong `md/45_MASTERING_MODULE.md` dòng 74885.**
Không thiết kế giao diện mới. Không suy luận UI. Lấy chính xác:
- **Cấu trúc HTML**: copy verbatim từ spec, chuyển sang JSX (className thay class, onChange thay onchange, v.v.)
- **CSS styles**: copy verbatim từ spec (oz-panel, oz-card, oz-card-active, knob-dial, knob-pointer, gradient backgrounds)
- **JavaScript logic**: port verbatim từ spec vào React hooks (useState thay ozState, useRef thay DOM refs, useEffect thay event listeners)
- **Web Audio DSP graph**: copy y hệt node graph + connection từ spec (BiquadFilterNode, GainNode, DynamicsCompressorNode, AnalyserNode)
- **Canvas renderers**: copy y hệt drawing logic từ spec (frequency grid, FFT fill, EQ curve, polar vectorscope, VU meter gradient)
## Goal
Dịch spec HTML `md/45_MASTERING_MODULE.md` (lines 74885) thành `MasteringModal` React component trong `app.jsx`.
## Ánh xạ HTML → React (chi tiết từ spec)
### HTML lines 74118: Dependencies & Styles
| Spec | Action |
|------|--------|
| `<script src="cdn.tailwindcss.com">` | Đã có trong `index.html:9` |
| `<link FA 6.4.0>` | Đã có trong `index.html:10` (dùng lucide thay FA, giữ nguyên) |
| `<link Google Fonts Inter>` | Đã có font-family trong `index.html` style |
| CSS `.oz-panel` `oz-card` `oz-card-active` `knob-*` scrollbar | Thêm vào `index.html` `<style>` block |
| CSS `.font-mono { JetBrains Mono }` | Thêm vào `index.html` `<style>` |
**→ Sửa `app/templates/index.html`**: append ~30 dòng CSS class (oz-panel, oz-card, knob-dial, scrollbar tối)
---
### HTML lines 121161: Header Bar
| Spec Element | React JSX Mapping |
|---|---|
| Logo `.fa-atom` + "OZONE ADVANCED" | `<div>` với cùng class & lucide icon `wand-2` thay FA |
| Play/Stop buttons + preset select | JSX nguyên bản, class giữ nguyên |
| Target LUFS text | JSX nguyên bản |
**→ Trong `MasteringModal` return JSX**, copy verbatim HTML, chỉ thay `.fa-*` → lucide `i` tương ứng.
---
### HTML lines 163213: Module Chain Strip
| Spec Element | React |
|---|---|
| `#cardDynamicEq` + power toggle + icon | JSX với `onClick` → set activeModule('eq') |
| `#cardImager` + power toggle + icon | JSX với `onClick` → set activeModule('imager') |
| `#cardMaximizer` + power toggle + icon | JSX với `onClick` → set activeModule('maximizer') |
| Empty add-module slot `.border-dashed` | JSX verbatim |
| `oz-card-active` class toggle | `className={\`oz-card ${ozState.activeModule==='eq' ? 'oz-card-active' : ''}\`}` |
---
### HTML lines 216325: Dynamic EQ View
| Spec Element | React |
|---|---|
| `#viewDynamicEq` container | `className={ozState.activeModule === 'eq' ? '' : 'hidden'}` |
| `#eqCanvas` | `<canvas ref={el => canvasRefs.current.eq = el}>` |
| 4-band knobs (Low/Mid1/Mid2/High) | Mỗi band là `<div>` với `.knob-container`, `data-param`, pointer events |
| Knob dial HTML `.knob-dial > .knob-pointer` | JSX verbatim + inline `transform: rotate(Xdeg)` |
| Band labels & freq text | JSX verbatim |
**Knob interaction (spec lines 794843)**: port pointerdown/move/up logic vào `useEffect` với `.knob-container` querySelectorAll, update `ozState[param]` + gọi `updateAudioGraphValues`.
---
### HTML lines 327363: Stereo Imager View
| Spec Element | React |
|---|---|
| `#viewImager` | `className={ozState.activeModule === 'imager' ? '' : 'hidden'}` |
| `#imagerCanvas` (polar vectorscope) | `<canvas ref={...}>` |
| 4-band width sliders `#w1Slider``#w4Slider` | `<input type="range" value={ozState.w1} onChange={...}>` |
| Value spans `#w1Val``#w4Val` | `<span>{ozState.w1}%</span>` |
---
### HTML lines 366421: Maximizer View
| Spec Element | React |
|---|---|
| `#viewMaximizer` | `className={ozState.activeModule === 'maximizer' ? '' : 'hidden'}` |
| Maximizer gain knob (`.knob-dial w-24 h-24`) | JSX verbatim, pointer events |
| Ceiling level text | `<span>{ozState.ceiling.toFixed(2)} dB</span>` |
| Upward compress knob | JSX verbatim + pointer events |
| Soft clipper knob | JSX verbatim + pointer events |
| Transient emphasis knob | JSX verbatim + pointer events |
---
### HTML lines 425480: Right Sidebar (I/O Meters + Utilities)
| Spec Element | React |
|---|---|
| `#inPeakText` / `#outPeakText` | `<span>{inPeak.toFixed(1)} dB</span>` etc. |
| `#inMeterCanvas` / `#outMeterCanvas` | `<canvas ref={...}>` |
| Bypass / Gain Match / Codec / Dither buttons | JSX verbatim |
| Module active state checkboxes (power toggles) | Thêm `onClick` set `ozState.eqActive` etc. + gọi `updateAudioGraphValues` |
---
### HTML lines 484585: Audio Engine (JavaScript → React)
| Spec Function | React Mapping |
|---|---|
| `ozState` object | `const [ozState, setOzState] = useState({...})` — values copy verbatim |
| `initOzoneAudioEngine()` | `useEffect` on mount: tạo AudioContext (dùng `window.SonicAudio?.getAudioContext()` nếu có), tạo AnalyserNode (fftSize=2048), BiquadFilter nodes (lowshelf 100Hz, peaking 822Hz Q0.7, peaking 3.2kHz Q1.2, highshelf 10kHz), GainNode boost, DynamicsCompressorNode (threshold -0.1, knee 0, ratio 20, attack 0.001, release 0.05), outputAnalyser |
| Node graph connection | `inputAnalyser → eqLow → eqMid1 → eqMid2 → eqHigh → boostGain → compressor → outputAnalyser → destination` |
| `updateAudioGraphValues()` | Copy verbatim logic: `eqLowFilter.gain.setTargetAtTime(ozState.eqActive ? ozState.eqLowGain : 0, now, 0.01)` etc. |
| `startAudioDemo()` | Copy verbatim: create 4-second stereo buffer, kick/snare/synth oscillator, loop playback |
| `stopAudioDemo()` | Copy verbatim: `sourceNode.stop(); sourceNode.disconnect();` |
---
### HTML lines 586791: Canvas Renderers (JavaScript → React)
| Spec Canvas | React Mapping |
|---|---|
| `eqCanvas` (lines 680738) | `useEffect` với `requestAnimationFrame` loop: draw freq grid lines, FFT spectrum bar fill từ `outputAnalyser.getByteFrequencyData`, draw composite EQ curve |
| `imagerCanvas` (lines 742765) | `requestAnimationFrame`: draw polar circle guides + random scatter dots with `ozState.w3` width |
| `inMeterCanvas`/`outMeterCanvas` (lines 769787) | `requestAnimationFrame`: `renderMeterBar()` with linear gradient green→yellow→red, dBFS numeric readout |
| `resizeAll()` | `useEffect` + `window.addEventListener('resize', resizeAll)` |
---
### HTML lines 793882: Interactions & Init (JavaScript → React)
| Spec | React |
|---|---|
| `setupKnobs()` (lines 794843) | `useEffect` on mount: query `.knob-container`, attach pointerdown/move/up, update UI rotation + `ozState` + `updateAudioGraphValues` |
| `setupModuleNavigation()` (lines 846868) | Inline JSX click handlers thay vì event listeners |
| `window.addEventListener('load', ...)` (lines 871882) | `useEffect` on mount: init audio engine, setup event handlers, start canvas renderers |
---
## Task List
### Task 1: Append CSS classes vào app/templates/index.html
Thêm ~30 dòng CSS vào `<style>` block (`index.html:28-245`):
- `.oz-panel` `oz-card` `oz-card-active`
- `.knob-container` `.knob-dial` `.knob-pointer`
- Scrollbar dark theme
- `.font-mono` JetBrains Mono override
- Gradient panel backgrounds
### Task 2: Thêm state + menu item trong app.jsx
- `showMasteringModal` state (dòng 7708)
- Menu item "Mastering Suite" (dòng 15585)
- Render `MasteringModal` (dòng 18664)
### Task 3: Viết MasteringModal component trong app.jsx (trước dòng 6694)
~500 dòng gồm:
**3a. State**: `ozState` (activeModule, gains, widths, maximizer params), `isPlaying`, `canvasRefs`, `audioRefs`
**3b. useEffect (mount)**: `initOzoneAudioEngine()` — copy verbatim từ spec lines 529-584, dùng `window.SonicAudio?.getAudioContext()` fallback
**3c. useEffect (mount)**: `setupKnobs()` — port pointer events từ spec lines 794-843, gọi `updateAudioGraphValues()` khi giá trị thay đổi
**3d. useEffect (mount + deps)**: Canvas render loop — port `startCanvasRenderers()` từ spec lines 650-791, sử dụng `ozState` thay vì global
**3e. useEffect (cleanup)**: Stop audio + disconnect nodes khi unmount
**3f. JSX return**: ~250 dòng JSX, dịch sát spec HTML lines 121-480:
- Overlay modal container `fixed inset-0 z-[100] bg-black/60 backdrop-blur-sm`
- Bên trong: `flex flex-col` container với `h-[90vh] w-[90vw] max-w-[1400px]`
- Header bar (logo, transport, preset select, LUFS)
- Module chain strip (3 module cards + add slot, `oz-card-active` toggle)
- Main workspace:
- Sub toolbar (Delta listen, IRC mode select, Learn Input Gain)
- `viewDynamicEq` (EQ canvas + 4-band knob panel, show khi `activeModule==='eq'`)
- `viewImager` (vectorscope canvas + 4-band sliders, show khi `activeModule==='imager'`)
- `viewMaximizer` (gain knob, upward comp, soft clip, transient knobs, show khi `activeModule==='maximizer'`)
- Right sidebar I/O meters (in/out peak text, meter canvases, bypass/gain match/codec/dither buttons)
- Close button (góc trên phải)
### Task 4: Build & Verify
```bash
npm run build
```
Kiểm tra: mở app → menu → "Mastering Suite" → modal hiển thị, Play Reference Loop phát âm thanh, canvas vẽ, knobs kéo được.
## Files Affected
| File | Lines | Change |
|------|-------|--------|
| `app/templates/index.html` | +30 | Thêm CSS classes (oz-panel, oz-card, knob-dial, scrollbar) |
| `app/static/js/app.jsx` | ~dòng 6690 + 7708 + 15585 + 18664 | Thêm MasteringModal component + state + menu item + render |
## Skipped (PONYTALL)
- Real M/S processing: phase 1 chỉ UI + vectorscope viz. Thêm actual M/S khi user upload file stereo thật.
- Delta Listen / Gain Match / Codec / Dither: UI button renders, DSP stubbed. Thêm sau.
- Drag-drop module reorder: spec define UX. Phase 1: fixed chain.
- Preset save/load: UI dropdown + defaults. Backend integration sau.
+10
View File
@@ -18,18 +18,28 @@ RUN apt-get update && apt-get install -y \
xvfb \
ffmpeg \
libsndfile1 \
libfluidsynth3 \
libcurl4 \
build-essential \
fluidsynth \
vorbis-tools \
&& rm -rf /var/lib/apt/lists/*
# Thiết lập biến môi trường hiển thị cho X11 ảo
ENV DISPLAY=:99
# Create VST3 and sample directories
RUN mkdir -p /opt/daw_engine/vst3 /opt/daw_engine/soundfonts /opt/daw_engine/samples/pianobook
WORKDIR /app
COPY requirements.txt .
RUN pip install --no-cache-dir -r requirements.txt
COPY . .
# Copy VST3 plugins if present
COPY ./vst_plugins/ /opt/daw_engine/vst3/
# Tạo thư mục chứa file nhạc và cấp quyền ghi
RUN mkdir -p /app/app/storage/uploads /app/app/storage/processed && chmod -R 777 /app/app/storage
+2
View File
@@ -4,6 +4,8 @@
SonicForge Studio là một hệ thống xử lý âm thanh chuyên nghiệp kết hợp giao diện Web Audio API phía client với công cụ DSP/AI mạnh mẽ trên server (Python/Celery).
![SonicForge Studio UI](./app/images/SonicForgeUI.png)
## 🎯 Tính Năng Chính
### Client-side (Web Audio API)
+163
View File
@@ -124,6 +124,169 @@ celery -A app.tasks.worker.celery_app worker --loglevel=info
4. File sẽ download tự động
5. Mở file bằng audio player để kiểm tra
## 🎹 FluidSynth WASM Migration — Manual Test Plan
### Môi trường
- Mở DevTools Console (F12) → Tab Console (bật `Verbose` để thấy `[SonicSF]` logs)
- Tab Network: filter `fluidsynth`, `sf3`, `.wasm`
### Test A: FluidSynth WASM Load & Init
| Step | Action | Expected Result |
|------|--------|----------------|
| A1 | Mở http://localhost:8000 | Console: `[FluidSynth] Loaded from: https://cdn.jsdelivr.net/...` |
| A2 | Kiểm tra Network tab | `.wasm` file tải thành công (status 200) |
| A3 | Check window.__FluidSynthModuleFactory | `typeof window.__FluidSynthModuleFactory === 'function'` |
| A4 | Tương tác với app (click vào DAW) | Console: `[SonicSF] FluidSynth WASM Engine initialized.` |
| A5 | Kiểm tra AudioWorklet | Console: `Worklet reg success` hoặc check `audioWorklet` trong Application tab |
### Test B: SoundFont Loading
| Step | Action | Expected Result |
|------|--------|----------------|
| B1 | Mở Plugin Manager → tab SoundFont | Danh sách SoundFont hiển thị |
| B2 | Chọn 1 SoundFont instrument (vd: Piano) | Console: `[SonicSF] SoundFont loaded: <sfId>` |
| B3 | Kiểm tra Network tab | Request `download/<sfId>` status 200 |
| B4 | Chuyển đổi instrument khác (vd: Violin) | Console: `Bank Select + Program Change` (nếu cùng SF, không tải lại) |
| B5 | Load SoundFont có loop samples (vd: Tremolo Strings, Pad, Synth) | loadSoundFont success, không lỗi |
### Test C: Piano Roll Playback
| Step | Action | Expected Result |
|------|--------|----------------|
| C1 | Mở Piano Roll tab | Grid hiển thị notes |
| C2 | Click vào 1 note trên grid | Note phát ra → âm thanh giống nhạc cụ thật (không phải oscillator beep) |
| C3 | Click và kéo thả chuột trên grid → draw note mới | Âm thanh phát ngay lập tức |
| C4 | Scroll wheel trên piano roll notes | Các note scroll qua phát âm thanh preview |
| C5 | Vẽ note dài (full measure) | Note kéo dài đúng độ dài, không bị tắt giữa chừng |
### Test D: MIDI Keyboard (Virtual & Hardware)
| Step | Action | Expected Result |
|------|--------|----------------|
| D1 | Click vào phím đàn virtual (piano keybed) | Note phát ra = âm thanh instrument đúng |
| D2 | Kéo chuột ngang trên keybed | Các note phát liên tục, glide không bị stuck |
| D3 | Kết nối MIDI keyboard qua WebMIDI | Console: `MIDI access granted` |
| D4 | Nhấn phím trên MIDI keyboard | Note phát ra ngay, không delay |
| D5 | Nhả phím MIDI | Note tắt ngay (không stuck, không sustain dài) |
| D6 | Sustain pedal (CC 64) | Nhấn pedal → notes sustain; nhả → notes release |
| D7 | Pitch bend wheel | Cao độ thay đổi real-time |
| D8 | Modulation wheel (CC 1) | Âm thanh thay đổi (nếu instrument hỗ trợ) |
### Test E: Timeline Playback (MIDI Tracks)
| Step | Action | Expected Result |
|------|--------|----------------|
| E1 | Tạo track MIDI mới | Track được tạo |
| E2 | Gán SoundFont instrument cho track | Console log bank/program change |
| E3 | Thêm MIDI notes vào track, click Play | Notes phát đúng pitch, đúng thời điểm, đúng instrument |
| E4 | Click Pause → Play | Nhạc tiếp tục từ vị trí pause |
| E5 | Click Stop | Tất cả notes tắt ngay lập tức |
| E6 | Seek playhead → Play | Play từ vị trí mới, notes cũ tắt |
| E7 | Set loop region → Play | Loop playback hoạt động |
| E8 | Chuyển track instrument khác → Play | Âm thanh thay đổi theo instrument mới |
### Test F: Tremolo/Sustain/Loop Instrument Stress Test
| Step | Action | Expected Result |
|------|--------|----------------|
| F1 | Chọn Tremolo Strings (GM#44) | Load SF thành công |
| F2 | Play note → nhanh chóng NoteOff | **QUAN TRỌNG**: Note tắt ngay, không bị stuck loop |
| F3 | Play nhiều note liên tiếp (staccato) | Mỗi note tắt hẳn trước khi note kế phát |
| F4 | Chọn Saxophone (GM#65-67) | Load SF thành công |
| F5 | Play note giữ 3s → NoteOff | Saxophone release envelope chạy đúng, không stuck |
| F6 | Chọn Pad/Synth (GM#88-95) | Các instrument loop dài không bị stuck |
| F7 | Play 10+ notes cùng lúc → Stop All | Tất cả notes tắt ngay |
| F8 | **So sánh**: Test F1-F7 cũ: SpessaSynth bị stuck notes cần CC120+noteOn+post. FluidSynth WASM: chỉ cần noteOff thường. | FluidSynth handle loop Gen 54 đúng spec |
### Test G: Multi-SoundFont Switching
| Step | Action | Expected Result |
|------|--------|----------------|
| G1 | Load SoundFont A (vd: GeneralUser) | Handle ID log |
| G2 | Chuyển track sang instrument từ SF A | SF A active |
| G3 | Tạo track 2, load SoundFont B (vd: SGM) | SF B load vào MEMFS |
| G4 | Play track 1 (SF A) + track 2 (SF B) | Cả 2 soundfont phát đồng thời, mỗi track instrument đúng |
| G5 | Unload SF A, load SF C | SF A đã unload, SF C active |
### Test H: Transport Controls
| Step | Action | Expected Result |
|------|--------|----------------|
| H1 | Đang play → click Stop | Console: `FluidSynth: All notes stopped.` |
| H2 | Play với nhiều notes đang vang → Stop | Âm thanh tắt ngay lập tức (CC 120 all sound off) |
| H3 | Play → Pause → Seek → Play | Seek không bị stuck notes |
| H4 | Play → Reload trang | Audio context mới, FluidSynth init lại |
### Test I: Fallback Behavior
| Step | Action | Expected Result |
|------|--------|----------------|
| I1 | Chặn CDN request (DevTools → Network → Offline) | `fluidsynthLoader.js` detect localhost → vẫn dùng CDN? Set `window.__FLUIDSYNTH_CDN` = null |
| I2 | Nếu FluidSynth init fail | Console: `FluidSynth init failed`. Fallback oscillator hoạt động (âm beep) |
| I3 | Nếu loadSoundFont fail (network down) | Console: `SoundFont not found`. Fallback oscillator cho note preview |
### Test J: Memory & Performance
| Step | Action | Expected Result |
|------|--------|----------------|
| J1 | Load SF lần đầu | Network download + MEMFS write + sfload |
| J2 | Load lại SF lần 2 (đã cache IndexedDB) | `_sfHandleMap.has(sfId)` → true, skip download |
| J3 | Check Performance tab (DevTools) | `_fluid_synth_write_float` không block main thread > 5ms |
| J4 | Play liên tục 5 phút | Không memory leak, không audio glitch |
| J5 | Load SF 3-4MB (SGM v2.01) | MEMFS write + sfload < 500ms |
### Test K: Audio Parity (Client vs Server)
| Step | Action | Expected Result |
|------|--------|----------------|
| K1 | Tạo project với MIDI notes + SoundFont | Client preview âm thanh |
| K2 | Export WAV server-side (Render) | Server dùng pyfluidsynth (C++ core) |
| K3 | **So sánh** WAV export vs Client preview | Giống nhau 100% (cùng FluidSynth engine) |
| K4 | Test với SF3 files | Cả client (FluidSynth WASM) và server (pyfluidsynth) đều xử lý SF3 |
### Test L: Regression — Tính năng không thay đổi
| Step | Action | Expected Result |
|------|--------|----------------|
| L1 | AI track generation | `applyAITrackInstrument` works → bank/program change |
| L2 | Audio file playback | Không ảnh hưởng (vẫn dùng AudioEngine cũ) |
| L3 | VST instrument tracks | Không ảnh hưởng (dùng VST engine riêng) |
| L4 | Upload/download file | Không thay đổi |
| L5 | Multi-track mix | Không thay đổi |
### Test Environment Setup
```bash
# 1. Start server
cd /home/locpham/SonicForgeStudio
docker compose up -d --build
# 2. Clear browser cache trước khi test lần đầu (cache-bust version đã update)
# Chrome: DevTools → Network → Disable cache (khi DevTools mở)
# 3. Kiểm tra console logs
# Mở DevTools Console, filter: [SonicSF] [FluidSynth]
# 4. Force re-download SF (xóa IndexedDB cache nếu cần)
# Application → IndexedDB → DAW_SoundFont_Cache → Clear
```
### Checklist
- [ ] A1-A5: FluidSynth WASM load + init
- [ ] B1-B5: SoundFont load + switch (nhiều SF)
- [ ] C1-C5: Piano roll note play
- [ ] D1-D8: MIDI keyboard (virtual + hardware)
- [ ] E1-E8: Timeline playback
- [ ] F1-F8: **Tremolo/Sustain loop stress** — key test
- [ ] G1-G5: Multi-SoundFont switching
- [ ] H1-H4: Transport controls (stop, seek)
- [ ] I1-I3: Fallback oscillator
- [ ] J1-J5: Memory & performance
- [ ] K1-K4: Audio parity client vs server
- [ ] L1-L5: Regression (features không thay đổi)
## 🐛 Known Issues
### Docker Environment
+30 -1
View File
@@ -20,6 +20,12 @@ class UpdateUserRoleRequest(BaseModel):
role: str # 'admin', 'standard', 'premium'
is_active: Optional[bool] = True
class CreateUserRequest(BaseModel):
username: str
email: str
password: str
role: Optional[str] = 'standard'
@router.get("/users")
async def list_users(admin: dict = Depends(require_admin)):
conn = get_db_connection()
@@ -52,6 +58,29 @@ async def list_users(admin: dict = Depends(require_admin)):
})
return users
@router.post("/users")
async def create_user(req: CreateUserRequest, admin: dict = Depends(require_admin)):
import uuid, time
conn = get_db_connection()
cursor = conn.cursor()
cursor.execute("SELECT id FROM users WHERE username = ? OR email = ?", (req.username, req.email))
if cursor.fetchone():
conn.close()
raise HTTPException(status_code=409, detail="Tên đăng nhập hoặc email đã tồn tại")
user_id = str(uuid.uuid4())
hashed = hash_password(req.password)
now = time.time()
cursor.execute("""
INSERT INTO users (id, username, email, hashed_password, role, must_change_password, created_at, is_active)
VALUES (?, ?, ?, ?, ?, 1, ?, 1)
""", (user_id, req.username, req.email, hashed, req.role, now))
cursor.execute("""
INSERT INTO user_quotas (user_id, storage_limit_mb, max_tracks) VALUES (?, 500, 16)
""", (user_id,))
conn.commit()
conn.close()
return {"message": f"Đã tạo người dùng '{req.username}' thành công", "user_id": user_id}
@router.put("/users/{user_id}/role")
async def update_user_role(user_id: str, req: UpdateUserRoleRequest, admin: dict = Depends(require_admin)):
conn = get_db_connection()
@@ -81,7 +110,7 @@ async def delete_user(user_id: str, admin: dict = Depends(require_admin)):
conn = get_db_connection()
cursor = conn.cursor()
cursor.execute("DELETE FROM users WHERE id = ?", (user_id,))
cursor.execute("DELETE FROM user_quotas WHERE id = ?", (user_id,))
cursor.execute("DELETE FROM user_quotas WHERE user_id = ?", (user_id,))
cursor.execute("DELETE FROM projects WHERE user_id = ?", (user_id,))
conn.commit()
conn.close()
+200
View File
@@ -0,0 +1,200 @@
import json, os, time
from fastapi import APIRouter, HTTPException, Header
from pydantic import BaseModel
from typing import Optional, List
from app.core.auth import decode_token
from app.config import settings
router = APIRouter()
DATA_FILE = os.path.join(settings.PROCESSED_DIR, "ai_presets.json")
DEFAULT_PRESETS = [
{
"id": "preset_epic_orchestra_intro",
"name": "Epic Orchestra Intro (8 Bars)",
"keywords": ["epic orchestra", "epic orchestral", "hoành tráng", "nhạc phim epic"],
"category": "Orchestral / Film Score",
"default_bars": 8,
"default_bpm": 130,
"default_scale": "C Minor",
"system_instruction_template": "You are a professional film composer. Create a powerful, dramatic 8-bar orchestral intro. Keep the note density low (e.g. use mostly whole notes, half notes, or quarter notes) and do NOT generate dense 16th notes or complex drum rolls. This is critical to avoid output token limit timeouts. The required structure to return via the `generate_multitrack_midi` tool consists of 3 tracks: 1. Strings: plays smooth legato chord changes (one chord per 1 or 2 bars). 2. Brass Theme: plays a swelling simple melodic line in the C3-C5 range. 3. Epic Percussion: hits heavily on beats 1 and 3. Ensure the duration is precisely 8 bars (32 beats).",
"is_user_defined": False,
"is_favorite": False,
"created_at": "2026-07-23T16:00:00Z"
},
{
"id": "preset_pop_piano_chords",
"name": "Pop Piano Chords (4 Bars)",
"keywords": ["pop piano", "piano chords", "ballad piano", "hợp âm piano"],
"category": "Pop / Ballad",
"default_bars": 4,
"default_bpm": 90,
"default_scale": "C Major",
"system_instruction_template": "You are a professional Pop Piano player. Generate a beautiful 4-bar piano chord progression (e.g. C - G - Am - F) with pleasant chord voicing and simple accompaniment. Return the MIDI notes via `generate_multitrack_midi` function on a track named 'Pop Piano'. Keep notes simple, using mostly whole/half/quarter notes. Ensure the duration of the track is precisely 4 bars (16 beats).",
"is_user_defined": False,
"is_favorite": False,
"created_at": "2026-07-23T16:00:00Z"
},
{
"id": "preset_cyberpunk_synth",
"name": "Cyberpunk Synthwave (8 Bars)",
"keywords": ["cyberpunk synth", "synthwave", "cyberpunk", "futuristic synth"],
"category": "Electronic / Synthwave",
"default_bars": 8,
"default_bpm": 120,
"default_scale": "A Minor",
"system_instruction_template": "You are a Synthwave producer. Generate a driving 8-bar cyberpunk synth theme. Return MIDI notes via `generate_multitrack_midi` containing: 1. Synth Bass: eighth notes on pitch A1, C2, G1. 2. Synth Lead: simple melodic line in high register C4-E5. Keep notes clean and concise to ensure fast generation.",
"is_user_defined": False,
"is_favorite": False,
"created_at": "2026-07-23T16:00:00Z"
},
{
"id": "preset_rearrange_jazz_swing",
"name": "Jazz Swing Variation",
"keywords": ["jazz", "swing", "rearrange to jazz", "jazz improv"],
"category": "Rearrange / Variation",
"default_bars": 4,
"default_bpm": 120,
"default_scale": "C Major",
"system_instruction_template": "Rearrange the original melody into a rhythmic Jazz Swing style. Apply syncopation, 7th/9th chord extensions, and off-beat rhythmic feel.",
"is_user_defined": False,
"is_favorite": True,
"created_at": "2026-07-28T11:00:00Z"
},
{
"id": "preset_rearrange_synth_arpeggio",
"name": "80s Synthwave Arpeggiator",
"keywords": ["synthwave", "arpeggio", "arp", "16th variation", "80s synth"],
"category": "Rearrange / Variation",
"default_bars": 4,
"default_bpm": 120,
"default_scale": "C Minor",
"system_instruction_template": "Transform this sequence into a driving, shimmering 16th-note Arpeggio string in classic 80s Synthwave/Trance style.",
"is_user_defined": False,
"is_favorite": False,
"created_at": "2026-07-28T11:00:00Z"
},
{
"id": "preset_rearrange_harmonize",
"name": "Chords Harmonization (4-Note)",
"keywords": ["harmonize", "harmony", "add chord notes", "rich melody"],
"category": "Rearrange / Variation",
"default_bars": 4,
"default_bpm": 120,
"default_scale": "C Major",
"system_instruction_template": "Add harmonizing notes to create lush 4-note chord voicing extensions beneath the lead melody.",
"is_user_defined": False,
"is_favorite": False,
"created_at": "2026-07-28T11:00:00Z"
},
{
"id": "preset_rearrange_cinematic_strings",
"name": "Cinematic Strings Staccato",
"keywords": ["cinematic", "strings", "staccato", "staccato strings"],
"category": "Rearrange / Variation",
"default_bars": 4,
"default_bpm": 120,
"default_scale": "C Minor",
"system_instruction_template": "Rearrange the original line into a dramatic, driving Staccato rhythm for a Strings Ensemble.",
"is_user_defined": False,
"is_favorite": True,
"created_at": "2026-07-28T11:00:00Z"
}
]
class AIPresetSchema(BaseModel):
id: str
name: str
keywords: List[str]
category: str = "General"
default_bars: int = 8
default_bpm: int = 120
default_scale: str = "C Major"
system_instruction_template: str
is_user_defined: bool = True
is_favorite: bool = False
created_at: Optional[str] = None
def _load_data():
if not os.path.exists(DATA_FILE):
return {"user_presets": {}}
try:
with open(DATA_FILE, "r") as f:
return json.load(f)
except Exception:
return {"user_presets": {}}
def _save_data(user_presets):
os.makedirs(os.path.dirname(DATA_FILE), exist_ok=True)
with open(DATA_FILE, "w") as f:
json.dump({"user_presets": user_presets}, f, indent=2)
def _get_user_id(authorization):
if not authorization or not authorization.startswith("Bearer "):
return "anonymous"
token = authorization.split(" ")[1]
payload = decode_token(token)
if not payload:
return "anonymous"
return payload.get("user_id", "anonymous")
@router.get("/presets")
async def list_presets(authorization: Optional[str] = Header(None)):
uid = _get_user_id(authorization)
data = _load_data()
user_presets = data.get("user_presets", {}).get(uid, [])
merged = DEFAULT_PRESETS + user_presets
return {"success": True, "presets": merged}
@router.post("/presets")
async def save_preset(req: AIPresetSchema, authorization: Optional[str] = Header(None)):
uid = _get_user_id(authorization)
if uid == "anonymous":
raise HTTPException(status_code=401, detail="Authentication required to save presets")
data = _load_data()
user_presets = data.get("user_presets", {}).get(uid, [])
if not req.created_at:
req.created_at = time.strftime("%Y-%m-%dT%H:%M:%SZ", time.gmtime())
existing_idx = next((i for i, p in enumerate(user_presets) if p["id"] == req.id), None)
preset_dict = req.model_dump()
if existing_idx is not None:
user_presets[existing_idx] = preset_dict
else:
user_presets.append(preset_dict)
if "user_presets" not in data:
data["user_presets"] = {}
data["user_presets"][uid] = user_presets
_save_data(data["user_presets"])
return {"success": True, "preset": preset_dict}
@router.delete("/presets/{preset_id}")
async def delete_preset(preset_id: str, authorization: Optional[str] = Header(None)):
uid = _get_user_id(authorization)
if uid == "anonymous":
raise HTTPException(status_code=401, detail="Authentication required to delete presets")
data = _load_data()
user_presets = data.get("user_presets", {}).get(uid, [])
filtered = [p for p in user_presets if p["id"] != preset_id]
if len(filtered) == len(user_presets):
raise HTTPException(status_code=404, detail="Preset not found")
if "user_presets" not in data:
data["user_presets"] = {}
data["user_presets"][uid] = filtered
_save_data(data["user_presets"])
return {"success": True, "message": "Preset deleted"}
+142
View File
@@ -0,0 +1,142 @@
import asyncio
import ipaddress
import json
import socket
from urllib.parse import urlparse
import httpx
from fastapi import APIRouter, Depends, HTTPException
from pydantic import BaseModel
from typing import Any, Dict
from app.api.v1.auth import get_current_user
from app.api.v1.user_config import _load_ai_configs, _get_default_providers
router = APIRouter()
class ProxyRequest(BaseModel):
url: str
headers: Dict[str, str] = {}
body: Dict[str, Any] = {}
# Ranges that are never legitimate AI endpoints: cloud metadata + this host.
_BLOCKED_NETWORKS = [
ipaddress.ip_network("169.254.0.0/16"), # link-local / cloud metadata
ipaddress.ip_network("0.0.0.0/8"),
]
# Private ranges: only reachable when the target host is one the user has
# explicitly configured as an AI provider (e.g. local Ollama/LM Studio).
_PRIVATE_NETWORKS = [
ipaddress.ip_network("10.0.0.0/8"),
ipaddress.ip_network("172.16.0.0/12"),
ipaddress.ip_network("192.168.0.0/16"),
ipaddress.ip_network("127.0.0.0/8"),
ipaddress.ip_network("::1/128"),
ipaddress.ip_network("fc00::/7"), # ULA
]
_LOOPBACK_HOSTS = {"localhost", "127.0.0.1", "::1", "0.0.0.0"}
def _configured_ai_hosts(user_id: str) -> set:
"""Hosts the user has configured as AI providers (from saved config + defaults)."""
hosts = set()
configs = _load_ai_configs()
providers = configs.get(user_id) or _get_default_providers()
for p in providers:
base = (p.get("api_base_url") or "").strip()
if not base:
continue
try:
host = urlparse(base).hostname
if host:
hosts.add(host.lower())
except Exception:
continue
return hosts
async def _resolve_host_ips(hostname: str):
"""Resolve hostname to IPs (non-blocking). Returns list of ipaddress objects."""
loop = asyncio.get_event_loop()
try:
infos = await loop.run_in_executor(None, socket.getaddrinfo, hostname, None)
ips = []
for info in infos:
try:
ips.append(ipaddress.ip_address(info[4][0]))
except ValueError:
continue
return ips
except Exception:
return []
async def _validate_target_url(url: str, user_id: str):
parsed = urlparse(url)
if parsed.scheme not in ("http", "https"):
raise HTTPException(status_code=400, detail="URL chỉ hỗ trợ giao thức http/https")
if parsed.username or parsed.password:
raise HTTPException(status_code=400, detail="URL không được chứa thông tin đăng nhập")
hostname = (parsed.hostname or "").lower()
if not hostname:
raise HTTPException(status_code=400, detail="URL không hợp lệ")
allowed_hosts = _configured_ai_hosts(user_id)
# Hostname-level fast path for loopback hosts
if hostname in _LOOPBACK_HOSTS:
if hostname in allowed_hosts:
return
raise HTTPException(status_code=403, detail="Target nội bộ không nằm trong danh sách AI provider đã cấu hình")
# Try direct IP parse (hostname may itself be an IP)
try:
ip = ipaddress.ip_address(hostname)
ips = [ip]
except ValueError:
ips = await _resolve_host_ips(hostname)
if not ips:
raise HTTPException(status_code=502, detail="Không phân giải được hostname")
for ip in ips:
if any(ip in net for net in _BLOCKED_NETWORKS):
raise HTTPException(status_code=403, detail="Target bị chặn (metadata/link-local không được phép)")
if any(ip in net for net in _PRIVATE_NETWORKS):
if hostname in allowed_hosts:
continue
raise HTTPException(status_code=403, detail="Target IP nội bộ không nằm trong danh sách AI provider đã cấu hình")
@router.post("/proxy")
async def proxy_llm(req: ProxyRequest, current_user: dict = Depends(get_current_user)):
await _validate_target_url(req.url, current_user["user_id"])
# Never forward the app's own auth token upstream.
headers = {
k: v for k, v in req.headers.items()
if k.lower() not in ("host", "origin", "referer", "x-auth-token")
}
try:
async with httpx.AsyncClient(timeout=180.0, follow_redirects=False) as client:
resp = await client.post(req.url, headers=headers, json=req.body)
raw = resp.text
try:
return resp.json()
except json.JSONDecodeError:
try:
return json.loads(raw[:raw.find('\n')])
except (json.JSONDecodeError, ValueError):
return {"content": raw}
except httpx.TimeoutException:
raise HTTPException(status_code=504, detail="AI provider timeout")
except httpx.ConnectError as e:
msg = f"Cannot connect to AI provider: {e}"
if 'localhost' in req.url or '127.0.0.1' in req.url:
msg += "\nNếu app chạy trong Docker, localhost trỏ vào container, không ra host.\nHãy thay localhost bằng host.docker.internal hoặc IP bridge Docker (172.17.0.1)."
raise HTTPException(status_code=502, detail=msg)
except HTTPException:
raise
except Exception as e:
raise HTTPException(status_code=500, detail=str(e))
+193 -81
View File
@@ -1,14 +1,39 @@
import os
import uuid
import asyncio
from fastapi import APIRouter, UploadFile, File, HTTPException, Query
import json
from fastapi import APIRouter, UploadFile, File, HTTPException, Query, Depends
from fastapi.responses import FileResponse
from pydantic import BaseModel
from typing import Optional
from typing import Optional, List
import json
from app.config import settings
from app.api.v1.auth import get_current_user, enforce_password_changed
from app.api.v1.projects import get_optional_user
from app.models.user import get_db_connection
router = APIRouter()
MAX_AUDIO_UPLOAD_BYTES = 1024 * 1024 * 1024 # 1 GB
def _safe_file_id(file_id: str) -> str:
"""Strip any path components from a client-supplied file id."""
if not file_id:
return ""
return os.path.basename(file_id.replace("\\", "/"))
def _resolve_storage_path(file_id: str) -> str:
"""Return the existing file path (processed first, then uploads) for a
sanitized file id, or '' when not found."""
fid = _safe_file_id(file_id)
if not fid:
return ""
for d in (settings.PROCESSED_DIR, settings.UPLOADS_DIR):
p = os.path.join(d, fid)
if os.path.isfile(p):
return p
return ""
class EditRequest(BaseModel):
file_id: str
cut_start_ms: Optional[float] = None
@@ -52,17 +77,43 @@ class PythonToolRequest(BaseModel):
wave_type: Optional[str] = "sine"
@router.post("/upload")
async def upload_audio(file: UploadFile = File(...)):
ext = os.path.splitext(file.filename)[1]
async def upload_audio(file: UploadFile = File(...), current_user: Optional[dict] = Depends(get_optional_user)):
if current_user:
enforce_password_changed(current_user)
user_id = current_user["user_id"] if current_user else "anonymous"
ext = os.path.splitext(file.filename or "")[1]
if not ext:
ext = ".wav"
file_id = f"{uuid.uuid4()}{ext}"
file_id = f"user_{user_id}_{uuid.uuid4()}{ext}"
file_path = os.path.join(settings.UPLOADS_DIR, file_id)
# Stream upload in chunks with a hard size cap (avoids loading a multi-GB
# WAV into RAM and bounds disk usage).
with open(file_path, "wb") as f:
content = await file.read()
f.write(content)
size = 0
while True:
chunk = await file.read(1024 * 1024)
if not chunk:
break
size += len(chunk)
if size > MAX_AUDIO_UPLOAD_BYTES:
f.close()
try:
os.remove(file_path)
except OSError:
pass
raise HTTPException(status_code=413, detail="File âm thanh quá lớn (giới hạn 1GB)")
f.write(chunk)
# Save original filename as sidecar metadata
import json
meta_path = os.path.join(settings.UPLOADS_DIR, file_id + ".meta")
try:
with open(meta_path, "w") as mf:
json.dump({"original_name": file.filename}, mf)
except Exception:
pass
# Trigger celery task
from app.tasks.worker import analyze_audio_task
task = analyze_audio_task.delay(file_id)
@@ -75,15 +126,12 @@ async def upload_audio(file: UploadFile = File(...)):
@router.post("/edit")
async def edit_audio(req: EditRequest):
upload_path = os.path.join(settings.UPLOADS_DIR, req.file_id)
processed_path = os.path.join(settings.PROCESSED_DIR, req.file_id)
# Use uploaded file if it exists, or look in processed if it was already edited
if not os.path.exists(upload_path) and not os.path.exists(processed_path):
if not _resolve_storage_path(req.file_id):
raise HTTPException(status_code=404, detail="File not found")
from app.tasks.worker import edit_audio_task
task = edit_audio_task.delay(req.dict())
task = edit_audio_task.delay(req.model_dump())
return {
"task_id": task.id
@@ -91,15 +139,10 @@ async def edit_audio(req: EditRequest):
@router.get("/download/{file_id}")
async def download_audio(file_id: str):
processed_path = os.path.join(settings.PROCESSED_DIR, file_id)
upload_path = os.path.join(settings.UPLOADS_DIR, file_id)
if os.path.exists(processed_path):
return FileResponse(processed_path, media_type="audio/wav", filename=file_id)
elif os.path.exists(upload_path):
return FileResponse(upload_path, media_type="audio/wav", filename=file_id)
raise HTTPException(status_code=404, detail="File not found")
path = _resolve_storage_path(file_id)
if not path:
raise HTTPException(status_code=404, detail="File not found")
return FileResponse(path, media_type="audio/wav", filename=os.path.basename(path))
@router.get("/waveform/{file_id}")
async def get_waveform(file_id: str, num_peaks: int = Query(default=800, ge=50, le=4000)):
@@ -107,14 +150,8 @@ async def get_waveform(file_id: str, num_peaks: int = Query(default=800, ge=50,
API endpoint vẽ Peak Waveform đồng bộ (Week 2).
Trả về dữ liệu peak waveform cho hiển thị đồ thị sóng âm trên Frontend.
"""
upload_path = os.path.join(settings.UPLOADS_DIR, file_id)
processed_path = os.path.join(settings.PROCESSED_DIR, file_id)
if os.path.exists(processed_path):
file_path = processed_path
elif os.path.exists(upload_path):
file_path = upload_path
else:
file_path = _resolve_storage_path(file_id)
if not file_path:
raise HTTPException(status_code=404, detail="File not found")
from app.core.dsp_utils import generate_peak_waveform
@@ -125,14 +162,8 @@ async def get_waveform_rms(file_id: str, num_points: int = Query(default=800, ge
"""
API endpoint vẽ RMS Waveform (mượt hơn peak).
"""
upload_path = os.path.join(settings.UPLOADS_DIR, file_id)
processed_path = os.path.join(settings.PROCESSED_DIR, file_id)
if os.path.exists(processed_path):
file_path = processed_path
elif os.path.exists(upload_path):
file_path = upload_path
else:
file_path = _resolve_storage_path(file_id)
if not file_path:
raise HTTPException(status_code=404, detail="File not found")
from app.core.dsp_utils import generate_rms_waveform
@@ -144,26 +175,20 @@ async def analyze_audio_with_ai(req: AIAnalysisRequest):
API endpoint phân tích cấu trúc khuôn nhạc bằng AI (Week 4).
Gọi OpenAI Compatible API (DeepSeek/Ollama) để phân đoạn bố cục.
"""
upload_path = os.path.join(settings.UPLOADS_DIR, req.file_id)
processed_path = os.path.join(settings.PROCESSED_DIR, req.file_id)
if os.path.exists(processed_path):
file_path = processed_path
elif os.path.exists(upload_path):
file_path = upload_path
else:
file_path = _resolve_storage_path(req.file_id)
if not file_path:
raise HTTPException(status_code=404, detail="File not found")
from app.tasks.worker import analyze_ai_task
task = analyze_ai_task.delay(
file_id=req.file_id,
file_id=_safe_file_id(req.file_id),
api_base_url=req.api_base_url,
model=req.model
)
return {
"task_id": task.id,
"file_id": req.file_id
"file_id": _safe_file_id(req.file_id)
}
@router.post("/export")
@@ -171,19 +196,13 @@ async def export_audio(req: ExportRequest):
"""
API endpoint xuất tệp âm thanh sang nhiều định dạng (WAV/MP3/OGG).
"""
upload_path = os.path.join(settings.UPLOADS_DIR, req.file_id)
processed_path = os.path.join(settings.PROCESSED_DIR, req.file_id)
if os.path.exists(processed_path):
source_path = processed_path
elif os.path.exists(upload_path):
source_path = upload_path
else:
source_path = _resolve_storage_path(req.file_id)
if not source_path:
raise HTTPException(status_code=404, detail="File not found")
from app.tasks.worker import export_audio_task
task = export_audio_task.delay(
file_id=req.file_id,
file_id=_safe_file_id(req.file_id),
format=req.format,
sample_rate=req.sample_rate,
bit_depth=req.bit_depth
@@ -191,29 +210,24 @@ async def export_audio(req: ExportRequest):
return {
"task_id": task.id,
"file_id": req.file_id
"file_id": _safe_file_id(req.file_id)
}
@router.post("/ai-scan")
async def ai_scan_audio(req: AIScanRequest):
async def ai_scan_audio(req: AIScanRequest, current_user: Optional[dict] = Depends(get_optional_user)):
"""
17_AI_SCAN.md Feature 1: AI Loop Scan & Automated Marker Labeling.
Uses AIDSPEngine to find optimal recurring loop region with zero-crossing alignment.
"""
if current_user:
enforce_password_changed(current_user)
from app.core.ai_dsp_engine import AIDSPEngine
import soundfile as sf
import numpy as np
file_path = None
if req.file_id:
upload_path = os.path.join(settings.UPLOADS_DIR, req.file_id)
processed_path = os.path.join(settings.PROCESSED_DIR, req.file_id)
if os.path.exists(processed_path):
file_path = processed_path
elif os.path.exists(upload_path):
file_path = upload_path
file_path = _resolve_storage_path(req.file_id) if req.file_id else ""
if file_path and os.path.exists(file_path):
if file_path:
data, sr = sf.read(file_path)
if data.ndim > 1:
data = data.T
@@ -231,28 +245,24 @@ async def ai_scan_audio(req: AIScanRequest):
}
@router.post("/ai-cut")
async def ai_cut_audio(req: AICutRequest):
async def ai_cut_audio(req: AICutRequest, current_user: Optional[dict] = Depends(get_optional_user)):
"""
17_AI_SCAN.md Feature 2: Fade-Free AI Cut (Zero-Crossing Aligned Slicing).
Executes raw binary sample slice at exact zero-crossing coordinates.
"""
user_id = current_user["user_id"] if current_user else "anonymous"
if current_user:
enforce_password_changed(current_user)
from app.core.ai_dsp_engine import AIDSPEngine
import soundfile as sf
import numpy as np
output_file_id = f"ai_cut_{uuid.uuid4().hex[:8]}.wav"
output_file_id = f"user_{user_id}_ai_cut_{uuid.uuid4().hex[:8]}.wav"
out_path = os.path.join(settings.PROCESSED_DIR, output_file_id)
file_path = None
if req.file_id:
upload_path = os.path.join(settings.UPLOADS_DIR, req.file_id)
processed_path = os.path.join(settings.PROCESSED_DIR, req.file_id)
if os.path.exists(processed_path):
file_path = processed_path
elif os.path.exists(upload_path):
file_path = upload_path
file_path = _resolve_storage_path(req.file_id) if req.file_id else ""
if file_path and os.path.exists(file_path):
if file_path:
data, sr = sf.read(file_path)
if data.ndim > 1:
data = data.T
@@ -273,11 +283,14 @@ async def ai_cut_audio(req: AICutRequest):
}
@router.post("/python-tool")
async def run_python_dsp_tool(req: PythonToolRequest):
async def run_python_dsp_tool(req: PythonToolRequest, current_user: Optional[dict] = Depends(get_optional_user)):
"""
Non-AI Python DSP Tools endpoint.
Handles normalize peak, invert phase, swap channels, zero-crossing align, and synth wave generation.
"""
user_id = current_user["user_id"] if current_user else "anonymous"
if current_user:
enforce_password_changed(current_user)
from app.core.python_tools_engine import PythonToolsEngine
from app.core.ai_dsp_engine import AIDSPEngine
import soundfile as sf
@@ -285,7 +298,7 @@ async def run_python_dsp_tool(req: PythonToolRequest):
if req.tool_type == "synth_wave":
wave = PythonToolsEngine.generate_synth_wave(req.wave_type or "sine", req.freq or 440.0, req.duration or 2.0)
output_file_id = f"synth_{req.wave_type}_{uuid.uuid4().hex[:6]}.wav"
output_file_id = f"user_{user_id}_synth_{req.wave_type}_{uuid.uuid4().hex[:6]}.wav"
out_path = os.path.join(settings.PROCESSED_DIR, output_file_id)
sf.write(out_path, wave, 44100)
return {
@@ -306,3 +319,102 @@ async def run_python_dsp_tool(req: PythonToolRequest):
"success": True,
"message": f"Python Tool '{req.tool_type}' executed successfully for track {req.track_id}"
}
class MyFilesRequest(BaseModel):
active_file_ids: List[str] = []
@router.post("/my-files")
async def list_user_files(req: MyFilesRequest, current_user: dict = Depends(get_current_user)):
user_id = current_user["user_id"]
prefix = f"user_{user_id}_"
# Scan all user's projects to find referenced files
conn = get_db_connection()
cursor = conn.cursor()
cursor.execute("SELECT data_json FROM projects WHERE user_id = ?", (user_id,))
rows = cursor.fetchall()
conn.close()
referenced_in_db = set()
for row in rows:
try:
proj = json.loads(row["data_json"])
for track in proj.get("tracks", []):
fid = track.get("serverFileId")
if fid:
referenced_in_db.add(fid)
except Exception:
pass
active_set = set(req.active_file_ids) | referenced_in_db
files_map = {}
def scan_dir(directory, type_label):
if not os.path.exists(directory):
return
for filename in os.listdir(directory):
if filename.startswith(prefix):
filepath = os.path.join(directory, filename)
if os.path.isfile(filepath):
stat = os.stat(filepath)
is_in_use = filename in active_set
if filename in files_map:
files_map[filename]["size_mb"] = round(files_map[filename]["size_mb"] + stat.st_size / (1024 * 1024), 2)
else:
original_name = filename
meta_path = os.path.join(directory, filename + ".meta")
if os.path.isfile(meta_path):
try:
with open(meta_path, "r") as mf:
meta = json.load(mf)
original_name = meta.get("original_name", filename)
except Exception:
pass
files_map[filename] = {
"file_id": filename,
"original_name": original_name,
"size_mb": round(stat.st_size / (1024 * 1024), 2),
"created_at": stat.st_mtime,
"type": type_label,
"is_in_use": is_in_use
}
scan_dir(settings.UPLOADS_DIR, "Upload")
scan_dir(settings.PROCESSED_DIR, "Processed")
user_files = list(files_map.values())
user_files.sort(key=lambda x: x["created_at"], reverse=True)
return user_files
@router.delete("/my-files/{file_id}")
async def delete_user_file(file_id: str, current_user: dict = Depends(get_current_user)):
user_id = current_user["user_id"]
prefix = f"user_{user_id}_"
# Guard: only own files can be deleted
if not file_id.startswith(prefix):
raise HTTPException(status_code=403, detail="Bạn không có quyền xóa tệp này")
deleted = False
for directory in [settings.UPLOADS_DIR, settings.PROCESSED_DIR]:
filepath = os.path.join(directory, file_id)
if os.path.exists(filepath):
try:
os.remove(filepath)
deleted = True
except Exception:
pass
# Clean up sidecar metadata file
meta_path = os.path.join(directory, file_id + ".meta")
if os.path.isfile(meta_path):
try:
os.remove(meta_path)
except Exception:
pass
if not deleted:
raise HTTPException(status_code=404, detail="Không tìm thấy tệp trên server")
return {"success": True, "message": "Đã xóa tệp thành công"}
+79 -14
View File
@@ -1,10 +1,15 @@
import uuid
import time
from fastapi import APIRouter, HTTPException, Header, Depends
import threading
from fastapi import APIRouter, HTTPException, Header, Depends, Request, Response
from fastapi.responses import JSONResponse
from pydantic import BaseModel, EmailStr
from typing import Optional
from app.models.user import get_db_connection
from app.core.auth import hash_password, verify_password, create_token, decode_token, seed_admin
from app.core.auth import (
hash_password, verify_password, create_token, decode_token, seed_admin,
COOKIE_NAME, X_AUTH_HEADER,
)
router = APIRouter()
@@ -21,10 +26,49 @@ class ChangePasswordRequest(BaseModel):
old_password: str
new_password: str
def get_current_user(authorization: Optional[str] = Header(None)):
if not authorization or not authorization.startswith("Bearer "):
# ── Brute-force guard: in-memory per-IP failed-login limiter ──
_LOGIN_FAILURES = {} # ip -> [timestamps]
_LOGIN_LOCK = threading.Lock()
MAX_LOGIN_ATTEMPTS = 10
LOGIN_WINDOW_SEC = 900 # 15 min
LOGIN_BLOCK_SEC = 900
def _check_login_ratelimit(ip: str):
now = time.time()
with _LOGIN_LOCK:
stamps = [t for t in _LOGIN_FAILURES.get(ip, []) if now - t < LOGIN_WINDOW_SEC]
if len(stamps) >= MAX_LOGIN_ATTEMPTS:
raise HTTPException(status_code=429, detail="Quá nhiều lần đăng nhập thất bại. Vui lòng thử lại sau 15 phút.")
_LOGIN_FAILURES[ip] = stamps
def _record_login_failure(ip: str):
now = time.time()
with _LOGIN_LOCK:
stamps = _LOGIN_FAILURES.setdefault(ip, [])
stamps.append(now)
_LOGIN_FAILURES[ip] = [t for t in stamps if now - t < LOGIN_WINDOW_SEC]
def _record_login_success(ip: str):
with _LOGIN_LOCK:
_LOGIN_FAILURES.pop(ip, None)
def _set_auth_cookie(response: Response, token: str):
response.set_cookie(
COOKIE_NAME, token,
max_age=7 * 24 * 3600, httponly=True, samesite="lax",
# path="/" (default); secure flag set by proxy when behind TLS
)
def get_current_user(request: Request, authorization: Optional[str] = Header(None), x_auth_token: Optional[str] = Header(None)):
token = None
if authorization and authorization.startswith("Bearer "):
token = authorization.split(" ")[1]
elif x_auth_token:
token = x_auth_token
elif request.cookies.get(COOKIE_NAME):
token = request.cookies.get(COOKIE_NAME)
if not token:
raise HTTPException(status_code=401, detail="Thiếu Token xác thực hoặc Token không hợp lệ")
token = authorization.split(" ")[1]
payload = decode_token(token)
if not payload:
raise HTTPException(status_code=401, detail="Token đã hết hạn hoặc không hợp lệ")
@@ -39,7 +83,10 @@ def enforce_password_changed(user: dict):
)
@router.post("/login")
async def login(req: LoginRequest):
async def login(req: LoginRequest, request: Request):
client_ip = request.client.host if request.client else "unknown"
_check_login_ratelimit(client_ip)
conn = get_db_connection()
cursor = conn.cursor()
@@ -65,14 +112,17 @@ async def login(req: LoginRequest):
conn.close()
if not user or not user["is_active"]:
_record_login_failure(client_ip)
raise HTTPException(status_code=400, detail="Tài khoản hoặc mật khẩu không chính xác")
if not verify_password(password, user["hashed_password"]):
_record_login_failure(client_ip)
raise HTTPException(status_code=400, detail="Tài khoản hoặc mật khẩu không chính xác")
token = create_token(user["id"], user["username"], user["role"], user["must_change_password"])
return {
_record_login_success(client_ip)
resp = JSONResponse({
"access_token": token,
"user": {
"id": user["id"],
@@ -81,13 +131,24 @@ async def login(req: LoginRequest):
"role": user["role"],
"must_change_password": bool(user["must_change_password"])
}
}
})
_set_auth_cookie(resp, token)
return resp
def _validate_password_strength(password: str):
"""Minimal strength policy: >= 8 chars and not trivially common."""
if len(password) < 8:
raise HTTPException(status_code=400, detail="Mật khẩu phải có ít nhất 8 ký tự")
lowered = password.lower()
if lowered in ("admin123", "password", "12345678", "123456789", "qwerty123"):
raise HTTPException(status_code=400, detail="Mật khẩu quá dễ đoán, vui lòng chọn mật khẩu khác")
@router.post("/register")
async def register(req: RegisterRequest):
async def register(req: RegisterRequest, request: Request):
username = req.username.strip()
email = req.email.strip()
password = req.password.strip()
_validate_password_strength(password)
conn = get_db_connection()
cursor = conn.cursor()
@@ -115,7 +176,7 @@ async def register(req: RegisterRequest):
conn.close()
token = create_token(user_id, username, "standard", False)
return {
resp = JSONResponse({
"access_token": token,
"user": {
"id": user_id,
@@ -124,7 +185,9 @@ async def register(req: RegisterRequest):
"role": "standard",
"must_change_password": False
}
}
})
_set_auth_cookie(resp, token)
return resp
@router.post("/change-password")
async def change_password(req: ChangePasswordRequest, current_user: dict = Depends(get_current_user)):
@@ -153,10 +216,12 @@ async def change_password(req: ChangePasswordRequest, current_user: dict = Depen
conn.close()
new_token = create_token(updated_user["id"], updated_user["username"], updated_user["role"], False)
return {
resp = JSONResponse({
"message": "Đổi mật khẩu thành công!",
"access_token": new_token
}
})
_set_auth_cookie(resp, new_token)
return resp
@router.get("/profile")
async def get_profile(current_user: dict = Depends(get_current_user)):
+160
View File
@@ -0,0 +1,160 @@
import os
import platform
from typing import List, Optional
from fastapi import APIRouter, Depends, HTTPException, Query
from fastapi.responses import FileResponse
from app.api.v1.auth import get_current_user
router = APIRouter()
MEDIA_EXTS = {
".wav", ".mp3", ".ogg", ".flac", ".aiff", ".aif", ".m4a", ".aac", ".opus",
".mid", ".midi"
}
AUDIO_EXTS = {".wav", ".mp3", ".ogg", ".flac", ".aiff", ".aif", ".m4a", ".aac", ".opus"}
MIDI_EXTS = {".mid", ".midi"}
def _safe_path(path: str) -> str:
if not path:
raise HTTPException(status_code=400, detail="Thiếu path")
if "\x00" in path:
raise HTTPException(status_code=400, detail="Path không hợp lệ")
return os.path.normpath(path)
REAL_FS_TYPES = {
"ext2", "ext3", "ext4", "xfs", "btrfs", "jfs", "reiserfs",
"ntfs", "ntfs3", "vfat", "exfat", "fat", "hfs", "hfsplus", "apfs",
"zfs", "f2fs", "iso9660", "udf", "nfs", "nfs4", "cifs", "smb3", "fuseblk",
}
PSEUDO_FS_TYPES = {
"proc", "sysfs", "devpts", "tmpfs", "devtmpfs", "overlay", "squashfs",
"cgroup", "cgroup2", "pstore", "securityfs", "debugfs", "tracefs",
"configfs", "fusectl", "hugetlbfs", "mqueue", "binfmt_misc", "nsfs",
"autofs", "ramfs", "efivarfs", "rpc_pipefs", "fuse", "fusefs",
}
@router.get("/computer")
async def list_computer_roots(current_user: dict = Depends(get_current_user)):
"""Liệt kê các ổ đĩa / mount point thật của máy (My Computer)."""
system = platform.system()
roots = []
if system == "Windows":
import string
for drive in string.ascii_uppercase:
root = drive + ":\\"
try:
if os.path.exists(root):
roots.append({"path": root, "name": drive + ":", "is_dir": True})
except OSError:
continue
else:
# Unix/Linux/macOS: chỉ liệt kê filesystem thật, bỏ pseudo/docker/systemd mounts
seen = set()
try:
with open("/proc/mounts", "r") as f:
for line in f:
parts = line.split()
if len(parts) < 3:
continue
device, mount, fstype = parts[0], parts[1], parts[2]
if fstype in PSEUDO_FS_TYPES:
continue
if fstype not in REAL_FS_TYPES:
# giữ mount point root "/" nếu không thuộc pseudo
if mount != "/":
continue
if mount in seen:
continue
seen.add(mount)
# lọc mount point rác kiểu /run/credentials/...
if mount.startswith("/run/") or mount.startswith("/var/lib/docker"):
continue
try:
if os.path.isdir(mount):
label = mount if mount != "/" else "Root (/)"
roots.append({"path": mount, "name": label, "is_dir": True})
except OSError:
pass
except OSError:
pass
# macOS fallback: liệt kê /Volumes
if system == "Darwin":
try:
for name in sorted(os.listdir("/Volumes")):
full = os.path.join("/Volumes", name)
if os.path.isdir(full):
roots.append({"path": full, "name": name, "is_dir": True})
except OSError:
pass
if not roots:
roots = [{"path": "/", "name": "Root (/)", "is_dir": True}]
return {"system": system, "roots": roots}
@router.get("/browse")
async def browse_directory(path: str = Query(...), current_user: dict = Depends(get_current_user)):
"""Liệt kê nội dung một thư mục trên máy: thư mục con + file audio/MIDI."""
resolved = _safe_path(path)
if not os.path.isdir(resolved):
raise HTTPException(status_code=404, detail="Không tìm thấy thư mục")
dirs, files = [], []
try:
entries = os.listdir(resolved)
except OSError as e:
raise HTTPException(status_code=403, detail=f"Không thể đọc thư mục: {e}")
for name in entries:
if name.startswith("."):
continue
full = os.path.join(resolved, name)
try:
if os.path.isdir(full):
dirs.append({"name": name, "path": full, "is_dir": True})
else:
ext = os.path.splitext(name)[1].lower()
try:
size = os.path.getsize(full)
except OSError:
size = 0
kind = "midi" if ext in MIDI_EXTS else ("audio" if ext in AUDIO_EXTS else "other")
files.append({
"name": name,
"path": full,
"is_dir": False,
"size_mb": round(size / (1024 * 1024), 2),
"ext": ext,
"kind": kind
})
except OSError:
continue
dirs.sort(key=lambda d: d["name"].lower())
files.sort(key=lambda f: f["name"].lower())
parent = os.path.dirname(resolved)
return {
"path": resolved,
"parent": parent if parent != resolved else None,
"dirs": dirs,
"files": files
}
@router.get("/file")
async def serve_local_file(path: str = Query(...), current_user: dict = Depends(get_current_user)):
"""Phục vụ file audio/MIDI cục bộ để preview."""
resolved = _safe_path(path)
if not os.path.isfile(resolved):
raise HTTPException(status_code=404, detail="Không tìm thấy file")
ext = os.path.splitext(resolved)[1].lower()
if ext not in MEDIA_EXTS:
raise HTTPException(status_code=403, detail="Loại file không được hỗ trợ preview")
media_type = "audio/wav" if ext in AUDIO_EXTS else "audio/midi"
return FileResponse(resolved, media_type=media_type, filename=os.path.basename(resolved))
+2 -2
View File
@@ -54,7 +54,7 @@ async def mix_multitrack_session(req: MultitrackSessionRequest):
# Gửi task xuống Celery Worker
from app.tasks.worker import mix_multitrack_task
task = mix_multitrack_task.delay(req.dict())
task = mix_multitrack_task.delay(req.model_dump())
return {
"task_id": task.id,
@@ -69,7 +69,7 @@ async def process_session(req: MultitrackSessionRequest):
Xử lý từng clip, sau đó hòa âm tất cả tracks lại với nhau.
"""
from app.tasks.worker import process_multitrack_session_task
task = process_multitrack_session_task.delay(req.dict())
task = process_multitrack_session_task.delay(req.model_dump())
return {
"task_id": task.id,
+208
View File
@@ -0,0 +1,208 @@
import os, uuid, json, tempfile
from fastapi import APIRouter, HTTPException, Depends, UploadFile, File, BackgroundTasks
from fastapi.responses import FileResponse
from pydantic import BaseModel
from typing import Optional, Any
from app.config import settings
from app.core.vst_engine import PluginManager, HAS_PEDALBOARD, HAS_PYFLUIDSYNTH
from app.core.render_engine import PythonRenderEngine
from app.core.soundfont_inspector import SoundFontInspector
from app.core.soundfont_converter import SoundFontConverter
from app.core.soundfont_scanner import SoundFontAutoScanner
from app.api.v1.auth import get_current_user, enforce_password_changed
router = APIRouter()
UPLOAD_SF_DIR = os.path.join(settings.STORAGE_DIR, "soundfonts")
os.makedirs(UPLOAD_SF_DIR, exist_ok=True)
SYSTEM_SF_DIR = "/opt/daw_engine/soundfonts"
_inspector = None
_scanner = None
def get_inspector():
global _inspector
if _inspector is None:
_inspector = SoundFontInspector(system_sf_dir=SYSTEM_SF_DIR, upload_sf_dir=UPLOAD_SF_DIR)
return _inspector
def get_scanner():
global _scanner
if _scanner is None:
_scanner = SoundFontAutoScanner(system_sf_dir=SYSTEM_SF_DIR, upload_sf_dir=UPLOAD_SF_DIR)
_scanner.scan_once()
return _scanner
@router.get("/available")
async def list_plugins(current_user: dict = Depends(get_current_user)):
pm = PluginManager(upload_sf_dir=UPLOAD_SF_DIR)
return pm.list_available()
@router.get("/default-soundfonts")
async def list_default_soundfonts():
static_sf_dir = os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))), "static", "soundfonts")
result = []
if os.path.isdir(static_sf_dir):
for f in os.listdir(static_sf_dir):
if f.endswith(".sf2") or f.endswith(".sf3"):
result.append({
"id": os.path.splitext(f)[0],
"name": f,
"file": f,
"url": f"/soundfonts/{f}"
})
return result
@router.get("/soundfonts/catalog")
async def soundfont_catalog(current_user: dict = Depends(get_current_user)):
scanner = get_scanner()
full_catalog = scanner.get_catalog()
inspector = get_inspector()
condensed_catalog = inspector.get_condensed_catalog_summary(full_catalog)
return {"full_catalog": full_catalog, "condensed_catalog": condensed_catalog}
@router.get("/soundfont-instruments/{sf_id}")
async def list_soundfont_instruments(sf_id: str, current_user: dict = Depends(get_current_user)):
pm = PluginManager(upload_sf_dir=UPLOAD_SF_DIR)
presets = pm.list_soundfont_instruments(sf_id)
return {"presets": presets, "count": len(presets)}
@router.post("/upload-soundfont")
async def upload_soundfont(
file: UploadFile = File(...),
background_tasks: BackgroundTasks = None,
current_user: dict = Depends(get_current_user)
):
enforce_password_changed(current_user)
if not (file.filename and (file.filename.endswith(".sf2") or file.filename.endswith(".sf3"))):
raise HTTPException(status_code=400, detail="Only .sf2 / .sf3 files are allowed")
# Stream upload in chunks with a hard size cap (SGM-class fonts can exceed
# 500MB; reading the whole body into RAM would OOM the server).
MAX_SF_UPLOAD_BYTES = 2 * 1024 * 1024 * 1024 # 2 GB
contents = bytearray()
while True:
chunk = await file.read(1024 * 1024)
if not chunk:
break
contents.extend(chunk)
if len(contents) > MAX_SF_UPLOAD_BYTES:
raise HTTPException(status_code=413, detail="SoundFont quá lớn (giới hạn 2GB)")
if not PluginManager.validate_sf2_header(bytes(contents[:4096])):
raise HTTPException(status_code=400, detail="Invalid SoundFont file: missing RIFF/sfbk header")
file_ext = os.path.splitext(file.filename)[1]
file_uuid = str(uuid.uuid4())
# Store original name in a sidecar file
base_name = os.path.splitext(file.filename)[0].replace('/', '_').replace('\\', '_')
file_id = file_uuid + file_ext
dest_path = os.path.join(UPLOAD_SF_DIR, file_id)
with open(dest_path, "wb") as f:
f.write(contents)
# Save metadata with original name
meta_path = os.path.join(UPLOAD_SF_DIR, file_uuid + ".meta")
with open(meta_path, "w", encoding="utf-8") as f:
import json
json.dump({"original_name": file.filename, "uuid": file_uuid, "file": file_id}, f)
scanner = get_scanner()
if background_tasks:
background_tasks.add_task(scanner.scan_once)
else:
scanner.scan_once()
return {"id": file_id, "name": file.filename, "path": dest_path, "size_bytes": len(contents)}
@router.delete("/soundfont/{sf_id}")
async def delete_soundfont(sf_id: str, current_user: dict = Depends(get_current_user)):
base_id = sf_id.replace("sf_", "")
deleted = False
for d in [UPLOAD_SF_DIR, os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))), "static", "soundfonts"), SYSTEM_SF_DIR]:
if not os.path.isdir(d):
continue
for f in os.listdir(d):
if os.path.splitext(f)[0] == base_id:
# Skip system dir — only allow deleting uploads
if d == SYSTEM_SF_DIR:
raise HTTPException(status_code=403, detail="System soundfonts cannot be deleted via this endpoint")
path = os.path.join(d, f)
os.remove(path)
meta_path = os.path.join(d, os.path.splitext(f)[0] + ".meta")
if os.path.isfile(meta_path):
os.remove(meta_path)
deleted = True
break
if deleted:
break
if not deleted:
raise HTTPException(status_code=404, detail="SoundFont not found")
get_scanner().scan_once()
return {"deleted": True, "sf_id": sf_id}
@router.get("/soundfonts/download/{sf_id}")
async def download_soundfont_asset(sf_id: str):
clean_id = sf_id.replace("sf_", "") if sf_id.startswith("sf_") else sf_id
# Cũng tìm trong static/soundfonts (font bundled theo deployment) — trước
# đây chỉ UPLOAD + SYSTEM → font bundled 404 → incognito (IndexedDB rỗng)
# không tải được font → instrument CÂM (browser thường dùng cache nên OK).
static_sf_dir = os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))), "static", "soundfonts")
for base_dir in [UPLOAD_SF_DIR, SYSTEM_SF_DIR, static_sf_dir]:
if not os.path.isdir(base_dir):
continue
# Prefer SF2: the client FluidSynth WASM cannot decode SF3 (Ogg Vorbis)
# samples, so any SF3 would play silence in the browser.
for fname in os.listdir(base_dir):
fbase, fext = os.path.splitext(fname)
if fext.lower() == ".sf2" and fbase.lower() == clean_id.lower():
full = os.path.join(base_dir, fname)
return FileResponse(full, media_type="application/octet-stream", filename="soundfont.sf2")
# Only an SF3 exists -> decompress it to a playable SF2 on demand (cached)
for fname in os.listdir(base_dir):
fbase, fext = os.path.splitext(fname)
if fext.lower() == ".sf3" and fbase.lower() == clean_id.lower():
full = os.path.join(base_dir, fname)
try:
from app.core.soundfont_converter import SoundFontConverter
sf2_path = os.path.join(UPLOAD_SF_DIR, clean_id + ".sf2")
if os.path.exists(sf2_path) and os.path.getmtime(sf2_path) >= os.path.getmtime(full):
return FileResponse(sf2_path, media_type="application/octet-stream", filename="soundfont.sf2")
result = SoundFontConverter().sf3_to_sf2(full, sf2_path)
if result != full and os.path.exists(result):
return FileResponse(result, media_type="application/octet-stream", filename="soundfont.sf2")
except Exception as e:
print(f"[soundfont-download] SF3->SF2 conversion failed for {full}: {e}")
return FileResponse(full, media_type="application/octet-stream", filename="soundfont.sf3")
raise HTTPException(status_code=404, detail="SoundFont asset not found")
class RenderRequest(BaseModel):
project_json: dict
output_filename: Optional[str] = "render_output.wav"
@router.post("/render")
async def render_project(
req: RenderRequest,
current_user: dict = Depends(get_current_user)
):
enforce_password_changed(current_user)
engine = PythonRenderEngine()
# Prevent path traversal: strip any directory components and force .wav.
safe_name = os.path.basename((req.output_filename or "render_output.wav").replace("\\", "/"))
if not safe_name.lower().endswith(".wav"):
safe_name += ".wav"
output_path = os.path.join(settings.PROCESSED_DIR, safe_name)
try:
result_path = engine.render_project(req.project_json, output_path)
return {"url": f"/static/audio/processed/{os.path.basename(result_path)}", "path": result_path}
except Exception as e:
raise HTTPException(status_code=500, detail=f"Render failed: {str(e)}")
+348 -10
View File
@@ -1,14 +1,135 @@
import time
import json
import uuid
from fastapi import APIRouter, HTTPException, Depends, Header
import os
from fastapi import APIRouter, HTTPException, Depends, Header, Query
from pydantic import BaseModel
from typing import Optional, Any, Dict
from typing import Optional, Any, Dict, List
from jsonschema import validate, ValidationError
from app.models.user import get_db_connection
from app.api.v1.auth import get_current_user, decode_token
router = APIRouter()
SCHEMA_PATH = os.path.join(os.path.dirname(os.path.dirname(os.path.dirname(__file__))), "models", "project_schema.json")
def upgrade_project_json_if_needed(project_data: dict) -> dict:
if "main_session" in project_data:
return project_data
tracks = project_data.get("tracks", [])
# Legacy format stores item start times in SECONDS; convert using the real
# seconds-per-bar (old code hardcoded /4.0 which shifted every item's
# position for any tempo other than the one where 1 bar = 4s).
bpm_val = float(project_data.get("bpm", 120.0) or 120.0)
seconds_per_bar = (60.0 / bpm_val) * 4
upgraded_tracks = []
for t in tracks:
track_id = str(t.get("id", ""))
track_name = t.get("name", "Track")
vol = t.get("volumeDb", 0.0)
pan = t.get("pan", 0.0)
muted = t.get("muted", False)
solo = t.get("solo", False)
items = []
for c in t.get("clips", []):
items.append({
"id": c.get("id"),
"name": c.get("name", "Audio Clip"),
"type": "AUDIO_ITEM",
"start_bar": round(c.get("startTime", 0.0) / seconds_per_bar, 6),
"duration_bars": round((c.get("duration", 4.0) if c.get("duration") else 4.0) / seconds_per_bar, 6),
"clip_start_offset_bars": 0.0,
"source_data": {
"audio_file_url": f"/static/audio/uploads/{t.get('serverFileId')}" if t.get("serverFileId") else "",
"server_file_id": t.get("serverFileId") or None,
"sample_rate": 44100,
"channels": 2,
"gain": 1.0
}
})
for m in t.get("midiItems", []):
items.append({
"id": m.get("id"),
"name": m.get("name", "MIDI Item"),
"type": "MIDI_ITEM",
"start_bar": round(m.get("startTime", 0.0) / seconds_per_bar, 6),
"duration_bars": round((m.get("duration", 4.0) or 4.0) / seconds_per_bar, 6),
"clip_start_offset_bars": 0.0,
"source_data": {
"total_buffer_bars": round((m.get("duration", 8.0) or 8.0) / seconds_per_bar, 6),
"notes": m.get("notes", [])
}
})
upgraded_tracks.append({
"id": track_id,
"name": track_name,
"type": "MIDI" if t.get("midiItems") else "AUDIO",
"volume_db": vol,
"pan": pan,
"mute": muted,
"solo": solo,
"fx_chain": [],
"synth_engine": {
"plugin_id": "synth",
"preset_id": "default",
"parameters": {}
},
"items": items
})
return {
"project_id": project_data.get("id", "temp_project"),
"metadata": {
"title": project_data.get("name", "Dự án mới"),
"bpm": 120.0,
"time_signature_numerator": 4,
"time_signature_denominator": 4,
"sample_rate": 44100
},
"main_session": {
"id": "main",
"name": "MAIN SESSION",
"is_root": True,
"length_bars": 16.0,
"auto_compute_length": True,
"tracks": upgraded_tracks
},
"section_store": {}
}
def validate_project_data(data_json: str) -> str:
try:
data = json.loads(data_json)
if "project_id" not in data:
data["project_id"] = "temp_legacy_" + str(int(time.time()))
# Strip null synth_engine from tracks (breaks schema validation)
for session_key in ["main_session"] + [k for k in data.get("section_store", {})]:
session = data.get(session_key)
if not session:
continue
for track in session.get("tracks", []):
if "synth_engine" in track and track["synth_engine"] is None:
del track["synth_engine"]
if "main_session" not in data:
data = upgrade_project_json_if_needed(data)
data_json = json.dumps(data)
if os.path.exists(SCHEMA_PATH):
with open(SCHEMA_PATH, "r") as f:
schema = json.load(f)
validate(instance=data, schema=schema)
return data_json
except json.JSONDecodeError as e:
raise HTTPException(status_code=400, detail=f"Cấu trúc JSON không hợp lệ: {str(e)}")
except ValidationError as e:
path = " -> ".join(str(p) for p in e.path)
raise HTTPException(status_code=400, detail=f"Lỗi xác thực project schema tại [{path}]: {e.message}")
except Exception as e:
raise HTTPException(status_code=400, detail=f"Lỗi xác thực dự án: {str(e)}")
class SaveProjectRequest(BaseModel):
name: str
data_json: str
@@ -24,11 +145,12 @@ def get_optional_user(authorization: Optional[str] = Header(None)) -> Optional[d
@router.post("/temp")
async def save_temp_project(req: SaveTempProjectRequest, current_user: Optional[dict] = Depends(get_optional_user)):
validated_data_json = validate_project_data(req.data_json)
user_id = current_user["user_id"] if current_user else "anonymous"
conn = get_db_connection()
cursor = conn.cursor()
size_bytes = len(req.data_json.encode("utf-8"))
size_bytes = len(validated_data_json.encode("utf-8"))
now = time.time()
temp_id = f"temp_{user_id}"
@@ -36,7 +158,7 @@ async def save_temp_project(req: SaveTempProjectRequest, current_user: Optional[
INSERT INTO projects (id, user_id, name, data_json, is_temp, size_bytes, updated_at)
VALUES (?, ?, 'Dự án tạm chưa lưu', ?, 1, ?, ?)
ON CONFLICT(id) DO UPDATE SET data_json = excluded.data_json, size_bytes = excluded.size_bytes, updated_at = excluded.updated_at
""", (temp_id, user_id, req.data_json, size_bytes, now))
""", (temp_id, user_id, validated_data_json, size_bytes, now))
conn.commit()
conn.close()
@@ -64,6 +186,7 @@ async def get_temp_project(current_user: Optional[dict] = Depends(get_optional_u
@router.post("/cloud")
async def save_cloud_project(req: SaveProjectRequest, current_user: dict = Depends(get_current_user)):
validated_data_json = validate_project_data(req.data_json)
user_id = current_user["user_id"]
conn = get_db_connection()
cursor = conn.cursor()
@@ -76,7 +199,7 @@ async def save_cloud_project(req: SaveProjectRequest, current_user: dict = Depen
used_row = cursor.fetchone()
used_bytes = used_row["total_used"] if used_row and used_row["total_used"] else 0
new_size_bytes = len(req.data_json.encode("utf-8"))
new_size_bytes = len(validated_data_json.encode("utf-8"))
max_bytes = storage_limit_mb * 1024 * 1024
if used_bytes + new_size_bytes > max_bytes:
@@ -92,7 +215,7 @@ async def save_cloud_project(req: SaveProjectRequest, current_user: dict = Depen
cursor.execute("""
INSERT INTO projects (id, user_id, name, data_json, is_temp, size_bytes, updated_at)
VALUES (?, ?, ?, ?, 0, ?, ?)
""", (project_id, user_id, req.name, req.data_json, new_size_bytes, now))
""", (project_id, user_id, req.name, validated_data_json, new_size_bytes, now))
temp_id = f"temp_{user_id}"
cursor.execute("DELETE FROM projects WHERE id = ? AND is_temp = 1", (temp_id,))
@@ -111,9 +234,11 @@ async def list_cloud_projects(current_user: dict = Depends(get_current_user)):
conn = get_db_connection()
cursor = conn.cursor()
cursor.execute("""
SELECT id, name, size_bytes, updated_at FROM projects
WHERE user_id = ? AND is_temp = 0
ORDER BY updated_at DESC
SELECT p.id, p.name, p.size_bytes, p.updated_at,
(SELECT COUNT(*) FROM project_backups pb WHERE pb.project_id = p.id AND pb.user_id = p.user_id) as backup_count
FROM projects p
WHERE p.user_id = ? AND p.is_temp = 0
ORDER BY p.updated_at DESC
""", (user_id,))
rows = cursor.fetchall()
conn.close()
@@ -123,6 +248,219 @@ async def list_cloud_projects(current_user: dict = Depends(get_current_user)):
"id": r["id"],
"name": r["name"],
"size_mb": round(r["size_bytes"] / (1024 * 1024), 2),
"updated_at": r["updated_at"]
"updated_at": r["updated_at"],
"backup_count": r["backup_count"]
} for r in rows
]
@router.get("/cloud/{project_id}")
async def get_cloud_project(project_id: str, current_user: dict = Depends(get_current_user)):
user_id = current_user["user_id"]
conn = get_db_connection()
cursor = conn.cursor()
cursor.execute("SELECT name, data_json FROM projects WHERE id = ? AND user_id = ? AND is_temp = 0", (project_id, user_id))
row = cursor.fetchone()
conn.close()
if not row:
raise HTTPException(status_code=404, detail="Không tìm thấy dự án")
return {
"id": project_id,
"name": row["name"],
"data_json": row["data_json"]
}
@router.delete("/cloud/{project_id}")
async def delete_cloud_project(project_id: str, current_user: dict = Depends(get_current_user)):
user_id = current_user["user_id"]
conn = get_db_connection()
cursor = conn.cursor()
cursor.execute("DELETE FROM projects WHERE id = ? AND user_id = ? AND is_temp = 0", (project_id, user_id))
conn.commit()
conn.close()
return {"success": True, "message": "Đã xóa dự án thành công"}
@router.put("/cloud/{project_id}")
async def update_cloud_project(project_id: str, req: SaveProjectRequest, current_user: dict = Depends(get_current_user)):
validated_data_json = validate_project_data(req.data_json)
user_id = current_user["user_id"]
conn = get_db_connection()
cursor = conn.cursor()
cursor.execute("SELECT id, size_bytes FROM projects WHERE id = ? AND user_id = ? AND is_temp = 0", (project_id, user_id))
existing = cursor.fetchone()
if not existing:
conn.close()
raise HTTPException(status_code=404, detail="Không tìm thấy dự án để cập nhật")
new_size_bytes = len(validated_data_json.encode("utf-8"))
# Enforce storage quota (same rule as save_cloud_project — previously
# update bypassed the quota entirely).
cursor.execute("SELECT storage_limit_mb FROM user_quotas WHERE user_id = ?", (user_id,))
quota_row = cursor.fetchone()
storage_limit_mb = quota_row["storage_limit_mb"] if quota_row else 500
cursor.execute("SELECT SUM(size_bytes) as total_used FROM projects WHERE user_id = ? AND is_temp = 0", (user_id,))
used_row = cursor.fetchone()
used_bytes = (used_row["total_used"] if used_row and used_row["total_used"] else 0) - (existing["size_bytes"] or 0)
max_bytes = storage_limit_mb * 1024 * 1024
if used_bytes + new_size_bytes > max_bytes:
conn.close()
raise HTTPException(
status_code=400,
detail=f"Dung lượng dự án vượt quá hạn mức Quota ({storage_limit_mb}MB). Vui lòng dọn dẹp hoặc nâng cấp tài khoản."
)
now = time.time()
cursor.execute("""
UPDATE projects
SET name = ?, data_json = ?, size_bytes = ?, updated_at = ?
WHERE id = ? AND user_id = ?
""", (req.name, validated_data_json, new_size_bytes, now, project_id, user_id))
conn.commit()
conn.close()
return {"success": True, "message": "Đã cập nhật dự án thành công"}
class BackupConfigRequest(BaseModel):
max_count: int = 10
@router.post("/cloud/{project_id}/backup")
async def create_project_backup(project_id: str, current_user: dict = Depends(get_current_user)):
user_id = current_user["user_id"]
conn = get_db_connection()
cursor = conn.cursor()
cursor.execute("SELECT name, data_json FROM projects WHERE id = ? AND user_id = ? AND is_temp = 0", (project_id, user_id))
row = cursor.fetchone()
if not row:
conn.close()
raise HTTPException(status_code=404, detail="Không tìm thấy dự án")
backup_id = f"backup_{uuid.uuid4().hex[:12]}"
now = time.time()
size_bytes = len(row["data_json"].encode("utf-8"))
backup_name = f"[Backup] {row['name']} ({time.strftime('%Y-%m-%d %H:%M', time.localtime(now))})"
cursor.execute("""
INSERT INTO project_backups (id, user_id, project_id, name, data_json, size_bytes, created_at)
VALUES (?, ?, ?, ?, ?, ?, ?)
""", (backup_id, user_id, project_id, backup_name, row["data_json"], size_bytes, now))
# Enforce retention limit: lấy max_count từ query param mặc định 10
cursor.execute("SELECT COUNT(*) as cnt FROM project_backups WHERE project_id = ? AND user_id = ?", (project_id, user_id))
count = cursor.fetchone()["cnt"]
max_backup = 10 # default
if count > max_backup:
excess = count - max_backup
cursor.execute("""
DELETE FROM project_backups WHERE id IN (
SELECT id FROM project_backups WHERE project_id = ? AND user_id = ?
ORDER BY created_at ASC LIMIT ?
)
""", (project_id, user_id, excess))
conn.commit()
conn.close()
return {
"backup_id": backup_id,
"name": backup_name,
"created_at": now,
"max_backups": max_backup
}
@router.get("/cloud/{project_id}/backups")
async def list_project_backups(project_id: str, current_user: dict = Depends(get_current_user)):
user_id = current_user["user_id"]
conn = get_db_connection()
cursor = conn.cursor()
cursor.execute("""
SELECT id, name, size_bytes, created_at FROM project_backups
WHERE project_id = ? AND user_id = ?
ORDER BY created_at DESC
""", (project_id, user_id))
rows = cursor.fetchall()
conn.close()
return [
{
"id": r["id"],
"name": r["name"],
"size_mb": round(r["size_bytes"] / (1024 * 1024), 2),
"created_at": r["created_at"]
} for r in rows
]
@router.delete("/cloud/backups/{backup_id}")
async def delete_project_backup(backup_id: str, current_user: dict = Depends(get_current_user)):
user_id = current_user["user_id"]
conn = get_db_connection()
cursor = conn.cursor()
cursor.execute("DELETE FROM project_backups WHERE id = ? AND user_id = ?", (backup_id, user_id))
conn.commit()
conn.close()
return {"success": True, "message": "Đã xóa bản backup"}
class CleanupBackupsRequest(BaseModel):
keep: int = 10
@router.post("/cloud/backups/cleanup")
async def cleanup_all_backups(req: CleanupBackupsRequest, current_user: dict = Depends(get_current_user)):
user_id = current_user["user_id"]
keep = max(5, min(20, req.keep))
conn = get_db_connection()
cursor = conn.cursor()
# Lấy tất cả project_id của user
cursor.execute("SELECT DISTINCT project_id FROM project_backups WHERE user_id = ?", (user_id,))
projects = cursor.fetchall()
total_deleted = 0
for p in projects:
pid = p["project_id"]
cursor.execute("SELECT COUNT(*) as cnt FROM project_backups WHERE project_id = ? AND user_id = ?", (pid, user_id))
cnt = cursor.fetchone()["cnt"]
if cnt > keep:
excess = cnt - keep
cursor.execute("""
DELETE FROM project_backups WHERE id IN (
SELECT id FROM project_backups WHERE project_id = ? AND user_id = ?
ORDER BY created_at ASC LIMIT ?
)
""", (pid, user_id, excess))
total_deleted += excess
conn.commit()
conn.close()
return {"success": True, "deleted": total_deleted, "keep": keep}
class RenderProjectRequest(BaseModel):
sample_rate: Optional[int] = 44100
@router.post("/cloud/{project_id}/render")
async def render_project_endpoint(project_id: str, req: RenderProjectRequest, current_user: dict = Depends(get_current_user)):
user_id = current_user["user_id"]
conn = get_db_connection()
cursor = conn.cursor()
cursor.execute("SELECT name, data_json FROM projects WHERE id = ? AND user_id = ? AND is_temp = 0", (project_id, user_id))
row = cursor.fetchone()
conn.close()
if not row:
raise HTTPException(status_code=404, detail="Không tìm thấy dự án để kết xuất")
# Validate schema
validate_project_data(row["data_json"])
# Trigger Celery task
from app.tasks.worker import render_project_task
task = render_project_task.delay(
project_id=project_id,
project_name=row["name"],
project_json_str=row["data_json"],
sample_rate=req.sample_rate or 44100
)
return {
"task_id": task.id,
"status": "processing"
}
+75 -53
View File
@@ -1,12 +1,55 @@
from fastapi import APIRouter, HTTPException, Depends
import json, os
from fastapi import APIRouter, HTTPException, Header, Depends
from pydantic import BaseModel
from typing import Optional, List
from typing import Optional, List, Dict, Any
import time
from app.core.auth import decode_token
from app.config import settings
router = APIRouter()
# In-memory / per-user AI provider configurations storage dictionary
USER_AI_CONFIGS = {}
DATA_FILE = os.path.join(settings.PROCESSED_DIR, "user_configs.json")
def _load_all():
if not os.path.exists(DATA_FILE):
return {"ai_configs": {}, "preferences": {}}
try:
with open(DATA_FILE, "r") as f:
return json.load(f)
except: return {"ai_configs": {}, "preferences": {}}
def _save_all(ai_configs=None, preferences=None):
data = _load_all()
if ai_configs is not None: data["ai_configs"] = ai_configs
if preferences is not None: data["preferences"] = preferences
os.makedirs(os.path.dirname(DATA_FILE), exist_ok=True)
with open(DATA_FILE, "w") as f:
json.dump(data, f, indent=2)
def _get_user_id(authorization):
if not authorization or not authorization.startswith("Bearer "):
return "anonymous"
token = authorization.split(" ")[1]
payload = decode_token(token)
if not payload:
return "anonymous"
return payload.get("user_id", "anonymous")
def _load_ai_configs():
data = _load_all()
return data.get("ai_configs", {})
def _load_preferences():
data = _load_all()
return data.get("preferences", {})
def _get_default_providers():
return [
{"id": "openai_default", "name": "OpenAI Official", "provider_type": "openai", "api_base_url": "https://api.openai.com/v1", "api_key": "", "model_name": "gpt-4o", "temperature": 0.7, "is_active": True},
{"id": "openai_compat_default", "name": "OpenAI Compatible (Ollama/LocalAI/DeepSeek)", "provider_type": "openai_compatible", "api_base_url": "http://localhost:11434/v1", "api_key": "ollama", "model_name": "deepseek-r1", "temperature": 0.7, "is_active": False},
{"id": "anthropic_default", "name": "Anthropic Claude", "provider_type": "anthropic", "api_base_url": "https://api.anthropic.com/v1", "api_key": "", "model_name": "claude-3-5-sonnet", "temperature": 0.7, "is_active": False},
{"id": "gemini_default", "name": "Google Gemini", "provider_type": "gemini", "api_base_url": "https://generativelanguage.googleapis.com", "api_key": "", "model_name": "gemini-1.5-pro", "temperature": 0.7, "is_active": False}
]
class AIProviderSetting(BaseModel):
id: str
@@ -21,61 +64,40 @@ class AIProviderSetting(BaseModel):
class SaveAIConfigRequest(BaseModel):
providers: List[AIProviderSetting]
class SavePreferencesRequest(BaseModel):
preferences: Dict[str, Any]
@router.get("/preferences")
async def get_user_preferences(authorization: Optional[str] = Header(None)):
uid = _get_user_id(authorization)
prefs = _load_preferences()
return {"success": True, "preferences": prefs.get(uid, {})}
@router.post("/preferences")
async def save_user_preferences(req: SavePreferencesRequest, authorization: Optional[str] = Header(None)):
uid = _get_user_id(authorization)
prefs = _load_preferences()
prefs[uid] = req.preferences
_save_all(preferences=prefs)
return {"success": True, "message": "Đã lưu cấu hình người dùng."}
@router.get("/config/ai")
async def get_user_ai_config():
"""Fetch user's AI provider configurations."""
if "default_user" not in USER_AI_CONFIGS:
USER_AI_CONFIGS["default_user"] = [
{
"id": "openai_default",
"name": "OpenAI Official",
"provider_type": "openai",
"api_base_url": "https://api.openai.com/v1",
"api_key": "",
"model_name": "gpt-4o",
"temperature": 0.7,
"is_active": True
},
{
"id": "openai_compat_default",
"name": "OpenAI Compatible (Ollama/LocalAI/DeepSeek)",
"provider_type": "openai_compatible",
"api_base_url": "http://localhost:11434/v1",
"api_key": "ollama",
"model_name": "deepseek-r1",
"temperature": 0.7,
"is_active": False
},
{
"id": "anthropic_default",
"name": "Anthropic Claude",
"provider_type": "anthropic",
"api_base_url": "https://api.anthropic.com/v1",
"api_key": "",
"model_name": "claude-3-5-sonnet",
"temperature": 0.7,
"is_active": False
},
{
"id": "gemini_default",
"name": "Google Gemini",
"provider_type": "gemini",
"api_base_url": "https://generativelanguage.googleapis.com",
"api_key": "",
"model_name": "gemini-1.5-pro",
"temperature": 0.7,
"is_active": False
}
]
async def get_user_ai_config(authorization: Optional[str] = Header(None)):
uid = _get_user_id(authorization)
configs = _load_ai_configs()
if uid not in configs:
configs[uid] = _get_default_providers()
return {
"success": True,
"providers": USER_AI_CONFIGS["default_user"]
"providers": configs[uid]
}
@router.post("/config/ai")
async def save_user_ai_config(req: SaveAIConfigRequest):
"""Save user's AI provider configurations."""
USER_AI_CONFIGS["default_user"] = [p.dict() for p in req.providers]
async def save_user_ai_config(req: SaveAIConfigRequest, authorization: Optional[str] = Header(None)):
uid = _get_user_id(authorization)
configs = _load_ai_configs()
configs[uid] = [p.model_dump() for p in req.providers]
_save_all(ai_configs=configs)
return {
"success": True,
"message": "Đã lưu cấu hình AI Providers thành công!"
+57 -19
View File
@@ -5,25 +5,69 @@ import time
import base64
import uuid
import os
import secrets
from typing import Optional, Dict, Any
from app.models.user import get_db_connection
from app.config import settings
SECRET_KEY = os.getenv("SECRET_KEY", "sonicforge_secret_key_super_secure_2026")
COOKIE_NAME = "sf_token"
X_AUTH_HEADER = "X-Auth-Token"
def hash_password(password: str) -> str:
def _load_or_create_secret_key() -> str:
"""Persistent random SECRET_KEY.
Priority: env SECRET_KEY > {STORAGE_DIR}/.secret_key (auto-generated on
first run). Never falls back to a hardcoded value: a known secret lets
anyone forge admin tokens.
"""
Hash password using PBKDF2 HMAC SHA-256 with salt.
env_key = os.getenv("SECRET_KEY", "").strip()
if env_key:
return env_key
key_file = os.path.join(settings.STORAGE_DIR, ".secret_key")
try:
os.makedirs(settings.STORAGE_DIR, exist_ok=True)
if os.path.exists(key_file):
with open(key_file, "r") as f:
key = f.read().strip()
if len(key) >= 32:
return key
key = secrets.token_hex(32)
with open(key_file, "w") as f:
f.write(key)
return key
except Exception:
# Last resort: ephemeral random key (all tokens invalid on restart).
return secrets.token_hex(32)
SECRET_KEY = _load_or_create_secret_key()
def hash_password(password: str, salt: Optional[str] = None) -> str:
"""
Hash password using PBKDF2 HMAC SHA-256 with a per-user random salt.
Guarantees raw passwords are NEVER stored or exposed in plaintext.
Returns format: 'salt_hex:hashed_key_hex' (colon-delimited, stores both values).
If salt is provided, uses that salt (for verification).
If salt is None, generates a new 32-byte random salt.
"""
salt = b"sonicforge_crypto_salt_2026_secure_"
key = hashlib.pbkdf2_hmac('sha256', password.encode('utf-8'), salt, 100000)
return key.hex()
if salt is None:
salt = secrets.token_hex(32)
key = hashlib.pbkdf2_hmac('sha256', password.encode('utf-8'), salt.encode('utf-8'), 600000)
return f"{salt}:{key.hex()}"
def verify_password(plain_password: str, hashed_password: str) -> bool:
"""Verify plain password against PBKDF2 hashed password using constant-time comparison."""
computed_hash = hash_password(plain_password)
return hmac.compare_digest(computed_hash, hashed_password)
def verify_password(plain_password: str, stored_value: str) -> bool:
"""Verify plain password against stored 'salt:hash' using constant-time comparison.
Also supports legacy-format hash (hex only, without salt) for backward compatibility."""
if ':' in stored_value:
parts = stored_value.split(':', 1)
salt = parts[0]
expected_hash = parts[1]
computed = hash_password(plain_password, salt)
computed_hash = computed.split(':', 1)[1]
return hmac.compare_digest(computed_hash, expected_hash)
else:
expected_hash = stored_value
computed_hash = hashlib.pbkdf2_hmac('sha256', plain_password.encode('utf-8'), b"sonicforge_crypto_salt_2026_secure_", 600000).hex()
return hmac.compare_digest(computed_hash, expected_hash)
def create_token(user_id: str, username: str, role: str, must_change_password: bool) -> str:
payload = {
@@ -56,7 +100,7 @@ def decode_token(token: str) -> Optional[Dict[str, Any]]:
return None
def seed_admin():
"""Seed default admin account on initial launch if not exists or update password hash if outdated."""
"""Seed default admin account on initial launch only — never resets existing password."""
conn = get_db_connection()
cursor = conn.cursor()
@@ -64,9 +108,8 @@ def seed_admin():
hashed_pwd = hash_password(default_pwd)
now = time.time()
cursor.execute("SELECT id, hashed_password, must_change_password FROM users WHERE username = ?", ("admin",))
row = cursor.fetchone()
if not row:
cursor.execute("SELECT id FROM users WHERE username = ?", ("admin",))
if not cursor.fetchone():
admin_id = str(uuid.uuid4())
cursor.execute("""
INSERT INTO users (id, username, email, hashed_password, role, must_change_password, created_at, is_active)
@@ -78,11 +121,6 @@ def seed_admin():
VALUES (?, 10240, 64)
""", (admin_id,))
conn.commit()
else:
# Kiểm tra và sửa password admin mặc định nếu cần
if not verify_password(default_pwd, row["hashed_password"]):
cursor.execute("UPDATE users SET hashed_password = ?, must_change_password = 1 WHERE id = ?", (hashed_pwd, row["id"]))
conn.commit()
conn.close()
+445
View File
@@ -0,0 +1,445 @@
import os, logging, math
import numpy as np
import soundfile as sf
import scipy.signal as signal
from app.config import settings
from app.core.vst_engine import (
render_midi_events_to_audio,
PluginManager,
DecentSamplerManager,
HAS_PEDALBOARD,
HAS_PYFLUIDSYNTH,
)
logger = logging.getLogger(__name__)
UPLOAD_SF_DIR = os.path.join(settings.STORAGE_DIR, "soundfonts")
SYSTEM_SF_DIR = "/opt/daw_engine/soundfonts"
SYS_SOUNDFONTS = [
("GeneralUser_GS.sf2", "GeneralUser GS"),
("SGM_v2.01.sf2", "SGM v2.01"),
("SGM-V2.01.sf2", "SGM v2.01"),
]
def _find_sf2_path(sf_id: str) -> str:
clean_id = sf_id.replace("sf_", "") if sf_id.startswith("sf_") else sf_id
clean_lower = clean_id.lower()
sf_lower = sf_id.lower()
for base_dir in [UPLOAD_SF_DIR, SYSTEM_SF_DIR]:
if not os.path.isdir(base_dir):
continue
for fname in os.listdir(base_dir):
fbase, fext = os.path.splitext(fname)
if fext.lower() in (".sf2", ".sf3") and (fbase.lower() == clean_lower or fbase.lower() == sf_lower):
return os.path.join(base_dir, fname)
static_dir = os.path.join(settings.APP_DIR, "static", "soundfonts")
if os.path.isdir(static_dir):
for fname in os.listdir(static_dir):
fbase, fext = os.path.splitext(fname)
if fext.lower() in (".sf2", ".sf3") and (fbase.lower() == clean_lower or fbase.lower() == sf_lower):
return os.path.join(static_dir, fname)
return ""
def _find_default_sf2() -> str:
for sf_name, _ in SYS_SOUNDFONTS:
for base_dir in [SYSTEM_SF_DIR, UPLOAD_SF_DIR]:
p = os.path.join(base_dir, sf_name)
if os.path.exists(p):
return p
return ""
if HAS_PEDALBOARD:
try:
from pedalboard import Pedalboard, Gain, Chorus, Reverb
except Exception:
HAS_PEDALBOARD = False
class PythonRenderEngine:
def __init__(self, sample_rate=44100):
self.sample_rate = sample_rate
def bars_to_samples(self, bars: float, bpm: float, time_sig_num: int) -> int:
seconds_per_beat = 60.0 / max(20.0, bpm)
seconds_per_bar = seconds_per_beat * time_sig_num
return int(bars * seconds_per_bar * self.sample_rate)
def resolve_file_path(self, url_or_id: str) -> str:
if not url_or_id:
return ""
base = os.path.basename(url_or_id)
# Check uploads directory
p_uploads = os.path.join(settings.UPLOADS_DIR, base)
if os.path.exists(p_uploads):
return p_uploads
# Check processed directory
p_processed = os.path.join(settings.PROCESSED_DIR, base)
if os.path.exists(p_processed):
return p_processed
# Check general storage directory
p_storage = os.path.join(settings.STORAGE_DIR, base)
if os.path.exists(p_storage):
return p_storage
# Direct check
if os.path.exists(url_or_id):
return url_or_id
return url_or_id
def render_session_container(self, session: dict, section_store: dict, bpm: float, time_sig_num: int, total_samples: int, _cache: dict = None) -> np.ndarray:
session_buffer = np.zeros((2, total_samples), dtype=np.float32)
# Solo semantics: when any track is soloed, only soloed tracks sound.
tracks = session.get("tracks", [])
solo_ids = {t.get("id") for t in tracks if t.get("solo")}
_channel_counter = 0
for track in tracks:
if solo_ids and track.get("id") not in solo_ids:
continue
track_type = track.get("type", "AUDIO")
track_buffer = np.zeros((2, total_samples), dtype=np.float32)
# Parse synth_engine struct (Task C) — fall back to flat fields
se = track.get("synth_engine", {}) or {}
instrument_id = se.get("plugin_id") or track.get("instrument_id", "") or track.get("instrument", "")
instrument_source = se.get("type") or track.get("instrument_source", "soundfont")
soundfont_bank = se.get("soundfont_bank") if se.get("soundfont_bank") is not None else track.get("soundfont_bank", 0)
soundfont_program = se.get("soundfont_program") if se.get("soundfont_program") is not None else track.get("soundfont_program", 0)
soundfont_id = se.get("soundfont_id") or track.get("soundfont_id", "")
is_percussion = track.get("is_percussion", False) or (soundfont_bank == 128)
midi_channel = 9 if is_percussion else (_channel_counter % 9)
if not is_percussion:
_channel_counter += 1
for item in track.get("items", []):
start_sample = self.bars_to_samples(item["start_bar"], bpm, time_sig_num)
dur_samples = self.bars_to_samples(item["duration_bars"], bpm, time_sig_num)
offset_sample = self.bars_to_samples(item["clip_start_offset_bars"], bpm, time_sig_num)
item_type = item.get("type")
if item_type == "AUDIO_ITEM":
source_data = item.get("source_data", {})
audio_url = source_data.get("audio_file_url", "")
resolved_path = self.resolve_file_path(audio_url)
if resolved_path and os.path.exists(resolved_path):
try:
audio_data, sr = sf.read(resolved_path, dtype='float32')
if sr != self.sample_rate:
# Proper resampling: previously a silent no-op that
# played 48kHz audio at the wrong speed/pitch.
from scipy.signal import resample_poly
g = math.gcd(sr, self.sample_rate)
audio_data = resample_poly(
audio_data,
up=self.sample_rate // g,
down=sr // g,
axis=-1,
)
sr = self.sample_rate
# Handle channel mapping (Mono/Stereo)
if len(audio_data.shape) == 1:
audio_data = np.vstack([audio_data, audio_data])
else:
audio_data = audio_data.T # Shape: (channels, samples)
# Trim source offset & duration
src_len = audio_data.shape[1]
if offset_sample < src_len:
actual_dur = min(dur_samples, src_len - offset_sample)
sliced_audio = audio_data[:, offset_sample : offset_sample + actual_dur]
# Apply gain
gain_val = source_data.get("gain", 1.0)
sliced_audio = sliced_audio * gain_val
# Write to track buffer with boundaries
write_end = min(start_sample + sliced_audio.shape[1], total_samples)
actual_len = write_end - start_sample
if actual_len > 0:
track_buffer[:, start_sample:write_end] += sliced_audio[:, :actual_len]
except Exception as e:
logger.warning("[RenderEngine] Error reading audio file %s: %s", resolved_path, e)
elif item_type == "MIDI_ITEM":
source_data = item.get("source_data", {})
notes = source_data.get("notes", [])
# Convert to midi events required by vst_engine
midi_events = []
for note in notes:
note_start_bar = note["start_beat"] / time_sig_num
# Filter notes within the non-destructive visible window
offset_bar = item["clip_start_offset_bars"]
dur_bar = item["duration_bars"]
if note_start_bar >= offset_bar and note_start_bar < (offset_bar + dur_bar):
rel_bar_in_item = note_start_bar - offset_bar
target_global_bar = item["start_bar"] + rel_bar_in_item
midi_events.append({
"note": note["pitch"],
"start_beat": target_global_bar * time_sig_num,
"duration_beats": note["duration_beats"],
"velocity": int(note.get("velocity", 0.8) * 127)
})
if midi_events:
try:
plugin_mgr = PluginManager()
vst = plugin_mgr.load_vst(instrument_id) if instrument_id else None
if instrument_source == "pianobook":
dspreset_path = track.get("dspreset_path", "")
if dspreset_path and os.path.exists(dspreset_path) and HAS_PEDALBOARD:
from pedalboard import Pedalboard
ds_manager = DecentSamplerManager()
try:
vst = ds_manager.create_decent_sampler_instance(dspreset_path)
midi_messages = PluginManager.midi_events_to_messages(
midi_events, bpm, self.sample_rate
)
total_needed = 0
for ev in midi_events:
end_sec = (ev.get("start_beat", 0) + ev.get("duration_beats", 1)) * (60.0 / bpm)
dur_samples = int(end_sec * self.sample_rate)
if dur_samples > total_needed:
total_needed = dur_samples
total_needed = max(total_needed, 1024)
silent = np.zeros((2, total_needed), dtype=np.float32)
board = Pedalboard([vst])
synth_buffer = board(silent, sample_rate=self.sample_rate, midi_messages=midi_messages)
except Exception as e:
logger.warning(f"[RenderEngine] DecentSampler/Pianobook error: {e}")
synth_buffer = render_midi_events_to_audio(
midi_events=midi_events, sr=self.sample_rate, bpm=bpm, instrument='synth'
)
else:
synth_buffer = render_midi_events_to_audio(
midi_events=midi_events, sr=self.sample_rate, bpm=bpm, instrument='synth'
)
elif vst and HAS_PEDALBOARD:
from pedalboard import Pedalboard
midi_messages = PluginManager.midi_events_to_messages(
midi_events, bpm, self.sample_rate,
bank=soundfont_bank, program=soundfont_program
)
total_needed = 0
for ev in midi_events:
end_sec = (ev.get("start_beat", 0) + ev.get("duration_beats", 1)) * (60.0 / bpm)
dur_samples = int(end_sec * self.sample_rate)
if dur_samples > total_needed:
total_needed = dur_samples
total_needed = max(total_needed, 1024)
silent = np.zeros((2, total_needed), dtype=np.float32)
board = Pedalboard([vst])
synth_buffer = board(silent, sample_rate=self.sample_rate, midi_messages=midi_messages)
elif instrument_id and (instrument_id.startswith("sf_") or soundfont_id):
sf_path = _find_sf2_path(soundfont_id or instrument_id)
# 3-level fallback: selected SF → default SF → oscillator synth
if not sf_path or not os.path.exists(sf_path) or not HAS_PYFLUIDSYNTH:
if not sf_path or not os.path.exists(sf_path):
logger.warning(f"[RenderEngine] SoundFont not found for {soundfont_id or instrument_id}, trying default")
sf_path = _find_default_sf2() if HAS_PYFLUIDSYNTH else ""
if sf_path and os.path.exists(sf_path) and HAS_PYFLUIDSYNTH:
import fluidsynth as _fs
_settings = _fs.new_fluid_settings()
_fs.fluid_settings_setnum(_settings, b'synth.sample-rate', float(self.sample_rate))
_fl = _fs.new_fluid_synth(_settings)
_fid = _fs.fluid_synth_sfload(_fl, sf_path.encode("utf-8"), 1)
_fs.fluid_synth_program_select(_fl, midi_channel, _fid, soundfont_bank, soundfont_program)
beat_sec = 60.0 / bpm
total_sec = 0
for ev in midi_events:
end_sec = (ev.get("start_beat", 0) + ev.get("duration_beats", 1)) * beat_sec
if end_sec > total_sec:
total_sec = end_sec
sf_total_samples = int((total_sec + 1.0) * self.sample_rate)
midi_data = np.zeros((2, sf_total_samples), dtype=np.float32)
_cursor = 0
for ev in sorted(midi_events, key=lambda e: e.get("start_beat", 0)):
note = ev.get("note", 60)
velocity = ev.get("velocity", 100)
start_beat = ev.get("start_beat", 0.0)
dur_beats = ev.get("duration_beats", 1.0)
start_sec = start_beat * beat_sec
dur_sec = dur_beats * beat_sec
start_s = int(start_sec * self.sample_rate)
dur_s = int(dur_sec * self.sample_rate)
# Advance synth time by rendering silence
if start_s > _cursor:
gap = start_s - _cursor
_fs.fluid_synth_write_s16_stereo(_fl, gap)
_cursor = start_s
# Start note
_fs.fluid_synth_noteon(_fl, midi_channel, note, min(velocity, 127))
block_s16 = _fs.fluid_synth_write_s16_stereo(_fl, dur_s)
_fs.fluid_synth_noteoff(_fl, midi_channel, note)
block = block_s16.astype(np.float32).reshape(-1, 2).T / 32768.0
end_s = min(_cursor + block.shape[1], sf_total_samples)
actual = end_s - _cursor
if actual > 0 and block.shape[1] > 0:
midi_data[:, _cursor:end_s] += block[:, :actual]
_cursor = end_s
synth_buffer = midi_data
_fs.delete_fluid_synth(_fl)
else:
if not HAS_PYFLUIDSYNTH:
logger.warning("[RenderEngine] pyfluidsynth not available, falling back to oscillator synth")
synth_buffer = render_midi_events_to_audio(
midi_events=midi_events, sr=self.sample_rate, bpm=bpm, instrument='synth'
)
else:
synth_buffer = render_midi_events_to_audio(
midi_events=midi_events, sr=self.sample_rate, bpm=bpm, instrument='synth'
)
actual_len = min(synth_buffer.shape[1], total_samples)
track_buffer[:, :actual_len] += synth_buffer[:, :actual_len]
except Exception as e:
logger.warning("[RenderEngine] Error rendering MIDI: %s", e)
elif item_type == "SECTION_ITEM":
source_data = item.get("source_data", {})
sec_id = source_data.get("referenced_section_id", "")
if sec_id and sec_id in section_store:
# Render nested section recursively, cached per section id
# so repeated section instances don't re-render every time.
cache = _cache if _cache is not None else {}
if sec_id in cache:
sec_buffer = cache[sec_id]
else:
sec_buffer = self.render_session_container(
session=section_store[sec_id],
section_store=section_store,
bpm=bpm,
time_sig_num=time_sig_num,
total_samples=total_samples,
_cache=cache,
)
cache[sec_id] = sec_buffer
# Apply non-destructive crop/slicing on section buffer
if offset_sample < total_samples:
actual_dur = min(dur_samples, total_samples - offset_sample)
sliced_sec = sec_buffer[:, offset_sample : offset_sample + actual_dur]
# Write to track buffer
write_end = min(start_sample + sliced_sec.shape[1], total_samples)
actual_len = write_end - start_sample
if actual_len > 0:
track_buffer[:, start_sample:write_end] += sliced_sec[:, :actual_len]
# Apply Track Gain (via Pedalboard or fallback)
vol_db = track.get("volume_db", 0.0)
pan = track.get("pan", 0.0)
mute = track.get("mute", False)
if mute:
continue
# Apply Track FX (Chorus or Reverb)
fx_type = track.get("fx_type")
if fx_type == "chorus":
if HAS_PEDALBOARD:
try:
board = Pedalboard([Chorus(rate_hz=1.5, depth=0.25)])
track_buffer = board(track_buffer, sample_rate=self.sample_rate)
except Exception as e:
logger.warning("[RenderEngine] Pedalboard Chorus failed: %s", e)
else:
# Fallback chorus using simple LFO delay modulation in scipy/numpy
try:
# 1.5 Hz sine LFO, modulating delay time between 15ms and 25ms (average 20ms)
lfo = 0.020 + 0.005 * np.sin(2 * np.pi * 1.5 * np.arange(total_samples) / self.sample_rate)
dry = track_buffer * 0.6
wet = np.zeros_like(track_buffer)
for ch in range(2):
indices = np.arange(total_samples) - (lfo * self.sample_rate)
indices = np.clip(indices, 0, total_samples - 1).astype(np.int32)
wet[ch, :] = track_buffer[ch, indices]
track_buffer = dry + wet * 0.5
except Exception as e:
logger.warning("[RenderEngine] Fallback Chorus failed: %s", e)
elif fx_type == "reverb":
if HAS_PEDALBOARD:
try:
board = Pedalboard([Reverb(room_size=0.5, wet_level=0.4, dry_level=0.6)])
track_buffer = board(track_buffer, sample_rate=self.sample_rate)
except Exception as e:
logger.warning("[RenderEngine] Pedalboard Reverb failed: %s", e)
else:
# Fallback reverb using exponentially decaying noise room impulse response
try:
# Generate impulse response (decaying noise)
len_ir = int(self.sample_rate * 2.0)
t_ir = np.arange(len_ir) / self.sample_rate
decay = np.exp(-t_ir / 0.5)
ir_l = (np.random.rand(len_ir) * 2 - 1) * decay
ir_r = (np.random.rand(len_ir) * 2 - 1) * decay
dry = track_buffer * 0.6
wet = np.zeros_like(track_buffer)
for ch in range(2):
ir = ir_l if ch == 0 else ir_r
# Convolve
conv = signal.convolve(track_buffer[ch, :], ir, mode='full')[:total_samples]
wet[ch, :] = conv
track_buffer = dry + wet * 0.4
except Exception as e:
logger.warning("[RenderEngine] Fallback Reverb failed: %s", e)
# Process track volume
if HAS_PEDALBOARD:
try:
board = Pedalboard([Gain(gain_db=vol_db)])
processed_track = board(track_buffer, sample_rate=self.sample_rate)
except Exception:
gain_linear = 10 ** (vol_db / 20.0)
processed_track = track_buffer * gain_linear
else:
gain_linear = 10 ** (vol_db / 20.0)
processed_track = track_buffer * gain_linear
# Apply Track Pan
if pan != 0.0:
# Constant power panning
theta = ((np.clip(pan, -1.0, 1.0) + 1.0) / 2.0) * (np.pi / 2.0)
processed_track[0, :] *= np.cos(theta)
processed_track[1, :] *= np.sin(theta)
# Mix track to session
session_buffer += processed_track
return session_buffer
def render_project(self, project_json: dict, output_filepath: str):
bpm = project_json["metadata"]["bpm"]
time_sig_num = project_json["metadata"].get("time_signature_numerator", 4)
main_session = project_json["main_session"]
section_store = project_json.get("section_store", {})
# Compute total project samples
total_bars = main_session.get("length_bars", 16.0)
total_samples = self.bars_to_samples(total_bars, bpm, time_sig_num)
# Render main session
master_buffer = self.render_session_container(
session=main_session,
section_store=section_store,
bpm=bpm,
time_sig_num=time_sig_num,
total_samples=total_samples,
_cache={},
)
# Normalization to prevent clipping
max_peak = np.max(np.abs(master_buffer))
if max_peak > 1.0:
master_buffer /= max_peak
# Write final output file
sf.write(output_filepath, master_buffer.T, self.sample_rate)
return output_filepath
+551
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@@ -0,0 +1,551 @@
import os
import struct
import subprocess
import logging
import wave
logger = logging.getLogger(__name__)
SF_TARGET_DIRS = [
"/opt/daw_engine/soundfonts",
]
def _find_chunk(data, chunk_id, offset=12, max_size=0):
pos = offset
end = len(data) if max_size == 0 else offset + max_size
while pos + 8 <= end:
ck_id = data[pos:pos + 4]
ck_size = struct.unpack("<I", data[pos + 4:pos + 8])[0]
if ck_id == chunk_id:
return (pos, ck_id, ck_size, pos + 8)
if ck_id == b"LIST" and pos + 12 <= end:
list_type = data[pos + 8:pos + 12]
# Check if we're looking for a specific list type
if chunk_id == b"smpl" and list_type == b"sdta":
inner = _find_chunk_in_list(data, chunk_id, pos + 12, ck_size - 4)
if inner:
return inner
elif chunk_id == b"LIST":
# When searching for LIST by type, check if it's sdta
pass
else:
inner = _find_chunk_in_list(data, chunk_id, pos + 12, ck_size - 4)
if inner:
return inner
pos += 8 + ck_size
if ck_size % 2 == 1:
pos += 1
return None
def _find_list_of_type(data, list_type_id, offset=12):
pos = offset
while pos + 12 <= len(data):
ck_id = data[pos:pos + 4]
ck_size = struct.unpack("<I", data[pos + 4:pos + 8])[0]
if ck_id == b"LIST":
form_type = data[pos + 8:pos + 12]
if form_type == list_type_id:
return (pos, ck_id, ck_size, pos + 12)
pos += 8 + ck_size
if ck_size % 2 == 1:
pos += 1
return None
def _find_chunk_in_list(data, chunk_id, list_data_offset, list_data_size):
pos = list_data_offset
end = list_data_offset + list_data_size
while pos + 8 <= end:
ck_id = data[pos:pos + 4]
ck_size = struct.unpack("<I", data[pos + 4:pos + 8])[0]
if ck_id == chunk_id:
return (pos, ck_id, ck_size, pos + 8)
pos += 8 + ck_size
if ck_size % 2 == 1:
pos += 1
return None
def _update_size(data, offset, new_size):
return data[:offset] + struct.pack("<I", new_size) + data[offset + 4:]
class SoundFontConverter:
def __init__(self, target_dirs=None):
self.target_dirs = target_dirs or SF_TARGET_DIRS
def _check_ffmpeg_ogg(self):
try:
r = subprocess.run(["ffmpeg", "-encoders"], capture_output=True, text=True, timeout=5)
return "libvorbis" in r.stdout
except Exception:
return False
def _encode_sample_ogg(self, pcm: bytes, rate: int, tmp_dir: str) -> bytes:
"""Encode a single mono 16-bit PCM slice to an Ogg Vorbis stream."""
tmp_wav = os.path.join(tmp_dir, "sample_tmp.wav")
tmp_ogg = os.path.join(tmp_dir, "sample_tmp.ogg")
try:
with open(tmp_wav, "wb") as fw:
with wave.open(fw, "wb") as w:
w.setnchannels(1)
w.setsampwidth(2)
w.setframerate(rate)
w.writeframes(pcm)
subprocess.run([
"ffmpeg", "-y", "-i", tmp_wav,
"-c:a", "libvorbis", "-q:a", "3",
"-f", "ogg", tmp_ogg
], capture_output=True, timeout=600, check=True)
with open(tmp_ogg, "rb") as fo:
return fo.read()
except Exception as e:
logger.error(f"Sample OGG encode failed: {e}")
return b""
finally:
for p in [tmp_wav, tmp_ogg]:
try:
if os.path.exists(p):
os.remove(p)
except Exception:
pass
def _sf2_to_sf3_python(self, sf2_path: str, sf3_path: str) -> bool:
has_ogg = self._check_ffmpeg_ogg()
if not has_ogg:
logger.warning("ffmpeg with libvorbis not available, cannot convert to SF3")
return False
try:
with open(sf2_path, "rb") as f:
data = f.read()
except Exception as e:
logger.error(f"Cannot read {sf2_path}: {e}")
return False
if len(data) < 12 or data[:4] != b"RIFF" or data[8:12] != b"sfbk":
logger.warning("Not a valid SF2 file")
return False
# Find smpl chunk (PCM sample data) recursively
smpl = _find_chunk(data, b"smpl")
if smpl is None:
logger.warning("No smpl chunk found in SF2")
return False
smpl_head_off, _, smpl_old_size, smpl_data_off = smpl
sample_data = data[smpl_data_off:smpl_data_off + smpl_old_size]
if len(sample_data) < 16:
logger.warning("Sample data too small")
return False
# Locate shdr (sample headers) inside the pdta LIST
pdta = _find_list_of_type(data, b"pdta", 12)
if not pdta:
logger.warning("No pdta LIST found")
return False
_, _, pdta_size, pdta_data_off = pdta
shdr = _find_chunk_in_list(data, b"shdr", pdta_data_off, pdta_size - 4)
if not shdr:
logger.warning("No shdr chunk found")
return False
_, _, shdr_size, shdr_data_off = shdr
if shdr_size <= 0 or shdr_size % 46 != 0:
logger.warning(f"Invalid shdr size {shdr_size}")
return False
n_samples = shdr_size // 46
# Locate ifil (version) inside the INFO LIST
ifil_abs = None
info = _find_list_of_type(data, b"INFO", 12)
if info:
_, _, info_size, info_data_off = info
ifil = _find_chunk_in_list(data, b"ifil", info_data_off, info_size - 4)
if ifil:
ifil_abs = ifil[3]
import tempfile
tmp_dir = tempfile.mkdtemp(prefix="sf3conv_")
ogg_parts = []
new_shdr = bytearray()
byte_offset = 0
ogg_bytes = 0
try:
for i in range(n_samples):
base = shdr_data_off + i * 46
# shdr layout: name[20] | start(u32) end(u32) loopstart(u32) loopend(u32) samplerate(i32) ...
start, end, startloop, endloop, rate = struct.unpack("<IIIIi", data[base + 20:base + 40])
sampletype = struct.unpack("<H", data[base + 44:base + 46])[0]
ogg_stream = b""
if end >= start and start * 2 < len(sample_data):
pcm = sample_data[start * 2:(end + 1) * 2]
if len(pcm) >= 4:
safe_rate = rate if 1000 < rate < 192000 else 44100
ogg_stream = self._encode_sample_ogg(pcm, safe_rate, tmp_dir)
# SF3: start/end are byte offsets into the concatenated OGG stream.
# FluidSynth treats shdr `end` as EXCLUSIVE (reads [start..end-1]),
# so end = start + ogg length.
new_start = byte_offset
new_end = byte_offset + len(ogg_stream)
# OGG loop pointers are relative to the individual decompressed sample
new_sloop = (startloop - start) if (startloop > start and startloop <= end) else 0
new_eloop = (endloop - start) if (endloop > start and endloop <= end) else 0
# Mark the sample as Ogg Vorbis compressed (FLUID_SAMPLETYPE_OGG_VORBIS = 0x20)
new_stype = sampletype | 0x20
new_shdr += data[base:base + 20] # sample name
new_shdr += struct.pack("<IIIIi", new_start, new_end, new_sloop, new_eloop, rate)
new_shdr += data[base + 40:base + 44] # originalpitch, correction, samplelink
new_shdr += struct.pack("<H", new_stype)
ogg_parts.append(ogg_stream)
ogg_bytes += len(ogg_stream)
byte_offset = new_start + len(ogg_stream)
if len(ogg_stream) % 2 == 1:
ogg_parts.append(b"\x00")
byte_offset += 1
if not ogg_parts:
logger.warning("No samples to encode")
return False
ogg_padded = b"".join(ogg_parts)
if len(ogg_padded) % 2 == 1:
ogg_padded += b"\x00"
new_smpl_size = len(ogg_padded)
old_padded = smpl_old_size + (1 if smpl_old_size % 2 == 1 else 0)
delta = len(ogg_padded) - old_padded
# Rebuild file: replace smpl chunk and update all sizes
out = bytearray()
out.extend(data[:smpl_head_off]) # up to smpl chunk header (excl. id)
out.extend(b"smpl") # chunk id (required for valid SF3)
out.extend(struct.pack("<I", new_smpl_size)) # new smpl size
out.extend(ogg_padded) # concatenated per-sample OGG streams
rest_off = smpl_head_off + 8 + old_padded
rest = bytearray(data[rest_off:])
# Patch the shdr sample headers inside the pdta copy
shdr_in_rest = shdr_data_off - rest_off
if shdr_in_rest < 0 or shdr_in_rest + shdr_size > len(rest):
logger.warning("shdr not found after smpl chunk")
return False
rest[shdr_in_rest:shdr_in_rest + shdr_size] = new_shdr
out.extend(rest)
data_out = bytes(out)
# SF3 requires version 3.0 so FluidSynth treats it as an SF3 file
if ifil_abs is not None and ifil_abs + 4 <= len(data_out):
data_out = data_out[:ifil_abs] + struct.pack("<HH", 3, 0) + data_out[ifil_abs + 4:]
# Find sdta LIST and update its size
sdta = _find_list_of_type(data_out, b"sdta", 12)
if sdta:
lh_off, _, lh_size, ld_off = sdta
data_out = _update_size(data_out, lh_off + 4, lh_size + delta)
# Update RIFF root size
new_total = len(data_out) - 8
data_out = _update_size(data_out, 4, new_total)
with open(sf3_path, "wb") as fout:
fout.write(data_out)
# Validate: check that RIFF size matches actual size
written = os.path.getsize(sf3_path)
parsed_riff = struct.unpack("<I", data_out[4:8])[0]
if parsed_riff != written - 8:
logger.warning(f"Size mismatch: RIFF says {parsed_riff}, actual is {written - 8}")
return False
logger.info(f"Converted {n_samples} samples -> {ogg_bytes} bytes OGG ({100 * (1 - ogg_bytes / max(len(sample_data), 1)):.0f}% smaller)")
return True
except subprocess.TimeoutExpired:
logger.error("Ogg conversion timed out")
return False
except Exception as e:
logger.error(f"Conversion error: {e}")
import traceback
traceback.print_exc()
return False
finally:
try:
import shutil
shutil.rmtree(tmp_dir, ignore_errors=True)
except Exception:
pass
@staticmethod
def _sf3_plays_audio(path: str) -> bool:
"""Verify a SoundFont actually loads and renders audible audio (guards
against shipping malformed SF3 files that silently play nothing).
Uses the low-level CFFI binding (new_fluid_synth / write_float) — the
high-level Synth() class does not exist in this binding, so it is never
used here.
"""
if not os.path.exists(path):
return False
try:
import fluidsynth as _fs
import numpy as np
_settings = _fs.new_fluid_settings()
_fl = _fs.new_fluid_synth(_settings)
try:
h = _fs.fluid_synth_sfload(_fl, path.encode("utf-8"), 1)
if h < 0:
return False
_fs.fluid_synth_program_select(_fl, 0, h, 0, 0)
_fs.fluid_synth_noteon(_fl, 0, 60, 100)
frames = 8820 # 0.2s
buf = np.zeros(frames * 2, dtype=np.float32)
_fs.fluid_synth_write_float(
_fl, frames, buf.ctypes.data, 0, 1,
buf.ctypes.data + frames * 4, 0, 1
)
_fs.fluid_synth_noteoff(_fl, 0, 60)
rms = float(np.sqrt(np.mean(buf ** 2)))
return rms > 1e-4
finally:
try:
_fs.delete_fluid_synth(_fl)
except Exception:
pass
except Exception:
return False
@staticmethod
def _find_sf3_converter():
for exe in ["fluidsynth", "mscore"]:
try:
subprocess.run([exe, "--help"], stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL, timeout=2.0)
return exe
except (FileNotFoundError, subprocess.TimeoutExpired):
continue
return "python"
def convert_sf2_to_sf3(self, sf2_path: str) -> str:
if not os.path.exists(sf2_path):
raise FileNotFoundError(f"Source SF2 file not found: {sf2_path}")
sf3_path = os.path.splitext(sf2_path)[0] + ".sf3"
# Reuse a working SF3 if it is newer than the SF2 AND actually plays
# audio. Malformed SF3s (e.g. produced by an older converter) are
# re-converted automatically instead of being shipped silently broken.
if os.path.exists(sf3_path) and os.path.getmtime(sf3_path) >= os.path.getmtime(sf2_path):
if self._sf3_plays_audio(sf3_path):
logger.info(f"SF3 already up-to-date: {sf3_path}")
return sf3_path
logger.warning(f"Existing SF3 does not play audio, re-converting: {sf3_path}")
try:
os.remove(sf3_path)
except Exception:
pass
converter = self._find_sf3_converter()
try:
logger.info(f"Converting '{sf2_path}' -> '{sf3_path}' using {converter}...")
if converter == "fluidsynth":
converter = "python"
if converter == "mscore":
cmd = ["mscore", "-o", sf3_path, sf2_path]
result = subprocess.run(cmd, capture_output=True, text=True, timeout=600)
if result.returncode == 0 and os.path.exists(sf3_path):
logger.info(f"Created SF3 via mscore: {sf3_path} ({os.path.getsize(sf3_path)/1024/1024:.1f}MB)")
return sf3_path
converter = "python"
if converter == "python":
if self._sf2_to_sf3_python(sf2_path, sf3_path) and os.path.exists(sf3_path):
if self._sf3_plays_audio(sf3_path):
size_mb = os.path.getsize(sf3_path) / (1024 * 1024)
logger.info(f"Created SF3: {sf3_path} ({size_mb:.2f} MB)")
return sf3_path
# Conversion produced a broken file — never ship it
logger.warning(f"Converted SF3 failed audio verification, removing: {sf3_path}")
try:
os.remove(sf3_path)
except Exception:
pass
logger.warning(f"Python converter failed for {sf2_path}, returning SF2 path")
return sf2_path
return sf2_path
except subprocess.TimeoutExpired:
logger.error(f"Conversion timed out for {sf2_path}")
return sf2_path
except Exception as e:
logger.error(f"Error converting {sf2_path}: {e}")
return sf2_path
def sf3_to_sf2(self, sf3_path: str, sf2_path: str = None) -> str:
"""Convert an SF3 (Ogg Vorbis samples) soundfont into a playable SF2.
The client FluidSynth WASM cannot decode Ogg Vorbis/SF3 samples, so any
SF3 soundfont (converted or uploaded) plays silence. Decompressing to
SF2 makes every instrument audible again.
"""
if not os.path.exists(sf3_path):
raise FileNotFoundError(f"Source SF3 file not found: {sf3_path}")
try:
with open(sf3_path, "rb") as f:
data = f.read()
except Exception as e:
raise IOError(f"Cannot read {sf3_path}: {e}")
if len(data) < 12 or data[:4] != b"RIFF" or data[8:12] != b"sfbk":
raise ValueError(f"Not a valid SoundFont file: {sf3_path}")
smpl = _find_chunk(data, b"smpl")
if not smpl:
raise ValueError("No smpl chunk found")
smpl_head_off, _, smpl_old_size, smpl_data_off = smpl
sample_data = data[smpl_data_off:smpl_data_off + smpl_old_size]
pdta = _find_list_of_type(data, b"pdta", 12)
if not pdta:
raise ValueError("No pdta LIST found")
_, _, pdta_size, pdta_data_off = pdta
shdr = _find_chunk_in_list(data, b"shdr", pdta_data_off, pdta_size - 4)
if not shdr:
raise ValueError("No shdr chunk found")
_, _, shdr_size, shdr_data_off = shdr
if shdr_size <= 0 or shdr_size % 46 != 0:
raise ValueError(f"Invalid shdr size {shdr_size}")
n_samples = shdr_size // 46
ifil_abs = None
info = _find_list_of_type(data, b"INFO", 12)
if info:
_, _, info_size, info_data_off = info
ifil = _find_chunk_in_list(data, b"ifil", info_data_off, info_size - 4)
if ifil:
ifil_abs = ifil[3]
import tempfile
tmp_dir = tempfile.mkdtemp(prefix="sf2conv_")
pcm_parts = []
new_shdr = bytearray()
frame_offset = 0
total_pcm_bytes = 0
try:
for i in range(n_samples):
base = shdr_data_off + i * 46
name = data[base:base + 20]
start, end, loopstart, loopend, rate = struct.unpack("<IIIIi", data[base + 20:base + 40])
sampletype = struct.unpack("<H", data[base + 44:base + 46])[0]
frames = 0
pcm = b""
if end > start and start < len(sample_data):
# FluidSynth reads the OGG region as [start..end-1]
ogg = sample_data[start:min(end, len(sample_data))]
if len(ogg) >= 4 and ogg[:4] == b"OggS":
pcm = self._decode_sample_ogg(ogg, tmp_dir)
frames = len(pcm) // 2
new_start = frame_offset
new_end = frame_offset + frames
# SF3 loop points are relative to the decompressed sample; SF2 needs absolute
new_loopstart = loopstart + new_start if (loopstart or loopend) else 0
new_loopend = loopend + new_start if (loopstart or loopend) else 0
# Clear the Ogg Vorbis flag; keep mono/left/right/linked flags
new_stype = sampletype & ~0x20
new_shdr += name
new_shdr += struct.pack("<IIIIi", new_start, new_end, new_loopstart, new_loopend, rate)
new_shdr += data[base + 40:base + 44]
new_shdr += struct.pack("<H", new_stype)
pcm_parts.append(pcm)
frame_offset += frames
if frames:
total_pcm_bytes += frames * 2
if total_pcm_bytes == 0:
logger.warning("SF3 contained no decodable samples")
return sf3_path
new_smpl_size = total_pcm_bytes
if new_smpl_size % 2 == 1:
new_smpl_size += 1
old_padded = smpl_old_size + (1 if smpl_old_size % 2 == 1 else 0)
delta = new_smpl_size - old_padded
out = bytearray()
out.extend(data[:smpl_head_off])
out.extend(b"smpl")
out.extend(struct.pack("<I", new_smpl_size))
for part in pcm_parts:
out.extend(part)
if total_pcm_bytes % 2 == 1:
out.extend(b"\x00")
rest_off = smpl_head_off + 8 + old_padded
rest = bytearray(data[rest_off:])
shdr_in_rest = shdr_data_off - rest_off
if shdr_in_rest < 0 or shdr_in_rest + shdr_size > len(rest):
logger.warning("shdr not found after smpl chunk")
return sf3_path
rest[shdr_in_rest:shdr_in_rest + shdr_size] = new_shdr
out.extend(rest)
data_out = bytes(out)
# Back to SF2 version 2.01
if ifil_abs is not None and ifil_abs + 4 <= len(data_out):
data_out = data_out[:ifil_abs] + struct.pack("<HH", 2, 1) + data_out[ifil_abs + 4:]
sdta = _find_list_of_type(data_out, b"sdta", 12)
if sdta:
lh_off, _, lh_size, ld_off = sdta
data_out = _update_size(data_out, lh_off + 4, lh_size + delta)
data_out = _update_size(data_out, 4, len(data_out) - 8)
sf2_path = sf2_path or (os.path.splitext(sf3_path)[0] + ".sf2")
with open(sf2_path, "wb") as fout:
fout.write(data_out)
logger.info(f"Converted SF3 -> SF2: {sf2_path} ({os.path.getsize(sf2_path) / 1048576:.1f} MB)")
return sf2_path
finally:
try:
import shutil
shutil.rmtree(tmp_dir, ignore_errors=True)
except Exception:
pass
def _decode_sample_ogg(self, ogg: bytes, tmp_dir: str) -> bytes:
"""Decode an Ogg Vorbis stream to mono 16-bit PCM; returns PCM bytes."""
tmp_ogg = os.path.join(tmp_dir, "sample.ogg")
tmp_pcm = os.path.join(tmp_dir, "sample.pcm")
try:
with open(tmp_ogg, "wb") as fo:
fo.write(ogg)
r = subprocess.run(
["ffmpeg", "-y", "-v", "error", "-i", tmp_ogg, "-f", "s16le", "-ac", "1", tmp_pcm],
capture_output=True, timeout=600)
if r.returncode != 0:
logger.warning(f"OGG decode failed: {r.stderr.decode(errors='replace')[:120]}")
return b""
with open(tmp_pcm, "rb") as fp:
return fp.read()
except Exception as e:
logger.warning(f"OGG decode error: {e}")
return b""
finally:
for p in [tmp_ogg, tmp_pcm]:
try:
if os.path.exists(p):
os.remove(p)
except Exception:
pass
def batch_convert_all(self):
for sdir in self.target_dirs:
if not os.path.isdir(sdir):
continue
for fname in sorted(os.listdir(sdir)):
if fname.lower().endswith(".sf2"):
self.convert_sf2_to_sf3(os.path.join(sdir, fname))
+155
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@@ -0,0 +1,155 @@
import os
import json
import logging
logger = logging.getLogger(__name__)
try:
from sf2utils.sf2parse import Sf2File
HAS_SF2UTILS = True
except ImportError:
HAS_SF2UTILS = False
GM_CATEGORIES = [
("Piano", range(0, 8)),
("Chromatic Percussion", range(8, 16)),
("Organ", range(16, 24)),
("Guitar", range(24, 32)),
("Bass", range(32, 40)),
("Strings", range(40, 48)),
("Ensemble", range(48, 56)),
("Brass", range(56, 64)),
("Reed", range(64, 72)),
("Pipe", range(72, 80)),
("Synth Lead", range(80, 90)),
("Synth Pad", range(90, 104)),
]
MAX_CONDENSED_ENTRIES = 50
class SoundFontInspector:
def __init__(self, system_sf_dir="/opt/daw_engine/soundfonts", upload_sf_dir=None):
self.system_sf_dir = system_sf_dir
self.upload_sf_dir = upload_sf_dir
self._catalog_cache = None
def invalidate_catalog_cache(self):
self._catalog_cache = None
def inspect_sf2_file(self, filepath: str) -> dict:
if not HAS_SF2UTILS:
logger.warning("sf2utils not installed, cannot inspect .sf2 files")
return {}
if not os.path.exists(filepath):
return {}
try:
sf_name = os.path.basename(filepath)
sf_id = os.path.splitext(sf_name)[0].lower()
instruments = []
with open(filepath, 'rb') as f:
sf2 = Sf2File(f)
for preset in sf2.presets:
name = preset.name.strip()
if name == "EOP" or (preset.bank == 128 and preset.preset == 127):
continue
instruments.append({
"bank": preset.bank,
"program": preset.preset,
"name": name,
"is_percussion": (preset.bank == 128)
})
return {
"soundfont_id": sf_id,
"filename": sf_name,
"total_instruments": len(instruments),
"instruments": instruments
}
except Exception as e:
logger.warning(f"Skipping corrupted .sf2 file {filepath}: {e}")
return {}
def _scan_directory(self, directory: str) -> dict:
catalog = {}
if not os.path.isdir(directory):
return catalog
for fname in os.listdir(directory):
if not fname.lower().endswith(('.sf2', '.sf3')):
continue
full_path = os.path.join(directory, fname)
sf_info = self.inspect_sf2_file(full_path)
if sf_info and sf_info.get("soundfont_id"):
catalog[sf_info["soundfont_id"]] = sf_info
return catalog
def generate_full_catalog(self, output_json_path: str = None) -> dict:
catalog = {}
catalog.update(self._scan_directory(self.system_sf_dir))
if self.upload_sf_dir and os.path.isdir(self.upload_sf_dir):
catalog.update(self._scan_directory(self.upload_sf_dir))
if output_json_path:
os.makedirs(os.path.dirname(output_json_path), exist_ok=True)
with open(output_json_path, 'w', encoding='utf-8') as f:
json.dump(catalog, f, ensure_ascii=False, indent=2)
self._catalog_cache = catalog
return catalog
def get_catalog(self) -> dict:
if self._catalog_cache is not None:
return self._catalog_cache
return self.generate_full_catalog()
def get_condensed_catalog_summary(self, catalog: dict = None) -> dict:
catalog = catalog if catalog is not None else self.get_catalog()
condensed = {}
for sf_id, sf_info in catalog.items():
instruments = sf_info.get("instruments", [])
if not instruments:
continue
selected = []
used_programs = set()
for cat_name, prog_range in GM_CATEGORIES:
cat_members = [
inst for inst in instruments
if inst["program"] in prog_range and not inst["is_percussion"]
]
if cat_members:
representative = cat_members[0]
key = (representative["program"], representative["bank"])
if key not in used_programs:
used_programs.add(key)
selected.append(representative)
drum_kits = [inst for inst in instruments if inst["is_percussion"]]
for dk in drum_kits[:3]:
key = (dk["program"], dk["bank"])
if key not in used_programs:
used_programs.add(key)
selected.append(dk)
if len(selected) > MAX_CONDENSED_ENTRIES:
selected = selected[:MAX_CONDENSED_ENTRIES]
condensed[sf_id] = {
"soundfont_id": sf_info["soundfont_id"],
"filename": sf_info["filename"],
"total_instruments": sf_info["total_instruments"],
"condensed_count": len(selected),
"instruments": selected
}
return condensed
def format_condensed_for_prompt(self) -> str:
condensed = self.get_condensed_catalog_summary()
lines = []
for sf_id, info in condensed.items():
lines.append(f"SoundFont ID: '{sf_id}' (File: {info['filename']}):")
for inst in info["instruments"]:
lines.append(f" - {inst['name']}: bank={inst['bank']}, program={inst['program']}")
return "\n".join(lines)
+129
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@@ -0,0 +1,129 @@
import os
import json
import time
import logging
import threading
from app.config import settings
logger = logging.getLogger(__name__)
TRACK_FILE = os.path.join(settings.STORAGE_DIR, "sf_scan_state.json")
SYSTEM_SF_DIR = "/opt/daw_engine/soundfonts"
UPLOAD_SF_DIR = os.path.join(settings.STORAGE_DIR, "soundfonts")
def _file_sig(path: str) -> tuple:
s = os.path.getsize(path)
m = os.path.getmtime(path)
return (s, m)
class SoundFontAutoScanner:
def __init__(self, system_sf_dir=SYSTEM_SF_DIR, upload_sf_dir=UPLOAD_SF_DIR):
self.system_sf_dir = system_sf_dir
self.upload_sf_dir = upload_sf_dir
self._catalog = {}
self._lock = threading.Lock()
self._state = self._load_state()
def _load_state(self) -> dict:
if not os.path.exists(TRACK_FILE):
return {}
try:
with open(TRACK_FILE) as f:
return json.load(f)
except Exception as e:
logger.warning("scan_state load failed: %s", e)
return {}
def _save_state(self):
os.makedirs(os.path.dirname(TRACK_FILE), exist_ok=True)
with open(TRACK_FILE, "w") as f:
json.dump(self._state, f, indent=2)
def _sf_files(self, directory: str) -> list:
if not os.path.isdir(directory):
return []
out = []
for fname in os.listdir(directory):
if fname.lower().endswith((".sf2", ".sf3")):
out.append((fname, os.path.join(directory, fname)))
return out
def _inspect_single(self, fname: str, full: str, inspector) -> dict:
if fname.lower().endswith(".sf2"):
sf_info = inspector.inspect_sf2_file(full) or {}
else:
sf_info = {}
if not sf_info.get("soundfont_id"):
sf_id = os.path.splitext(fname)[0].lower()
sf_info = {
"soundfont_id": sf_id,
"filename": fname,
"total_instruments": 0,
"instruments": [],
"_sf3": True
}
return sf_info
def scan_once(self) -> bool:
from app.core.soundfont_inspector import SoundFontInspector
inspector = SoundFontInspector(self.system_sf_dir, self.upload_sf_dir)
found_new = False
dirs = [(self.system_sf_dir, "system")]
if self.upload_sf_dir and os.path.isdir(self.upload_sf_dir):
dirs.append((self.upload_sf_dir, "upload"))
for directory, source in dirs:
for fname, full in self._sf_files(directory):
sf_id = os.path.splitext(fname)[0].lower()
key = f"{source}:{sf_id}"
sig = _file_sig(full)
prev = self._state.get(key)
unchanged = prev and prev["size"] == sig[0] and prev["mtime"] == sig[1]
if unchanged and sf_id in self._catalog:
continue
if unchanged:
with self._lock:
if sf_id in self._catalog:
continue
sf_info = self._inspect_single(fname, full, inspector)
self._catalog[sf_id] = sf_info
continue
found_new = True
logger.info("New/changed SF detected: %s", fname)
sf_info = self._inspect_single(fname, full, inspector)
with self._lock:
self._catalog[sf_id] = sf_info
self._state[key] = {"size": sig[0], "mtime": sig[1], "file": fname}
if found_new:
self._save_state()
inspector.invalidate_catalog_cache()
return found_new
def scan_loop(self, interval: int = 30, stop_event: threading.Event = None):
logger.info("SF auto-scanner started (interval=%ds)", interval)
self.scan_once()
while not (stop_event and stop_event.is_set()):
time.sleep(interval)
try:
self.scan_once()
except Exception as e:
logger.error("scan cycle error: %s", e)
def start_background(self, interval: int = 30) -> threading.Event:
ev = threading.Event()
t = threading.Thread(target=self.scan_loop, args=(interval, ev), daemon=True)
t.start()
return ev
def get_catalog(self) -> dict:
with self._lock:
return dict(self._catalog)
def get_instruments(self, sf_id: str) -> list:
entry = self._catalog.get(sf_id)
if entry:
return entry.get("instruments", [])
return []
+325 -31
View File
@@ -1,77 +1,371 @@
# SonicForge Studio VST / VSTi Engine Service (22_CLIENT_DESK.md §3)
# SonicForge Studio VST / VSTi Engine Service
import os
import numpy as np
import functools
from ctypes import c_char_p
def midi_note_to_freq(note_number: int) -> float:
"""Quy đổi số nốt MIDI (0 - 127) sang tần số Hertz (Hz)."""
return 440.0 * (2.0 ** ((note_number - 69) / 12.0))
def render_midi_events_to_audio(midi_events: list, sr: int = 44100, bpm: float = 120.0, instrument: str = 'synth') -> np.ndarray:
"""
Tổng hợp mảng âm thanh NumPy Stereo từ sự kiện MIDI Piano Roll (22_CLIENT_DESK.md §3.1 & §3.2).
Args:
midi_events: Danh sách nốt MIDI [{"note": 60, "start_beat": 0, "duration_beats": 1, "velocity": 100}, ...]
sr: Tần số lấy mẫu (Sample Rate)
bpm: Nhịp BPM của dự án
instrument: Loại nhạc cụ tổng hợp
Returns:
np.ndarray: Mảng 2D Stereo Float32 [2, num_samples]
"""
beat_duration_sec = 60.0 / max(30.0, bpm)
max_duration_sec = 2.0
for event in midi_events:
start_beat = event.get('start_beat', 0.0)
dur_beats = event.get('duration_beats', 1.0)
end_sec = (start_beat + dur_beats) * beat_duration_sec
if end_sec > max_duration_sec:
max_duration_sec = end_sec
total_samples = int((max_duration_sec + 0.5) * sr)
out_l = np.zeros(total_samples, dtype=np.float32)
out_r = np.zeros(total_samples, dtype=np.float32)
for event in midi_events:
note = event.get('note', 60)
velocity = event.get('velocity', 100) / 127.0
start_beat = event.get('start_beat', 0.0)
dur_beats = event.get('duration_beats', 1.0)
start_sample = int(start_beat * beat_duration_sec * sr)
dur_samples = int(dur_beats * beat_duration_sec * sr)
end_sample = min(total_samples, start_sample + dur_samples)
actual_len = end_sample - start_sample
if actual_len <= 0 or start_sample >= total_samples:
continue
freq = midi_note_to_freq(note)
t = np.arange(actual_len) / float(sr)
# Synth tone + fundamental harmonics
tone = 0.6 * np.sin(2 * np.pi * freq * t) + 0.3 * np.sin(2 * np.pi * freq * 2 * t) + 0.1 * np.sin(2 * np.pi * freq * 3 * t)
# ADSR Envelope
attack = min(int(0.01 * sr), actual_len // 4)
release = min(int(0.05 * sr), actual_len // 4)
sustain_len = actual_len - attack - release
env = np.ones(actual_len, dtype=np.float32)
if attack > 0:
env[:attack] = np.linspace(0.0, 1.0, attack)
if release > 0:
env[-release:] = np.linspace(1.0, 0.0, release)
signal = tone * env * velocity
out_l[start_sample:end_sample] += signal
out_r[start_sample:end_sample] += signal
# Clamping normalization to prevent clipping
max_peak = max(np.max(np.abs(out_l)), np.max(np.abs(out_r)))
if max_peak > 1.0:
out_l /= max_peak
out_r /= max_peak
return np.vstack([out_l, out_r])
def check_pedalboard_safe():
import subprocess, sys
try:
res = subprocess.run(
[sys.executable, "-c", "import pedalboard"],
stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL, timeout=2.0
)
return res.returncode == 0
except Exception:
return False
def check_pyfluidsynth_safe():
import subprocess, sys
try:
res = subprocess.run(
[sys.executable, "-c", "import fluidsynth"],
stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL, timeout=2.0
)
return res.returncode == 0
except Exception:
return False
HAS_PEDALBOARD = check_pedalboard_safe()
HAS_PYFLUIDSYNTH = check_pyfluidsynth_safe()
def ensure_pyfluidsynth():
global HAS_PYFLUIDSYNTH
if not HAS_PYFLUIDSYNTH:
HAS_PYFLUIDSYNTH = check_pyfluidsynth_safe()
return HAS_PYFLUIDSYNTH
if HAS_PEDALBOARD:
try:
from pedalboard import VST3Plugin, Pedalboard, Gain, MidiMessage
except Exception:
HAS_PEDALBOARD = False
if HAS_PYFLUIDSYNTH:
try:
import fluidsynth
except Exception:
HAS_PYFLUIDSYNTH = False
# ── Module-level caches ──
_FLUID_CACHE = {} # path → (fluidsynth.FluidSynth, refcount)
_PLUGIN_MANAGER_INSTANCE = None
_PLUGIN_MANAGER_ARGS = None
_SF_INSTRUMENTS_CACHE = {} # sf_id → list[presets]
def get_plugin_manager(vst_dir="/opt/daw_engine/vst3", sf_dir="/opt/daw_engine/soundfonts", upload_sf_dir=None) -> "PluginManager":
"""Singleton: reuse PluginManager when args match, else create new."""
global _PLUGIN_MANAGER_INSTANCE, _PLUGIN_MANAGER_ARGS
args = (vst_dir, sf_dir, upload_sf_dir)
if _PLUGIN_MANAGER_INSTANCE is not None and _PLUGIN_MANAGER_ARGS == args:
return _PLUGIN_MANAGER_INSTANCE
_PLUGIN_MANAGER_ARGS = args
_PLUGIN_MANAGER_INSTANCE = PluginManager(vst_dir, sf_dir, upload_sf_dir)
return _PLUGIN_MANAGER_INSTANCE
def load_soundfont_cached(path: str):
"""Return a cached low-level FluidSynth instance for path, incrementing refcount.
Uses the CFFI binding API (new_fluid_synth / fluid_synth_sfload) — the same
API render_engine relies on. The high-level `FluidSynth()`/`Synth()` classes
do not exist in this binding, so they are never used here.
"""
global _FLUID_CACHE
if not HAS_PYFLUIDSYNTH:
return None
if path in _FLUID_CACHE:
fl, ref = _FLUID_CACHE[path]
_FLUID_CACHE[path] = (fl, ref + 1)
return fl
try:
import fluidsynth as _fs
_settings = _fs.new_fluid_settings()
_fs.fluid_settings_setnum(_settings, b'synth.sample-rate', 44100.0)
fl = _fs.new_fluid_synth(_settings)
font_id = _fs.fluid_synth_sfload(fl, path.encode("utf-8"), 1)
if font_id < 0:
_fs.delete_fluid_synth(fl)
return None
_fs.fluid_synth_program_select(fl, 0, font_id, 0, 0)
_FLUID_CACHE[path] = (fl, 1)
return fl
except Exception:
return None
def release_soundfont(path: str):
"""Decrement refcount; delete FluidSynth when count reaches 0."""
global _FLUID_CACHE
if path not in _FLUID_CACHE:
return
fl, ref = _FLUID_CACHE[path]
if ref <= 1:
try:
import fluidsynth as _fs
_fs.delete_fluid_synth(fl)
except Exception:
pass
del _FLUID_CACHE[path]
else:
_FLUID_CACHE[path] = (fl, ref - 1)
class PluginManager:
def __init__(self, vst_dir="/opt/daw_engine/vst3", sf_dir="/opt/daw_engine/soundfonts", upload_sf_dir=None):
self.vst_dir = vst_dir
self.sf_dir = sf_dir
self.upload_sf_dir = upload_sf_dir
self._sf_scan_cache = None # cache for _scan_soundfonts()
def _scan_plugins(self) -> dict:
plugins = {}
if not os.path.isdir(self.vst_dir):
return plugins
for root, dirs, files in os.walk(self.vst_dir):
for file in files:
if file.endswith(".vst3") or file.endswith(".so"):
plugin_path = os.path.join(root, file)
plugin_name = os.path.splitext(file)[0]
plugins[plugin_name] = plugin_path
return plugins
def _scan_soundfonts(self) -> list:
sf_map = {}
dirs = [("system", self.sf_dir)]
if self.upload_sf_dir and self.upload_sf_dir != self.sf_dir:
dirs.append(("upload", self.upload_sf_dir))
meta_cache = {}
if self.upload_sf_dir and os.path.isdir(self.upload_sf_dir):
for f in os.listdir(self.upload_sf_dir):
if f.endswith(".meta"):
try:
import json
with open(os.path.join(self.upload_sf_dir, f), "r") as mf:
meta_cache[os.path.splitext(f)[0]] = json.load(mf)
except Exception:
pass
for source, d in dirs:
if not os.path.isdir(d):
continue
for f in os.listdir(d):
if f.endswith(".sf2") or f.endswith(".sf3"):
base_id = os.path.splitext(f)[0]
if base_id in sf_map:
continue
meta = meta_cache.get(base_id, None)
if meta:
display_name = meta.get("original_name", f)
else:
short_id = base_id[:8] if len(base_id) > 8 else base_id
display_name = f"SoundFont_{short_id}"
sf_map[base_id] = {
"id": base_id,
"name": display_name,
"file": f,
"display": os.path.splitext(display_name)[0][:40],
"source": source
}
return list(sf_map.values())
def load_vst(self, plugin_name: str, preset_data: dict = None):
if not HAS_PEDALBOARD:
return None
plugins = self._scan_plugins()
if plugin_name not in plugins:
return None
path = plugins[plugin_name]
vst = VST3Plugin(path)
if preset_data:
for k, v in preset_data.items():
try:
setattr(vst, k, v)
except Exception:
pass
return vst
def _scan_soundfonts_cached(self):
if self._sf_scan_cache is not None:
return self._sf_scan_cache
self._sf_scan_cache = self._scan_soundfonts()
return self._sf_scan_cache
def load_soundfont(self, path: str):
return load_soundfont_cached(path)
def list_soundfont_instruments(self, sf_id: str):
if not ensure_pyfluidsynth():
return []
if sf_id in _SF_INSTRUMENTS_CACHE:
return _SF_INSTRUMENTS_CACHE[sf_id]
search_dirs = []
if os.path.isdir(self.sf_dir):
search_dirs.append(self.sf_dir)
if self.upload_sf_dir and os.path.isdir(self.upload_sf_dir) and self.upload_sf_dir != self.sf_dir:
search_dirs.append(self.upload_sf_dir)
for d in search_dirs:
for f in os.listdir(d):
if not (f.endswith(".sf2") or f.endswith(".sf3")):
continue
base = os.path.splitext(f)[0]
if base == sf_id or base == sf_id.replace("sf_", ""):
path = os.path.join(d, f)
try:
import fluidsynth as _fs
# Low-level CFFI API (same as render_engine); never use
# the high-level Synth() class that this binding lacks.
_settings = _fs.new_fluid_settings()
_synth = _fs.new_fluid_synth(_settings)
try:
fid = _fs.fluid_synth_sfload(_synth, path.encode("utf-8"), 1)
if fid < 0:
continue
sfont = _fs.fluid_synth_get_sfont_by_id(_synth, fid)
presets = []
if sfont:
for bank in range(0, 2):
for prog_num in range(0, 128):
try:
preset = _fs.fluid_sfont_get_preset(sfont, bank, prog_num)
except Exception:
break
if preset:
try:
name_ptr = _fs.fluid_preset_get_name(preset)
if name_ptr:
if hasattr(_fs, "ffi"):
raw = _fs.ffi.string(name_ptr)
else:
raw = c_char_p(name_ptr).value
if raw:
presets.append({
"bank": bank,
"program": prog_num,
"name": raw.decode("utf-8", errors="replace")
})
except Exception:
continue
_SF_INSTRUMENTS_CACHE[sf_id] = presets[:256]
return presets[:256]
finally:
try:
_fs.delete_fluid_synth(_synth)
except Exception:
pass
except Exception:
import traceback; traceback.print_exc()
_SF_INSTRUMENTS_CACHE[sf_id] = []
return []
def list_available(self) -> dict:
return {
"vst_instruments": [
{"id": k, "name": k, "type": "VST3", "has_native_support": HAS_PEDALBOARD}
for k in self._scan_plugins().keys()
],
"soundfonts": self._scan_soundfonts()
}
@staticmethod
def midi_events_to_messages(midi_events: list, bpm: float, sr: int, bank: int = None, program: int = None) -> list:
if not HAS_PEDALBOARD:
return []
beat_duration_sec = 60.0 / max(30.0, bpm)
messages = []
if bank is not None:
messages.append(MidiMessage(control_change=0, value=bank, sample_offset=0))
if program is not None:
messages.append(MidiMessage(program_change=program, sample_offset=0))
for ev in midi_events:
note = ev.get("note", 60)
velocity = ev.get("velocity", 100)
start_beat = ev.get("start_beat", 0.0)
dur_beats = ev.get("duration_beats", 1.0)
start_sec = start_beat * beat_duration_sec
dur_sec = dur_beats * beat_duration_sec
sample_offset = int(start_sec * sr)
end_sample_offset = int((start_sec + dur_sec) * sr)
messages.append(MidiMessage(note_on=note, velocity=velocity, sample_offset=sample_offset))
messages.append(MidiMessage(note_off=note, velocity=0, sample_offset=end_sample_offset))
return messages
@staticmethod
def validate_sf2_header(data: bytes) -> bool:
if len(data) < 12:
return False
if data[0:4] != b'RIFF':
return False
if data[8:12] != b'sfbk':
return False
return True
class DecentSamplerManager:
def __init__(self, vst_path="/opt/daw_engine/vst3/DecentSampler.vst3"):
self.vst_path = vst_path
def create_decent_sampler_instance(self, dspreset_path: str):
if not HAS_PEDALBOARD:
raise RuntimeError("pedalboard not available")
if not os.path.exists(self.vst_path):
raise FileNotFoundError(f"DecentSampler VST3 not found at {self.vst_path}")
if not os.path.exists(dspreset_path):
raise FileNotFoundError(f"Preset file not found at {dspreset_path}")
plugin = VST3Plugin(self.vst_path)
abs_preset = os.path.abspath(dspreset_path)
preset_dir = os.path.dirname(abs_preset)
cwd_before = os.getcwd()
try:
os.chdir(preset_dir)
plugin.load_preset(abs_preset)
finally:
os.chdir(cwd_before)
return plugin
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+48 -11
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@@ -1,8 +1,11 @@
import os
from contextlib import asynccontextmanager
from fastapi import FastAPI
from fastapi.responses import HTMLResponse
from fastapi.responses import HTMLResponse, FileResponse
from fastapi.staticfiles import StaticFiles
from fastapi.middleware.cors import CORSMiddleware
from fastapi.middleware.gzip import GZipMiddleware
from app.config import settings
from app.api.v1.audio import router as audio_router
from app.api.v1.tasks import router as tasks_router
@@ -11,22 +14,43 @@ from app.api.v1.auth import router as auth_router
from app.api.v1.admin import router as admin_router
from app.api.v1.projects import router as projects_router
from app.api.v1.user_config import router as user_config_router
from app.api.v1.ai_proxy import router as ai_proxy_router
from app.api.v1.ai_presets import router as ai_presets_router
from app.api.v1.plugins import router as plugins_router
from app.api.v1.media import router as media_router
from app.core.auth import seed_admin
from app.core.soundfont_scanner import SoundFontAutoScanner
# Ensure storage directories exist
os.makedirs(settings.UPLOADS_DIR, exist_ok=True)
os.makedirs(settings.PROCESSED_DIR, exist_ok=True)
app = FastAPI(title="SonicForge API Engine")
_SF_SCANNER_STOP = None
from fastapi.middleware.gzip import GZipMiddleware
@asynccontextmanager
async def lifespan(app: FastAPI):
# Startup
seed_admin()
scanner = SoundFontAutoScanner()
global _SF_SCANNER_STOP
_SF_SCANNER_STOP = scanner.start_background(interval=30)
yield
# Shutdown
if _SF_SCANNER_STOP is not None:
_SF_SCANNER_STOP.set()
app = FastAPI(title="SonicForge API Engine", lifespan=lifespan)
app.add_middleware(GZipMiddleware, minimum_size=500)
# Auth is token/cookie based (no cookies required for CORS), so credentials are
# disabled — "*" + allow_credentials=True is rejected by browsers anyway.
app.add_middleware(
CORSMiddleware,
allow_origins=["*"],
allow_credentials=True,
allow_credentials=False,
allow_methods=["*"],
allow_headers=["*"],
)
@@ -45,11 +69,11 @@ app.include_router(auth_router, prefix="/api/v1/auth", tags=["auth"])
app.include_router(admin_router, prefix="/api/v1/admin", tags=["admin"])
app.include_router(projects_router, prefix="/api/v1/projects", tags=["projects"])
app.include_router(user_config_router, prefix="/api/v1/user", tags=["user_config"])
app.include_router(ai_proxy_router, prefix="/api/v1/ai", tags=["ai"])
app.include_router(ai_presets_router, prefix="/api/v1/ai", tags=["ai"])
app.include_router(plugins_router, prefix="/api/v1/plugins", tags=["plugins"])
app.include_router(media_router, prefix="/api/v1/media", tags=["media"])
# Seed admin user on startup
@app.on_event("startup")
async def startup_seed_admin():
seed_admin()
@app.get("/", response_class=HTMLResponse)
async def get_index():
@@ -57,13 +81,26 @@ async def get_index():
if not os.path.exists(index_path):
return HTMLResponse(content=f"<h1>SonicForge Studio: index.html not found at {index_path}</h1>", status_code=404)
with open(index_path, "r", encoding="utf-8") as file:
return HTMLResponse(content=file.read(), status_code=200)
resp = HTMLResponse(content=file.read(), status_code=200)
# no-cache: index.html PHẢI luôn mới (các bundle JS dùng ?v= để bust) —
# nếu browser cache HTML cũ → stamp cũ → tải bundle cũ (bug "không load
# được bundle mới" ở incognito — cache heuristic không có Cache-Control).
resp.headers["Cache-Control"] = "no-cache, no-store, must-revalidate"
return resp
@app.get("/favicon.svg")
async def get_favicon():
import os
favicon_path = os.path.join(settings.TEMPLATES_DIR, "favicon.svg")
if os.path.exists(favicon_path):
from fastapi.responses import FileResponse
return FileResponse(favicon_path, media_type="image/svg+xml")
return HTMLResponse(content="", status_code=404)
@app.get("/ai-prompt-generator", response_class=HTMLResponse)
async def get_ai_prompt_generator():
md_path = os.path.join(settings.BASE_DIR, "md", "49_AI_PROMPT_GENERATOR.md")
if not os.path.exists(md_path):
return HTMLResponse(content="<h1>File not found</h1>", status_code=404)
with open(md_path, "r", encoding="utf-8") as file:
return HTMLResponse(content=file.read(), status_code=200)
+143
View File
@@ -0,0 +1,143 @@
{
"$schema": "http://json-schema.org/draft-07/schema#",
"title": "DAWProject",
"type": "object",
"properties": {
"project_id": { "type": "string" },
"metadata": {
"type": "object",
"properties": {
"title": { "type": "string" },
"bpm": { "type": "number", "minimum": 20.0, "maximum": 999.0, "default": 120.0 },
"time_signature_numerator": { "type": "integer", "default": 4 },
"time_signature_denominator": { "type": "integer", "default": 4 },
"sample_rate": { "type": "integer", "default": 44100 }
},
"required": ["title", "bpm", "time_signature_numerator", "time_signature_denominator", "sample_rate"]
},
"main_session": { "$ref": "#/definitions/SessionContainer" },
"section_store": {
"type": "object",
"description": "Auxiliary registry mapping section_id to sub-session containers",
"additionalProperties": { "$ref": "#/definitions/SessionContainer" }
}
},
"required": ["project_id", "metadata", "main_session", "section_store"],
"definitions": {
"SessionContainer": {
"type": "object",
"properties": {
"id": { "type": "string" },
"name": { "type": "string" },
"is_root": { "type": "boolean" },
"length_bars": { "type": "number", "description": "Computed or manually set total length in bars" },
"auto_compute_length": { "type": "boolean", "default": true },
"tracks": {
"type": "array",
"items": { "$ref": "#/definitions/Track" }
}
},
"required": ["id", "is_root", "tracks"]
},
"Track": {
"type": "object",
"properties": {
"id": { "type": "string" },
"name": { "type": "string" },
"type": { "type": "string", "enum": ["AUDIO", "MIDI", "SECTION"] },
"color": { "type": ["string", "null"], "default": null },
"volume_db": { "type": "number", "default": 0.0 },
"pan": { "type": "number", "minimum": -1.0, "maximum": 1.0, "default": 0.0 },
"mute": { "type": "boolean", "default": false },
"solo": { "type": "boolean", "default": false },
"fx_chain": {
"type": "array",
"items": { "$ref": "#/definitions/FXPlugin" }
},
"synth_engine": { "$ref": "#/definitions/SynthPlugin" },
"items": {
"type": "array",
"items": { "$ref": "#/definitions/TimelineItem" }
}
},
"required": ["id", "name", "type", "items"]
},
"TimelineItem": {
"type": "object",
"properties": {
"id": { "type": "string" },
"name": { "type": "string" },
"type": { "type": "string", "enum": ["AUDIO_ITEM", "MIDI_ITEM", "SECTION_ITEM"] },
"start_bar": { "type": "number", "description": "Global timeline position where the item starts" },
"duration_bars": { "type": "number", "description": "Visible duration on the track timeline in bars" },
"clip_start_offset_bars": { "type": "number", "description": "Internal start offset inside the source buffer/item" },
"source_data": {
"type": "object",
"oneOf": [
{ "$ref": "#/definitions/AudioSourceData" },
{ "$ref": "#/definitions/MIDISourceData" },
{ "$ref": "#/definitions/SectionSourceData" }
]
}
},
"required": ["id", "type", "start_bar", "duration_bars", "clip_start_offset_bars", "source_data"]
},
"AudioSourceData": {
"type": "object",
"properties": {
"audio_file_url": { "type": "string" },
"sample_rate": { "type": "integer" },
"channels": { "type": "integer" },
"gain": { "type": "number", "default": 1.0 }
},
"required": ["audio_file_url"]
},
"MIDISourceData": {
"type": "object",
"properties": {
"total_buffer_bars": { "type": "number", "default": 8.0 },
"notes": {
"type": "array",
"items": { "$ref": "#/definitions/MIDINote" }
}
},
"required": ["total_buffer_bars", "notes"]
},
"SectionSourceData": {
"type": "object",
"properties": {
"referenced_section_id": { "type": "string", "description": "Pointer to section_store key" }
},
"required": ["referenced_section_id"]
},
"MIDINote": {
"type": "object",
"properties": {
"id": { "type": "string" },
"pitch": { "type": "integer", "minimum": 0, "maximum": 127 },
"start_beat": { "type": "number", "description": "Beat offset relative to the start of the source buffer (bar 0)" },
"duration_beats": { "type": "number" },
"velocity": { "type": "number", "minimum": 0.0, "maximum": 1.0, "default": 0.8 },
"pan": { "type": "number", "minimum": -1.0, "maximum": 1.0, "default": 0.0 }
},
"required": ["id", "pitch", "start_beat", "duration_beats", "velocity"]
},
"FXPlugin": {
"type": "object",
"properties": {
"plugin_id": { "type": "string" },
"name": { "type": "string" },
"bypass": { "type": "boolean", "default": false },
"parameters": { "type": "object" }
}
},
"SynthPlugin": {
"type": "object",
"properties": {
"plugin_id": { "type": "string" },
"preset_id": { "type": "string" },
"parameters": { "type": "object" }
}
}
}
}
+42 -2
View File
@@ -5,12 +5,18 @@ import time
from typing import Optional, Dict, Any, List
from app.config import settings
DB_PATH = os.path.join(settings.STORAGE_DIR, "sonicforge.db")
# Default DB lives in storage/; tests override via SONICFORGE_DB_PATH so the
# dev database is never touched by the test suite.
DB_PATH = os.getenv("SONICFORGE_DB_PATH") or os.path.join(settings.STORAGE_DIR, "sonicforge.db")
def get_db_connection():
os.makedirs(settings.STORAGE_DIR, exist_ok=True)
conn = sqlite3.connect(DB_PATH)
conn.row_factory = sqlite3.Row
# WAL improves concurrent read/write; FK enforcement makes quota/backup
# cleanup consistent when users are deleted.
conn.execute("PRAGMA journal_mode=WAL")
conn.execute("PRAGMA foreign_keys=ON")
return conn
def init_db():
@@ -65,8 +71,42 @@ def init_db():
);
""")
# Migration: thêm cột backup nếu chưa tồn tại
try:
cursor.execute("ALTER TABLE projects ADD COLUMN is_backup INTEGER DEFAULT 0")
except Exception:
pass # column already exists
try:
cursor.execute("ALTER TABLE projects ADD COLUMN original_id TEXT DEFAULT NULL")
except Exception:
pass
# Bảng Project Backups (snapshot riêng, không lẫn với projects chính)
cursor.execute("""
CREATE TABLE IF NOT EXISTS project_backups (
id TEXT PRIMARY KEY,
user_id TEXT NOT NULL,
project_id TEXT NOT NULL,
name TEXT NOT NULL,
data_json TEXT NOT NULL,
size_bytes INTEGER DEFAULT 0,
created_at REAL NOT NULL,
FOREIGN KEY (user_id) REFERENCES users(id) ON DELETE CASCADE
);
""")
# Placeholder user for anonymous autosave: projects are saved with
# user_id='anonymous' when no token is present, so the FK must resolve.
cursor.execute("SELECT id FROM users WHERE id = 'anonymous'")
if not cursor.fetchone():
import secrets as _secrets
cursor.execute("""
INSERT OR IGNORE INTO users (id, username, email, hashed_password, role, must_change_password, created_at, is_active)
VALUES ('anonymous', 'anonymous', 'anonymous@local', ?, 'standard', 0, ?, 0)
""", (_secrets.token_hex(32), time.time()))
conn.commit()
conn.close()
# Tự động khởi tạo DB khi module được import
init_db()
+6
View File
@@ -47,3 +47,9 @@ body {
font-size: 11px;
backdrop-filter: blur(4px);
}
/* Disable mouse pointer events on SVG icons to prevent SVGAnimatedString className type errors in event listeners */
svg, i[data-lucide] {
pointer-events: none;
}
+19658 -1104
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+526
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@@ -0,0 +1,526 @@
// SonicForge Studio - AI Gateway & Function Routing
// LLM Gateway with Function Calling / Structured Outputs (28_AI_PANEL.md §2)
const AIGateway = (function() {
const DEFAULT_TOOLS = [{
name: 'set_selection', description: 'Chọn vùng timeline', parameters: { type: 'object', properties: { start_bar: { type: 'number' }, end_bar: { type: 'number' }, start_time: { type: 'number' }, end_time: { type: 'number' }, length_bars: { type: 'number' } } }
}, {
name: 'cut_audio', description: 'Cắt audio, snap zero-crossing, tạo track mới', parameters: { type: 'object', properties: { track_id: { type: 'string' }, start_time: { type: 'number' }, end_time: { type: 'number' }, start_bar: { type: 'number' }, end_bar: { type: 'number' }, length_bars: { type: 'number' }, snap_silence: { type: 'boolean' }, new_track_name: { type: 'string' } } }
}, {
name: 'create_track', description: 'Tạo track mới', parameters: { type: 'object', properties: { name: { type: 'string' }, type: { type: 'string', enum: ['audio', 'midi'] } }, required: ['name'] }
}, {
name: 'delete_track', description: 'Xóa track', parameters: { type: 'object', properties: { track_id: { type: 'string' } } }
}, {
name: 'rename_track', description: 'Đổi tên track', parameters: { type: 'object', properties: { track_id: { type: 'string' }, name: { type: 'string' } }, required: ['track_id', 'name'] }
}, {
name: 'add_clip', description: 'Thêm clip rỗng vào track', parameters: { type: 'object', properties: { track_id: { type: 'string' }, start_time: { type: 'number' }, duration_seconds: { type: 'number' }, start_bar: { type: 'number' }, length_bars: { type: 'number' }, name: { type: 'string' } } }
}, {
name: 'remove_clip', description: 'Xóa clip khỏi track', parameters: { type: 'object', properties: { track_id: { type: 'string' }, clip_id: { type: 'string' } }, required: ['clip_id'] }
}, {
name: 'set_track_volume', description: 'Chỉnh âm lượng dB', parameters: { type: 'object', properties: { track_id: { type: 'string' }, volume_db: { type: 'number' } }, required: ['volume_db'] }
}, {
name: 'set_track_pan', description: 'Chỉnh pan trái/phải', parameters: { type: 'object', properties: { track_id: { type: 'string' }, pan: { type: 'integer' } }, required: ['pan'] }
}, {
name: 'toggle_mute', description: 'Mute/unmute track', parameters: { type: 'object', properties: { track_id: { type: 'string' } } }
}, {
name: 'toggle_solo', description: 'Solo/unsolo track', parameters: { type: 'object', properties: { track_id: { type: 'string' } } }
}, {
name: 'set_bpm', description: 'Thay đổi BPM', parameters: { type: 'object', properties: { bpm: { type: 'number' } }, required: ['bpm'] }
}, {
name: 'set_playhead', description: 'Di chuyển playhead', parameters: { type: 'object', properties: { time: { type: 'number' }, bar: { type: 'number' } } }
}, {
name: 'add_marker', description: 'Thêm marker', parameters: { type: 'object', properties: { track_id: { type: 'string' }, time: { type: 'number' }, label: { type: 'string' } } }
}, {
name: 'process_audio_dsp', description: 'Xử lý DSP: normalize/invert/gain/pitch', parameters: { type: 'object', properties: { track_id: { type: 'string' }, action: { type: 'string', enum: ['normalize', 'invert_phase', 'gain', 'pitch_shift'] }, params: { type: 'object' } }, required: ['track_id', 'action'] }
}, {
name: 'create_midi_item', description: 'Tạo MIDI item trên track', parameters: { type: 'object', properties: { track_id: { type: 'string' }, start_bar: { type: 'number' }, length_bars: { type: 'number' } }, required: ['track_id', 'start_bar', 'length_bars'] }
}, {
name: 'modify_midi_notes', description: 'Sửa note MIDI trong item', parameters: { type: 'object', properties: { item_id: { type: 'string' }, notes: { type: 'array', items: { type: 'object', properties: { pitch: { type: 'string' }, start_time: { type: 'number' }, duration: { type: 'number' }, velocity: { type: 'integer', minimum: 0, maximum: 127 } }, required: ['pitch', 'start_time', 'duration'] } } }, required: ['item_id', 'notes'] }
}, {
name: 'select_item', description: 'Chọn clip/item theo tên', parameters: { type: 'object', properties: { track_id: { type: 'string' }, item_name: { type: 'string' }, select_all: { type: 'boolean' } } }
}, {
name: 'scan_track', description: 'Phân tích track: BPM, SR, kênh', parameters: { type: 'object', properties: { track_id: { type: 'string' }, set_tempo: { type: 'boolean' } } }
}, {
name: 'fade_in', description: 'Fade-in clip (0.5s đến max)', parameters: { type: 'object', properties: { track_id: { type: 'string' }, duration_seconds: { type: 'number' }, clip_index: { type: 'number', description: 'Chỉ số của clip trên track (1-based, ví dụ: 1 cho clip 1, 2 cho clip 2)' }, clip_id: { type: 'string', description: 'ID của clip cụ thể' } } }
}, {
name: 'export_audio', description: 'Xuất file WAV/MP3/OGG và tải về', parameters: { type: 'object', properties: { track_id: { type: 'string' }, format: { type: 'string', enum: ['wav', 'mp3', 'ogg'] }, sample_rate: { type: 'string', enum: ['22500', '44100'] }, bit_depth: { type: 'string', enum: ['8', '16', '24'] }, quality: { type: 'string', enum: ['44khz', 'lossless'] }, channels: { type: 'string', enum: ['mono', 'stereo'] }, start_time: { type: 'number' }, end_time: { type: 'number' }, start_bar: { type: 'number' }, length_bars: { type: 'number' } }, required: ['format'] }
}, {
name: 'fade_out', description: 'Fade-out clip (0.5s đến max)', parameters: { type: 'object', properties: { track_id: { type: 'string' }, duration_seconds: { type: 'number' }, clip_index: { type: 'number', description: 'Chỉ số của clip trên track (1-based, ví dụ: 1 cho clip 1, 2 cho clip 2)' }, clip_id: { type: 'string', description: 'ID của clip cụ thể' } } }
}, {
name: 'generate_multitrack_midi',
description: 'Generates multi-track MIDI data along with SoundFont Program configurations for each track.',
parameters: {
type: 'object',
properties: {
composition_title: { type: 'string', description: 'Title of the musical piece (e.g., Epic Orchestra Intro 8-Bars)' },
bpm: { type: 'integer' },
total_bars: { type: 'integer', description: 'Total length of the composition in bars. You MUST populate all bars with notes.' },
tracks: {
type: 'array',
description: 'CRITICAL: Array of instrument tracks. You MUST generate exactly the number of tracks requested by the user. Every track in this array MUST contain a full sequence of notes that spans the entire duration of the piece (from start_beat 0.0 to total_bars * 4.0).',
items: {
type: 'object',
properties: {
track_name: { type: 'string', description: 'Track name (e.g., String Ensemble, Epic Brass, Taiko Drums)' },
instrument_type: { type: 'string', enum: ['STRINGS', 'BRASS', 'SYNTH', 'PERCUSSION', 'DRUMS'] },
soundfont_id: { type: 'string', description: "ID of the SoundFont to use (e.g. 'generaluser_gs')" },
soundfont_bank: { type: 'integer', default: 0, description: 'MIDI Bank code: 0 for melodic instruments, 128 for Drums/Percussion' },
soundfont_program: { type: 'integer', description: 'MIDI Program Number 0-127 matching the instrument name in the SoundFont catalog' },
notes: {
type: 'array',
description: 'CRITICAL: Array of MIDI notes. You MUST write notes completely filling all bars from bar 0 (beat 0.0) up to the final bar (beat total_bars * 4.0). Do NOT leave empty bars or stop early. Fill the entire duration of the composition with continuous musical notes.',
items: {
type: 'object',
properties: {
pitch: { type: 'integer', description: 'MIDI note pitch from 0 to 127 (e.g., C4 = 60, C3 = 48)' },
start_beat: { type: 'number', description: 'Note start position in beats (from 0.0 to total_bars * 4.0)' },
duration_beats: { type: 'number', description: 'Note length in beats (e.g., Quarter note = 1.0, Eighth note = 0.5)' },
velocity: { type: 'number', description: 'Keypress velocity intensity from 0.0 to 1.0' }
},
required: ['pitch', 'start_beat', 'duration_beats', 'velocity']
}
}
},
required: ['track_name', 'instrument_type', 'soundfont_id', 'soundfont_bank', 'soundfont_program', 'notes']
}
}
},
required: ['composition_title', 'bpm', 'total_bars', 'tracks']
}
}];
const REARRANGE_TOOL_SPEC = {
type: 'function',
function: {
name: 'rearrange_midi_melody',
description: 'Accepts source MIDI notes and rearranges/re-harmonizes them into a new musical variation while preserving the core melody. Use this when the user asks to rearrange, remix, or create variations of an existing MIDI item.',
parameters: {
type: 'object',
properties: {
rearrange_title: { type: 'string', description: 'Title/description of the rearranged version (e.g. "Jazz Variation", "Dark Orchestral Remix")' },
soundfont_id: { type: 'string', default: 'generaluser_gs' },
soundfont_bank: { type: 'integer', default: 0 },
soundfont_program: { type: 'integer', default: 0 },
rearranged_notes: {
type: 'array',
description: 'Array of rearranged MIDI notes. Keep the same total_duration_beats as the original unless user explicitly requests length change.',
items: {
type: 'object',
properties: {
pitch: { type: 'integer', description: 'MIDI note pitch 0-127 (C4=60)' },
start_beat: { type: 'number', description: 'Note start position in beats from 0.0' },
duration_beats: { type: 'number', description: 'Note length in beats (quarter=1.0)' },
velocity: { type: 'number', description: 'Velocity 0.0-1.0' }
},
required: ['pitch', 'start_beat', 'duration_beats', 'velocity']
}
}
},
required: ['rearrange_title', 'rearranged_notes']
}
}
};
// ai_midi_rearrange_specification.md §3 — Function Tool Schema hỗ trợ 2 mode:
// SIMILAR_VARIATION (biến tấu cùng độ dài) / EXTEND_CONTINUATION (viết tiếp
// các bar sau). AI trả gói dữ liệu có vị trí target trên Timeline.
const REARRANGE_EXTEND_TOOL_SPEC = {
type: 'function',
function: {
name: 'rearrange_or_extend_midi_melody',
description: 'Analyzes source MIDI melody data and returns either a variation (Variation) or continuation (Extend) based on user instructions.',
parameters: {
type: 'object',
properties: {
mode: {
type: 'string',
enum: ['SIMILAR_VARIATION', 'EXTEND_CONTINUATION'],
description: "Mode: 'SIMILAR_VARIATION' (new arrangement of equal length) or 'EXTEND_CONTINUATION' (writes subsequent bars)."
},
composition_title: {
type: 'string',
description: 'Short title describing the new melody style (e.g., Jazz Swing Variation, Epic Extension Part 2)'
},
target_start_bar: {
type: 'number',
description: 'Starting bar number for the generated notes on the Timeline'
},
target_duration_bars: {
type: 'number',
description: 'Total bar duration covered by the generated sequence'
},
soundfont_id: { type: 'string', default: 'generaluser_gs' },
soundfont_bank: { type: 'integer', default: 0 },
soundfont_program: { type: 'integer', default: 0 },
generated_notes: {
type: 'array',
description: 'Array of AI-generated MIDI notes.',
items: {
type: 'object',
properties: {
pitch: { type: 'integer', minimum: 0, maximum: 127 },
start_beat: { type: 'number', description: 'Starting beat position relative to beat 0.0 of the generated item' },
duration_beats: { type: 'number', minimum: 0.1 },
velocity: { type: 'number', minimum: 0.0, maximum: 1.0 }
},
required: ['pitch', 'start_beat', 'duration_beats', 'velocity']
}
}
},
required: ['mode', 'composition_title', 'target_start_bar', 'target_duration_bars', 'generated_notes']
}
}
};
const REARRANGE_SCENARIOS = [
{
id: 'arpeggio',
keywords: ['arpeggio', 'arp', 'broken chord', 'broken chords', 'shimmering sequence'],
description: 'Arpeggio variation',
technique: 'Subdivide sustained chord notes (longer than 0.5 beats) into sequential 0.25-beat arpeggiated interval steps using octave/triad jumps. Create a driving, shimmering sequence.'
},
{
id: 'harmonies',
keywords: ['harmony', 'harmonize', 'harmonies', '3rd', '3rds', 'duet', 'chord voicing', 'voicing'],
description: 'Add parallel harmonies',
technique: 'For each source pitch P, insert parallel harmonizing notes at pitch P+3 or P+4 (Major/Minor 3rds) matching the same start_beat. Create richer, fuller texture resembling two instruments playing in duet.'
},
{
id: 'syncopation',
keywords: ['syncopation', 'syncopate', 'syncopated', 'off-beat', 'off beat', 'funk', 'latin', 'rnb', 'r&b'],
description: 'Syncopation / off-beat feel',
technique: 'Shift start_beat alignment off strong beats (0.0, 1.0, 2.0, 3.0) onto off-beats (0.5, 1.5, 2.5, 3.5). Create a rhythmic, syncopated feel.'
},
{
id: 'walking_bass',
keywords: ['walking bass', 'bassline', 'bass line', 'walking'],
description: 'Walking bass line',
technique: 'Lower pitches to bass register (36-48 range). Build continuous quarter-note steps (1.0 beat duration) following the chord outline. Create an improvisational walking bassline.'
},
{
id: 'jazz_swing',
keywords: ['jazz', 'swing', 'bebop', 'bop', 'jazz swing'],
description: 'Jazz Swing style',
technique: 'Apply Jazz Swing characteristics: off-beat syncopation, 7th/9th chord extensions, rhythmic variations, and swung eighth notes (triplet feel). Preserve the core melodic outline while adding jazz harmony.'
},
{
id: 'synthwave',
keywords: ['synthwave', '80s', 'retro', 'synth wave', 'outrun', 'retrowave'],
description: 'Synthwave / 80s style',
technique: 'Transform into 80s Synthwave style: driving 8th-note bass arpeggios, gated reverb snare, analog synth lead with portamento, and pulsating chord pads. Use octave jumps in the bass.'
},
{
id: 'cinematic',
keywords: ['cinematic', 'orchestral', 'epic', 'film score', 'movie', 'hollywood', 'symphonic'],
description: 'Cinematic Orchestral style',
technique: 'Transform into dramatic Cinematic Orchestral style: swelling dynamics, brass stabs on downbeats, string ostinato patterns, taiko percussion hits on strong beats. Layer multiple octaves for epic width.'
},
{
id: 'simplify',
keywords: ['simplify', 'minimal', 'strip', 'downbeat', 'reduce', 'sparse'],
description: 'Simplify / strip down',
technique: 'Keep only the downbeat notes (start_beat at 0.0, 1.0, 2.0, 3.0, etc.). Strip out embellishments, passing tones, and grace notes. Reduce chord voicings to root and 5th only.'
},
{
id: 'passing_tones',
keywords: ['passing tone', 'chromatic', 'chromaticism', 'smooth', 'approach note'],
description: 'Add passing tones / chromaticism',
technique: 'Insert passing tones and chromatic approach notes between chord tones to smooth out the melodic progression. Use half-step and whole-step approach notes targeting chord tones on strong beats.'
}
];
function detectRearrangeScenario(prompt) {
if (!prompt) return null;
const lower = prompt.toLowerCase();
const matched = [];
for (const sc of REARRANGE_SCENARIOS) {
const hits = sc.keywords.filter(kw => lower.includes(kw.toLowerCase()));
if (hits.length > 0) {
matched.push({ scenario: sc, hitCount: hits.length });
}
}
matched.sort((a, b) => b.hitCount - a.hitCount);
return matched.length > 0 ? matched[0].scenario : null;
}
function buildRearrangeMessage(prompt, sourceContext) {
const notesJson = JSON.stringify(sourceContext.notes, null, 2);
const scenario = detectRearrangeScenario(prompt);
const techniqueSection = scenario
? `\nDETECTED SCENARIO: ${scenario.description}\nSPECIFIC TECHNIQUE REQUIRED: ${scenario.technique}\n`
: '';
const rules = [
'1. Use the rearrange_midi_melody tool to return the rearranged notes.',
'2. PRESERVE the core melodic outline and overall structure unless the user explicitly asks for a complete transformation.',
'3. Keep the total duration (' + sourceContext.total_beats + ' beats) the same unless user requests a different length.',
'4. The rearranged_notes array MUST contain notes with pitch (0-127), start_beat (0.0 to ' + sourceContext.total_beats + '.0), duration_beats, and velocity (0.0-1.0).',
'5. Start beats should remain within 0-' + sourceContext.total_beats + ' range.',
'6. You may add, remove, or modify notes to achieve the requested style.',
'7. ALWAYS return a rearrange_title describing what was created (e.g. "Jazz Swing Variation of Piano Lead").'
];
return [
{ role: 'system', content: `You are a professional Music Composer & Arranger.
SOURCE MIDI CONTEXT:
- Track: ${sourceContext.track_name}
- Item: ${sourceContext.item_name}
- Duration: ${sourceContext.duration_bars} bars (${sourceContext.total_beats} beats)
- BPM: ${sourceContext.bpm}
- Time Signature: 4/4
- Total notes: ${sourceContext.total_notes}
ORIGINAL MELODY NOTES (pitch, note_name, start_beat, duration_beats, velocity):
${notesJson}
${techniqueSection}
STRICT REARRANGE RULES:
${rules.join('\n')}` },
{ role: 'user', content: `${prompt}\n\nRearrange the source MIDI notes above according to this request. Return the result via the rearrange_midi_melody tool.` }
];
}
function parseOrigin(urlStr) {
try { const u = new URL(urlStr); return `${u.protocol}//${u.hostname}${u.port ? ':'+u.port : ''}`; } catch (_) { return null; }
}
function isLocalhost(urlStr) {
try {
const u = new URL(urlStr);
return u.hostname === 'localhost' || u.hostname === '127.0.0.1' || u.hostname === '0.0.0.0' || u.hostname === '::1';
} catch (_) { return false; }
}
async function callLLM({ provider, model, apiKey, baseUrl, messages, tools, toolChoice }) {
const base = baseUrl.replace(/\/$/, '');
const url = `${base}/chat/completions`;
const origin = window.location.origin;
const urlOrigin = parseOrigin(url);
const appOrigin = parseOrigin(origin);
const sameOrigin = urlOrigin === appOrigin;
const targetIsLocal = isLocalhost(url);
const headers = {
'Content-Type': 'application/json',
...(apiKey ? { 'Authorization': `Bearer ${apiKey}` } : {})
};
const body = {
model,
messages,
stream: false,
...(tools && tools.length > 0 ? { tools: tools.map(t => ({ type: 'function', function: t })) } : {}),
...(toolChoice ? { tool_choice: toolChoice } : {})
};
let response;
if (sameOrigin) {
response = await fetch(url, {
method: 'POST',
headers,
body: JSON.stringify(body)
});
} else if (targetIsLocal && !isLocalhost(origin)) {
throw new Error(`AI provider local (${url}) không khả dụng từ domain từ xa (${origin}).\nHãy dùng provider từ xa (OpenAI, Anthropic...) hoặc dùng CORS plugin trình duyệt.`);
} else {
response = await fetch(`${origin}/api/v1/ai/proxy`, {
method: 'POST',
headers: {
'Content-Type': 'application/json',
...(localStorage.getItem('sonic_token') ? { 'X-Auth-Token': localStorage.getItem('sonic_token') } : {})
},
body: JSON.stringify({ url, headers, body })
});
}
if (!response.ok) {
const errText = await response.text();
let detail = errText;
try { const j = JSON.parse(errText); if (j.detail) detail = j.detail; } catch (_) {}
throw new Error(detail);
}
return await response.json();
}
function extractFunctionCalls(completion) {
const calls = [];
const choice = completion.choices && completion.choices[0];
if (!choice) return calls;
const msg = choice.message;
if (msg.tool_calls && Array.isArray(msg.tool_calls)) {
for (const tc of msg.tool_calls) {
if (tc.type === 'function' && tc.function) {
let args = {};
try { args = JSON.parse(tc.function.arguments || '{}'); } catch (e) { args = { raw: tc.function.arguments }; }
calls.push({
id: tc.id,
name: tc.function.name,
arguments: args
});
}
}
} else if (msg.function_call) {
let args = {};
try { args = JSON.parse(msg.function_call.arguments || '{}'); } catch (e) { args = { raw: msg.function_call.arguments }; }
calls.push({
id: 'call_' + Date.now(),
name: msg.function_call.name,
arguments: args
});
}
return calls;
}
function buildCatalogPromptSection() {
const catalog = window.__soundfontCatalog;
if (!catalog || !catalog.condensed_catalog) return '';
const lines = [];
for (const [sfId, info] of Object.entries(catalog.condensed_catalog)) {
lines.push(`SoundFont ID: '${sfId}' (File: ${info.filename}):`);
for (const inst of info.instruments || []) {
lines.push(` - ${inst.name}: bank=${inst.bank}, program=${inst.program}`);
}
}
if (lines.length === 0) return '';
return `\n=== SOUNDFONT INSTRUMENT CATALOG ===\nYou have the following SoundFont instruments available on the system:\n${lines.join('\n')}\n\nMANDATORY RULES WHEN CREATING TRACKS WITH generate_multitrack_midi:\n1. You MUST look up the catalog above and fill in the correct soundfont_id, soundfont_bank, and soundfont_program for each track.\n2. Melodic instruments (Piano, Strings, Brass, etc.) MUST use soundfont_bank=0.\n3. Drums and Percussion MUST use soundfont_bank=128.\n4. Example: For \"Brass horns\", use soundfont_id="generaluser_gs", soundfont_bank=0, soundfont_program=56.\n5. Example: For \"Drum kit\", use soundfont_id="generaluser_gs", soundfont_bank=128, soundfont_program=0.\n`;
}
function buildUserMessage(prompt, context, systemInstruction = '') {
const contextStr = JSON.stringify(context, null, 2);
const toolNames = DEFAULT_TOOLS.map(t => ` - ${t.name}: ${t.description}`).join('\n');
const catalogSection = buildCatalogPromptSection();
return [
{ role: 'system', content: `Bạn là trợ lý điều khiển DAW chuyên nghiệp.
Nhiệm vụ của bạn là phân tích yêu cầu của người dùng và chuyển đổi thành danh sách các function calls tương ứng.
${systemInstruction ? `\nHướng dẫn tạo nhạc đặc biệt từ Preset:\n${systemInstruction}\n` : ''}
${catalogSection}
=== HƯỚNG DẪN SOẠN NHẠC MIDI / MIDI COMPOSITION RULES ===
KHI NGƯỜI DÙNG YÊU CẦU TẠO NHẠC / COMPOSITION RULES:
1. FULL TRACKS & BARS: If the user requests X tracks and Y bars, you MUST generate exactly X tracks. Each track MUST contain a continuous sequence of MIDI notes starting from beat 0.0 and stretching all the way to beat Y * 4.0 (the end of the composition).
2. NO EARLY STOPPING: Do NOT stop early or leave empty bars at the end or in the middle. Every track must be fully populated with notes throughout the entire duration.
3. EXPRESS MELODY & EMOTION: The generated MIDI notes (pitch, start_beat, duration_beats, velocity) must express the requested musical emotion (e.g., happy, sad, epic, energetic, melancholic). Use rich harmonies/chords for backing tracks (Strings, Pads, Piano) and expressive, rhythmic melodies for Lead/Solo tracks. Do NOT write single repeating notes or overly sparse patterns unless explicitly asked.
4. VIẾT ĐẦY ĐỦ CÁC NOTE: Bạn phải viết đầy đủ các note cho TẤT CẢ các tracks được yêu cầu, và trải dài trong SUỐT chiều dài số bars yêu cầu (ví dụ: yêu cầu 8 bars và 6 tracks thì phải tạo đủ 6 tracks, mỗi track phải có các note MIDI bắt đầu từ beat 0.0 kéo dài liên tục đến beat 32.0 (8 bars * 4 beat/bar)).
QUAN TRỌNG:
1. Bạn đang hoạt động ở chế độ một lượt (one-shot). Hãy trả về TẤT CẢ các function calls cần thiết để thực hiện toàn bộ các bước trong yêu cầu của người dùng trong một phản hồi duy nhất. Đừng thực hiện từng bước qua nhiều lượt chat.
2. Có thể gọi nhiều function cùng một lúc (gọi song song/nối tiếp). Chúng sẽ được thực thi theo thứ tự bạn trả về.
3. Khi người dùng yêu cầu chọn và cắt/sao chép/copy một đoạn nhạc từ track cũ để tạo đoạn nhạc mới (bằng lệnh 'cut_audio'), và sau đó yêu cầu xử lý tiếp đoạn nhạc mới tạo đó (ví dụ: 'sau đó fade in đoạn đó', 'chỉnh âm lượng đoạn đó', 'xuất mp3 đoạn đó'...), thì tất cả các lệnh xử lý tiếp theo này (như 'fade_in', 'export_audio', 'set_track_volume') PHẢI để trống tham số 'track_id' (hoặc truyền null/không truyền) để hệ thống tự động áp dụng lên track mới vừa được tạo ra. KHÔNG ĐƯỢC dùng 'track_id' của track gốc ban đầu cho các lệnh xử lý phía sau.
Ví dụ: "Hãy chọn và copy từ bar 4 đến bar 12 của track 1 sau đó fade in clip đó 3s, xuất ra mp3" -> Bạn phải trả về đồng thời 3 cuộc gọi hàm theo thứ tự:
- cut_audio({"track_id": "1", "start_bar": 4, "end_bar": 12})
- fade_in({"duration_seconds": 3}) (không truyền track_id)
- export_audio({"format": "mp3"}) (không truyền track_id)
4. Bar 0 đại diện cho bar đầu tiên trên timeline.` },
{ role: 'user', content: `Ngữ cảnh DAW hiện tại:\n${contextStr}\n\nYêu cầu người dùng: ${prompt}` }
];
}
function buildAIPromptContext(dawState) {
const tracks = (dawState.tracks || []).map(t => {
const clips = t.clips && t.clips.length > 0 ? t.clips : (t.buffer ? [{ id: 'default_' + t.id, name: t.name, startTime: t.startTime || 0, duration: t.buffer.duration }] : []);
const se = t.synth_engine || null;
return {
id: t.id,
name: t.name,
type: t.buffer ? 'audio' : 'empty',
hasBuffer: !!t.buffer,
muted: t.muted,
solo: t.solo,
volumeDb: t.volumeDb ?? 0,
pan: t.pan ?? 0,
synth_engine: se ? { type: se.type, plugin_id: se.plugin_id, soundfont_bank: se.soundfont_bank, soundfont_program: se.soundfont_program, soundfont_id: se.soundfont_id } : undefined,
clips: clips.map(c => ({ id: c.id, name: c.name, startTime: parseFloat((c.startTime || 0).toFixed(3)), duration: parseFloat((c.buffer ? c.buffer.duration : 0).toFixed(3)) }))
};
});
return {
tempo: parseInt(dawState.bpm || '120'),
timeSignature: '4/4',
selectedTrackId: dawState.selectedTrackId || null,
playheadPosition: parseFloat((dawState.currentTime || 0).toFixed(3)),
selection: (dawState.selLeft !== null && dawState.selRight !== null && dawState.selRight > dawState.selLeft) ? {
start: parseFloat(dawState.selLeft.toFixed(3)),
end: parseFloat(dawState.selRight.toFixed(3)),
length: parseFloat((dawState.selRight - dawState.selLeft).toFixed(3))
} : null,
tracks
};
}
async function executeAIPrompt({ prompt, provider, model, apiKey, baseUrl, dawContext, tools, systemInstruction }) {
const messages = buildUserMessage(prompt, dawContext, systemInstruction);
const toolList = tools || DEFAULT_TOOLS;
const completion = await callLLM({
provider,
model,
apiKey,
baseUrl,
messages,
tools: toolList,
toolChoice: 'auto'
});
if (completion && completion.error) {
const errMsg = completion.error.message || completion.error.code || JSON.stringify(completion.error);
throw new Error(`AI Provider error: ${errMsg}`);
}
const functionCalls = extractFunctionCalls(completion);
const textResponse = completion.choices && completion.choices[0] && completion.choices[0].message && completion.choices[0].message.content
? completion.choices[0].message.content
: '';
return {
functionCalls,
textResponse,
raw: completion
};
}
async function createMidiItem(args) {
return fetch('/api/audio_editor', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ action: 'add_midi', ...args })
}).then(r => r.json());
}
async function modifyMidiNotes(args) {
return fetch('/api/audio_editor', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ action: 'modify_midi_notes', ...args })
}).then(r => r.json());
}
async function processAIDSP(args) {
return fetch('/api/ai_dsp_engine', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ action: 'process_ai_dsp', ...args })
}).then(r => r.json());
}
return {
DEFAULT_TOOLS,
REARRANGE_TOOL_SPEC,
REARRANGE_EXTEND_TOOL_SPEC,
REARRANGE_SCENARIOS,
detectRearrangeScenario,
buildRearrangeMessage,
callLLM,
extractFunctionCalls,
buildUserMessage,
buildAIPromptContext,
executeAIPrompt,
createMidiItem,
modifyMidiNotes,
processAIDSP
};
})();
window.executeAIPrompt = AIGateway.executeAIPrompt;
window.AIGateway = AIGateway;
+41 -1
View File
@@ -41,17 +41,57 @@ window.API_BASE_URL = window.API_BASE_URL || window.location.origin;
updateUserQuota: (userId, storageLimitMb, maxTracks = 16) => apiRequest(`/api/v1/admin/quotas/${userId}`, { method: 'PUT', body: JSON.stringify({ storage_limit_mb: storageLimitMb, max_tracks: maxTracks }) }),
updateUserRole: (userId, role, isActive = true) => apiRequest(`/api/v1/admin/users/${userId}/role`, { method: 'PUT', body: JSON.stringify({ role, is_active: isActive }) }),
deleteUser: (userId) => apiRequest(`/api/v1/admin/users/${userId}`, { method: 'DELETE' }),
createUser: (username, email, password, role = 'standard') => apiRequest('/api/v1/admin/users', { method: 'POST', body: JSON.stringify({ username, email, password, role }) }),
saveTempProject: (dataJson) => apiRequest('/api/v1/projects/temp', { method: 'POST', body: JSON.stringify({ data_json: dataJson }) }),
getTempProject: () => apiRequest('/api/v1/projects/temp', { method: 'GET' }),
saveCloudProject: (name, dataJson) => apiRequest('/api/v1/projects/cloud', { method: 'POST', body: JSON.stringify({ name, data_json: dataJson }) }),
listCloudProjects: () => apiRequest('/api/v1/projects/cloud', { method: 'GET' }),
getCloudProject: (projectId) => apiRequest(`/api/v1/projects/cloud/${projectId}`, { method: 'GET' }),
deleteCloudProject: (projectId) => apiRequest(`/api/v1/projects/cloud/${projectId}`, { method: 'DELETE' }),
updateCloudProject: (projectId, name, dataJson) => apiRequest(`/api/v1/projects/cloud/${projectId}`, { method: 'PUT', body: JSON.stringify({ name, data_json: dataJson }) }),
listMyFiles: (activeFileIds) => apiRequest('/api/v1/audio/my-files', { method: 'POST', body: JSON.stringify({ active_file_ids: activeFileIds }) }),
deleteMyFile: (fileId) => apiRequest(`/api/v1/audio/my-files/${fileId}`, { method: 'DELETE' }),
aiScan: (trackId, fileId, minLoopDuration = 2.0, maxLoopDuration = 6.0) => apiRequest('/api/v1/audio/ai-scan', { method: 'POST', body: JSON.stringify({ track_id: trackId, file_id: fileId, min_loop_duration: minLoopDuration, max_loop_duration: maxLoopDuration }) }),
aiCut: (sourceTrackId, fileId, selectionStart, selectionEnd) => apiRequest('/api/v1/audio/ai-cut', { method: 'POST', body: JSON.stringify({ source_track_id: sourceTrackId, file_id: fileId, selection_start: selectionStart, selection_end: selectionEnd }) }),
runPythonTool: (toolType, trackId, fileId, timePos = 0.0, freq = 440.0, duration = 2.0, waveType = "sine") => apiRequest('/api/v1/audio/python-tool', { method: 'POST', body: JSON.stringify({ tool_type: toolType, track_id: trackId, file_id: fileId, time_pos: timePos, freq: freq, duration: duration, wave_type: waveType }) }),
getAIConfigs: () => apiRequest('/api/v1/user/config/ai', { method: 'GET' }),
saveAIConfigs: (providers) => apiRequest('/api/v1/user/config/ai', { method: 'POST', body: JSON.stringify({ providers }) })
saveAIConfigs: (providers) => apiRequest('/api/v1/user/config/ai', { method: 'POST', body: JSON.stringify({ providers }) }),
getPreferences: () => apiRequest('/api/v1/user/preferences', { method: 'GET' }),
savePreferences: (prefs) => apiRequest('/api/v1/user/preferences', { method: 'POST', body: JSON.stringify({ preferences: prefs }) }),
listPlugins: () => apiRequest('/api/v1/plugins/available', { method: 'GET' }),
getSoundfontCatalog: () => apiRequest('/api/v1/plugins/soundfonts/catalog', { method: 'GET' }),
listDefaultSoundfonts: () => apiRequest('/api/v1/plugins/default-soundfonts', { method: 'GET' }),
listSoundfontInstruments: (sfId) => apiRequest(`/api/v1/plugins/soundfont-instruments/${sfId}`, { method: 'GET' }),
getAIPresets: () => apiRequest('/api/v1/ai/presets', { method: 'GET' }),
saveAIPreset: (preset) => apiRequest('/api/v1/ai/presets', { method: 'POST', body: JSON.stringify(preset) }),
deleteAIPreset: (presetId) => apiRequest(`/api/v1/ai/presets/${presetId}`, { method: 'DELETE' }),
createBackup: (projectId) => apiRequest(`/api/v1/projects/cloud/${projectId}/backup`, { method: 'POST' }),
listBackups: (projectId) => apiRequest(`/api/v1/projects/cloud/${projectId}/backups`, { method: 'GET' }),
deleteBackup: (backupId) => apiRequest(`/api/v1/projects/cloud/backups/${backupId}`, { method: 'DELETE' }),
cleanupBackups: (keep) => apiRequest('/api/v1/projects/cloud/backups/cleanup', { method: 'POST', body: JSON.stringify({ keep }) }),
renderProject: (projectJson, outputFilename) => apiRequest('/api/v1/plugins/render', { method: 'POST', body: JSON.stringify({ project_json: projectJson, output_filename: outputFilename }) }),
deleteSoundFont: (sfId) => apiRequest(`/api/v1/plugins/soundfont/${sfId}`, { method: 'DELETE' }),
uploadSoundFont: async (file) => {
const formData = new FormData();
formData.append('file', file);
const token = localStorage.getItem('sonic_token') || '';
const resp = await fetch(`${window.API_BASE_URL}/api/v1/plugins/upload-soundfont`, {
method: 'POST',
headers: { 'Authorization': `Bearer ${token}` },
body: formData
});
if (!resp.ok) {
const err = await resp.json().catch(() => ({}));
throw new Error(err.detail || 'Upload failed');
}
return resp.json();
}
};
})();
@@ -0,0 +1,92 @@
// SonicForge Studio - DAW Command Dispatcher
// Command Pattern & Undo/Redo Engine (28_AI_PANEL.md §1 & §2)
const DAWCommandDispatcher = (function() {
const MAX_HISTORY = 50;
const history = [];
let historyIndex = -1;
function pushHistory(entry) {
history.push(entry);
if (history.length > MAX_HISTORY) history.shift();
historyIndex = history.length - 1;
}
function undo() {
if (historyIndex < 0) return null;
const entry = history[historyIndex];
historyIndex--;
return entry;
}
function redo() {
if (historyIndex >= history.length - 1) return null;
historyIndex++;
const entry = history[historyIndex];
return entry;
}
function canUndo() { return historyIndex >= 0; }
function canRedo() { return historyIndex < history.length - 1; }
const registry = {};
function register(name, handler) {
registry[name] = handler;
}
function execute(name, args) {
if (!registry[name]) {
return { success: false, error: `Unknown command: ${name}` };
}
const result = registry[name](args);
pushHistory({ name, args, result, timestamp: Date.now() });
return result;
}
function getHistory() { return history; }
function getHistoryIndex() { return historyIndex; }
function registerDAWCommands(api) {
register('CREATE_TRACK', (args) => api.createTrack(args));
register('DELETE_TRACK', (args) => api.deleteTrack(args));
register('ADD_CLIP', (args) => api.addClip(args));
register('REMOVE_CLIP', (args) => api.removeClip(args));
register('SET_TRACK_VOLUME', (args) => api.setTrackVolume(args));
register('SET_TRACK_PAN', (args) => api.setTrackPan(args));
register('TOGGLE_MUTE', (args) => api.toggleMute(args));
register('TOGGLE_SOLO', (args) => api.toggleSolo(args));
register('PROCESS_AUDIO_DSP', (args) => api.processAudioDsp(args));
register('RENAME_TRACK', (args) => api.renameTrack(args));
register('SCAN_TRACK', (args) => api.scanTrack(args));
register('FADE_IN', (args) => api.fadeIn(args));
register('FADE_OUT', (args) => api.fadeOut(args));
register('CUT_AUDIO', (args) => api.cutAudio(args));
register('SET_SELECTION', (args) => api.setSelection(args));
register('EXPORT_AUDIO', (args) => api.exportAudio(args));
register('SET_BPM', (args) => api.setBpm(args));
register('SET_PLAYHEAD', (args) => api.setPlayhead(args));
register('SELECT_ITEM', (args) => api.selectItem(args));
register('ADD_MARKER', (args) => api.addMarker(args));
register('CREATE_MIDI_ITEM', (args) => api.createMidiItem(args));
register('MODIFY_MIDI_NOTES', (args) => api.modifyMidiNotes(args));
register('PROCESS_AI_DSP', (args) => api.processAudioDsp(args));
register('GENERATE_MULTITRACK_MIDI', (args) => api.generateMultitrackMidi(args));
register('REARRANGE_MIDI_MELODY', (args) => api.rearrangeMidiMelody(args));
}
return {
register,
execute,
undo,
redo,
canUndo,
canRedo,
pushHistory,
getHistory,
getHistoryIndex,
registerDAWCommands
};
})();
window.DAWCommandDispatcher = DAWCommandDispatcher;
@@ -0,0 +1,37 @@
(function () {
if (window.__FluidSynthReady) return;
var FLUIDSYNTH_JS_URL;
var FLUIDSYNTH_WASM_URL;
if (window.__FLUIDSYNTH_CDN) {
FLUIDSYNTH_JS_URL = window.__FLUIDSYNTH_CDN;
} else if (window.location.hostname === 'localhost' || window.location.hostname === '127.0.0.1') {
FLUIDSYNTH_JS_URL = 'https://cdn.jsdelivr.net/npm/@enikey87/fluidsynth-emscripten@0.1.1/dist/libfluidsynth-2.3.0-sf3.js';
} else {
FLUIDSYNTH_JS_URL = '/static/js/vendor/libfluidsynth-2.3.0-sf3.js';
}
FLUIDSYNTH_WASM_URL = FLUIDSYNTH_JS_URL.replace(/\.js$/, '.wasm');
window.__FluidSynthLocateWasm = function () { return FLUIDSYNTH_WASM_URL; };
window.__FluidSynthReady = new Promise(function (resolve) {
var script = document.createElement('script');
script.type = 'module';
script.textContent = [
'import FluidsynthModule from "' + FLUIDSYNTH_JS_URL + '";',
'window.__FluidSynthModuleFactory = FluidsynthModule;',
'console.log("[FluidSynth] Loaded:", "' + FLUIDSYNTH_JS_URL + '");'
].join('\n');
document.head.appendChild(script);
var check = setInterval(function () {
if (window.__FluidSynthModuleFactory) {
clearInterval(check);
resolve();
}
}, 50);
setTimeout(function () { clearInterval(check); resolve(); }, 15000);
});
})();
@@ -0,0 +1,77 @@
// SonicForge Studio Ghost Note Extractor Service
(function() {
function extractGhostLayers(activeTracks, targetTrackId, targetItemId, bpm) {
if (!activeTracks || !targetItemId) return [];
const secondsPerBeat = 60.0 / (parseInt(bpm) || 120);
let targetItem = null;
for (var i = 0; i < activeTracks.length; i++) {
var t = activeTracks[i];
var found = (t.midiItems || []).find(function(m) { return m.id === targetItemId; });
if (found) { targetItem = found; break; }
}
if (!targetItem) return [];
const windowStartBeat = targetItem.startTime / secondsPerBeat;
const windowEndBeat = (targetItem.startTime + targetItem.duration) / secondsPerBeat;
const ghostLayers = [];
for (var i = 0; i < activeTracks.length; i++) {
var track = activeTracks[i];
if (!track.midiItems || !track.midiItems.length) continue;
if (track.muted) continue;
var isSameTrack = track.id === targetTrackId;
var trackGhostNotes = [];
for (var j = 0; j < track.midiItems.length; j++) {
var item = track.midiItems[j];
if (item.id === targetItemId) continue;
var itemStartBeat = item.startTime / secondsPerBeat;
var itemEndBeat = (item.startTime + item.duration) / secondsPerBeat;
// Same-track items always contribute notes (show whole track); cross-track only when overlapping the window
if (itemStartBeat >= windowEndBeat || itemEndBeat < windowStartBeat) {
if (!isSameTrack) continue;
}
var notes = item.notes || [];
for (var k = 0; k < notes.length; k++) {
var note = notes[k];
var noteAbsStart = itemStartBeat + (note.start_beat || 0);
var noteAbsEnd = noteAbsStart + (note.duration_beats || 1);
if (noteAbsStart >= windowEndBeat && !isSameTrack) continue;
trackGhostNotes.push({
id: 'ghost_' + (note.id || Math.random().toString(36).substr(2, 9)),
pitch: note.pitch,
relative_start_beat: noteAbsStart - windowStartBeat,
duration_beats: (note.duration_beats || 1),
velocity: note.velocity,
item_id: item.id,
original_track_name: track.name,
original_track_color: track.color || '#888888'
});
}
}
if (trackGhostNotes.length > 0) {
ghostLayers.push({
track_id: track.id,
track_name: track.name,
track_color: track.color || '#6b7280',
isSameTrack: isSameTrack,
notes: trackGhostNotes
});
}
}
return ghostLayers;
}
window.SonicGhost = { extractGhostLayers: extractGhostLayers };
})();
+60
View File
@@ -0,0 +1,60 @@
const SonicMidiExtractor = (function() {
const NOTE_NAMES = ['C','C#','D','D#','E','F','F#','G','G#','A','A#','B'];
function midiPitchToNoteName(pitch) {
const note = NOTE_NAMES[pitch % 12];
const octave = Math.floor(pitch / 12) - 1;
return note + octave;
}
function extractSelectedMIDIContext(tracks, selectedItemId, bpm) {
let targetItem = null;
let targetTrack = null;
for (const track of tracks) {
const items = track.midiItems || [];
const item = items.find(i => i.id === selectedItemId);
if (item) { targetItem = item; targetTrack = track; break; }
}
if (!targetItem) {
throw new Error('Please select a MIDI Item on the Timeline before requesting a Rearrangement!');
}
const notes = targetItem.notes || [];
if (notes.length === 0) {
throw new Error('Selected MIDI item has no notes to rearrange.');
}
const compactNotes = notes.map(n => ({
pitch: n.pitch,
note_name: midiPitchToNoteName(n.pitch),
start_beat: parseFloat((n.start_beat || 0).toFixed(2)),
duration_beats: parseFloat((n.duration_beats || 1).toFixed(2)),
velocity: parseFloat((n.velocity || 0.8).toFixed(2))
}));
const totalDurationBeats = compactNotes.reduce((max, n) => Math.max(max, n.start_beat + n.duration_beats), 0);
return {
track_name: targetTrack.name,
track_id: targetTrack.id,
item_id: targetItem.id,
item_name: targetItem.name,
duration_bars: targetItem.length_bars || Math.ceil(totalDurationBeats / 4),
total_beats: Math.ceil(totalDurationBeats),
bpm: parseInt(bpm || '120'),
total_notes: compactNotes.length,
notes: compactNotes,
instrument: targetTrack.synth_engine ? {
soundfont_id: targetTrack.synth_engine.soundfont_id || '',
soundfont_bank: targetTrack.synth_engine.soundfont_bank ?? 0,
soundfont_program: targetTrack.synth_engine.soundfont_program ?? 0
} : null
};
}
return { extractSelectedMIDIContext, midiPitchToNoteName };
})();
window.SonicMidiExtractor = SonicMidiExtractor;
@@ -0,0 +1,43 @@
(function () {
'use strict';
window.SonicPianoRoll = {
getParentTrackByItemId: function (itemId, tracks) {
if (!tracks || !itemId) return null;
for (var i = 0; i < tracks.length; i++) {
var items = tracks[i].midiItems || [];
for (var j = 0; j < items.length; j++) {
if (items[j].id === itemId) return tracks[i];
}
}
return null;
},
getParentTrackIdByItemId: function (itemId, tracks) {
var trk = this.getParentTrackByItemId(itemId, tracks);
return trk ? trk.id : null;
},
buildActiveScope: function (itemId, tracks) {
var parentTrack = this.getParentTrackByItemId(itemId, tracks);
if (!parentTrack) return null;
var trackIndex = -1;
for (var i = 0; i < tracks.length; i++) {
if (tracks[i].id === parentTrack.id) { trackIndex = i; break; }
}
return {
item_id: itemId,
parent_track_id: parentTrack.id,
midi_channel: trackIndex >= 0 ? trackIndex % 16 : 0,
current_synth_engine: parentTrack.synth_engine || null,
instrument_program: parentTrack.instrumentProgram,
instrument_name: parentTrack.instrumentName
};
},
getTrackMidiChannel: function (track, tracks) {
if (track && track.midiChannel !== undefined) return track.midiChannel;
if (!track || !tracks) return 0;
for (var i = 0; i < tracks.length; i++) {
if (tracks[i].id === track.id) return i % 16;
}
return 0;
}
};
})();
@@ -0,0 +1,261 @@
const PromptTemplateManager = (function() {
const DEFAULT_PRESETS = [
{
id: "preset_epic_orchestra_intro",
name: "Epic Orchestra Intro (8 Bars)",
keywords: ["epic orchestra", "epic orchestral", "hoành tráng", "nhạc phim epic"],
category: "Orchestral / Film Score",
default_bars: 8,
default_bpm: 130,
default_scale: "C Minor",
system_instruction_template: "You are a professional film composer. Create a powerful, dramatic 8-bar orchestral intro. Write notes continuously across all 8 bars (from beat 0.0 to 32.0) for every track. Use whole notes, half notes, or quarter notes to maintain a clean layout without overloading the sequence. The required structure to return via the `generate_multitrack_midi` tool consists of 3 tracks: 1. Strings: plays smooth legato chord changes (one chord per 1 or 2 bars continuously). 2. Brass Theme: plays a swelling simple melodic line in the C3-C5 range spanning all 8 bars. 3. Epic Percussion: hits heavily on beats 1 and 3 throughout the entire 8 bars.",
is_user_defined: false,
is_favorite: false,
created_at: "2026-07-23T16:00:00Z"
},
{
id: "preset_pop_piano_chords",
name: "Pop Piano Chords (4 Bars)",
keywords: ["pop piano", "piano chords", "ballad piano", "hợp âm piano"],
category: "Pop / Ballad",
default_bars: 4,
default_bpm: 90,
default_scale: "C Major",
system_instruction_template: "You are a professional Pop Piano player. Generate a beautiful 4-bar piano chord progression (e.g. C - G - Am - F) with pleasant chord voicing and simple accompaniment. Return the MIDI notes via the `generate_multitrack_midi` function on a track named 'Pop Piano'. Write notes continuously across all 4 bars (from beat 0.0 to 16.0). Use whole/half/quarter notes continuously to ensure every bar has piano chords playing.",
is_user_defined: false,
is_favorite: false,
created_at: "2026-07-23T16:00:00Z"
},
{
id: "preset_cyberpunk_synth",
name: "Cyberpunk Synthwave (8 Bars)",
keywords: ["cyberpunk synth", "synthwave", "cyberpunk", "futuristic synth"],
category: "Electronic / Synthwave",
default_bars: 8,
default_bpm: 120,
default_scale: "A Minor",
system_instruction_template: "You are a Synthwave producer. Generate a driving 8-bar cyberpunk synth theme. Return MIDI notes via `generate_multitrack_midi` containing: 1. Synth Bass: plays eighth notes on pitch A1, C2, G1 continuously across all 8 bars (from beat 0.0 to 32.0). 2. Synth Lead: plays a simple, melodic line in the high register (C4-E5) continuously across all 8 bars (from beat 0.0 to 32.0).",
is_user_defined: false,
is_favorite: false,
created_at: "2026-07-23T16:00:00Z"
},
// ── Rearrange & Variation Scenarios ──
{
id: "preset_rearrange_arpeggio",
name: "Arpeggio Variation",
keywords: ["arpeggio", "arp", "broken chord", "arpeggiate"],
category: "Rearrange / Variation",
default_bars: 8,
default_bpm: 120,
default_scale: "C Major",
system_instruction_template: "You are a professional arranger. Rearrange the source MIDI notes into an arpeggiated variation. Subdivide sustained chord notes into sequential 0.25-beat arpeggiated steps with octave/triad jumps. Create a driving, shimmering sequence while preserving the underlying chord progression.",
is_user_defined: false,
is_favorite: false,
created_at: "2026-07-28T11:00:00Z"
},
{
id: "preset_rearrange_harmonies",
name: "Add 3rd/4th Harmonies",
keywords: ["harmony", "harmonize", "harmonies", "3rd", "duet", "chord voicing"],
category: "Rearrange / Variation",
default_bars: 8,
default_bpm: 120,
default_scale: "C Major",
system_instruction_template: "You are a professional arranger. Add parallel harmonizing notes to the source melody. For each source pitch P, insert notes at P+3 or P+4 (Major/Minor 3rds) at the same start_beat. Create a richer, fuller texture resembling two instruments playing in duet.",
is_user_defined: false,
is_favorite: false,
created_at: "2026-07-28T11:00:00Z"
},
{
id: "preset_rearrange_syncopation",
name: "Syncopation / Off-beat",
keywords: ["syncopation", "syncopate", "syncopated", "off-beat", "off beat", "funk", "latin"],
category: "Rearrange / Variation",
default_bars: 8,
default_bpm: 120,
default_scale: "C Major",
system_instruction_template: "You are a professional arranger. Apply syncopation to the source melody. Shift start_beat alignment off strong beats (0.0, 1.0, 2.0, 3.0) onto off-beats (0.5, 1.5, 2.5, 3.5). Preserve the core melodic outline while creating a rhythmic, syncopated feel.",
is_user_defined: false,
is_favorite: false,
created_at: "2026-07-28T11:00:00Z"
},
{
id: "preset_rearrange_walking_bass",
name: "Walking Bass Line",
keywords: ["walking bass", "bassline", "walking"],
category: "Rearrange / Variation",
default_bars: 8,
default_bpm: 120,
default_scale: "C Major",
system_instruction_template: "You are a professional arranger. Transform the source melody into a walking bass line. Lower pitches to bass register (36-48 range). Build continuous quarter-note steps following the chord outline. Create an improvisational walking bassline matching the original chord progression.",
is_user_defined: false,
is_favorite: false,
created_at: "2026-07-28T11:00:00Z"
},
{
id: "preset_rearrange_jazz",
name: "Jazz Swing Rearrangement",
keywords: ["jazz", "swing", "jazz swing", "bebop"],
category: "Rearrange / Variation",
default_bars: 8,
default_bpm: 120,
default_scale: "C Major",
system_instruction_template: "You are a professional Jazz arranger. Rearrange the source melody into a rhythmic Jazz Swing style. Apply: off-beat syncopation, 7th/9th chord extensions, swung eighth notes (triplet feel), and rhythmic variations while preserving the core melodic outline.",
is_user_defined: false,
is_favorite: false,
created_at: "2026-07-28T11:00:00Z"
},
{
id: "preset_rearrange_synthwave",
name: "Synthwave / 80s Style",
keywords: ["synthwave", "80s", "retro", "synth wave", "retrowave", "outrun"],
category: "Rearrange / Variation",
default_bars: 8,
default_bpm: 120,
default_scale: "A Minor",
system_instruction_template: "You are a Synthwave producer. Transform the source melody into an 80s Synthwave style. Apply: driving 8th-note bass arpeggios, analog synth lead with portamento, pulsating chord pads, and octave jumps in the bass.",
is_user_defined: false,
is_favorite: false,
created_at: "2026-07-28T11:00:00Z"
},
{
id: "preset_rearrange_cinematic",
name: "Cinematic Orchestral",
keywords: ["cinematic", "orchestral", "epic", "film score", "symphonic", "hollywood"],
category: "Rearrange / Variation",
default_bars: 8,
default_bpm: 130,
default_scale: "C Minor",
system_instruction_template: "You are a cinematic composer. Transform the source melody into a dramatic Cinematic Orchestral arrangement. Apply: swelling dynamics, brass stabs on downbeats, string ostinato patterns, taiko percussion hits. Layer multiple octaves for epic width.",
is_user_defined: false,
is_favorite: false,
created_at: "2026-07-28T11:00:00Z"
},
{
id: "preset_rearrange_simplify",
name: "Simplify / Strip Down",
keywords: ["simplify", "minimal", "strip down", "sparse", "reduce"],
category: "Rearrange / Variation",
default_bars: 8,
default_bpm: 120,
default_scale: "C Major",
system_instruction_template: "You are a professional arranger. Simplify the source melody: keep only downbeat notes (start_beat at 0.0, 1.0, 2.0, 3.0). Strip out embellishments, passing tones, and grace notes. Reduce chord voicings to root and 5th only.",
is_user_defined: false,
is_favorite: false,
created_at: "2026-07-28T11:00:00Z"
},
{
id: "preset_rearrange_chromatic",
name: "Passing Tones & Chromaticism",
keywords: ["passing tone", "chromatic", "chromaticism", "smooth", "approach note"],
category: "Rearrange / Variation",
default_bars: 8,
default_bpm: 120,
default_scale: "C Major",
system_instruction_template: "You are a professional arranger. Add passing tones and chromatic approach notes to the source melody. Insert half-step and whole-step approach notes targeting chord tones on strong beats. Smooth out the melodic progression while preserving the harmonic framework.",
is_user_defined: false,
is_favorite: false,
created_at: "2026-07-28T11:00:00Z"
}
];
const STORAGE_KEY = 'daw_ai_prompt_presets';
function PromptTemplateManager() {
this.presets = [];
this.loadPresets();
}
PromptTemplateManager.prototype.loadPresets = function() {
try {
const localData = localStorage.getItem(STORAGE_KEY);
if (localData) {
const parsed = JSON.parse(localData);
const userPresets = parsed.filter(p => p.is_user_defined);
this.presets = [...DEFAULT_PRESETS, ...userPresets];
} else {
this.presets = [...DEFAULT_PRESETS];
this.savePresets();
}
} catch (_) {
this.presets = [...DEFAULT_PRESETS];
}
};
PromptTemplateManager.prototype.savePresets = function() {
const userData = this.presets.filter(p => p.is_user_defined);
localStorage.setItem(STORAGE_KEY, JSON.stringify(userData));
};
PromptTemplateManager.prototype.getPresets = function() {
return this.presets;
};
PromptTemplateManager.prototype.matchPreset = function(userQuery) {
if (!userQuery) return null;
const queryLower = userQuery.toLowerCase();
let bestMatch = null;
let bestScore = 0;
for (const preset of this.presets) {
for (const kw of preset.keywords) {
const kwLower = kw.toLowerCase();
if (queryLower === kwLower) {
if (3 > bestScore) {
bestScore = 3;
bestMatch = { preset, score: 3 };
}
} else if (queryLower.includes(kwLower)) {
if (2 > bestScore) {
bestScore = 2;
bestMatch = { preset, score: 2 };
}
} else if (kwLower.includes(queryLower)) {
if (1 > bestScore) {
bestScore = 1;
bestMatch = { preset, score: 1 };
}
}
}
}
return bestMatch;
};
PromptTemplateManager.prototype.saveUserPreset = function(presetObject) {
const index = this.presets.findIndex(p => p.id === presetObject.id);
if (index >= 0) {
this.presets[index] = presetObject;
} else {
this.presets.push(presetObject);
}
this.savePresets();
};
PromptTemplateManager.prototype.deletePreset = function(id) {
this.presets = this.presets.filter(p => p.id !== id);
this.savePresets();
};
PromptTemplateManager.prototype.getContextualSuggestions = function(hasSelectedItem) {
if (hasSelectedItem) {
return this.presets.filter(p => p.category === 'Rearrange / Variation' || p.is_favorite);
} else {
return this.presets.filter(p => p.category !== 'Rearrange / Variation');
}
};
PromptTemplateManager.prototype.toggleFavorite = function(id) {
const preset = this.presets.find(p => p.id === id);
if (preset) {
preset.is_favorite = !preset.is_favorite;
if (preset.is_user_defined) {
this.savePresets();
}
}
};
return PromptTemplateManager;
})();
window.PromptTemplateManager = PromptTemplateManager;
window.DEFAULT_PRESETS = (new PromptTemplateManager()).getPresets();
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(function () {
const RENDER_BLOCK = 512;
const QUEUE_TARGET = 16;
let _audioCtx = null;
let _fluidModule = null;
let _synthPtr = null;
let _settingsPtr = null;
let _workletNode = null;
let _initialized = false;
let _initPromise = null;
let _currentSfId = null;
let _sfHandleMap = new Map();
let _channels = Array.from({ length: 16 }, () => ({ bank: 0, program: 0, isPercussion: false }));
let _nextMelodicChannel = 0;
let _sustainStates = new Array(16).fill(false);
let _engineChMap = {};
let _activeNotes = {};
let _leftBufPtr = null;
let _rightBufPtr = null;
let _renderTimer = null;
let _pendingNoteTimers = [];
let _loadedFonts = {};
let _activeOscillators = {};
let _gainNode = null;
let _pendingOutputDestination = null;
let _outputDestination = null; // cache đích route — dedupe swap dư giữa stream
let _validPercCache = {}; // { sfId: [bank, prog] | null } — preset percussion hợp lệ
let _sfLoadFailAt = {}; // { sfId: timestamp } — cooldown 10s sau load fail
let _scheduledNotes = [];
let _loadPromises = {};
let _sfloadSeq = 0;
const getCtx = function () {
if (_audioCtx) {
if (!_gainNode) {
_gainNode = _audioCtx.createGain();
_gainNode.gain.value = 0.3;
_outputDestination = _pendingOutputDestination || (window.masterBus ? window.masterBus.input : _audioCtx.destination);
_gainNode.connect(_outputDestination);
}
return _audioCtx;
}
if (typeof getAudioContext === 'function') {
var ctx = getAudioContext();
if (!_gainNode) {
_gainNode = ctx.createGain();
_gainNode.gain.value = 0.3;
_outputDestination = _pendingOutputDestination || (window.masterBus ? window.masterBus.input : ctx.destination);
_gainNode.connect(_outputDestination);
}
return ctx;
}
if (!window.__sharedAudioCtx) {
window.__sharedAudioCtx = new (window.AudioContext || window.webkitAudioContext)();
}
if (window.__sharedAudioCtx.state === 'suspended') {
window.__sharedAudioCtx.resume();
}
if (!_gainNode) {
_gainNode = window.__sharedAudioCtx.createGain();
_gainNode.gain.value = 0.3;
_outputDestination = _pendingOutputDestination || window.__sharedAudioCtx.destination;
_gainNode.connect(_outputDestination);
}
return window.__sharedAudioCtx;
};
const SonicSF = {
loadedFonts: _loadedFonts,
// Route the shared FluidSynth output through a per-track node (e.g. the
// track's gainNode) so the track's FX chain / fader / pan affect the
// soundfont instrument. Pass null to restore the default master-bus route.
setOutputDestination: function (node) {
try {
if (_gainNode) {
const dest = node || (window.masterBus ? window.masterBus.input : ((_audioCtx || window.__sharedAudioCtx).destination));
// DEDUPE: đích không đổi → KHÔNG disconnect/reconnect.
// Swap dư giữa dòng notes đang phát (applyAllTrackMuteSolo →
// updateSfRouting gọi lại cùng đích sfEntry sau noteon đầu)
// làm ScriptProcessor xuất buffer uninitialized → NaN →
// 11 biquad "state is bad" → CÂM (mọi log: state-bad nổ
// ngay sau setOutputDestination lần 2).
if (dest === _outputDestination) return;
_gainNode.disconnect();
_gainNode.connect(dest);
_outputDestination = dest;
console.log('[SonicSF] setOutputDestination to:', node ? 'track node (sfEntry)' : 'masterBus.input');
} else {
_pendingOutputDestination = node || null;
console.log('[SonicSF] setOutputDestination pending:', node ? 'track node (sfEntry)' : 'null');
}
} catch (e) {
console.warn('[SonicSF] setOutputDestination error:', e);
}
},
getOutputNode: function () {
return _gainNode;
},
init: async function (audioContext) {
if (_initialized && _fluidModule) return;
if (_initPromise) return _initPromise;
_initPromise = (async () => {
if (!window.__FluidSynthModuleFactory) {
console.log("[SonicSF] Waiting for FluidSynth WASM module to load...");
await window.__FluidSynthReady;
if (!window.__FluidSynthModuleFactory) {
console.warn("[SonicSF] FluidSynth WASM still not available after waiting.");
_initPromise = null;
return;
}
}
try {
_audioCtx = audioContext;
if (_audioCtx.state === 'suspended') await _audioCtx.resume();
// Create gain node for master bus routing before any node connections
if (!_gainNode) {
_gainNode = _audioCtx.createGain();
_gainNode.gain.value = 0.3;
_outputDestination = _pendingOutputDestination || (window.masterBus ? window.masterBus.input : _audioCtx.destination);
_gainNode.connect(_outputDestination);
}
console.log("[SonicSF] AudioCtx state:", _audioCtx.state, "sampleRate:", _audioCtx.sampleRate);
// ── Renderer selection ──
// ScriptProcessor is the default and FINAL choice: it is
// pull-based (onaudioprocess is invoked by the audio thread),
// so it cannot starve when the main thread is busy (font
// loading, WASM decode, UI). The AudioWorklet push model
// (setInterval on the main thread) starves under load and
// produces SILENCE on this machine — repeatedly confirmed.
// The deprecation console warning is purely cosmetic.
var _useScriptNode = true;
try {
await _audioCtx.audioWorklet.addModule('/static/js/worklets/fluidsynth-bridge.js?v=202608031240');
console.log("[SonicSF] Worklet registered OK (unused)");
} catch (e) {
console.warn("[SonicSF] Worklet reg failed:", e);
}
console.log("[SonicSF] Initializing FluidSynth WASM Engine...");
var TOTAL_MEMORY = 256 * 1024 * 1024;
_fluidModule = await window.__FluidSynthModuleFactory({
locateFile: function (path) {
if (path.endsWith('.wasm')) {
return window.__FluidSynthLocateWasm ? window.__FluidSynthLocateWasm() : path;
}
return path;
},
TOTAL_MEMORY: TOTAL_MEMORY,
printErr: function (msg) {
// "No preset found on channel" is FluidSynth's
// expected notice when a soundfont simply has no
// preset for a bank (e.g. bank 128 on a melodic-only
// font) — the note is just silent, not an error.
if (msg && (msg.indexOf('No preset found on channel') !== -1 || msg.indexOf('There is no preset with bank number') !== -1)) return;
console.warn('[FluidSynth:err]', msg);
}
});
if (!_fluidModule || !_fluidModule._new_fluid_settings) {
throw new Error("FluidSynth WASM module loaded but API missing");
}
_settingsPtr = _fluidModule._new_fluid_settings();
_fluidModule._fluid_settings_setnum(_settingsPtr, "synth.sample-rate", _audioCtx.sampleRate || 44100);
_fluidModule._fluid_settings_setnum(_settingsPtr, "synth.gain", 1.0);
_fluidModule._fluid_settings_setnum(_settingsPtr, "synth.polyphony", 256);
_fluidModule._fluid_settings_setint(_settingsPtr, "synth.verbose", 0);
_fluidModule._fluid_settings_setint(_settingsPtr, "synth.ladspa.active", 0);
_fluidModule._fluid_settings_setstr(_settingsPtr, "player.timing-source", "audio");
console.log("[SonicSF] FluidSynth settings configured");
_synthPtr = _fluidModule._new_fluid_synth(_settingsPtr);
if (!_synthPtr) throw new Error("Failed to create FluidSynth synthesizer");
_fluidModule._fluid_synth_set_gain(_synthPtr, 1.0);
try { _fluidModule.FS.mkdir('/soundfonts'); } catch (e) {}
_leftBufPtr = _fluidModule._malloc(RENDER_BLOCK * 4);
_rightBufPtr = _fluidModule._malloc(RENDER_BLOCK * 4);
if (!_useScriptNode) {
try {
// Force stereo output regardless of the device's
// channel count — FluidSynth renders stereo, and a
// mono output would crash the worklet (out[1] undefined).
_workletNode = new AudioWorkletNode(_audioCtx, 'fluidsynth-bridge', {
numberOfOutputs: 1,
outputChannelCount: [2],
channelCount: 2,
channelCountMode: 'explicit'
});
_workletNode.connect(_gainNode);
console.log("[SonicSF] AudioWorklet node connected via gain");
_startRenderLoop();
} catch (e) {
console.warn("[SonicSF] AudioWorkletNode failed:", e);
_useScriptNode = true;
}
}
if (_useScriptNode) {
var spBufSz = 2048;
var spn = _audioCtx.createScriptProcessor(spBufSz, 0, 2);
var lp = _fluidModule._malloc(spBufSz * 4);
var rp = _fluidModule._malloc(spBufSz * 4);
// Heap WASM có thể realloc khi load SoundFont lớn (SGM-V2.01
// ~300MB) → lp/rp DANGLE → đọc vùng nhớ đã free → NaN/garbage
// → master chain "state is bad" → CÂM + stuck. Theo dõi
// buffer + re-malloc khi đổi.
var _heapBufRef = _fluidModule.HEAPU8.buffer;
spn.onaudioprocess = function (e) {
var left = e.outputBuffer.getChannelData(0);
var right = e.outputBuffer.getChannelData(1);
var sz = left.length;
try {
if (_fluidModule.HEAPU8.buffer !== _heapBufRef) {
try { _fluidModule._free(lp); _fluidModule._free(rp); } catch (er2) {}
lp = _fluidModule._malloc(sz * 4);
rp = _fluidModule._malloc(sz * 4);
_heapBufRef = _fluidModule.HEAPU8.buffer;
}
_fluidModule._fluid_synth_write_float(_synthPtr, sz, lp, 0, 1, rp, 0, 1);
var hf = _fluidModule.HEAPF32;
var lpb = lp >> 2, rpb = rp >> 2;
for (var si = 0; si < sz; si++) {
// NaN sweep: mẫu NaN/Inf → 0 (chain biquad
// KHÔNG BAO GIỜ được nhận NaN → không state-bad).
var L = hf[lpb + si], R = hf[rpb + si];
left[si] = isFinite(L) ? L : 0;
right[si] = isFinite(R) ? R : 0;
}
} catch (er) {}
};
spn.connect(_gainNode);
_workletNode = spn;
console.log("[SonicSF] ScriptProcessorNode connected via gain (buf:", spBufSz, ")");
}
_initialized = true;
console.log("[SonicSF] FluidSynth WASM Engine initialized.");
} catch (e) {
console.error("[SonicSF] FluidSynth init failed:", e);
_initPromise = null;
_cleanupFluid();
}
})();
return _initPromise;
},
_allocCStr: function (str) {
var ptr = _fluidModule._malloc(str.length + 1);
for (var i = 0; i < str.length; i++) {
_fluidModule.HEAPU8[ptr + i] = str.charCodeAt(i);
}
_fluidModule.HEAPU8[ptr + str.length] = 0;
return ptr;
},
_tryLoadSFL: function (buf, ext) {
var fname = '/' + ext + '_' + (++_sfloadSeq) + '_' + Date.now();
try { _fluidModule.FS.unlink(fname); } catch (e) {}
_fluidModule.FS.writeFile(fname, new Uint8Array(buf));
var cPath = this._allocCStr(fname);
// reset_presets = 0: loading a NEW soundfont must NOT reset the
// presets already selected on other channels. With 1, FluidSynth
// re-points every channel to the new font's preset 0, so loading a
// second instrument silently changes the first one's sound
// (decay/loop envelope…).
var handle = _fluidModule._fluid_synth_sfload(_synthPtr, cPath, 0);
_fluidModule._free(cPath);
try { _fluidModule.FS.unlink(fname); } catch (e) {}
return handle;
},
loadSoundFont: async function (sfId) {
if (!_initialized || !_fluidModule) return false;
if (_currentSfId === sfId) return true;
if (_sfHandleMap.has(sfId)) {
_currentSfId = sfId;
return true;
}
// Deduplicate concurrent loads: rapid key presses (or several armed
// tracks) all call loadSoundFont for the same font before the first
// load resolves. Without this, the same soundfont is sfload'd several
// times (handles 1,2,3,4…) — wasting the 256MB WASM heap and stalling
// notes until each load finishes (audible lag, then silence).
if (!_loadPromises[sfId]) {
_loadPromises[sfId] = this._doLoadSoundFont(sfId).then(function (ok) {
// Do NOT cache failures: a transient error (network hiccup,
// memory pressure) must not permanently kill the instrument —
// the next note retries the load and recovers.
if (!ok) delete _loadPromises[sfId];
return ok;
});
}
return _loadPromises[sfId];
},
_doLoadSoundFont: async function (sfId) {
try {
// KHÔNG unload SF cũ khi sfload SF mới: unload làm handle cũ
// thành rác trong khi channel state vẫn trỏ tới → program_select
// bị skip (progAlreadySet) → noteon trên handle đã unload →
// "Instrument not found ... substituted prog 0". Heap 256MB đủ
// cho vài SF (SGM + latin = 2 handle — log OK). SF cũ khi cần
// lại chỉ được sfload lại nếu map bị xóa (không xảy ra ở đây).
var cache = window.SonicSFStorage;
var buf = cache ? await cache.getBuffer(sfId) : null;
if (buf) {
var cachedOk = this._tryLoadSFL(buf, '.sf3');
if (cachedOk === -1) cachedOk = this._tryLoadSFL(buf, '.sf2');
if (cachedOk !== -1) {
_sfHandleMap.set(sfId, cachedOk);
_currentSfId = sfId;
_loadedFonts[sfId] = true;
console.log("[SonicSF] SoundFont loaded from cache:", sfId, "handle:", cachedOk);
return true;
}
// Stale/corrupt cache (e.g. old SF3 buffers the WASM can't
// decode) — drop it and re-download from the server.
console.warn("[SonicSF] Cached SoundFont unplayable, re-downloading:", sfId);
try { await cache.saveBuffer(sfId, null); } catch (e2) {}
}
var url = "/api/v1/plugins/soundfonts/download/" + encodeURIComponent(sfId) + "?t=" + Date.now();
var resp = await fetch(url);
if (!resp.ok) {
// Fallback: font bundled theo deployment (static/soundfonts —
// serve qua /soundfonts/{f} — catalog default-soundfonts).
var url2 = "/soundfonts/" + encodeURIComponent(sfId.replace(/^sf_/, '')) + "?t=" + Date.now();
var resp2 = await fetch(url2);
if (!resp2.ok) {
console.warn("[SonicSF] SoundFont not found:", sfId);
return false;
}
resp = resp2;
}
buf = await resp.arrayBuffer();
if (cache) await cache.saveBuffer(sfId, buf);
var sfHandle = this._tryLoadSFL(buf, '.sf3');
if (sfHandle === -1) {
console.warn("[SonicSF] sfload .sf3 failed, trying .sf2 for", sfId);
sfHandle = this._tryLoadSFL(buf, '.sf2');
}
if (sfHandle === -1) {
console.error("[SonicSF] FluidSynth failed to parse SoundFont:", sfId);
return false;
}
_sfHandleMap.set(sfId, sfHandle);
_currentSfId = sfId;
_loadedFonts[sfId] = true;
console.log("[SonicSF] SoundFont loaded:", sfId, "handle:", sfHandle);
return true;
} catch (e) {
console.warn("[SonicSF] loadSoundFont error:", e);
return false;
}
},
selectInstrument: async function (channel, bank, program, sfId) {
if (!_initialized || !_fluidModule) {
var ctx = (typeof getAudioContext === 'function') ? getAudioContext() : new (window.AudioContext || window.webkitAudioContext)();
await this.init(ctx);
}
if (sfId) {
var ok = await this.loadSoundFont(sfId);
if (!ok) return;
}
var engKey = (sfId || '') + ':' + bank + ':' + program;
if (channel === undefined || channel === null) {
if (!_engineChMap[engKey]) {
var allocCh = this.allocateChannel(bank);
_engineChMap[engKey] = allocCh;
channel = allocCh;
} else {
channel = _engineChMap[engKey];
}
} else if (!_engineChMap[engKey]) {
_engineChMap[engKey] = channel;
}
var sfHandle = _sfHandleMap.get(sfId);
if (sfHandle !== undefined) {
try {
_fluidModule._fluid_synth_program_select(_synthPtr, channel, sfHandle, bank, program);
} catch (e) {}
} else {
try { _fluidModule._fluid_synth_bank_select(_synthPtr, channel, bank); } catch (e) {}
try { _fluidModule._fluid_synth_program_change(_synthPtr, channel, program); } catch (e) {}
}
_channels[channel].bank = bank;
_channels[channel].program = program;
_channels[channel].isPercussion = (bank === 128);
_channels[channel].sfId = sfId;
},
controllerChange: function (channel, controller, value) {
if (channel < 0 || channel > 15) return;
if (_initialized && _fluidModule) {
try {
_fluidModule._fluid_synth_cc(_synthPtr, channel, controller, value);
} catch (e) {}
}
if (controller === 0) {
_channels[channel].bank = value;
_channels[channel].isPercussion = (value === 128);
}
if (controller === 64) {
_sustainStates[channel] = value >= 64;
}
},
programChange: function (channel, program) {
if (channel < 0 || channel > 15) return;
if (_initialized && _fluidModule) {
try {
_fluidModule._fluid_synth_program_change(_synthPtr, channel, program);
} catch (e) {}
}
_channels[channel].program = program;
},
allocateChannel: function (bank) {
if (bank === 128) return 9;
var ch = _nextMelodicChannel % 9;
_nextMelodicChannel = (_nextMelodicChannel + 1) % 9;
return ch;
},
applyAITrackInstrument: function (bank, program, synthEngine) {
if (synthEngine) {
bank = bank !== undefined ? bank : (synthEngine.soundfont_bank || 0);
program = program !== undefined ? program : (synthEngine.soundfont_program || 0);
}
var sfId = synthEngine && synthEngine.soundfont_id;
var engKey = (sfId || '') + ':' + bank + ':' + program;
if (!_engineChMap[engKey]) {
var channel = this.allocateChannel(bank);
_engineChMap[engKey] = channel;
}
this.selectInstrument(_engineChMap[engKey], bank, program, sfId);
return _engineChMap[engKey];
},
getChannelState: function (channel) {
if (channel < 0 || channel > 15) return null;
return { bank: _channels[channel].bank, program: _channels[channel].program, isPercussion: _channels[channel].isPercussion };
},
sustainActive: function (channel) {
if (channel < 0 || channel > 15) return false;
return _sustainStates[channel];
},
pitchBend: function (channel, value) {
if (channel < 0 || channel > 15) return;
if (_initialized && _fluidModule) {
try {
_fluidModule._fluid_synth_pitch_bend(_synthPtr, channel, value);
} catch (e) {}
}
},
stopNote: function (channel, pitch) {
if (channel < 0 || channel > 15) return;
if (_initialized && _fluidModule) {
var key = channel + ':' + pitch;
var mappedChs = _activeNotes[key];
if (mappedChs === undefined) mappedChs = [channel];
for (var i = 0; i < mappedChs.length; i++) {
try { _fluidModule._fluid_synth_noteoff(_synthPtr, mappedChs[i], pitch); } catch (e) {}
}
delete _activeNotes[key];
}
},
playNote: function (note, velocity, durationMs, startTime, program, destinationNode, channel, synthEngine) {
if (!_initialized || !_fluidModule) {
this._lazyInit();
this._playNoteFallback(note, velocity, 2000, startTime, program, destinationNode, channel, synthEngine);
return;
}
this._playNoteFluid(note, velocity, durationMs, startTime, program, channel, synthEngine);
},
_lazyInit: async function () {
if (_initialized && _fluidModule) return;
if (_initPromise) return;
try {
var ctx = (typeof getAudioContext === 'function') ? getAudioContext() : new (window.AudioContext || window.webkitAudioContext)();
if (ctx.state === 'suspended') await ctx.resume();
await this.init(ctx);
} catch (e) {}
},
_playNoteFluid: function (note, velocity, durationMs, startTime, program, channel, synthEngine) {
var parsedPitch = parseInt(note);
var midiPitch = isNaN(parsedPitch) ? 60 : Math.min(127, Math.max(0, parsedPitch));
var rawVel = (typeof velocity === 'number' && isFinite(velocity)) ? (velocity > 1 ? velocity : velocity * 127) : 100;
if (isNaN(rawVel)) rawVel = 100;
var midiVel = Math.min(127, Math.max(1, Math.floor(rawVel)));
var _origChannel = channel;
var usedBank = 0, usedProg = 0;
if (synthEngine) {
usedBank = synthEngine.soundfont_bank || 0;
usedProg = synthEngine.soundfont_program || 0;
if (channel === undefined) {
var engKey = (synthEngine.soundfont_id || '') + ':' + usedBank + ':' + usedProg;
var mappedCh = _engineChMap[engKey];
if (mappedCh !== undefined) {
channel = mappedCh;
} else {
channel = usedBank === 128 ? 9 : 0;
}
}
if (channel === undefined) channel = (usedBank === 128 ? 9 : 0);
} else if (program !== undefined) {
usedProg = program;
if (channel === undefined) channel = 0;
} else {
// No instrument configured: silent — no FluidSynth, no oscillator.
return;
}
if (channel === undefined) channel = (usedBank === 128 ? 9 : 0);
var ch = channel;
var ctx = getCtx();
var now = ctx.currentTime;
var delay = (typeof startTime === 'number' && startTime > now) ? (startTime - now) : 0;
var durSec = (durationMs || 500) / 1000;
var scheduledNote = { on: null, off: null };
var self = this;
var doNote = function () {
try {
var finalBank = parseInt(usedBank);
if (isNaN(finalBank) || !isFinite(finalBank)) finalBank = 0;
var finalProg = parseInt(usedProg);
if (isNaN(finalProg) || !isFinite(finalProg)) finalProg = 0;
var finalSfId = synthEngine ? synthEngine.soundfont_id : undefined;
var cachedCh = _channels[ch];
// The note's own synth engine (track instrument) is
// authoritative. Channel state is only a cache: it must never
// mask the track's instrument, otherwise multi-track ARM or a
// re-picked instrument plays the wrong soundfont. Without an
// engine, fall back to the soundfont configured on the channel.
if (!synthEngine && cachedCh && cachedCh.sfId !== undefined) {
finalBank = parseInt(cachedCh.bank) || 0;
finalProg = parseInt(cachedCh.program) || 0;
finalSfId = cachedCh.sfId;
}
// Ensure the soundfont is actually loaded before the note plays.
// Quick instrument pick on a track does not pre-load it, so load
// lazily here and retry the note once the font is ready.
if (finalSfId && !_sfHandleMap.has(finalSfId)) {
// Cooldown lỗi: font 404 → KHÔNG spam fetch mỗi note (10s)
// — note chạy thẳng fallback để CÓ ÂM.
var _lastFail = _sfLoadFailAt[finalSfId] || 0;
if (Date.now() - _lastFail < 10000) {
try { self._playNoteFallback(note, velocity, durationMs, startTime, program, null, channel, synthEngine); } catch (e) {}
return;
}
console.log('[SonicSF] soundfont not loaded yet, loading:', finalSfId);
self.loadSoundFont(finalSfId).then(function (ok) {
console.log('[SonicSF] loadSoundFont result:', ok, 'for:', finalSfId);
if (ok) {
doNote();
} else {
// Font KHÔNG tải được (404/format) → KHÔNG drop note
// câm lặng ("bỏ qua WASM") — fallback oscillator.
_sfLoadFailAt[finalSfId] = Date.now();
try { self._playNoteFallback(note, velocity, durationMs, startTime, program, null, channel, synthEngine); } catch (e) {}
}
});
return;
}
// Program change at note time, not call time — ensures correct
// instrument for each item regardless of processing order.
// Skip if the channel already has this exact instrument (avoids
// per-note soundfont reloads that cause audible crackle/glitches).
// ⚠️ Chỉ skip khi handle SF vẫn CÒN HỢP LỆ trong map — nếu
// không → vẫn program_select lại (tránh dùng handle đã unload).
var progAlreadySet = cachedCh && cachedCh.program === finalProg && cachedCh.bank === finalBank && cachedCh.sfId === finalSfId
&& (finalSfId ? _sfHandleMap.has(finalSfId) : true);
if ((synthEngine || program !== undefined) && !progAlreadySet) {
var sfHandle = finalSfId ? _sfHandleMap.get(finalSfId) : undefined;
console.log('[SonicSF] selectProgram for channel:', ch, 'sfHandle:', sfHandle, 'bank:', finalBank, 'prog:', finalProg);
if (sfHandle !== undefined) {
try {
// Percussion (bank 128): tìm preset HỢP LỆ trong
// font — quét bank 128 + bank 0 (0-127) MỘT LẦN,
// cache theo sfId. Trước đây chỉ thử 4 preset cố
// định → font không có → cache channel = (128,0)
// INVALID → note sau skip re-select (progAlreadySet)
// → noteon preset rỗng = CÂM ("1 âm đầu rồi câm").
if (finalBank === 128) {
var _vKey = finalSfId || ('h' + sfHandle);
if (_validPercCache[_vKey] === undefined) {
var _found = null;
for (var _b = 0; _b < 2 && !_found; _b++) {
var _bk = _b === 0 ? 128 : 0;
for (var _p = 0; _p < 128 && !_found; _p++) {
try {
if (_fluidModule._fluid_synth_program_select(_synthPtr, 9, sfHandle, _bk, _p) === 0) {
_found = [_bk, _p];
}
} catch (e) {}
}
}
_validPercCache[_vKey] = _found;
}
if (_validPercCache[_vKey]) {
finalBank = _validPercCache[_vKey][0];
finalProg = _validPercCache[_vKey][1];
}
}
var _selRet = _fluidModule._fluid_synth_program_select(_synthPtr, ch, sfHandle, finalBank, finalProg);
} catch (e) {}
} else {
try { _fluidModule._fluid_synth_bank_select(_synthPtr, ch, finalBank); } catch (e) {}
try { _fluidModule._fluid_synth_program_change(_synthPtr, ch, finalProg); } catch (e) {}
}
if (!_channels[ch]) _channels[ch] = {};
_channels[ch].bank = finalBank;
_channels[ch].program = finalProg;
_channels[ch].sfId = finalSfId;
}
console.log('[SonicSF] noteon channel:', ch, 'pitch:', midiPitch, 'vel:', midiVel, 'sfId:', finalSfId);
_fluidModule._fluid_synth_noteon(_synthPtr, ch, midiPitch, midiVel);
var noteMapKey = (_origChannel !== undefined ? _origChannel : 0) + ':' + midiPitch;
if (!_activeNotes[noteMapKey]) _activeNotes[noteMapKey] = [];
if (_activeNotes[noteMapKey].indexOf(ch) === -1) _activeNotes[noteMapKey].push(ch);
if (durationMs > 0 && durationMs < 60000) {
scheduledNote.off = setTimeout(function () {
try {
_fluidModule._fluid_synth_noteoff(_synthPtr, ch, midiPitch);
var arr = _activeNotes[noteMapKey];
if (arr) {
var idx = arr.indexOf(ch);
if (idx >= 0) arr.splice(idx, 1);
if (arr.length === 0) delete _activeNotes[noteMapKey];
}
} catch (e) {}
}, durationMs);
}
} catch (e) {
console.warn("[SonicSF] FluidSynth noteOn error:", e);
self._playNoteFallback(note, velocity, durationMs, startTime, program, null, channel, synthEngine);
}
};
if (delay > 0) {
scheduledNote.on = setTimeout(doNote, delay * 1000);
_scheduledNotes.push(scheduledNote);
} else {
doNote();
}
},
// Hủy mọi note-on được schedule (tương lai) + note-off mọi notes đang
// ngân — gọi khi STOP/PAUSE để hết "âm thanh bị stuck" (note-on chưa
// bắn vẫn bắn sau khi dừng; notes durationMs>=60000 không có note-off
// tự động → ngân vô hạn → VU master nhảy dù không play).
panic: function () {
_scheduledNotes.forEach(function (sn) { if (sn.on) { clearTimeout(sn.on); sn.on = null; } });
_scheduledNotes = [];
if (_initialized && _fluidModule) {
// noteoff TỪNG note đang ngân (binding _fluid_synth_noteoff chắc
// chắn tồn tại — đã dùng cho duration hết) — all_notes_off có
// thể không có trong WASM exports (catch nuốt → notes kẹt).
Object.keys(_activeNotes).forEach(function (key) {
var parts = key.split(':');
var pitch = parseInt(parts[1], 10);
(_activeNotes[key] || []).forEach(function (ch) {
try { _fluidModule._fluid_synth_noteoff(_synthPtr, ch, pitch); } catch (e) {}
});
});
try {
for (var c = 0; c < 16; c++) _fluidModule._fluid_synth_all_notes_off(_synthPtr, c);
} catch (e) {}
}
_activeNotes = {};
},
_playNoteFallback: function (note, velocity, durationMs, startTime, program, destinationNode, channel, synthEngine) {
var ctx = getCtx();
var freq = 440 * Math.pow(2, (note - 69) / 12);
if (freq <= 0 || isNaN(freq)) return null;
if (synthEngine) {
var ch = channel !== undefined ? channel : (synthEngine.soundfont_bank === 128 ? 9 : 0);
this.controllerChange(ch, 0, synthEngine.soundfont_bank || 0);
this.programChange(ch, synthEngine.soundfont_program || 0);
if (channel === undefined) channel = ch;
if (program === undefined) program = synthEngine.soundfont_program;
}
var osc = ctx.createOscillator();
var noteGain = ctx.createGain();
var oscType = 'triangle';
var attackTime = 0.03, decayTime = 0.1, sustainLevel = 0.5, releaseTime = 0.2, volFactor = 0.25;
var prog = program !== undefined ? parseInt(program) : 0;
// CHỈ dùng cache channel khi KHÔNG có program/synthEngine được
// truyền — trước đây override program của track bằng cache channel
// (bị track khác cùng channel ghi đè → preview note vẽ mới mang
// nhạc cụ của track TRƯỚC).
if (program === undefined && channel !== undefined && channel >= 0 && channel < 16) {
prog = _channels[channel].program || prog;
}
if (prog >= 0 && prog <= 7) { oscType = 'sine'; decayTime = 0.3; sustainLevel = 0.1; releaseTime = 0.2; }
else if (prog >= 8 && prog <= 15) { oscType = 'sine'; decayTime = 0.1; sustainLevel = 0.0; releaseTime = 0.1; }
else if (prog >= 16 && prog <= 23) { oscType = 'sine'; attackTime = 0.05; sustainLevel = 0.8; releaseTime = 0.1; }
else if (prog >= 24 && prog <= 31) { oscType = 'triangle'; decayTime = 0.4; sustainLevel = 0.2; releaseTime = 0.3; }
else if (prog >= 32 && prog <= 39) { oscType = 'triangle'; attackTime = 0.02; decayTime = 0.2; sustainLevel = 0.6; releaseTime = 0.2; }
else if (prog >= 40 && prog <= 47) { oscType = 'sawtooth'; attackTime = 0.15; sustainLevel = 0.8; releaseTime = 0.5; volFactor = 0.15; }
else if (prog >= 48 && prog <= 55) { oscType = 'sawtooth'; attackTime = 0.2; sustainLevel = 0.8; releaseTime = 0.6; volFactor = 0.12; }
else if (prog >= 56 && prog <= 63) { oscType = 'sawtooth'; attackTime = 0.08; sustainLevel = 0.7; releaseTime = 0.3; volFactor = 0.15; }
else if (prog >= 64 && prog <= 71) { oscType = 'square'; attackTime = 0.05; sustainLevel = 0.6; releaseTime = 0.2; volFactor = 0.15; }
else if (prog >= 72 && prog <= 79) { oscType = 'sine'; attackTime = 0.1; sustainLevel = 0.7; releaseTime = 0.3; volFactor = 0.2; }
else if (prog >= 80 && prog <= 119) { oscType = 'sawtooth'; attackTime = 0.05; sustainLevel = 0.6; releaseTime = 0.4; volFactor = 0.15; }
osc.type = oscType;
osc.frequency.setValueAtTime(freq, 0);
var startAt = startTime !== undefined ? startTime : ctx.currentTime;
var durSec = durationMs / 1000;
var vel = (typeof velocity === 'number' && isFinite(velocity) && !isNaN(velocity)) ? (velocity > 1 ? velocity / 127 : velocity) : 0.8;
if (isNaN(vel)) vel = 0.8;
var targetGain = vel * volFactor;
noteGain.gain.setValueAtTime(0, startAt);
noteGain.gain.linearRampToValueAtTime(targetGain, startAt + attackTime);
noteGain.gain.linearRampToValueAtTime(targetGain * sustainLevel, startAt + attackTime + decayTime);
var releaseStart = startAt + Math.max(attackTime + decayTime, durSec);
noteGain.gain.linearRampToValueAtTime(targetGain * sustainLevel, releaseStart);
noteGain.gain.linearRampToValueAtTime(0, releaseStart + releaseTime);
osc.connect(noteGain);
noteGain.connect(destinationNode || _gainNode || ctx.destination);
osc.start(startAt);
var stopAt = releaseStart + releaseTime + 0.02;
osc.stop(stopAt);
var oscId = note + '_' + Date.now() + '_' + Math.random();
_activeOscillators[oscId] = { osc: osc, gain: noteGain };
setTimeout(function () { delete _activeOscillators[oscId]; }, (stopAt - ctx.currentTime) * 1000 + 100);
return osc;
},
stopAll: function () {
if (_initialized && _fluidModule) {
// noteoff từng note đang ngân (binding chắc chắn tồn tại) —
// phòng all_notes_off không có trong WASM exports.
Object.keys(_activeNotes).forEach(function (key) {
var parts = key.split(':');
var pitch = parseInt(parts[1], 10);
(_activeNotes[key] || []).forEach(function (ch) {
try { _fluidModule._fluid_synth_noteoff(_synthPtr, ch, pitch); } catch (e) {}
});
});
for (var ch = 0; ch < 16; ch++) {
try { _fluidModule._fluid_synth_all_notes_off(_synthPtr, ch); } catch (e) {}
}
}
while (_scheduledNotes.length > 0) {
var n = _scheduledNotes.pop();
if (n.on) { clearTimeout(n.on); n.on = null; }
if (n.off) { clearTimeout(n.off); n.off = null; }
}
var ctx = getCtx();
var now = ctx.currentTime;
Object.values(_activeOscillators).forEach(function (entry) {
try {
if (entry.gain) { entry.gain.gain.cancelScheduledValues(now); entry.gain.gain.setValueAtTime(0, now); }
if (entry.osc) try { entry.osc.stop(now); } catch (e) {}
} catch (e) {}
});
Object.keys(_activeOscillators).forEach(function (k) { delete _activeOscillators[k]; });
_activeNotes = {};
},
saveToIndexedDB: async function (name, arrayBuffer) {
if (window.SonicStorage && window.SonicStorage.saveToIndexedDB) {
await window.SonicStorage.saveToIndexedDB('soundfont_' + name, arrayBuffer);
}
},
loadFromIndexedDB: async function (name) {
if (window.SonicStorage && window.SonicStorage.loadFromIndexedDB) {
return await window.SonicStorage.loadFromIndexedDB('soundfont_' + name);
}
return null;
}
};
function _startRenderLoop() {
if (_renderTimer) return;
var Module = _fluidModule;
var synth = _synthPtr;
var node = _workletNode;
var leftPtr = _leftBufPtr;
var rightPtr = _rightBufPtr;
var block = RENDER_BLOCK;
var maxQueue = QUEUE_TARGET;
var queueDepth = 0;
var lastTick = performance.now();
var frameMs = (block / _audioCtx.sampleRate) * 1000;
// Track consumption by wall-clock time instead of async messages — immune
// to message-latency races that could underrun (silence gaps → crackle).
function pushFrame() {
if (!Module || !synth || !node) return;
try {
var lpb = leftPtr >> 2;
var rpb = rightPtr >> 2;
Module.HEAPF32.fill(0, lpb, lpb + block);
Module.HEAPF32.fill(0, rpb, rpb + block);
Module._fluid_synth_write_float(synth, block, leftPtr, 0, 1, rightPtr, 0, 1);
var leftArr = new Float32Array(Module.HEAPF32.subarray(lpb, lpb + block));
var rightArr = new Float32Array(Module.HEAPF32.subarray(rpb, rpb + block));
node.port.postMessage({ type: 'PCM', L: leftArr, R: rightArr }, [leftArr.buffer, rightArr.buffer]);
queueDepth++;
} catch (e) { console.warn("[SonicSF] pushFrame error:", e); }
}
function fillLoop() {
if (!Module || !synth || !node || !_initialized) {
_renderTimer = null;
return;
}
var now = performance.now();
queueDepth = Math.max(0, queueDepth - (now - lastTick) / frameMs);
lastTick = now;
var needed = Math.min(maxQueue - queueDepth, maxQueue);
for (var i = 0; i < needed; i++) {
pushFrame();
}
}
_renderTimer = setInterval(fillLoop, Math.max(4, frameMs * 0.5));
}
function _stopRenderLoop() {
if (_renderTimer) {
clearInterval(_renderTimer);
_renderTimer = null;
}
}
function _cleanupFluid() {
_stopRenderLoop();
if (_leftBufPtr && _fluidModule) { try { _fluidModule._free(_leftBufPtr); } catch (e) {} _leftBufPtr = null; }
if (_rightBufPtr && _fluidModule) { try { _fluidModule._free(_rightBufPtr); } catch (e) {} _rightBufPtr = null; }
if (_synthPtr && _fluidModule) { try { _fluidModule._delete_fluid_synth(_synthPtr); } catch (e) {} _synthPtr = null; }
if (_settingsPtr && _fluidModule) { try { _fluidModule._delete_fluid_settings(_settingsPtr); } catch (e) {} _settingsPtr = null; }
_fluidModule = null;
_initialized = false;
}
window.SonicSF = SonicSF;
})();
@@ -0,0 +1,56 @@
(function () {
'use strict';
class SoundFontStorage {
constructor() {
this.dbName = "DAW_SoundFont_Cache";
this.storeName = "sf3_buffers";
}
async openDB() {
return new Promise((resolve, reject) => {
const request = indexedDB.open(this.dbName, 1);
request.onupgradeneeded = (e) => {
const db = e.target.result;
if (!db.objectStoreNames.contains(this.storeName)) {
db.createObjectStore(this.storeName);
}
};
request.onsuccess = () => resolve(request.result);
request.onerror = () => reject(request.error);
});
}
async getBuffer(sfId) {
try {
const db = await this.openDB();
return await new Promise((resolve) => {
const tx = db.transaction(this.storeName, "readonly");
const store = tx.objectStore(this.storeName);
const req = store.get(sfId);
req.onsuccess = () => resolve(req.result || null);
req.onerror = () => resolve(null);
});
} catch (e) {
return null;
}
}
async saveBuffer(sfId, arrayBuffer) {
try {
const db = await this.openDB();
return await new Promise((resolve, reject) => {
const tx = db.transaction(this.storeName, "readwrite");
const store = tx.objectStore(this.storeName);
const req = store.put(arrayBuffer, sfId);
req.onsuccess = () => resolve(true);
req.onerror = () => reject(req.error);
});
} catch (e) {
return false;
}
}
}
window.SonicSFStorage = new SoundFontStorage();
})();
File diff suppressed because one or more lines are too long
+42 -12
View File
@@ -3,12 +3,11 @@
const SFS_VERSION = "1.0.0";
function exportProjectToSFS(projectState) {
const sfsBundle = {
format: "SONICFORGE_STUDIO_PROJECT",
version: SFS_VERSION,
timestamp: Date.now(),
domain: window.location.origin,
project: {
let projectObj = {};
if (projectState.main_session) {
projectObj = projectState;
} else {
projectObj = {
id: projectState.id || `proj_${Date.now()}`,
name: projectState.name || "Dự án mới",
tracks: (projectState.tracks || []).map(t => ({
@@ -22,9 +21,21 @@
solo: t.solo,
color: t.color,
markers: t.markers || [],
serverFileId: t.serverFileId || null
serverFileId: t.serverFileId || null,
clips: t.clips || [],
sections: t.sections || [],
midiItems: t.midiItems || [],
channelInfo: t.channelInfo || null
}))
}
};
}
const sfsBundle = {
format: "SONICFORGE_STUDIO_PROJECT",
version: SFS_VERSION,
timestamp: Date.now(),
domain: window.location.origin,
project: projectObj
};
const jsonStr = JSON.stringify(sfsBundle, null, 2);
@@ -33,7 +44,8 @@
const a = document.createElement('a');
a.href = url;
a.download = `${(projectState.name || 'project').replace(/\s+/g, '_')}.sfs`;
const displayName = projectObj.metadata?.title || projectObj.name || 'project';
a.download = `${displayName.replace(/\s+/g, '_')}.sfs`;
a.click();
URL.revokeObjectURL(url);
}
@@ -48,12 +60,14 @@
}
let autoSaveTimer = null;
let lastGetProjectStateCallback = null;
function scheduleTempAutoSave(getProjectStateCallback) {
if (getProjectStateCallback) lastGetProjectStateCallback = getProjectStateCallback;
if (autoSaveTimer) clearTimeout(autoSaveTimer);
autoSaveTimer = setTimeout(async () => {
try {
const state = getProjectStateCallback();
if (!state || !state.tracks || state.tracks.length === 0) return;
const state = lastGetProjectStateCallback ? lastGetProjectStateCallback() : null;
if (!state || (!state.tracks && !state.main_session)) return;
const dataJson = JSON.stringify(state);
localStorage.setItem('sonic_temp_project', dataJson);
if (window.SonicAPI && localStorage.getItem('sonic_token')) {
@@ -64,10 +78,26 @@
}
}, 2000);
}
// Lưu NGAY (bỏ debounce 2s) — dùng cho thay đổi cần bền vững tức thì (đổi màu track)
async function flushTempAutoSave() {
if (autoSaveTimer) { clearTimeout(autoSaveTimer); autoSaveTimer = null; }
try {
const state = lastGetProjectStateCallback ? lastGetProjectStateCallback() : null;
if (!state || (!state.tracks && !state.main_session)) return;
const dataJson = JSON.stringify(state);
localStorage.setItem('sonic_temp_project', dataJson);
if (window.SonicAPI && localStorage.getItem('sonic_token')) {
await window.SonicAPI.saveTempProject(dataJson).catch(() => {});
}
} catch (e) {
console.warn("Flush temp project warning:", e);
}
}
window.SonicStorage = {
exportProjectToSFS,
importProjectFromSFSFile,
scheduleTempAutoSave
scheduleTempAutoSave,
flushTempAutoSave
};
})();
+74
View File
@@ -0,0 +1,74 @@
// SonicForge Studio - Unified Undo/Redo Engine
// Handles all undoable actions across MAIN SESSION and SECTION-TAB
const UndoRedoEngine = (function() {
const MAX_HISTORY = 50;
const history = [];
let historyIndex = -1;
function push(entry) {
history.push(entry);
if (history.length > MAX_HISTORY) {
history.shift();
}
historyIndex = history.length - 1;
}
function undo() {
if (historyIndex < 0) return null;
const entry = history[historyIndex];
historyIndex--;
return entry;
}
function redo() {
if (historyIndex >= history.length - 1) return null;
historyIndex++;
const entry = history[historyIndex];
return entry;
}
function canUndo() { return historyIndex >= 0; }
function canRedo() { return historyIndex < history.length - 1; }
function clear() {
history.length = 0;
historyIndex = -1;
}
function execute(entry) {
// entry: { type, scope, label, before, after, undo, redo }
// Trim future history if we're not at the end
if (historyIndex < history.length - 1) {
history.splice(historyIndex + 1);
}
push(entry);
return entry;
}
function getStatus() {
return {
canUndo: canUndo(),
canRedo: canRedo(),
undoCount: historyIndex + 1,
redoCount: history.length - historyIndex - 1,
lastAction: history[historyIndex]?.type || null,
lastLabel: history[historyIndex]?.label || null
};
}
return {
push,
undo,
redo,
canUndo,
canRedo,
clear,
execute,
getStatus,
history,
historyIndex
};
})();
window.UndoRedoEngine = UndoRedoEngine;
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@@ -0,0 +1,44 @@
class FluidSynthBridge extends AudioWorkletProcessor {
constructor() {
super();
this.leftQ = [];
this.rightQ = [];
this.called = 0;
this.port.onmessage = (e) => {
const d = e.data;
if (d.type === 'PCM') {
this.leftQ.push(d.L);
this.rightQ.push(d.R);
}
};
}
process(inputs, outputs) {
const out = outputs[0];
if (!out || out.length === 0) return true;
this.called++;
const numCh = out.length;
const len = out[0].length;
const qL = this.leftQ;
const qR = this.rightQ;
let fi = 0;
let si = 0;
// Handle any output channel count (mono devices produce 1 channel, so
// out[1] may be undefined — never write into a missing channel).
for (let i = 0; i < len; i++) {
if (fi >= qL.length) {
for (let c = 0; c < numCh; c++) out[c][i] = 0;
continue;
}
for (let c = 0; c < numCh; c++) {
out[c][i] = c % 2 === 0 ? qL[fi][si] : qR[fi][si];
}
si++;
if (si >= qL[fi].length) { fi++; si = 0; }
}
if (fi > 0) { this.leftQ.splice(0, fi); this.rightQ.splice(0, fi); }
return true;
}
}
registerProcessor('fluidsynth-bridge', FluidSynthBridge);
@@ -0,0 +1,31 @@
class PCMRecorderProcessor extends AudioWorkletProcessor {
constructor() {
super();
this.bufferSize = 4096;
this.buffer = new Float32Array(this.bufferSize);
this.bufferIndex = 0;
}
process(inputs, outputs, parameters) {
const input = inputs[0];
if (input && input.length > 0) {
const inputChannel = input[0]; // Mono Channel 0
for (let i = 0; i < inputChannel.length; i++) {
this.buffer[this.bufferIndex++] = inputChannel[i];
// When Ring-Buffer fills, send Float32Array to Main Thread
if (this.bufferIndex >= this.bufferSize) {
this.port.postMessage({
type: 'PCM_DATA',
buffer: this.buffer.slice(0, this.bufferSize)
});
this.bufferIndex = 0;
}
}
}
return true; // Keep worklet active
}
}
registerProcessor('pcm-recorder-processor', PCMRecorderProcessor);
+1
View File
@@ -0,0 +1 @@
8d26e2b55e73579d1bb3c37b4878f1845ef9cbf50a8e4ee6f7deaa2ab80db32d
Binary file not shown.
@@ -0,0 +1 @@
{"original_name": "weedsgm3.sf2", "uuid": "518e850f-a5d3-4790-b1f9-0c90c203c524", "file": "518e850f-a5d3-4790-b1f9-0c90c203c524.sf2"}
+24
View File
@@ -303,3 +303,27 @@ def cleanup_expired_files_task(max_age_hours: int = 24):
"cleaned_size_mb": round(cleaned_size / (1024 * 1024), 2),
"max_age_hours": max_age_hours
}
@celery_app.task
def render_project_task(project_id: str, project_name: str, project_json_str: str, sample_rate: int = 44100):
"""
Task Celery để kết xuất dự án ngoại tuyến (Offline Project Mixdown) áp dụng specs 30_DAW_ARCHITECT.md.
"""
import json
from app.core.render_engine import PythonRenderEngine
project_json = json.loads(project_json_str)
output_filename = f"{project_id}_render.wav"
output_path = os.path.join(settings.PROCESSED_DIR, output_filename)
engine = PythonRenderEngine(sample_rate=sample_rate)
engine.render_project(project_json, output_path)
return {
"project_id": project_id,
"project_name": project_name,
"success": True,
"output_file_id": output_filename
}
+388 -21
View File
@@ -1,5 +1,6 @@
<!DOCTYPE html>
<html lang="vi">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
@@ -7,44 +8,410 @@
<link rel="icon" type="image/svg+xml" href="/favicon.svg">
<script src="https://cdn.tailwindcss.com"></script>
<script src="https://unpkg.com/lucide@latest"></script>
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.5.2/css/all.min.css" crossorigin="anonymous" referrerpolicy="no-referrer">
<script src="https://unpkg.com/react@18.3.1/umd/react.production.min.js"></script>
<script src="https://unpkg.com/react-dom@18.3.1/umd/react-dom.production.min.js"></script>
<script src="/static/js/services/api.js"></script>
<script src="/static/js/services/audioEngine.js"></script>
<script src="/static/js/services/storage.js"></script>
<script src="/static/js/app.precompiled.js" defer></script>
<script src="/static/js/services/fluidsynthLoader.js?v=202607271245"></script>
<script src="/static/js/services/api.js?v=202607271016"></script>
<script src="/static/js/services/audioEngine.js?v=202607271016"></script>
<script src="/static/js/services/storage.js?v=202608038200"></script>
<script src="/static/js/services/soundfontStorage.js?v=202607271016"></script>
<script src="/static/js/services/soundfontPlayer.js?v=202608060630"></script>
<script src="/static/js/services/aiGateway.js?v=202608037200"></script>
<script src="/static/js/services/dawCommandDispatcher.js?v=202607271016"></script>
<script src="/static/js/services/pianoRollTabService.js?v=202607272044"></script>
<script src="/static/js/services/ghostNoteExtractor.js?v=202607271727"></script>
<script src="/static/js/services/midiExtractor.js?v=202607281052"></script>
<script src="/static/js/services/promptTemplateManager.js?v=202607281039"></script>
<script src="/static/js/services/undoRedoEngine.js?v=202607290941"></script>
<script src="/static/js/app.precompiled.js?v=202608061030" defer></script>
<link rel="stylesheet" href="/static/css/styles.css?v=202607271016">
<style>
body {
background-color: #1a1a1a;
color: #c0c0c0;
:root {
--right-sidebar-width: 320px;
--bottom-strip-height: 220px;
--top-bar-height: 80px;
--status-bar-height: 25px;
--panel-border-color: #2a2a2a;
}
body {
background-color: #1a1a1a;
color: #c0c0c0;
font-family: 'Inter', system-ui, -apple-system, sans-serif;
overflow: hidden;
user-select: none;
}
.daw-bg { background-color: #1e1e1e; }
.daw-panel { background-color: #262626; }
.daw-header { background-color: #2e2e2e; }
.daw-border { border-color: #181818; }
.daw-track-active { background-color: #333333; }
::-webkit-scrollbar { width: 10px; height: 10px; }
::-webkit-scrollbar-track { background: #141414; }
::-webkit-scrollbar-thumb { background: #3a3a3a; border: 2px solid #141414; border-radius: 4px; }
::-webkit-scrollbar-thumb:hover { background: #4a4a4a; }
.knob-container { position: relative; width: 28px; height: 28px; }
.knob-dial { transform-origin: center; transition: transform 0.1s ease; }
.daw-bg {
background-color: #1e1e1e;
}
.daw-panel {
background-color: #262626;
}
.daw-header {
background-color: #2e2e2e;
}
.daw-border {
border-color: #181818;
}
.daw-track-active {
background-color: #333333;
}
::-webkit-scrollbar {
width: 10px;
height: 10px;
}
::-webkit-scrollbar-track {
background: #141414;
}
::-webkit-scrollbar-thumb {
background: #3a3a3a;
border: 2px solid #141414;
border-radius: 4px;
}
::-webkit-scrollbar-thumb:hover {
background: #4a4a4a;
}
.knob-container {
position: relative;
width: 28px;
height: 28px;
}
.knob-dial {
transform-origin: center;
transition: transform 0.1s ease;
}
.selection-interactive-box {
min-width: 4px;
}
.no-scrollbar {
scrollbar-width: none; /* Firefox */
-ms-overflow-style: none; /* IE 10+ */
scrollbar-width: none;
/* Firefox */
-ms-overflow-style: none;
/* IE 10+ */
}
.no-scrollbar::-webkit-scrollbar {
display: none; /* Safari and Chrome */
display: none;
/* Safari and Chrome */
}
/* Fullscreen Fixed App Shell */
.daw-app-shell {
display: flex;
flex-direction: column;
width: 100vw;
height: 100vh;
overflow: hidden;
background-color: #121212;
color: #e0e0e0;
}
/* Middle Section holding Main Workspace and Right Sidebar */
.daw-body-container {
display: flex;
flex: 1;
height: calc(100vh - var(--top-bar-height) - var(--bottom-strip-height) - var(--status-bar-height));
position: relative;
overflow: hidden;
}
/* Auto-expanding Main Workspace */
.daw-main-workspace {
flex: 1;
display: flex;
overflow: hidden;
}
/* Right Sidebar with Width controlled via CSS Variable */
.daw-right-sidebar {
width: var(--right-sidebar-width);
min-width: 200px;
max-width: 600px;
display: flex;
flex-direction: column;
background-color: #1a1a1a;
border-left: 1px solid var(--panel-border-color);
}
/* Vertically stacked child Panels in Right Sidebar */
.sidebar-panel {
display: flex;
flex-direction: column;
overflow: hidden;
background: #1e1e1e;
border-bottom: 1px solid var(--panel-border-color);
}
#panel-media-explorer {
height: 50%;
/* Default 50/50 split */
min-height: 100px;
}
#panel-ai {
flex: 1;
/* Fills remaining height */
min-height: 100px;
}
/* BOTTOM ROW: Enables Horizontal Scrolling */
.daw-bottom-strip {
height: var(--bottom-strip-height);
display: flex;
flex-direction: row;
align-items: center;
gap: 10px;
padding: 8px;
overflow-x: auto;
/* Enables horizontal scroll when panels overflow */
overflow-y: hidden;
background-color: #161616;
border-top: 1px solid var(--panel-border-color);
white-space: nowrap;
}
/* Optimized custom horizontal scrollbar for DAW styling */
.daw-bottom-strip::-webkit-scrollbar {
height: 8px;
}
.daw-bottom-strip::-webkit-scrollbar-thumb {
background: #3a3a3a;
border-radius: 4px;
}
.daw-bottom-strip::-webkit-scrollbar-thumb:hover {
background: #00ffcc;
}
/* Sub-panels inside the bottom strip */
.bottom-panel {
flex: 0 0 auto;
/* Prevents shrinking, locks content dimensions */
width: 320px;
height: 100%;
background-color: #222;
border: 1px solid #333;
border-radius: 6px;
box-sizing: border-box;
}
/* RESIZER HANDLES */
.resizer-col-handle {
width: 5px;
cursor: ew-resize;
/* Horizontal resize cursor */
background: transparent;
transition: background 0.2s;
z-index: 10;
}
.resizer-col-handle:hover,
.resizer-col-handle:active {
background: #00ffcc;
}
.resizer-row-handle {
height: 5px;
cursor: ns-resize;
/* Vertical resize cursor */
background: transparent;
transition: background 0.2s;
z-index: 10;
}
.resizer-row-handle:hover,
.resizer-row-handle:active {
background: #00ffcc;
}
/* Disable mouse pointer events on SVG icons to prevent SVGAnimatedString className type errors in event listeners */
svg, i[data-lucide] {
pointer-events: none;
}
/* Ozone Mastering Module Styles */
.oz-panel {
background: linear-gradient(180deg, #131822 0%, #0d1118 100%);
border: 1px solid rgba(255, 255, 255, 0.07);
}
.oz-card {
background: #18202c;
border: 1px solid rgba(255, 255, 255, 0.1);
transition: all 0.15s ease;
}
.oz-card-active {
background: #1e2a3a;
border-color: #38bdf8;
box-shadow: 0 0 12px rgba(56, 189, 248, 0.2);
}
.knob-container { touch-action: none; user-select: none; }
.knob-dial {
transition: transform 0.05s ease-out;
box-shadow: inset 0 1px 3px rgba(255,255,255,0.15), 0 3px 8px rgba(0,0,0,0.8);
}
.oz-scrollbar::-webkit-scrollbar { width: 4px; height: 4px; }
.oz-scrollbar::-webkit-scrollbar-track { background: #080b12; }
.oz-scrollbar::-webkit-scrollbar-thumb { background: #1e293b; border-radius: 2px; }
.oz-scrollbar::-webkit-scrollbar-thumb:hover { background: #334155; }
.oz-font-mono { font-family: 'JetBrains Mono', monospace; }
/* Master & Track Strip Console Styles (from md/47, md/48) */
.strip-bg {
background: linear-gradient(180deg, #2f2f2f 0%, #222222 100%);
border: 1px solid #141414;
box-shadow: inset 1px 1px 0 rgba(255,255,255,0.08), 0 8px 24px rgba(0,0,0,0.8);
}
.strip-bg-track {
background: linear-gradient(180deg, #2c2c2c 0%, #1e1e1e 100%);
border: 1px solid #111111;
box-shadow: inset 1px 1px 0 rgba(255,255,255,0.08), 0 10px 30px rgba(0,0,0,0.85);
}
.fader-track {
background: #121212;
box-shadow: inset 1px 1px 3px rgba(0,0,0,0.9), 1px 1px 0 rgba(255,255,255,0.05);
}
.fader-track-bg {
background: #101010;
box-shadow: inset 1px 1px 3px rgba(0,0,0,0.9), 1px 1px 0 rgba(255,255,255,0.05);
}
/* DAW Metallic Button */
.btn-daw {
background: linear-gradient(180deg, #444 0%, #2a2a2a 100%);
border: 1px solid #1a1a1a;
box-shadow: inset 0 1px 0 rgba(255,255,255,0.15), 0 2px 4px rgba(0,0,0,0.5);
transition: all 0.1s ease;
}
.btn-daw:hover {
background: linear-gradient(180deg, #555 0%, #333 100%);
}
.btn-daw:active {
box-shadow: inset 0 2px 4px rgba(0,0,0,0.8);
transform: translateY(0.5px);
}
/* Teal Active State (FX & Power Button) */
.btn-teal-active {
background: linear-gradient(180deg, #10b981 0%, #047857 100%) !important;
border-color: #34d399 !important;
color: #ffffff !important;
box-shadow: 0 0 10px rgba(16, 185, 129, 0.6) !important;
}
/* Mute Active State */
.btn-mute-active {
background: linear-gradient(180deg, #ef4444 0%, #991b1b 100%) !important;
border-color: #f87171 !important;
color: #ffffff !important;
box-shadow: 0 0 8px rgba(239, 68, 68, 0.6) !important;
}
/* Solo Active State */
.btn-solo-active {
background: linear-gradient(180deg, #eab308 0%, #854d0e 100%) !important;
border-color: #fde047 !important;
color: #000000 !important;
box-shadow: 0 0 8px rgba(234, 179, 8, 0.6) !important;
}
/* Mono Active State */
.btn-mono-active {
background: linear-gradient(180deg, #3b82f6 0%, #1e40af 100%) !important;
border-color: #60a5fa !important;
color: #ffffff !important;
}
/* Record Arm Active State */
.btn-arm-active {
background: radial-gradient(circle, #ef4444 0%, #7f1d1d 100%) !important;
border-color: #fca5a5 !important;
box-shadow: 0 0 12px rgba(239, 68, 68, 0.9), inset 0 1px 2px rgba(255,255,255,0.8) !important;
animation: pulse-red 1.2s infinite alternate;
}
@keyframes pulse-red {
0% { box-shadow: 0 0 6px rgba(239, 68, 68, 0.6); }
100% { box-shadow: 0 0 16px rgba(239, 68, 68, 1); }
}
/* Custom Vertical Range Fader Slider */
input[type=range].fader-slider {
-webkit-appearance: none;
appearance: none;
writing-mode: vertical-lr;
direction: rtl;
background: transparent;
cursor: pointer;
margin: 0;
padding: 0;
flex: 1;
min-height: 20px;
width: 100%;
}
input[type=range].fader-slider::-webkit-slider-thumb {
-webkit-appearance: none;
height: 24px;
width: 22px;
background: linear-gradient(180deg, #e2e8f0 0%, #64748b 45%, #1e293b 50%, #94a3b8 100%);
border: 1px solid #000000;
border-radius: 2px;
box-shadow: 0 4px 8px rgba(0,0,0,0.9), inset 0 1px 1px rgba(255,255,255,0.9);
}
input[type=range].fader-slider::-moz-range-thumb {
height: 24px;
width: 22px;
background: linear-gradient(180deg, #e2e8f0 0%, #64748b 45%, #1e293b 50%, #94a3b8 100%);
border: 1px solid #000000;
border-radius: 2px;
box-shadow: 0 4px 8px rgba(0,0,0,0.9), inset 0 1px 1px rgba(255,255,255,0.9);
}
/* Media Explorer: horizontal volume slider + selected file row */
input[type=range].me-fader-slider {
-webkit-appearance: none;
appearance: none;
background: #111;
height: 6px;
border-radius: 3px;
border: 1px solid #555;
cursor: pointer;
}
input[type=range].me-fader-slider::-webkit-slider-thumb {
-webkit-appearance: none;
height: 16px;
width: 12px;
background: linear-gradient(180deg, #e2e8f0 0%, #64748b 50%, #1e293b 100%);
border: 1px solid #000;
border-radius: 2px;
box-shadow: 0 2px 4px rgba(0,0,0,0.5);
cursor: pointer;
}
.file-row-selected {
background-color: #3399ff !important;
color: #ffffff !important;
}
.file-row-selected .file-icon { color: #ffffff !important; }
</style>
</head>
<body class="h-screen w-screen flex flex-col">
<div id="root" class="h-full w-full flex flex-col"></div>
</body>
</html>
+20
View File
@@ -0,0 +1,20 @@
import os
import sys
sys.path.insert(0, "/app")
try:
import fluidsynth
print("fluidsynth import successful.")
fl = fluidsynth.Synth()
# Try to load a pre-existing system SF3
sf3_path = "/opt/daw_engine/soundfonts/Equinox_Grand_Pianos.sf3"
print(f"Checking if {sf3_path} exists: {os.path.exists(sf3_path)}")
if os.path.exists(sf3_path):
h = fl.sfload(sf3_path)
print(f"Loaded {sf3_path}, handle: {h}")
else:
print("Equinox_Grand_Pianos.sf3 not found.")
except Exception as e:
print(f"Failed: {e}")
+66
View File
@@ -0,0 +1,66 @@
import os
import sys
import logging
# Ensure app is in path
sys.path.insert(0, "/app")
logging.basicConfig(level=logging.INFO)
logger = logging.getLogger("test_sf_convert")
from app.core.soundfont_converter import SoundFontConverter
def test():
sf2_dir = "/app/app/storage/soundfonts"
sf2_files = [os.path.join(sf2_dir, f) for f in os.listdir(sf2_dir) if f.endswith(".sf2") and "_decomp" not in f]
if not sf2_files:
logger.error("No SF2 files found in /app/app/storage/soundfonts")
return
sf2_path = sf2_files[0]
logger.info(f"Testing with SF2 file: {sf2_path}")
converter = SoundFontConverter()
# Check ffmpeg encoder support
has_ogg = converter._check_ffmpeg_ogg()
logger.info(f"ffmpeg with libvorbis available: {has_ogg}")
# Convert SF2 -> SF3
sf3_path = sf2_path.replace(".sf2", ".sf3")
if os.path.exists(sf3_path):
os.remove(sf3_path)
logger.info("Converting SF2 -> SF3...")
result_path = converter.convert_sf2_to_sf3(sf2_path)
logger.info(f"Result path from convert_sf2_to_sf3: {result_path}")
if result_path.endswith(".sf3"):
logger.info(f"SF3 file exists: {os.path.exists(sf3_path)}")
if os.path.exists(sf3_path):
logger.info(f"SF3 size: {os.path.getsize(sf3_path)} bytes")
# Verify if it plays audio
plays = converter._sf3_plays_audio(sf3_path)
logger.info(f"SF3 plays audio (pyfluidsynth verify): {plays}")
# Now test decompression back to SF2
decomp_sf2 = sf3_path.replace(".sf3", "_decomp.sf2")
if os.path.exists(decomp_sf2):
os.remove(decomp_sf2)
logger.info("Decompressing SF3 -> SF2...")
try:
decomp_result = converter.sf3_to_sf2(sf3_path, decomp_sf2)
logger.info(f"Decompress result path: {decomp_result}")
if os.path.exists(decomp_sf2):
logger.info(f"Decompressed SF2 size: {os.path.getsize(decomp_sf2)} bytes")
# Check if it plays
decomp_plays = converter._sf3_plays_audio(decomp_sf2)
logger.info(f"Decompressed SF2 plays audio: {decomp_plays}")
except Exception as e:
logger.error(f"Decompression failed: {e}", exc_info=True)
else:
logger.warning("Conversion did not produce an SF3 path.")
if __name__ == "__main__":
test()
+14
View File
@@ -0,0 +1,14 @@
// Rebuild app.precompiled.js from app.jsx using @babel/standalone (avoids the
// Babel 8 ESM-only CLI conflict). Mirrors package.json's build script:
// babel app/static/js/app.jsx --config-file ./babel.config.json -o app/static/js/app.precompiled.js
import * as Babel from '@babel/standalone';
import { readFileSync, writeFileSync } from 'fs';
const src = readFileSync('app/static/js/app.jsx', 'utf8');
const out = Babel.transform(src, {
presets: ['react'],
filename: 'app.jsx',
sourceType: 'script',
}).code;
writeFileSync('app/static/js/app.precompiled.js', out);
console.log('BUILD OK', out.length, 'bytes');
+9
View File
@@ -10,6 +10,9 @@ services:
- "8000:8000"
volumes:
- .:/app
- /home/locpham/daw_assets/vst3:/opt/daw_engine/vst3
- /home/locpham/daw_assets/soundfonts:/opt/daw_engine/soundfonts
- /home/locpham/daw_assets/pianobook:/opt/daw_engine/samples/pianobook
environment:
- REDIS_URL=redis://redis:6379/0
- CELERY_BROKER_URL=redis://redis:6379/0
@@ -22,6 +25,9 @@ services:
command: celery -A app.tasks.worker.celery_app worker --loglevel=info
volumes:
- .:/app
- /home/locpham/daw_assets/vst3:/opt/daw_engine/vst3
- /home/locpham/daw_assets/soundfonts:/opt/daw_engine/soundfonts
- /home/locpham/daw_assets/pianobook:/opt/daw_engine/samples/pianobook
environment:
- REDIS_URL=redis://redis:6379/0
- CELERY_BROKER_URL=redis://redis:6379/0
@@ -34,6 +40,9 @@ services:
command: celery -A app.tasks.worker.celery_app beat --loglevel=info
volumes:
- .:/app
- /home/locpham/daw_assets/vst3:/opt/daw_engine/vst3
- /home/locpham/daw_assets/soundfonts:/opt/daw_engine/soundfonts
- /home/locpham/daw_assets/pianobook:/opt/daw_engine/samples/pianobook
environment:
- REDIS_URL=redis://redis:6379/0
- CELERY_BROKER_URL=redis://redis:6379/0
+105
View File
@@ -0,0 +1,105 @@
# Kế hoạch Thực hiện: Tính năng DAW mới (Track FX, Section Preview & Piano Roll Edit Shortcuts)
Bản kế hoạch này mô tả thiết kế kỹ thuật và các bước thực hiện các tính năng nâng cao liên quan đến xử lý hiệu ứng âm thanh (FX Chain) song song giữa Web Audio Client và Python Backend, kết xuất trực quan Section item trên Timeline, và bổ sung các phím tắt biên tập thông minh trong Piano Roll.
## Điểm lưu ý từ Người dùng
1. **Kiến trúc hiệu ứng Song song (Dual FX Architecture)**:
- **Phía Client (Trình duyệt)**: Vẫn phải sử dụng Web Audio API để xử lý hiệu ứng thời gian thực (Real-time Preview) khi nhấn Play nghe thử.
- **Phía Server (Backend)**: Sử dụng các thư viện Python (`Pedalboard`, `pydub`, `pysndfx`, `Librosa`...) để xử lý hiệu ứng khi xuất bản kết xuất (Offline Export / Render).
2. **Timeline Playback**: Khi Playhead trên Main Session quét qua Section item, trình phát nhạc sẽ phát nội dung của Section item đó giống như đang nghe thử trên Section-tab.
3. **Sửa lỗi Release Note**: Khi click chọn nốt mới để kéo thả, các nốt cũ đã chọn trước đó phải được giải phóng hoàn toàn và không di chuyển theo nốt mới.
---
## Phân tích Ưu/Nhược điểm & Giải pháp Tối ưu hóa (Dual FX)
### 1. Ưu điểm (Pros)
* **Trải nghiệm Tức thì (Zero Latency)**: Người dùng nghe thấy hiệu ứng ngay lập tức khi kéo nút hoặc đổi chế độ mà không cần đợi gửi file lên server xử lý.
* **Giảm tải cực lớn cho Server**: Trình duyệt tự gánh vác phần giải mã và xử lý DSP thời gian thực trên thiết bị người dùng, máy chủ chỉ cần chạy xử lý khi người dùng xuất bản (Export).
* **Chất lượng Master tuyệt đối**: Bản xuất ra (Render) trên Backend sử dụng thuật toán C++ tối ưu cao của `pedalboard` hoặc các bộ lọc khoa học của `scipy` giúp chất lượng âm thanh đạt chuẩn phòng thu, không bị méo tiếng do giới hạn tài nguyên của trình duyệt.
### 2. Nhược điểm (Cons)
* **Độ lệch âm thanh (Sound Discrepancy)**: Bản nghe thử trên trình duyệt (Web Audio API) và bản xuất ra (Python Backend) có thể có khác biệt nhỏ về màu sắc âm thanh nếu thuật toán tạo Chorus/Reverb khác nhau.
* **Trùng lặp mã nguồn (Code Duplication)**: Phải viết logic xử lý hiệu ứng ở cả 2 ngôn ngữ (JavaScript trên Client và Python trên Server).
### 3. Giải pháp Tối ưu hóa tốt nhất (Optimal Strategies)
Để tối ưu hóa hiệu suất và chất lượng, chúng ta áp dụng các giải pháp sau:
* **Đồng bộ hóa tham số (Unified Parameters)**: Cả Client và Server đều đọc chung các tham số hiệu ứng từ tệp JSON cấu hình dự án (ví dụ: `chorus_rate = 1.5 Hz`, `reverb_room_size = 0.5`).
* **Đồng hóa thuật toán (DSP Matching)**:
* *Chorus*: Cài đặt LFO sine điều tần thời gian trễ đồng bộ ở cả 2 bên.
* *Reverb*:
* **Client**: Sử dụng `ConvolverNode` nạp bộ đệm xung tự sinh (synthetic impulse response) dài 2 giây từ thuật toán nhiễu trắng phân rã lũy thừa.
* **Server**: Sử dụng `pedalboard.Reverb` hoặc thuật toán chập tín hiệu phân rã tương đương trong Python.
* **Tối ưu hóa tài nguyên phía Server**:
* Không nạp lại SoundFont hoặc thư viện nhiều lần; sử dụng cơ chế singleton hoặc caching cho các module xử lý hiệu ứng của Python.
---
## Đề xuất Thay đổi cụ thể
### 1. Kiến trúc hiệu ứng Track FX (Chorus & Reverb)
#### Phía Client (Web Audio API)
Chúng ta sẽ bổ sung chuỗi liên kết hiệu ứng âm thanh trực tiếp vào nút nguồn của từng track trong [app.jsx](file:///home/locpham/SonicForgeStudio/app/static/js/app.jsx). Bất cứ nguồn âm thanh nào đi qua track (cả clip tiếng động lẫn âm thanh MIDI qua SoundFont) đều chịu tác dụng của hiệu ứng:
- **Chorus**: Sử dụng một dry gain và một wet gain kết nối tới LFO-modulated delay node. LFO dao động hình sin tần số `1.5 Hz` với độ lệch delay `2 ms` tạo tiếng đồng ca.
- **Reverb**: Sử dụng dry gain, wet gain và `ConvolverNode` chứa bộ đệm phản hồi âm thanh nhân tạo tự sinh dài 2 giây từ thuật toán nhiễu trắng phân rã mũ.
- **Giao diện Chọn hiệu ứng**: Khi người dùng nhấn nút **FX: None** trên Track Header, một popup selector sẽ hiển thị để người dùng chọn: **None / Chorus / Reverb**, cập nhật thuộc tính `track.fxType`.
#### Phía Server (Python Rendering)
Khi kết xuất dự án trong [render_engine.py](file:///home/locpham/SonicForgeStudio/app/core/render_engine.py), chúng ta đọc thuộc tính `fx_type` từ track:
- Nếu `track.fx_type == 'chorus'`: Sử dụng lớp `Chorus` của `pedalboard` (nếu có thư viện), hoặc dùng `scipy.signal` để tạo dịch pha điều tần chậm.
- Nếu `track.fx_type == 'reverb'`: Sử dụng lớp `Reverb` của `pedalboard`, hoặc sử dụng chập phản hồi âm để tạo vang.
---
### 2. Vẽ lại trực quan Section item (Waveform nền & Note màu)
Cập nhật thuật toán vẽ Section item trên Canvas Timeline trong [app.jsx](file:///home/locpham/SonicForgeStudio/app/static/js/app.jsx):
- **Phông nền Waveform**: Duyệt qua tối đa 4 track con trong `sec.tracks`. Nếu track con chứa audio clip có `buffer` dữ liệu, lấy mẫu thu gọn 100 peaks và vẽ thành đồ thị cột phân rã đối xứng màu xanh cyan làm nền bên trong phân vùng của Section.
- **Vẽ note MIDI theo màu sắc**: Quét các MIDI item trong các track con. Vẽ các note nhạc đè lên waveform với màu sắc tương trưng cho thứ tự track con (ví dụ: track 1 dùng màu vàng hổ phách `#fbbf24`, track 2 dùng màu tím `#a78bfa`, v.v.), giúp người dùng nhận diện nhanh cấu trúc hòa âm.
- **Phát Section Item trên Main Session**: Đảm bảo thuật toán lập lịch phát âm thanh trong `startTrackPlayback` quét qua toàn bộ clip và nốt nhạc con của Section item để lên lịch phát nhạc đồng bộ khi playhead quét qua.
---
### 3. Phím tắt Nâng cao trong Piano Roll
Chúng ta sẽ chỉnh sửa các hàm xử lý sự kiện chuột của canvas Piano Roll trong [app.jsx](file:///home/locpham/SonicForgeStudio/app/static/js/app.jsx):
#### Giải phóng nốt cũ khi chọn nốt mới (Sửa lỗi Drag & Release)
- Trong `handleGridMouseDown`, khi người dùng click vào một nốt mới nằm ngoài vùng chọn hiện tại, chúng ta sẽ cập nhật danh sách chọn lựa bằng một biến cục bộ đồng bộ `nextSelectedIds = [clickedNote.id]` thay vì sử dụng state bất đồng bộ `selectedNoteIds`. Điều này đảm bảo danh sách nốt bị dịch chuyển (`selectedNotesOffset`) chỉ chứa duy nhất nốt mới click, giải phóng hoàn toàn nốt cũ.
#### Sao chép nốt nhanh (Ctrl + Click + Drag)
- Trong `handleGridMouseDown`, nếu nhấn chuột trái đồng thời đè phím `Ctrl` trên một nốt nhạc:
- Tạo các bản sao nhân bản (cloned copies) của tất cả các nốt đang được chọn với ID ngẫu nhiên mới.
- Thêm các nốt nhân bản này vào danh sách `notes` của tab.
- Chuyển trạng thái `draggedNote` sang chế độ di chuyển (`move`) áp dụng trực tiếp lên các bản sao mới này, giữ nguyên các nốt gốc ở vị trí cũ.
#### Giãn/Thu tỷ lệ thời gian các nốt (Alt + Drag Resize)
- Khi người dùng nhấn giữ phím `Alt` và kéo cạnh phải (resize edge) của một nốt trong nhóm đang được chọn:
- Xác định thời điểm bắt đầu của nốt đầu tiên trong nhóm tuyển chọn (`firstStartBeat`) và điểm kết thúc ban đầu của nốt bị kéo (`originalDraggedEndBeat`).
- Tính toán tỷ lệ co giãn thời gian:
$$\text{scaleFactor} = \frac{\text{newDraggedEndBeat} - \text{firstStartBeat}}{\text{originalDraggedEndBeat} - \text{firstStartBeat}}$$
- Cập nhật thời điểm bắt đầu (`start_beat`) và thời lượng (`duration_beats`) của tất cả các nốt nhạc được chọn có thời điểm bắt đầu nhỏ hơn hoặc bằng điểm kết thúc ban đầu của nốt bị kéo bằng cách nhân với `scaleFactor`.
- Các nốt nhạc nằm sau vị trí kéo (ví dụ nốt thứ 4) sẽ được giữ nguyên không đổi.
#### Vẽ nhiều nốt bằng cách di chuột (Brush/Drag to Draw)
- Khi đang kéo vẽ nốt mới, lưu vết mảng các cao độ (pitch/row) đã đi qua trong `draggedNote.visitedPitches`.
- Khi di chuyển chuột qua cao độ mới, thêm cao độ đó vào danh sách và phân bổ đều tổng khoảng cách kéo (`beat - startOffsetBeat`) thành các nốt nhạc nối tiếp nhau, mỗi nốt có thời lượng bằng `totalSpan / visitedPitches.length`.
---
## Kế hoạch Kiểm thử
### 1. Kiểm thử hiệu ứng âm thanh FX
- **Thời gian thực (Client)**: Kích hoạt Chorus/Reverb trên track, bấm Play nghe thử để xác nhận tiếng vang/tiếng đồng ca chạy mượt mà.
- **Kết xuất (Backend)**: Mixdown dự án có track bật Chorus hoặc Reverb, kiểm tra file wav đầu ra xem hiệu ứng có được áp dụng chuẩn.
### 2. Kiểm thử vẽ trực quan & Phát nhạc Section
- Thêm nốt nhạc và audio clip vào Section, nhấn lưu. Kiểm tra xem Section item hiển thị đúng dạng sóng và nốt màu.
- Phát nhạc trên Main Session, kiểm tra xem khi playhead đi qua Section item thì âm thanh của Section có phát ra đúng nhịp.
### 3. Kiểm thử phím tắt Piano Roll
- Kiểm tra click chọn nốt mới để di chuyển xem nốt cũ có được giải phóng hoàn toàn và không di chuyển theo.
- Giữ `Ctrl` kéo nốt để sao chép.
- Giữ `Alt` kéo giãn nhóm nốt.
- Di chuột chéo để vẽ chuỗi nốt bậc thang (Brush tool).
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# Implementation Plan: Project Management, Save As, and File Management inside Profile
We will add robust cloud/local project management, a custom "Save Project" name modal, a "Save As..." dialog offering server/local options, and a comprehensive file and project manager inside the User Profile Modal.
## User Review Required
> [!IMPORTANT]
> The profile modal will now contain three tabs: Account, Cloud Projects, and My Uploaded Files. Unused files (those not in the current session tracks or any saved projects) can be deleted by the user to free up quota storage.
>
> **Save As...** will trigger a modal allowing the user to type a new name and save it to either the server or export locally as a `.sfs` file.
---
## Proposed Changes
### Backend APIs
#### [MODIFY] [projects.py](file:///home/locpham/SonicForgeStudio/app/api/v1/projects.py)
- **`GET /cloud/{project_id}`**: Retrieves a specific user cloud project.
- **`DELETE /cloud/{project_id}`**: Deletes a specific user cloud project.
- **`PUT /cloud/{project_id}`**: Updates/overwrites an existing user cloud project.
#### [MODIFY] [audio.py](file:///home/locpham/SonicForgeStudio/app/api/v1/audio.py)
- **`POST /upload`**, **`run_python_dsp_tool`** (for synth), and **`ai_cut_audio`**: Prefix file IDs with `user_{user_id}_` to establish file ownership and quota tracking securely.
- **`POST /my-files`**: Lists all files starting with `user_{user_id}_` on the server disk. Identifies if they are referenced in the active project session or any database project records to compute their `is_in_use` status.
- **`DELETE /my-files/{file_id}`**: Deletes a user's uploaded/generated file from the server uploads and processed directories after verifying ownership.
---
### Frontend Services & UI
#### [MODIFY] [api.js](file:///home/locpham/SonicForgeStudio/app/static/js/services/api.js)
- Expose APIs for fetching, deleting, and updating cloud projects.
- Expose APIs for listing and deleting user audio files.
#### [MODIFY] [app.jsx](file:///home/locpham/SonicForgeStudio/app/static/js/app.jsx)
- **State Additions**:
- `currentProjectId`: Tracks the ID of the loaded cloud project (synced with localStorage).
- `saveProjectModalOpen`, `saveAsModalOpen`: Controls the new custom modals.
- **Save Project Modal**:
- Modal with an input for project name, used when saving a project that doesn't have a name yet.
- **Save As Modal**:
- Allows choosing to save under a new name either locally (.sfs file) or on the server.
- **Profile Modal Extensions**:
- Add Tabs: **Account Settings**, **Cloud Projects**, **My Uploaded Files**.
- **Cloud Projects Tab**: Displays saved projects with load (open DAW project) and delete options.
- **My Uploaded Files Tab**: Displays files with sizes, creation dates, usage badges, individual delete buttons, and a global "Clean Up Unused Files" button.
---
## Verification Plan
### Automated Tests
- Run backend lint and sanity checks.
```bash
python -m flake8 app/api/v1/projects.py app/api/v1/audio.py
```
### Manual Verification
1. Create a new project, press Save, verify the custom input modal appears.
2. Upload some files, check the Profile -> My Uploaded Files tab. Verify the files are listed as "In Use".
3. Remove a track containing a file, verify the file changes to "Not In Use". Press delete to free up quota.
4. Click File -> Save As... and select either Cloud or Local .sfs and verify name updates and downloads.
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Để tích hợp **AI Panel** điều khiển dự án DAW (Digital Audio Workstation) của bạn dựa trên yêu cầu từ Prompt, hệ thống cần được thiết kế theo kiến trúc **Copilot Agent / Command Orchestrator**.
Thay vì để AI can thiệp trực tiếp vào dữ liệu dự án, AI sẽ đóng vai trò **Bộ não điều hướng (Brain)**: Nhận nhận ngôn ngữ tự nhiên từ Prompt $\rightarrow$ Dịch ra định dạng lệnh chuẩn dạng JSON/Function Call $\rightarrow$ Gửi về cho **DAW Core Engine** thực thi.
Dưới đây là thiết kế kiến trúc, kỹ thuật và thuật toán chi tiết cho hệ thống này.
---
## 1. Kiến trúc Tổng thể (System Architecture)
Hệ thống nên chia làm 4 lớp (Layers) rõ ràng:
```text
[ User Interface (AI Panel) ]
│ (User Prompt + Current App Context)
[ LLM Gateway & Function Routing ]
│ (JSON Intent / Function Calling)
[ DAW Command Manager / State Engine ] ──► [ Local Python DSP Server ] (Xử lý âm thanh/DSP nặng)
│ (Mutation Protocol)
[ Frontend State Engine (JS/Canvas) ] (Cập nhật UI & MIDI Viewport)
```
### A. AI Panel UI & Model Gateway
* **UI Controls:** Nơi nhập Prompt, nút chọn Provider (OpenAI, Anthropic, Gemini, Local Ollama) & Model (GPT-4o, Claude Sonnet, Llama 3, v.v.).
* **Context Aggregator:** Thu thập **Trạng thái hiện tại của DAW (State)** truyền kèm vào Prompt để AI "hiểu" ngữ cảnh (VD: track nào đang chọn, Tempo bao nhiêu, đang chọn khoảng thời gian nào).
### B. Command Manager & State Engine (Bộ điều khiển chính)
* Không cho LLM viết trực tiếp vào State của DAW. LLM chỉ trả về một danh sách các **Action Descriptor (Lệnh hành động)**.
* **Command Pattern & Undo/Redo Engine:** Mọi hành động AI trả về đều đi qua Dispatcher để có thể `Undo` (`Ctrl + Z`) dễ dàng.
---
## 2. Kỹ thuật "Function Calling / Structured Outputs" (Cốt lõi)
Để AI trả về chính xác lệnh điều khiển hệ thống mà không nói "lan man", bạn áp dụng kỹ thuật **Function Calling / Schema Enforcement**.
### Định nghĩa các Tool / Command Protocol cho AI:
Bạn sẽ định nghĩa danh sách API dưới dạng **JSON Schema** cho AI:
```json
{
"tools": [
{
"name": "create_track",
"description": "Tạo một track mới trong dự án",
"parameters": {
"type": "object",
"properties": {
"name": { "type": "string" },
"type": { "type": "string", "enum": ["audio", "midi"] }
},
"required": ["name", "type"]
}
},
{
"name": "add_midi_item",
"description": "Thêm một MIDI item/clip vào track",
"parameters": {
"type": "object",
"properties": {
"track_id": { "type": "string" },
"start_bar": { "type": "number" },
"length_bars": { "type": "number" }
},
"required": ["track_id", "start_bar", "length_bars"]
}
},
{
"name": "modify_midi_notes",
"description": "Thêm, chỉnh sửa hoặc xóa các note MIDI trong item",
"parameters": {
"type": "object",
"properties": {
"item_id": { "type": "string" },
"notes": {
"type": "array",
"items": {
"type": "object",
"properties": {
"pitch": { "type": "string", "description": "VD: C4, D#3, F5" },
"start_time": { "type": "number", "description": "Tính bằng Bar hoặc Giây" },
"duration": { "type": "number" },
"velocity": { "type": "integer", "minimum": 0, "maximum": 127 }
}
}
}
},
"required": ["item_id", "notes"]
}
},
{
"name": "process_audio_dsp",
"description": "Gửi yêu cầu chỉnh sửa âm thanh sang Python DSP Backend",
"parameters": {
"type": "object",
"properties": {
"track_id": { "type": "string" },
"action": { "type": "string", "enum": ["normalize", "invert_phase", "gain", "pitch_shift"] },
"params": { "type": "object" }
}
}
}
]
}
```
---
## 3. Thuật toán Context Injection (Bơm ngữ cảnh DAW vào Prompt)
AI không thể sửa MIDI hay tạo Track chính xác nếu không biết trạng thái hiện tại. Do đó, trước khi gửi prompt của người dùng lên LLM, hệ thống phải chạy **Thuật toán đóng gói Context**:
### Thuật toán đóng gói Context:
```javascript
function buildAIPromptContext(userPrompt) {
const currentState = {
tempo: dawState.bpm,
timeSignature: dawState.timeSignature,
selectedTrackId: dawState.activeTrackId,
selectedItemId: dawState.activeItemId,
playheadPosition: dawState.playheadTime,
tracks: dawState.tracks.map(t => ({
id: t.id,
name: t.name,
type: t.type,
itemsCount: t.items.length
}))
};
return {
system_instruction: "Bạn là trợ lý AI cho DAW. Hãy phân tích yêu cầu người dùng và phản hồi BẰNG DẠNG FUNCTION CALLS phù hợp với Context dự án.",
daw_context: currentState,
user_prompt: userPrompt
};
}
```
### Ví dụ xử lý kịch bản thực tế:
* **User Prompt:** *"Thêm một hợp âm C Major (Đô trưởng) vào đầu track 2 dạng MIDI item dài 2 bar"*
* **LLM nhận Prompt + Context** $\rightarrow$ **AI trả về JSON:**
```json
[
{
"function": "add_midi_item",
"args": { "track_id": "track_02", "start_bar": 1, "length_bars": 2 }
},
{
"function": "modify_midi_notes",
"args": {
"item_id": "new_created_item_id",
"notes": [
{ "pitch": "C4", "start_time": 0, "duration": 2, "velocity": 100 },
{ "pitch": "E4", "start_time": 0, "duration": 2, "velocity": 100 },
{ "pitch": "G4", "start_time": 0, "duration": 2, "velocity": 100 }
]
}
}
]
```
---
## 4. Phân chia xử lý giữa Backend (Python) và Frontend (JS)
Vì dự án của bạn là **Hybrid (HTML5/JS Frontend + Python Server)**, luồng công việc sẽ phân chia như sau:
| Thao tác | Đơn vị xử lý | Mô tả thuật toán / Kỹ thuật |
| --- | --- | --- |
| **1. Chỉnh sửa MIDI (Thêm/Sửa note, Item)** | **Frontend (JS)** | Sửa mảng JSON chứa dữ liệu MIDI trên JS State $\rightarrow$ Gọi hàm `requestAnimationFrame()` để render lại Piano Roll / Canvas. **Không cần gửi về Python** để tối ưu tốc độ realtime. |
| **2. Chỉnh sửa Audio (DSP, Pitch Shift, Cut/Norm)** | **Backend (Python)** | JS gửi request kèm file path/audio buffer sang Python. Python dùng `librosa` / `pydub` / `scipy` thực hiện tính toán DSP $\rightarrow$ Trả về file WAV mới hoặc Array Buffer mới cho Frontend render lại Waveform. |
| **3. Tạo nhạc tự động (Music Generation)** | **Backend (Python)** | Nếu Prompt yêu cầu *"Tạo 1 đoạn Beat Lofi 8 bar"*, Python gọi các model AI chuyên biệt local (như **MusicGen**, **AudioLDM**) để tạo ra file Audio / File MIDI thực tế $\rightarrow$ Trả về Frontend. |
---
## 5. UI/UX cho phần AI Panel (Dựa trên Ảnh Mockup)
Để UI ở phần dưới hiển thị tốt như hình bạn đính kèm:
1. **Nút bấm Chọn Provider & Model:**
* Mở Menu Popup (Popover) cho phép chọn:
* **Provider:** OpenAI, Anthropic, Google Gemini, Ollama (Local).
* **Model:** GPT-4o, Claude 3.5 Sonnet, Llama 3.
* **API Key input** (lưu ở `localStorage`).
2. **Luồng chỉ báo phản hồi (Visual Feedback):**
* Khi AI đang suy luận: Hiện trạng thái `AI đang phân tích lệnh...`.
* Khi AI thực thi xong: Hiển thị danh sách các hành động đã làm, ví dụ:
* `[v] Đã tạo Track 3 (MIDI)`
* `[v] Đã thêm 4 MIDI Notes (C4, E4, G4, B4)`
* Nút **Undo** nhanh ngay trên AI Panel nếu AI thực hiện chưa đúng ý.
---
## 6. Lộ trình triển khai khuyến nghị
1. **Bước 1 (Protocol):** Viết lớp `DAWCommandDispatcher` ở Frontend JS để có thể gọi các hàm dạng `Dispatcher.execute('CREATE_TRACK', payload)` trước.
2. **Bước 2 (LLM Integration):** Tích hợp SDK API (OpenAI/Gemini/Claude) vào JS/Python, cấu hình `tools` (Function Calling).
3. **Bước 3 (Context Injection):** Viết hàm xuất cấu trúc `dawState` hiện tại ra JSON ngắn gọn để làm Context cho Prompt.
4. **Bước 4 (MIDI & Audio Execution):** Map kết quả Function Calling từ AI trả về vào `DAWCommandDispatcher` để cập nhật UI & gửi lệnh DSP qua Python.
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# DAW UI LAYOUT & PANEL SYSTEM ARCHITECTURE
This document details the interface layout solution (UI Layout Architecture), HTML/CSS structure, and interaction algorithms (Resizing, Scrolling) for a Hybrid DAW system, supporting responsive flexible scaling across Panels and the bottom dock strip.
---
## 1. Overall Layout Diagram (Grid Structure)
The application interface is structured around 3 main axes following an App Shell model (`Viewport Locked 100vh`):
```text
┌──────────────────────────────────────────────────────────────────────────────────┐
│ Top Navigation & Transport Toolbar (Fixed Top Bar) │
├───────────────────────────────────────────────────────────┬──────────────────────┤
│ │ RIGHT COLUMN │
│ MAIN WORKSPACE │ (RIGHT SIDEBAR) │
│ ┌───────────────────────┬───────────────────────────────┐ │ ┌──────────────────┐ │
│ │ Track Control Panels │ Timeline / Audio Viewport │ │ │ Media Explorer │ │
│ │ (Track List) │ (Beat Grid & Waveforms) │ │ │ (Dynamic Height) │ │
│ │ │ │ │ ├──────────────────┤ │
│ │ │ │ │ │ AI Panel │ │
│ │ │ │ │ │ (Dynamic Height) │ │
│ └───────────────────────┴───────────────────────────────┘ │ └──────────────────┘ │
├───────────────────────────────────────────────────────────┴──────────────────────┤
│ BOTTOM DOCK PANEL STRIP - Horizontal Scroll (Overflow-X Auto) │
│ ┌──────────────┐ ┌──────────────┐ ┌──────────────┐ ┌──────────────┐ │
│ │ Export Panel │ │ DSP Tools │ │ Panel 03 │ │ Panel 04... │ ──────► │
│ └──────────────┘ └──────────────┘ └──────────────┘ └──────────────┘ │
├──────────────────────────────────────────────────────────────────────────────────┤
│ Status Bar (Fixed Bottom Status) │
└──────────────────────────────────────────────────────────────────────────────────┘
```
---
## 2. Layout Region Details
### A. Main Workspace (Center Region)
* **Function:** Contains the track list (Track Controls), timeline ruler (Timeline Ruler), and audio/MIDI display areas (Audio Waveform & Piano Roll Clip Grid).
* **Behavior:** Auto-expands (`flex-grow: 1`) to fill the remaining screen space after subtracting the width of the Right Sidebar and the height of the Bottom Panel.
### B. Bottom Panel Dock Strip (Bottom Row)
* **Technical Specifications:**
* **Flexible Horizontal Scroll:** The container has a fixed height (e.g., `220px`), using `overflow-x: auto` and `display: flex`.
* **Sub-Panels:** Houses a list of independent Card/Tile tools (Export Panel, Python DSP Tools Panel, Selection Panel, FX Panel, etc.).
* **No Shrinking (`flex-shrink: 0`):** Each Sub-Panel is configured with `flex-shrink: 0` and a minimum width (`min-width: 280px - 350px`). When the combined width of all panels exceeds the screen width, a horizontal scrollbar appears automatically.
### C. Right Resizable Sidebar (Multi-Panel Right Column)
* **Technical Specifications:**
* **Width Resizing:** The entire right column can be resized by dragging its left border (Border Left Drag Handle) to expand or collapse the visible space of the Main Workspace.
* **Vertical Stacking:** Houses stacked child panels (e.g., Media Explorer, AI Panel, Inspector, etc.).
* **Independent Height Resizing:** Horizontal splitters (Horizontal Splitter / Resizer Handle) sit between stacked child panels, allowing users to drag up/down to adjust height ratios between panels.
---
## 3. HTML & CSS Framework Implementation
### HTML Core Structure
```html
<div class="daw-app-shell">
<!-- Top Toolbar -->
<header class="daw-top-bar">...</header>
<!-- Body Middle Container -->
<div class="daw-body-container">
<!-- Main Center Viewport -->
<main class="daw-main-workspace">
<div class="track-headers-column">...</div>
<div class="timeline-canvas-viewport">...</div>
</main>
<!-- Vertical Resizer Handle (Adjusts Right Sidebar Width) -->
<div class="resizer-col-handle" id="col-resizer"></div>
<!-- Right Sidebar Container -->
<aside class="daw-right-sidebar" id="right-sidebar">
<!-- Panel 1: Media Explorer -->
<div class="sidebar-panel" id="panel-media-explorer">
<div class="panel-header">Media Explorer</div>
<div class="panel-content">...</div>
</div>
<!-- Horizontal Resizer Handle (Adjusts Panel Heights inside the Column) -->
<div class="resizer-row-handle" id="row-resizer-1"></div>
<!-- Panel 2: AI Panel -->
<div class="sidebar-panel" id="panel-ai">
<div class="panel-header">AI Panel</div>
<div class="panel-content">...</div>
</div>
</aside>
</div>
<!-- Bottom Panel Strip (Horizontal Scroll Container) -->
<footer class="daw-bottom-strip">
<div class="bottom-panel">Export Panel</div>
<div class="bottom-panel">Python DSP Tools Panel</div>
<div class="bottom-panel">Selection Panel</div>
<div class="bottom-panel">Plugin FX Rack Panel</div>
<div class="bottom-panel">MIDI Event List Panel</div>
</footer>
<!-- Status Bar -->
<div class="daw-status-bar">...</div>
</div>
```
### CSS System Architecture
```css
:root {
--right-sidebar-width: 320px;
--bottom-strip-height: 220px;
--top-bar-height: 80px;
--status-bar-height: 25px;
--panel-border-color: #2a2a2a;
}
/* Fullscreen Fixed App Shell */
.daw-app-shell {
display: flex;
flex-direction: column;
width: 100vw;
height: 100vh;
overflow: hidden;
background-color: #121212;
color: #e0e0e0;
}
/* Middle Section holding Main Workspace and Right Sidebar */
.daw-body-container {
display: flex;
flex: 1;
height: calc(100vh - var(--top-bar-height) - var(--bottom-strip-height) - var(--status-bar-height));
position: relative;
overflow: hidden;
}
/* Auto-expanding Main Workspace */
.daw-main-workspace {
flex: 1;
display: flex;
overflow: hidden;
}
/* Right Sidebar with Width controlled via CSS Variable */
.daw-right-sidebar {
width: var(--right-sidebar-width);
min-width: 200px;
max-width: 600px;
display: flex;
flex-direction: column;
background-color: #1a1a1a;
border-left: 1px solid var(--panel-border-color);
}
/* Vertically stacked child Panels in Right Sidebar */
.sidebar-panel {
display: flex;
flex-direction: column;
overflow: hidden;
background: #1e1e1e;
border-bottom: 1px solid var(--panel-border-color);
}
#panel-media-explorer {
height: 50%; /* Default 50/50 split */
min-height: 100px;
}
#panel-ai {
flex: 1; /* Fills remaining height */
min-height: 100px;
}
/* BOTTOM ROW: Enables Horizontal Scrolling */
.daw-bottom-strip {
height: var(--bottom-strip-height);
display: flex;
flex-direction: row;
align-items: center;
gap: 10px;
padding: 8px;
overflow-x: auto; /* Enables horizontal scroll when panels overflow */
overflow-y: hidden;
background-color: #161616;
border-top: 1px solid var(--panel-border-color);
white-space: nowrap;
}
/* Optimized custom horizontal scrollbar for DAW styling */
.daw-bottom-strip::-webkit-scrollbar {
height: 8px;
}
.daw-bottom-strip::-webkit-scrollbar-thumb {
background: #3a3a3a;
border-radius: 4px;
}
.daw-bottom-strip::-webkit-scrollbar-thumb:hover {
background: #00ffcc;
}
/* Sub-panels inside the bottom strip */
.bottom-panel {
flex: 0 0 auto; /* Prevents shrinking, locks content dimensions */
width: 320px;
height: 100%;
background-color: #222;
border: 1px solid #333;
border-radius: 6px;
box-sizing: border-box;
}
/* RESIZER HANDLES */
.resizer-col-handle {
width: 5px;
cursor: ew-resize; /* Horizontal resize cursor */
background: transparent;
transition: background 0.2s;
z-index: 10;
}
.resizer-col-handle:hover,
.resizer-col-handle:active {
background: #00ffcc;
}
.resizer-row-handle {
height: 5px;
cursor: ns-resize; /* Vertical resize cursor */
background: transparent;
transition: background 0.2s;
z-index: 10;
}
.resizer-row-handle:hover,
.resizer-row-handle:active {
background: #00ffcc;
}
```
---
## 4. Interaction Algorithms (JS Resizing Logic)
To handle smooth resizing without stuttering or dropped events when dragging over `iframe` or `canvas` elements, the algorithms rely on `pointerdown`, `pointermove`, and `pointerup` events.
### A. Right Sidebar Width Resizing Algorithm (Horizontal Resizer)
```javascript
const colResizer = document.getElementById('col-resizer');
const rightSidebar = document.getElementById('right-sidebar');
colResizer.addEventListener('pointerdown', (e) => {
e.preventDefault();
colResizer.setPointerCapture(e.pointerId);
const startX = e.clientX;
const startWidth = rightSidebar.getBoundingClientRect().width;
const onPointerMove = (moveEvent) => {
// Delta calculation: dragging left increases width, dragging right decreases width
const deltaX = startX - moveEvent.clientX;
const newWidth = Math.max(200, Math.min(600, startWidth + deltaX));
document.documentElement.style.setProperty('--right-sidebar-width', `${newWidth}px`);
};
const onPointerUp = (upEvent) => {
colResizer.releasePointerCapture(upEvent.pointerId);
colResizer.removeEventListener('pointermove', onPointerMove);
colResizer.removeEventListener('pointerup', onPointerUp);
};
colResizer.addEventListener('pointermove', onPointerMove);
colResizer.addEventListener('pointerup', onPointerUp);
});
```
### B. Right Sidebar Panel Height Resizing Algorithm (Vertical Resizer)
```javascript
const rowResizer = document.getElementById('row-resizer-1');
const topPanel = document.getElementById('panel-media-explorer');
rowResizer.addEventListener('pointerdown', (e) => {
e.preventDefault();
rowResizer.setPointerCapture(e.pointerId);
const startY = e.clientY;
const startHeight = topPanel.getBoundingClientRect().height;
const onPointerMove = (moveEvent) => {
const deltaY = moveEvent.clientY - startY;
const newHeight = Math.max(100, startHeight + deltaY);
topPanel.style.height = `${newHeight}px`;
topPanel.style.flex = 'none'; // Switch from flex ratio to fixed px during drag
};
const onPointerUp = (upEvent) => {
rowResizer.releasePointerCapture(upEvent.pointerId);
rowResizer.removeEventListener('pointermove', onPointerMove);
rowResizer.removeEventListener('pointerup', onPointerUp);
};
colResizer.addEventListener('pointermove', onPointerMove);
colResizer.addEventListener('pointerup', onPointerUp);
});
```
---
## 5. Summary of Solution Advantages
* **Native Horizontal Scrolling:** The bottom Dock area flexibly accommodates an unlimited number of Panels. Users can scroll horizontally (`Shift + Mouse Wheel`) or use a trackpad to browse panels easily.
* **Smooth & Accurate Resizing:** Utilizing Pointer Capture ensures drag interactions do not drop or break even when the cursor moves rapidly beyond the Resizer handle's bounds.
* **Standardized CSS Variables:** Enables easy persistence of layout states (`Width`/`Height`) to the browser's `localStorage`, restoring the user's custom layout configuration on app reload.
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Here is the complete translation and conversion of the document into a clean, professionally formatted Markdown layout:
# ARCHITECTURAL, TECHNICAL, AND ALGORITHMIC SPECIFICATION
## Hybrid Web-Based Digital Audio Workstation (DAW) with Nested Section Architecture and Non-Destructive Timeline Mechanics
---
### 1. System Overview & Architecture Design
#### 1.1 High-Level Architecture Topology
The system follows a hybrid Client-Server architecture designed for real-time Web-based audio production, composition, and high-performance offline DSP rendering.
* **Frontend Client (HTML5 / Vanilla JS / Web Audio API / HTML5 Canvas)**
* **UI Layer:** HTML5 Canvas / Web Components for high-FPS multi-lane timeline rendering, Piano Roll canvas, Sample Editor, and Sub-Tab navigation.
* **Audio Engine Layer:** Web Audio API `AudioContext` graph, Custom `AudioWorklet` Processors (WebAssembly/JS) for real-time synthesis, playback scheduling, sample playback, and latency-compensated signal routing.
* **State Management Engine:** Immutable/Reactive Central State Store handling Session tree hierarchy, Section Store registries, Undo/Redo stack, and view-state context isolation.
* **Backend Server (Python Engine)**
* **RESTful / WebSocket API:** Event-driven client communication layer (FastAPI or AIOHTTP).
* **DSP / Rendering Engine:** Python-based audio processing (`numpy`, `scipy`, `pyo`, `pedalboard`) for offline stem bouncing, high-fidelity export, sample processing, and optional VST/VSTi hosting/bridging.
```text
+-----------------------------------------------------------------------------------+
| FRONTEND (HTML5/JS) |
| |
| +-----------------------------------------------------------------------------+ |
| | UI & View State System | |
| | +---------------------+ +----------------------+ +--------------------+ | |
| | | Main Session Canvas | | Section-Tab View | | Piano Roll View | | |
| | +---------------------+ +----------------------+ +--------------------+ | |
| +-----------------------------------------------------------------------------+ |
| | |
| +-----------------------------------------------------------------------------+ |
| | Central Data State Store | |
| | [Project Model] ---> [Section Store] ---> [Item Clip Metadata] | |
| +-----------------------------------------------------------------------------+ |
| | |
| +-----------------------------------------------------------------------------+ |
| | Audio & Clock Engine | |
| | +------------------------+ +------------------+ +---------------------+ | |
| | | Precision Scheduler | | Web Audio Graph | | AudioWorklet Synth | | |
| | | (Lookahead Timer) | | AudioNode Router | | / WebAssembly Core | | |
| | +------------------------+ +------------------+ +---------------------+ | |
| +-----------------------------------------------------------------------------+ |
+------------------------------------------^----------------------------------------+
| WebSocket / REST API
+------------------------------------------v----------------------------------------+
| BACKEND SERVER (PYTHON) |
| +-----------------------------------------------------------------------------+ |
| | FastAPI / WebSocket Handler | |
| +-----------------------------------------------------------------------------+ |
| | DSP Engine (Pedalboard / Numpy / Scipy) - Offline Render, Audio Export | |
| +-----------------------------------------------------------------------------+ |
| | VST / VSTi Hosting Bridge & Plugin State Persistence | |
| +-----------------------------------------------------------------------------+ |
+-----------------------------------------------------------------------------------+
```
---
### 2. Detailed Data Schemas (JSON Specification)
#### 2.1 Project Root Schema (`project_schema.json`)
```json
{
"$schema": "http://json-schema.org/draft-07/schema#",
"title": "DAWProject",
"type": "object",
"properties": {
"project_id": { "type": "string", "format": "uuid" },
"metadata": {
"type": "object",
"properties": {
"title": { "type": "string" },
"bpm": { "type": "number", "minimum": 20.0, "maximum": 999.0, "default": 120.0 },
"time_signature_numerator": { "type": "integer", "default": 4 },
"time_signature_denominator": { "type": "integer", "default": 4 },
"sample_rate": { "type": "integer", "default": 44100 }
},
"required": ["title", "bpm", "time_signature_numerator", "time_signature_denominator", "sample_rate"]
},
"main_session": { "$ref": "#/definitions/SessionContainer" },
"section_store": {
"type": "object",
"description": "Auxiliary registry mapping section_id to sub-session containers",
"additionalProperties": { "$ref": "#/definitions/SessionContainer" }
}
},
"required": ["project_id", "metadata", "main_session", "section_store"],
"definitions": {
"SessionContainer": {
"type": "object",
"properties": {
"id": { "type": "string" },
"name": { "type": "string" },
"is_root": { "type": "boolean" },
"length_bars": { "type": "number", "description": "Computed or manually set total length in bars" },
"auto_compute_length": { "type": "boolean", "default": true },
"tracks": {
"type": "array",
"items": { "$ref": "#/definitions/Track" }
}
},
"required": ["id", "is_root", "tracks"]
},
"Track": {
"type": "object",
"properties": {
"id": { "type": "string" },
"name": { "type": "string" },
"type": { "type": "string", "enum": ["AUDIO", "MIDI", "SECTION"] },
"volume_db": { "type": "number", "default": 0.0 },
"pan": { "type": "number", "minimum": -1.0, "maximum": 1.0, "default": 0.0 },
"mute": { "type": "boolean", "default": false },
"solo": { "type": "boolean", "default": false },
"fx_chain": {
"type": "array",
"items": { "$ref": "#/definitions/FXPlugin" }
},
"synth_engine": { "$ref": "#/definitions/SynthPlugin" },
"items": {
"type": "array",
"items": { "$ref": "#/definitions/TimelineItem" }
}
},
"required": ["id", "name", "type", "items"]
},
"TimelineItem": {
"type": "object",
"properties": {
"id": { "type": "string" },
"name": { "type": "string" },
"type": { "type": "string", "enum": ["AUDIO_ITEM", "MIDI_ITEM", "SECTION_ITEM"] },
"start_bar": { "type": "number", "description": "Global timeline position where the item starts" },
"duration_bars": { "type": "number", "description": "Visible duration on the track timeline in bars" },
"clip_start_offset_bars": { "type": "number", "description": "Internal start offset inside the source buffer/item" },
"source_data": {
"type": "object",
"oneOf": [
{ "$ref": "#/definitions/AudioSourceData" },
{ "$ref": "#/definitions/MIDISourceData" },
{ "$ref": "#/definitions/SectionSourceData" }
]
}
},
"required": ["id", "type", "start_bar", "duration_bars", "clip_start_offset_bars", "source_data"]
},
"AudioSourceData": {
"type": "object",
"properties": {
"audio_file_url": { "type": "string" },
"sample_rate": { "type": "integer" },
"channels": { "type": "integer" },
"gain": { "type": "number", "default": 1.0 }
},
"required": ["audio_file_url"]
},
"MIDISourceData": {
"type": "object",
"properties": {
"total_buffer_bars": { "type": "number", "default": 8.0 },
"notes": {
"type": "array",
"items": { "$ref": "#/definitions/MIDINote" }
}
},
"required": ["total_buffer_bars", "notes"]
},
"SectionSourceData": {
"type": "object",
"properties": {
"referenced_section_id": { "type": "string", "description": "Pointer to section_store key" }
},
"required": ["referenced_section_id"]
},
"MIDINote": {
"type": "object",
"properties": {
"id": { "type": "string" },
"pitch": { "type": "integer", "minimum": 0, "maximum": 127 },
"start_beat": { "type": "number", "description": "Beat offset relative to the start of the source buffer (bar 0)" },
"duration_beats": { "type": "number" },
"velocity": { "type": "number", "minimum": 0.0, "maximum": 1.0, "default": 0.8 },
"pan": { "type": "number", "minimum": -1.0, "maximum": 1.0, "default": 0.0 }
},
"required": ["id", "pitch", "start_beat", "duration_beats", "velocity"]
},
"FXPlugin": {
"type": "object",
"properties": {
"plugin_id": { "type": "string" },
"name": { "type": "string" },
"bypass": { "type": "boolean", "default": false },
"parameters": { "type": "object" }
}
},
"SynthPlugin": {
"type": "object",
"properties": {
"plugin_id": { "type": "string" },
"preset_id": { "type": "string" },
"parameters": { "type": "object" }
}
}
}
}
```
---
### 3. UI, Tab Navigation & View State Management
#### 3.1 Tab Context Model, Pinning Rules & Close Prevention Hierarchy
The application manages view tabs dynamically while maintaining strict lifecycle integrity:
* **Main Session Tab (Fixed / Pinned):** Always pinned at index 0 (`is_closeable: false`). It cannot be closed under any circumstances.
* **Sub-Tabs (Section-Tab, Piano Roll Tab, Audio Sample Editor Sub-Tab):** Dynamic views (`is_closeable: true`).
* **Parent-Child Tab Dependency Rules:**
* A Section-Tab represents an intermediate sub-session.
* When a user opens a child item (e.g., a `MIDIItem` or `AudioItem` inside a Section-Tab) into a Piano Roll Tab or Audio Sample Editor Sub-Tab, a parent-child context lineage is registered.
* **Close Block Rule:** A Section-Tab cannot be closed while any of its child items are currently open in active sub-tabs. Attempting to close the parent Section-Tab displays a block notice highlighting open child editors.
```text
+---------------------------------------+
| Tab Navigation Controller |
+-------------------+-------------------+
|
+--------------------------------+--------------------------------+
| (Pinned / Uncloseable) | (Dynamic / Closable) | (Dynamic / Closable)
+--------v--------+ +--------v--------+ +--------v--------+
| MAIN SESSION | | SECTION TAB | | PIANO ROLL TAB |
| (Root Context) | | (Sub-Session) | | (Item Context) |
| | | [Parent Context] | [Child Context]|
+-----------------+ +--------+--------+ +--------+--------+
| |
+---- Depends on child closure ---+
```
##### State Object Schema with Tab Dependency Tracking:
```json
{
"active_tab_id": "tab_pr_1",
"open_tabs": [
{
"tab_id": "tab_root",
"title": "MAIN SESSION",
"type": "MAIN_SESSION",
"target_id": "main",
"is_closeable": false,
"parent_tab_id": null
},
{
"tab_id": "tab_sec_1",
"title": "Section: Verse 1",
"type": "SECTION_TAB",
"target_id": "Section_01",
"is_closeable": true,
"parent_tab_id": "tab_root"
},
{
"tab_id": "tab_pr_1",
"title": "Piano Roll: Bassline",
"type": "PIANO_ROLL",
"target_id": "ItemMIDI_Bassline",
"is_closeable": true,
"parent_tab_id": "tab_sec_1"
}
],
"piano_roll_state": {
"target_item_id": "ItemMIDI_Bassline",
"viewport_start_bar": 0.0,
"viewport_bar_width": 8.0,
"scroll_y_pitch": 60,
"snap_resolution": "1/16",
"note_selection": []
}
}
```
#### 3.2 Piano Roll View Canvas Layout & Interaction Spec
* **Top Navigation Rule Pane (Bars/Beats Bar):**
* Displays bars from $0$ to $N$ (where $N = \text{total\_buffer\_bars}$, e.g., 8 bars).
* Highlights active clip visibility bounds (e.g., Bar 4.0 to Bar 6.0 shaded with active overlay, exterior bars dimmed).
* **Left Piano Keybed:**
* Anchored vertically, spans pitches $0$ (C-1) through $127$ (G9).
* Draws standard 88 key / 128 key pattern with distinct black key visually offset bars and pitch labeling ($C3$, $C4$, etc.).
* **Note Grid Canvas (Right Pane):**
* Synced to vertical pitch scroll and horizontal beat zoom.
* **Row Background Rendering:** Black key rows are assigned darker background fill color `#1A1A1E`, white key rows use `#25252A`.
* **Snap Grid Lines:** Rendered dynamically based on selected snap mode: Free, 1/1 Bar, 1/2 Beat, 1/4 Beat, 1/8 Beat, 1/16 Beat, 1/32 Beat.
* **Bottom Controller Pane (CC / Velocity / Pan Lane):**
* Synchronized horizontally with note grid.
* Displays vertical stem bars per note representing properties (Velocity, Pan). Allows click-and-drag line shaping or direct stem adjustment.
---
### 4. Audio & Synth Engine Routing Architecture (Web Audio API)
#### 4.1 Real-Time Signal Flow Graph
```text
[MIDI Scheduler] ---> [AudioWorklet / Virtual Synth Engine]
|
v (Audio Buffer / Stream)
[Audio Sample Playback Node] ----> [Track Channel FX Chain]
|
v
[Track Gain / Pan Node]
|
v
+---------------------+---------------------+
| |
v (If inside Section) v (If Direct Track)
[Section Sub-Mix Bus] [Main Master Mixer Bus]
| |
+-------------------->----------------------+
|
v
[Web Audio Destination]
```
#### 4.2 Web Audio Node Architecture Specifications
* **AudioTrack Node Structure:**
```javascript
TrackAudioGraph = {
inputNode: GainNode,
fxChain: [ BiquadFilterNode, DelayNode, ConvolverNode ],
panNode: StereoPannerNode,
outputGainNode: GainNode,
connect(destination) { ... }
}
```
* **Section Bus Graph Routing:**
* Each Section in Section-tab Store instantiates an intermediate `GainNode` sub-mixer (`SectionBus`).
* Tracks within the Section connect their final outputs to `SectionBus`.
* When a `SectionItem` is placed on a Main Session track, the `SectionBus` output is routed into the Main Session track's input node, preserving non-destructive DSP processing hierarchies.
---
### 5. Core Mathematical & Technical Algorithms
#### 5.1 Algorithm 1: Non-Destructive Item Slicing & Offset Playback Math
##### Mathematical Formulation
Let:
* $T_{\text{global}}$ = Current global playback time in seconds on the main timeline.
* $\text{BPM}$ = Beats Per Minute of the project.
* $\text{TS}_{\text{num}}$ = Time Signature Numerator (e.g., 4 beats per bar).
* $S_{\text{item}}$ = Item start position in global bars ($\text{start\_bar}$).
* $L_{\text{item}}$ = Item visible length on timeline in bars ($\text{duration\_bars}$).
* $O_{\text{item}}$ = Source internal start offset in bars ($\text{clip\_start\_offset\_bars}$).
Bar to Time Conversion Factor:
$$\text{SecondsPerBeat} = \frac{60.0}{\text{BPM}}$$
$$\text{SecondsPerBar} = \text{SecondsPerBeat} \times \text{TS}_{\text{num}}$$
Item Global Time Bounds:
$$T_{\text{start}} = S_{\text{item}} \times \text{SecondsPerBar}$$
$$T_{\text{end}} = (S_{\text{item}} + L_{\text{item}}) \times \text{SecondsPerBar}$$
Active Playback Slicing Condition: An item is active if and only if:
$$T_{\text{start}} \le T_{\text{global}} < T_{\text{end}}$$
Local Item Buffer Time Mapping ($T_{\text{local}}$): When $T_{\text{global}}$ falls within $[T_{\text{start}}, T_{\text{end}}]$, the corresponding time $T_{\text{local\_bars}}$ relative to the internal source clip buffer (0 to $\text{BufferLength}$) is:
$$T_{\text{local\_bars}} = \frac{T_{\text{global}} - T_{\text{start}}}{\text{SecondsPerBar}} + O_{\text{item}}$$
MIDI Note Slicing & Filtering Rule: For a MIDI note $N$ inside the item source with start beat $N_{\text{start\_beat}}$ and length $N_{\text{dur\_beat}}$ (converted to internal bar metric $N_{\text{bar\_start}} = \frac{N_{\text{start\_beat}}}{\text{TS}_{\text{num}}}$, $N_{\text{bar\_dur}} = \frac{N_{\text{dur\_beat}}}{\text{TS}_{\text{num}}}$):
The note is triggered during main playback if and only if:
$$N_{\text{bar\_start}} \ge O_{\text{item}} \quad \text{AND} \quad N_{\text{bar\_start}} < (O_{\text{item}} + L_{\text{item}})$$
##### Pseudocode Implementation
```javascript
function getActiveMIDINotesForPlayback(item, currentGlobalBar, timeSigNum) {
const itemStartBar = item.start_bar;
const itemEndBar = item.start_bar + item.duration_bars;
const offsetBar = item.clip_start_offset_bars;
// Check if playback cursor is inside visible item clip
if (currentGlobalBar < itemStartBar || currentGlobalBar >= itemEndBar) {
return []; // Item inactive
}
const activeNotes = [];
const internalWindowStartBar = offsetBar;
const internalWindowEndBar = offsetBar + item.duration_bars;
for (const note of item.source_data.notes) {
const noteStartBar = note.start_beat / timeSigNum;
const noteEndBar = noteStartBar + (note.duration_beats / timeSigNum);
// Filter notes outside the non-destructive visible window
if (noteStartBar >= internalWindowStartBar && noteStartBar < internalWindowEndBar) {
// Calculate playback time relative to global session
const relativeBarInItem = noteStartBar - internalWindowStartBar;
const targetGlobalBar = itemStartBar + relativeBarInItem;
activeNotes.push({
note: note,
scheduledGlobalBar: targetGlobalBar
});
}
}
return activeNotes;
}
```
#### 5.2 Algorithm 2: Dynamic Section Length Calculation Algorithm
When `auto_compute_length` is enabled for a Section, its total duration in bars $L_{\text{section}}$ is dynamically evaluated from the boundary bounds of all child items across all tracks inside that Section.
##### Mathematical Formulation
Let $T$ be the set of tracks in the section, and $I(t)$ be the set of items in track $t$.
$$L_{\text{section}} = \max_{t \in T} \left( \max_{i \in I(t)} \left( i.\text{start\_bar} + i.\text{duration\_bars} \right) \right)$$
If $I(t)$ is empty for all $t$, then $L_{\text{section}} = 4.0$ (default baseline minimum).
##### Implementation Architecture
```javascript
function recomputeSectionLength(sectionContainer) {
if (!sectionContainer.auto_compute_length) {
return sectionContainer.length_bars;
}
let maxEndBar = 0.0;
for (const track of sectionContainer.tracks) {
for (const item of track.items) {
const itemEndBar = item.start_bar + item.duration_bars;
if (itemEndBar > maxEndBar) {
maxEndBar = itemEndBar;
}
}
}
// Enforce baseline grid quantization rounding (e.g. minimum 1 bar)
const computedLength = Math.max(1.0, Math.ceil(maxEndBar));
sectionContainer.length_bars = computedLength;
return computedLength;
}
```
#### 5.3 Algorithm 3: Piano Roll Grid Mapping & Quantization Math
##### Grid Coordinate Transformation Formulae
Let:
* $X_{\text{px}}$ = Pixel X-coordinate on Piano Roll Canvas.
* $Y_{\text{px}}$ = Pixel Y-coordinate on Piano Roll Canvas.
* $\text{Zoom}_x$ = Pixels per Beat.
* $\text{NoteHeight}$ = Height in pixels per pitch key row (e.g., 18px).
* $\text{Scroll}_x$ = Horizontal scroll offset in beats.
* $\text{Scroll}_y$ = Vertical scroll top note pitch (e.g., pitch 127 down to 0).
Beat to Canvas Pixel Conversion:
$$X_{\text{px}} = (\text{Beat} - \text{Scroll}_x) \times \text{Zoom}_x$$
$$\text{Beat} = \frac{X_{\text{px}}}{\text{Zoom}_x} + \text{Scroll}_x$$
Pitch to Canvas Pixel Conversion:
$$Y_{\text{px}} = (127 - \text{Pitch} - \text{Scroll}_y) \times \text{NoteHeight}$$
$$\text{Pitch} = 127 - \left\lfloor \frac{Y_{\text{px}}}{\text{NoteHeight}} \right\rfloor - \text{Scroll}_y$$
##### Quantization (Snap To Grid) Math
Let $Q$ be the snap unit in beats (e.g., $1/4 \text{ bar} = 1.0 \text{ beat}$, $1/16 \text{ note} = 0.25 \text{ beat}$). Given raw unquantized beat $B_{\text{raw}}$:
$$B_{\text{quantized}} = \text{round}\left(\frac{B_{\text{raw}}}{Q}\right) \times Q$$
#### 5.4 Algorithm 4: Tab Close Dependency & Lifecycle Validation Algorithm
This algorithm validates whether a tab close request can be fulfilled, enforcing the fixed Main Session constraint and preventing parent Section tab closures while child editor sub-tabs remain active.
```javascript
function requestCloseTab(tabIdToClose, stateStore) {
const targetTab = stateStore.open_tabs.find(tab => tab.tab_id === tabIdToClose);
if (!targetTab) {
return { success: false, reason: "TAB_NOT_FOUND" };
}
// 1. Rule: Main Session cannot be closed
if (!targetTab.is_closeable || targetTab.type === 'MAIN_SESSION') {
return { success: false, reason: "CANNOT_CLOSE_MAIN_SESSION" };
}
// 2. Rule: Section Tab cannot be closed if child tabs are active
if (targetTab.type === 'SECTION_TAB') {
const activeChildTabs = stateStore.open_tabs.filter(
tab => tab.parent_tab_id === targetTab.tab_id
);
if (activeChildTabs.length > 0) {
return {
success: false,
reason: "SECTION_HAS_ACTIVE_CHILD_EDITORS",
activeChildTabs: activeChildTabs.map(t => ({ id: t.tab_id, title: t.title }))
};
}
}
// 3. Execution: Perform clean tab shutdown and update active context
const updatedTabs = stateStore.open_tabs.filter(tab => tab.tab_id !== tabIdToClose);
// Fallback active tab selection if current active tab is being closed
let nextActiveTabId = stateStore.active_tab_id;
if (stateStore.active_tab_id === tabIdToClose) {
// Fallback to parent tab, or default to main session (index 0)
nextActiveTabId = targetTab.parent_tab_id || updatedTabs[0].tab_id;
}
stateStore.open_tabs = updatedTabs;
stateStore.active_tab_id = nextActiveTabId;
return { success: true, nextActiveTabId: nextActiveTabId };
}
```
#### 5.5 Algorithm 5: Sample-Accurate Lookahead MIDI & Audio Scheduler
Web Audio API timing operates on a high-precision hardware audio clock (`audioContext.currentTime`). JavaScript timers (`setTimeout`/`setInterval`) lack frame accuracy. The Lookahead Scheduler combines JS interval ticks with Web Audio precision scheduling.
```text
Lookahead Window (e.g. 100ms)
|-------------------------------------------|
| AudioContext Time: 10.0s |
| Schedule horizon: 10.1s |
| |
| [Event 1 @ 10.02s] -> Scheduled in WebAudio
| [Event 2 @ 10.08s] -> Scheduled in WebAudio
|___________________________________________|
```
##### Scheduler Specification
```javascript
class PrecisionAudioScheduler {
constructor(audioCtx, lookaheadMs = 25.0, scheduleAheadTimeSec = 0.1) {
this.audioCtx = audioCtx;
this.lookaheadMs = lookaheadMs; // Frequency of timer evaluation
this.scheduleAheadTime = scheduleAheadTimeSec; // How far ahead to queue WebAudio events
this.nextNoteBeat = 0.0;
this.currentBeat = 0.0;
this.bpm = 120.0;
this.timerId = null;
}
beatToTime(beat) {
const secondsPerBeat = 60.0 / this.bpm;
return beat * secondsPerBeat;
}
timeToBeat(timeSec) {
const secondsPerBeat = 60.0 / this.bpm;
return timeSec / secondsPerBeat;
}
schedulerTick(activeSession) {
const currentTime = this.audioCtx.currentTime;
const horizonTime = currentTime + this.scheduleAheadTime;
// Traverse session items and find notes falling within [currentTime, horizonTime]
const pendingEvents = activeSession.getEventsInTimeRange(
this.timeToBeat(currentTime),
this.timeToBeat(horizonTime)
);
for (const evt of pendingEvents) {
if (!evt.scheduled) {
const preciseAudioTime = currentTime + this.beatToTime(evt.targetBeat - this.currentBeat);
this.triggerWebAudioEvent(evt, preciseAudioTime);
evt.scheduled = true;
}
}
}
triggerWebAudioEvent(evt, exactAudioTime) {
if (evt.type === 'MIDI_NOTE_ON') {
const synthNode = evt.trackSynthNode;
synthNode.noteOn(evt.note.pitch, evt.note.velocity, exactAudioTime);
synthNode.noteOff(evt.note.pitch, exactAudioTime + this.beatToTime(evt.note.duration_beats));
} else if (evt.type === 'AUDIO_CLIP') {
const sourceNode = this.audioCtx.createBufferSource();
sourceNode.buffer = evt.audioBuffer;
sourceNode.connect(evt.trackGainNode);
sourceNode.start(exactAudioTime, evt.offsetSec, evt.durationSec);
}
}
start(session) {
this.timerId = setInterval(() => this.schedulerTick(session), this.lookaheadMs);
}
stop() {
if (this.timerId) clearInterval(this.timerId);
}
}
```
#### 5.6 Algorithm 6: Playhead UI Rendering Sync Loop
UI Playhead rendering uses `requestAnimationFrame` and queries `audioContext.currentTime` directly to prevent visual jitter or lag.
$$\text{Current Beat UI} = \frac{\text{audioCtx.currentTime} - \text{PlaybackStartTimeSec}}{\text{SecondsPerBeat}}$$
$$\text{Pixel Position X} = (\text{Current Beat UI} - \text{ViewportStartBeat}) \times \text{Zoom}_x$$
---
### 6. Backend Python Server Architecture & Offline Render Spec
#### 6.1 Server Architecture Framework
* **Framework:** FastAPI with Async WebSocket endpoints for real-time state synchronization.
* **DSP Engine:** `pedalboard` (Spotify's Python Audio Processing Library) and `numpy` for multi-track mixing, high-quality audio resampling, and plugin hosting.
#### 6.2 Python Offline Stem Bouncing Engine Specification (`render_engine.py`)
```python
import numpy as np
from pedalboard import Pedalboard, Gain, Reverb, Compressor
import soundfile as sf
class PythonRenderEngine:
def __init__(self, sample_rate=44100):
self.sample_rate = sample_rate
def bars_to_samples(self, bars: float, bpm: float, time_sig_num: int) -> int:
seconds_per_beat = 60.0 / bpm
seconds_per_bar = seconds_per_beat * time_sig_num
return int(bars * seconds_per_bar * self.sample_rate)
def render_project(self, project_json: dict, output_filepath: str):
bpm = project_json["metadata"]["bpm"]
time_sig_num = project_json["metadata"]["time_signature_numerator"]
main_session = project_json["main_session"]
# 1. Compute total project samples
total_bars = main_session.get("length_bars", 16.0)
total_samples = self.bars_to_samples(total_bars, bpm, time_sig_num)
# Stereo Master Buffer
master_buffer = np.zeros((2, total_samples), dtype=np.float32)
# 2. Iterate and process main tracks
for track in main_session["tracks"]:
track_type = track["type"]
track_buffer = np.zeros((2, total_samples), dtype=np.float32)
for item in track["items"]:
start_sample = self.bars_to_samples(item["start_bar"], bpm, time_sig_num)
dur_samples = self.bars_to_samples(item["duration_bars"], bpm, time_sig_num)
offset_sample = self.bars_to_samples(item["clip_start_offset_bars"], bpm, time_sig_num)
if item["type"] == "AUDIO_ITEM":
# Load audio source sample array
audio_data, sr = sf.read(item["source_data"]["audio_file_url"], dtype='float32')
audio_data = audio_data.T # Shape: (channels, samples)
# Apply non-destructive trimming offset
sliced_audio = audio_data[:, offset_sample : offset_sample + dur_samples]
# Accumulate into track buffer with bounds checks
end_sample = min(start_sample + sliced_audio.shape[1], total_samples)
actual_len = end_sample - start_sample
track_buffer[:, start_sample:end_sample] += sliced_audio[:, :actual_len]
# Apply Track Gain and FX Chain via Pedalboard
board = Pedalboard([Gain(gain_db=track.get("volume_db", 0.0))])
processed_track = board(track_buffer, sample_rate=self.sample_rate)
# Mix down to Master
master_buffer += processed_track
# 3. Write final output file
sf.write(output_filepath, master_buffer.T, self.sample_rate)
return output_filepath
```
---
### 7. Execution Context & Sub-Tab Lifecycle Matrix
| Context Tab Type | Scope Identifier | View Boundaries | Is Closeable | Close Dependency Conditions | Audio Routing Target |
| --- | --- | --- | --- | --- | --- |
| **MAIN SESSION** | Root | Full Master Timeline ($0 \to N$ Bars) | No | Pinned permanently; cannot be closed | WebAudio Hardware Destination |
| **SECTION TAB** | Section_ID | Dynamic Section Bounds ($0 \to L_{\text{section}}$) | Yes | Blocked if any child editor sub-tabs are open | Target Section Bus Gain Node |
| **PIANO ROLL** | MIDIItem_ID | Item Source Length Bounds ($0 \to N_{\text{buffer}}$) | Yes | Can close freely; notifies parent Section tab | Track Instrument Synth Engine |
| **SAMPLE EDITOR** | AudioItem_ID | Sample Buffer Waveform ($0 \to T_{\text{sample}}$) | Yes | Can close freely; notifies parent Section tab | Track Audio Node Router |
---
### 8. Summary of Non-Destructive Slice & Tab Lifecycle Validation
* **Tab Close Prevention Test:**
1. `MAIN SESSION` close request is rejected immediately (`CANNOT_CLOSE_MAIN_SESSION`).
2. `Section_01` tab has an active child editor tab (`Piano Roll: Bassline`).
3. Request to close `Section_01` tab returns `SECTION_HAS_ACTIVE_CHILD_EDITORS`.
4. User closes `Piano Roll: Bassline` tab first.
5. Subsequent close request for `Section_01` succeeds and cleans up UI context.
* **8-Bar Source with 2-Bar Visible Crop Test:**
1. Given `MIDIItem` length = 8 bars ($0 \dots 8$).
2. User drags left boundary to Bar 4 and right boundary to Bar 6.
3. `start_bar = 4.0` (Global Session Placement), `duration_bars = 2.0`, `clip_start_offset_bars = 4.0`.
4. Transport reaches global Bar 4.0 $\to$ scheduler evaluates internal bounds $[4.0, 6.0)$ and triggers only visible notes while preserving complete 8-bar non-destructive source.
+426
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# TECHNICAL SPECIFICATION: CLIENT-SIDE REAL-TIME RECORDING ENGINE
## Browser-Based Microphone & Hardware MIDI Keyboard Recording Module
---
## 1. System Overview
The Client-side recording module enables the DAW to capture live audio signals directly from Microphone/Line-in interfaces (via the Web MediaDevices API) and keypress events from Hardware MIDI Keyboards/Controllers (via the Web MIDI API) in real time. The module operates with low latency and includes hardware latency compensation.
```text
+-----------------------------------------------------------------------------------+
| CLIENT BROWSER |
| |
| +-------------------------+ +-----------------------------+ |
| | Hardware MIDI Keyboard | | Live Microphone / Line-In | |
| +------------+------------+ +--------------+--------------+ |
| | | |
| v (Web MIDI API) v (getUserMedia) |
| +------------+------------+ +--------------+--------------+ |
| | Web MIDI Input Handler | | MediaStreamAudioSourceNode | |
| +------------+------------+ +--------------+--------------+ |
| | | |
| +------------------+ | |
| | | v |
| v v +--------------+--------------+ |
| +------------+-----+ +---------+-----------+ | Track Input Gain Node | |
| | Event Clock / | | WebAudio Virtual | +--------------+--------------+ |
| | Latency Engine | | Synth Engine | | |
| +------------+-----+ +---------+-----------+ +--------+--------+ |
| | | | | |
| v v v v |
| +------------+-----+ (Live Sound) +-------+-------+ +-------+------+ |
| | Recorded MIDI | | AudioWorklet | | Monitoring | |
| | Buffer | | Ring-Buffer | | Switch | |
| +------------+-----+ | Recorder | +-------+------+ |
| | +-------+-------+ | |
| v | v |
| [ Timeline MIDI ] v [ Master Mix ] |
| [ Item Creation ] +-------+-------+ |
| | Float32 PCM | |
| | Audio Buffer | |
| +-------+-------+ |
| | |
| v |
| [ Timeline Audio] |
| [ Item Creation ] |
+-----------------------------------------------------------------------------------+
```
---
## 2. Hardware I/O & API Contracts
### 2.1 MediaDevices (Microphone Capture)
**Permission Request:** Uses `navigator.mediaDevices.getUserMedia` configured to disable automatic browser processing DSP algorithms to capture pure, unprocessed audio signals:
```javascript
const audioConstraints = {
audio: {
deviceId: selectedDeviceId ? { exact: selectedDeviceId } : undefined,
echoCancellation: false, // Disables echo cancellation to prevent instrument sound distortion
noiseSuppression: false, // Disables automatic noise suppression to preserve full frequency range
autoGainControl: false, // Disables Automatic Gain Control (AGC)
latency: 0 // Requests minimal latency from OS audio driver
}
};
```
### 2.2 Web MIDI API Integration
**Device Enumeration & Listener Assignment:**
* Uses `navigator.requestMIDIAccess({ sysex: false })` to scan for USB-connected keyboard devices.
* **Timestamp Precision:** Obtains event timestamps from `MIDIMessageEvent.timeStamp` (as a `DOMHighResTimeStamp` in microseconds) and synchronizes them with `AudioContext.currentTime`.
---
## 3. Recording Lifecycle & State Machine
```text
[IDLE] ───► (User Arms Track) ───► [ARMED] ───► (Press Rec + Play) ───► [COUNT-IN / PRE-ROLL]
|
[STOP & COMMIT] ◄─── (Press Stop) ◄─── [RECORDING IN PROGRESS] ◄───────────────+
```
* **Arming Phase (Record Enable):**
* The user selects an input source and activates the Arm (R) button on the target track.
* Initializes the input level meter (VU Meter Canvas) to display input volume levels in real time.
* **Pre-Roll / Count-In Phase:**
* Transport triggers the metronome count-in (e.g., 1 Bar = 4 beats). The metronome plays click sounds based on project BPM.
* The engine does not write data to the Timeline yet, but begins reading the input buffer to prepare memory buffers.
* **Recording Phase:**
* Once the transport passes the Start Bar boundary, incoming MIDI key events or PCM Float32 audio samples are written into the active recording buffer memory.
* Canvas UI displays real-time visual feedback, rendering waveforms or MIDI note blocks dynamically.
* **Stop & Commit Phase:**
* Pressing Stop halts the recording process.
* Converts temporary memory buffers into a structured `MIDIItem` or `AudioItem`.
* Inserts the new Item onto the target track within the Main Session or Section tab.
---
## 4. Data Structures
### 4.1 Live MIDI Event Buffer Element Schema
```json
{
"type": "object",
"properties": {
"pitch": { "type": "integer", "minimum": 0, "maximum": 127 },
"start_beat": { "type": "number", "description": "Start position in beats on the timeline" },
"duration_beats": { "type": "number", "description": "Keypress duration in beats" },
"velocity": { "type": "number", "minimum": 0.0, "maximum": 1.0 },
"channel": { "type": "integer", "default": 0 }
}
}
```
### 4.2 Recording Track Input Configuration State
```json
{
"track_id": "track_midi_01",
"is_armed": true,
"monitoring_enabled": true,
"input_source": {
"device_type": "MIDI_KEYBOARD",
"device_id": "midi_input_usb_keyboard_0",
"channel": 1
},
"input_gain_db": 0.0,
"latency_offset_ms": 12.5
}
```
---
## 5. Core Algorithms & Latency Compensation
### 5.1 Algorithm 1: Hardware Latency Compensation Formula
When recording, the physical moment a key is pressed or sound enters the microphone is inherently delayed relative to speaker output due to input buffers ($L_{\text{input}}$) and output buffers ($L_{\text{output}}$).
#### Mathematical Formulation
Let:
* $T_{\text{audio\_ctx}}$ = Current timestamp in seconds on the `AudioContext` clock (`audioCtx.currentTime`).
* $T_{\text{rec\_start}}$ = Recording start timestamp in seconds.
* $\text{BPM}$ = Song tempo (Beats Per Minute).
* $\text{TS}_{\text{num}}$ = Time Signature Numerator (beats per bar).
* $\text{Bar}_{\text{start}}$ = Target timeline start bar for recording.
* $L_{\text{comp}}$ = Total hardware latency offset ($L_{\text{input}} + L_{\text{output}} + L_{\text{user\_offset}}$) in seconds.
**Actual Elapsed Audio Time ($T_{\text{elapsed}}$):**
$$T_{\text{elapsed}} = \max\left(0, T_{\text{audio\_ctx}} - T_{\text{rec\_start}} - L_{\text{comp}}\right)$$
**Audio Time to Beat Conversion ($\text{Beat}_{\text{current}}$):**
$$\text{SecondsPerBeat} = \frac{60.0}{\text{BPM}}$$
$$\text{Beat}_{\text{current}} = \frac{T_{\text{elapsed}}}{\text{SecondsPerBeat}} + \left(\text{Bar}_{\text{start}} \times \text{TS}_{\text{num}}\right)$$
**Timeline Placement Mapping:**
$$\text{StartBeat}_{\text{item}} = \text{Beat}_{\text{current}}$$
---
### 5.2 Algorithm 2: AudioWorklet PCM Ring-Buffer Processor
To prevent audio glitches or missing PCM frames when the browser's main thread is processing heavy UI renders, microphone recording runs inside an `AudioWorkletProcessor`:
```javascript
// public/processors/pcm-recorder-processor.js
class PCMRecorderProcessor extends AudioWorkletProcessor {
constructor() {
super();
this.bufferSize = 4096;
this.buffer = new Float32Array(this.bufferSize);
this.bufferIndex = 0;
}
process(inputs, outputs, parameters) {
const input = inputs[0];
if (input && input.length > 0) {
const inputChannel = input[0]; // Mono Channel 0
for (let i = 0; i < inputChannel.length; i++) {
this.buffer[this.bufferIndex++] = inputChannel[i];
// When Ring-Buffer fills, send Float32Array to Main Thread
if (this.bufferIndex >= this.bufferSize) {
this.port.postMessage({
type: 'PCM_DATA',
buffer: this.buffer.slice(0, this.bufferSize)
});
this.bufferIndex = 0;
}
}
}
return true; // Keep worklet active
}
}
registerProcessor('pcm-recorder-processor', PCMRecorderProcessor);
```
---
### 5.3 Algorithm 3: Client MIDIRecorder Class Implementation
```javascript
class ClientMIDIRecorder {
constructor(audioContext, bpm = 120, timeSigNumerator = 4) {
this.audioCtx = audioContext;
this.bpm = bpm;
this.timeSigNum = timeSigNumerator;
this.isRecording = false;
this.activeNotes = new Map(); // Store pitch -> { noteId, startBeat, velocity }
this.recordedNotes = [];
this.recStartAudioTime = 0.0;
this.recStartBar = 0.0;
// Compute round-trip browser latency
this.latencyCompSec = (this.audioCtx.baseLatency || 0) + (this.audioCtx.outputLatency || 0);
}
start(startBar = 0.0) {
this.isRecording = true;
this.recordedNotes = [];
this.activeNotes.clear();
this.recStartBar = startBar;
this.recStartAudioTime = this.audioCtx.currentTime;
this.bindMIDIInputs();
}
bindMIDIInputs() {
if (navigator.requestMIDIAccess) {
navigator.requestMIDIAccess().then(midiAccess => {
for (let input of midiAccess.inputs.values()) {
input.onmidimessage = (event) => this.handleMIDIMessage(event);
}
});
}
}
handleMIDIMessage(event) {
if (!this.isRecording) return;
const [status, pitch, velocity] = event.data;
const command = status >> 4;
// Apply latency compensation formula
const currentTimeSec = Math.max(0, this.audioCtx.currentTime - this.recStartAudioTime - this.latencyCompSec);
const secondsPerBeat = 60.0 / this.bpm;
const currentBeat = (currentTimeSec / secondsPerBeat) + (this.recStartBar * this.timeSigNum);
// Command 0x9: Note On
if (command === 0x9 && velocity > 0) {
const noteId = `rec_${Date.now()}_${pitch}`;
this.activeNotes.set(pitch, {
id: noteId,
pitch: pitch,
start_beat: currentBeat,
velocity: velocity / 127.0
});
}
// Command 0x8: Note Off (or Note On with velocity = 0)
else if (command === 0x8 || (command === 0x9 && velocity === 0)) {
if (this.activeNotes.has(pitch)) {
const note = this.activeNotes.get(pitch);
const durationBeats = Math.max(0.125, currentBeat - note.start_beat); // Min 1/32 note
this.recordedNotes.push({
id: note.id,
pitch: note.pitch,
start_beat: note.start_beat,
duration_beats: durationBeats,
velocity: note.velocity,
pan: 0.0
});
this.activeNotes.delete(pitch);
}
}
}
stop() {
this.isRecording = false;
// Flush remaining active keypresses when stop is triggered
const currentTimeSec = Math.max(0, this.audioCtx.currentTime - this.recStartAudioTime - this.latencyCompSec);
const currentBeat = (currentTimeSec / (60.0 / this.bpm)) + (this.recStartBar * this.timeSigNum);
for (let [pitch, note] of this.activeNotes.entries()) {
this.recordedNotes.push({
id: note.id,
pitch: note.pitch,
start_beat: note.start_beat,
duration_beats: Math.max(0.25, currentBeat - note.start_beat),
velocity: note.velocity,
pan: 0.0
});
}
this.activeNotes.clear();
return this.recordedNotes;
}
}
```
---
### 5.4 Algorithm 4: Client AudioRecorder & AudioBuffer Splicing Class Implementation
```javascript
class ClientAudioRecorder {
constructor(audioContext) {
this.audioCtx = audioContext;
this.mediaStream = null;
this.sourceNode = null;
this.workletNode = null;
this.pcmChunks = [];
this.isRecording = false;
}
async initializeInput(deviceId = null) {
const constraints = {
audio: {
deviceId: deviceId ? { exact: deviceId } : undefined,
echoCancellation: false,
noiseSuppression: false,
autoGainControl: false
}
};
this.mediaStream = await navigator.mediaDevices.getUserMedia(constraints);
this.sourceNode = this.audioCtx.createMediaStreamSource(this.mediaStream);
}
async start(destinationTrackGainNode, enableMonitoring = true) {
this.pcmChunks = [];
this.isRecording = true;
// Load Worklet Processor Module
await this.audioCtx.audioWorklet.addModule('/processors/pcm-recorder-processor.js');
this.workletNode = new AudioWorkletNode(this.audioCtx, 'pcm-recorder-processor');
// Receive PCM data streams from AudioWorklet
this.workletNode.port.onmessage = (event) => {
if (this.isRecording && event.data.type === 'PCM_DATA') {
this.pcmChunks.push(new Float32Array(event.data.buffer));
}
};
// Route Audio Nodes
this.sourceNode.connect(this.workletNode);
// Enable Live Input Monitoring if requested
if (enableMonitoring) {
this.sourceNode.connect(destinationTrackGainNode);
}
}
async stop() {
this.isRecording = false;
if (this.sourceNode && this.workletNode) {
this.sourceNode.disconnect(this.workletNode);
}
// Concatenate PCM Float32Array chunks into a single AudioBuffer
const totalSamples = this.pcmChunks.reduce((sum, chunk) => sum + chunk.length, 0);
if (totalSamples === 0) return null;
const audioBuffer = this.audioCtx.createBuffer(1, totalSamples, this.audioCtx.sampleRate);
const channelData = audioBuffer.getChannelData(0);
let offset = 0;
for (const chunk of this.pcmChunks) {
channelData.set(chunk, offset);
offset += chunk.length;
}
return audioBuffer; // Return compiled AudioBuffer for timeline insertion
}
}
```
---
## 6. UI Components & User Interactions
* **Track Header Arming Controls:**
* **[R] Button (Arm Track):** Highlights red when armed for recording on the target track.
* **[I] Button (Input Monitor):** Toggles live monitoring for incoming Microphone or Synth audio during performance.
* **Input Selector Dropdown:** Allows selection of available Microphone devices or USB Hardware MIDI Keyboards.
* **Real-time VU Meter Component:**
* Displays input signal gain level from $-60\text{ dB}$ to $0\text{ dB}$. Displays red clipping indicators when signal levels exceed $0\text{ dBFS}$.
* **Live Waveform & MIDI Preview Rendering:**
* **Microphone Recording:** The canvas UI renders incoming waveform signals progressing along the Playhead position in real time.
* **MIDI Performance:** Rectangular note blocks (green/orange) appear at note-on trigger events and extend until key release (note-off).
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Here is the clean, nicely formatted Markdown version of the technical specification document:
# TECHNICAL INSTALLATION & INTEGRATION GUIDE FOR SOUNDFONT / VSTI IN DAW
This document provides a detailed technical architecture model for integrating SoundFonts, WebAssembly Plugins (Client), and Native VSTi/AU (Server). It clearly delineates components pre-installed by the Developer (Coder) versus those open for User uploads and additions.
---
## 1. Architectural Distribution Overview (Developer vs. User)
| Plugin / Asset Category | Processing Location | Installed By | Storage & Management Method | Security & Safety Profile |
| --- | --- | --- | --- | --- |
| **Default SoundFont (`.sf2`)** | Client (Wasm) | Coder | Static Assets hosted on Web Server / CDN | Extremely High |
| **User Custom SoundFont (`.sf2`)** | Client (Wasm) | User | Browser `IndexedDB` or User Cloud Storage | Extremely High (Runs inside Wasm Sandbox) |
| **WebAssembly Synths (WAMs)** | Client (JS/Wasm) | Coder | Bundled within Frontend Source Code | Extremely High |
| **Core Server VSTi (Vital, Surge...)** | Server (Python) | Coder | System Directory inside Docker/Linux Container | High (Controlled binary footprint) |
| **User Custom VST3 / Preset** | Server (Python) | User (Restricted) | Stores `.vst3` files or `.fxp`/`.json` on Container | High Security Risk (Requires Sandboxing) |
---
## 2. Client-Side Integration Tech (Browser / WebAssembly)
The Client-Side handles zero-latency real-time composition and audio previews.
### 2.1 Coder Pre-bundled Assets
* **Static SoundFont Hosting:**
* The developer places standard `.sf2` files (such as `GeneralUser_GS.sf2`) into the `public/soundfonts/` directory or hosts them via CDN.
* Upon application startup, default SoundFonts are queried via REST API:
```http
GET /api/v1/assets/default-soundfonts
```
```json
[
{ "id": "sf_generaluser", "name": "GeneralUser GS v1.471", "size_mb": 31.2, "url": "/soundfonts/GeneralUser.sf2" },
{ "id": "sf_sso", "name": "Sonatina Symphonic Orchestra", "size_mb": 95.0, "url": "/soundfonts/SSO.sf2" }
]
```
* **FluidSynth WebAssembly Engine Integration:**
* Compiles FluidSynth C/C++ code into WebAssembly (`fluidsynth.wasm` + `fluidsynth.js`) using Emscripten.
* Alternatively, leverages open JavaScript wrappers such as `@soundfont/player` or `SpessaSynth`.
### 2.2 Allowing User Custom SoundFont (`.sf2`) Uploads
Delivers a flexible user experience without overloading server storage:
* **Upload Mechanism & Local Cache (`IndexedDB`):**
* Users drag and drop `.sf2` files directly into the DAW interface.
* JavaScript reads the file as an `ArrayBuffer` via the `FileReader` API.
* The file persists directly within the browser's local `IndexedDB` cache for immediate reuse across sessions without re-uploading to the server.
* **Dynamic Injection into WebAssembly Memory:**
```javascript
// Client-side JavaScript snippet
async function loadUserSoundFont(fileBuffer) {
const uint8Array = new Uint8Array(fileBuffer);
// Write buffer straight into Emscripten FluidSynth Virtual File System (MEMFS)
Module.FS.writeFile('/user_font.sf2', uint8Array);
// Call Wasm C-function to load bank
const sfont_id = Module._fluid_synth_sfload(synthInstance, '/user_font.sf2', 1);
console.log(`User SoundFont loaded successfully with ID: ${sfont_id}`);
}
```
---
## 3. Server-Side Integration Tech (Python Backend Engine)
The Server-Side executes high-resolution offline WAV rendering when an operator triggers the Export / Bounce workflow.
### 3.1 Server Environment Installed by Coder
The developer configures the Server environment (or Docker Container) with pre-installed Native C++ libraries and Python utilities.
1. **Server Base `Dockerfile` Configuration:**
```dockerfile
FROM python:3.10-slim
# Install Linux audio libraries
RUN apt-get update && apt-get install -y \
fluidsynth \
libfluidsynth-dev \
libasound2-dev \
libjack-jackd2-dev \
build-essential \
&& rm -rf /var/lib/apt/lists/*
# Initialize directories for Native VST3 and system SoundFonts
RUN mkdir -p /opt/daw_engine/vst3 \
&& mkdir -p /opt/daw_engine/soundfonts
WORKDIR /app
COPY requirements.txt .
RUN pip install --no-cache-dir -r requirements.txt
```
2. **Pre-installing Native VST3 Plugins:**
Places 64-bit Linux `.vst3` binary builds of open-source synths inside `/opt/daw_engine/vst3/`:
* `/opt/daw_engine/vst3/Vital.vst3`
* `/opt/daw_engine/vst3/Surge XT.vst3`
* `/opt/daw_engine/vst3/Dexed.vst3`
3. **Python Backend Integration via Spotify `pedalboard`:**
```python
# render_engine/vst_loader.py
import os
from pedalboard import VST3Plugin, Pedalboard
class PluginManager:
def __init__(self, vst_dir="/opt/daw_engine/vst3"):
self.vst_dir = vst_dir
self.available_plugins = self._scan_plugins()
def _scan_plugins(self):
plugins = {}
for root, dirs, files in os.walk(self.vst_dir):
for file in files:
if file.endswith(".vst3") or file.endswith(".so"):
plugin_path = os.path.join(root, file)
plugin_name = os.path.splitext(file)[0]
plugins[plugin_name] = plugin_path
return plugins
def load_vst(self, plugin_name: str, preset_data: dict = None) -> VST3Plugin:
if plugin_name not in self.available_plugins:
raise FileNotFoundError(f"VST3 Plugin '{plugin_name}' not found on server.")
path = self.available_plugins[plugin_name]
vst_instance = VST3Plugin(path)
# Inject parameters if provided
if preset_data:
for param_name, param_value in preset_data.items():
setattr(vst_instance, param_name, param_value)
return vst_instance
```
### 3.2 Handling User Custom Plugins / Presets
#### Option 1: User Presets / Patches Uploads (**RECOMMENDED - Safe**)
* **Implementation:** The backend locks native VST3 installations to common open engines (Vital, Dexed, Surge XT). Users upload lightweight preset patches like `.vitalbank`, `.syx` (DX7 patches), `.fxp`, or JSON parameter states.
* **Workflow:**
1. User selects the Vital Synth on the Client UI.
2. User clicks "Import Preset" $\rightarrow$ Uploads a `.vital` file or JSON parameter bundle.
3. Server parses JSON parameters and injects them directly into the VST3 instance via `pedalboard` during render execution.
* **Benefits:** Absolutely safe, minimal footprint, zero security vulnerabilities to the host infrastructure.
#### Option 2: User Native Binary VST3 Uploads (**HIGH RISK - Requires Isolation**)
* **Risk:** A `.vst3` file contains executable machine code (`.so` Shared Object on Linux). Accepting arbitrary uploads grants 100% vector exposure to Remote Code Execution (RCE) attacks.
* **Technical Mitigation (If Mandatory):**
* **Sandboxing Isolation:** Every user Export/Render request runs inside an isolated, short-lived container (Ephemeral Docker / Firejail / gVisor) stripped of `root` privileges and completely isolated from external internet interfaces.
* **Time-To-Live (TTL):** User `.vst3` binaries persist inside temporary directories `/tmp/user_sessions/{user_id}/` and purge automatically upon render job completion.
---
## 4. API Specification for SoundFonts & Plugins
### 4.1 OpenAPI Endpoint Spec for Frontend
```yaml
/api/v1/plugins/available:
get:
summary: Query available VSTi engines and SoundFont resources on the Server
responses:
200:
content:
application/json:
example:
vst_instruments:
- id: "vst_vital"
name: "Vital Wavetable Synth"
type: "VST3"
has_native_support: true
- id: "vst_dexed"
name: "Dexed FM Synth"
type: "VST3"
has_native_support: true
soundfonts:
- id: "sf_generaluser"
name: "GeneralUser GS"
file: "GeneralUser.sf2"
/api/v1/projects/render:
post:
summary: Trigger offline DAW Project rendering to WAV on the Server
requestBody:
required: true
content:
application/json:
schema:
$ref: '#/components/schemas/ProjectSchema'
responses:
200:
description: Returns the URL pointing to the rendered WAV file
```
---
## 5. Development Team Best Practices Summary
* **SoundFont (`.sf2`):**
* **For Users:** Encourage unrestricted local uploads on the Client (Browser). Store assets in `IndexedDB` to ensure optimal real-time performance without straining server resources.
* **For Developers:** Supply 12 default General MIDI (GM) SoundFont banks (`GeneralUser_GS.sf2`) bundled on both Client and Server.
* **VSTi Instruments:**
* **For Developers:** Pre-install top open-source Linux-native synths on the Server (Vital, Surge XT, Dexed, OB-Xd).
* **For Users:** Do **not** allow direct `.vst3` binary uploads to the production server. Instead, permit users to upload Presets / Patches / JSON parameters for the supported synth models. This guarantees 100% security while saving storage and network bandwidth.
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# TECHNICAL SPECIFICATION: AI MIDI GENERATOR TOOL & PROMPT PRESET SYSTEM
---
## 1. System Overview
The AI Copilot system integrated within the DAW provides two core capabilities:
* **AI Tool Call (Function Calling):** Receives user requests, triggers the automated music generation engine, and returns a list of `Tracks` and `MIDIItems` complying with the JSON schema structure for direct placement onto the DAW Timeline.
* **Prompt Template Engine (Preset Library):** Manages a prompt template directory categorized by genre, mood, and song structure. Upon detecting specific keywords (e.g., *"epic orchestra"*), the engine automatically looks up and expands the raw user prompt into a System Context Standard Prompt containing music theory definitions (pitch range, scales, rhythm patterns, chord progressions, and voicing) prior to dispatching to the LLM.
```text
+-----------------------------------------------------------------------------------+
| USER INTERFACE |
| |
| [ Prompt Bar / Copilot UI ] <---> [ Prompt Template Preset Manager (CRUD) ] |
| | | |
| | Input: "Write 8 bars of | Matched Preset: |
| | epic orchestra MIDI notes..." | "Epic Orchestra Intro Spec" |
| v v |
| +---------------------------------------------------------------------------+ |
| | Prompt Context Expander Engine | |
| +--------------------------------------------------+------------------------+ |
| | |
+------------------------------------------------------|----------------------------+
| Extended Prompt Payload
v
+-----------------------------------------------------------------------------------+
| AI LLM ENGINE |
| |
| Tool Calling Execution: `generate_multitrack_midi()` |
| Output: Structured JSON Payload (Multi-track 8-bar notes) |
+------------------------------------------------------|----------------------------+
| Validated JSON Output
v
+-----------------------------------------------------------------------------------+
| DAW CLIENT STATE ENGINE |
| |
| - Parses JSON Payload |
| - Spawns/Finds Tracks (Strings, Brass, Synth, Percussion, Drums) |
| - Injects `MIDIItem` into `Main Session` / `Section Store` |
| - Re-renders Canvas & Piano Roll UI |
+-----------------------------------------------------------------------------------+
```
---
## 2. Prompt Template & Preset Engine
To eliminate the need to re-type lengthy system instructions, the application provides a Preset Manager stored as JSON format in `LocalStorage` / `IndexedDB` on the client side or within the server database.
### 2.1 Prompt Preset Schema (`preset_schema.json`)
```json
{
"id": "preset_epic_orchestra_intro",
"name": "Epic Orchestra Intro (8 Bars)",
"keywords": ["epic orchestra", "epic orchestral", "hoành tráng", "nhạc phim epic"],
"category": "Orchestral / Film Score",
"default_bars": 8,
"default_bpm": 130,
"default_scale": "C Minor",
"system_instruction_template": "You are a professional Epic Orchestral film composer. Create a powerful, dramatic 8-bar intro composition.\nThe required structure to return via the `generate_multitrack_midi` tool consists of 5 tracks:\n1. Strings Ensemble: Plays staccato 16th notes in the low register (C2, G2) driving the rhythm (Ostinato).\n2. Brass Section: Plays the main swelling melodic theme (Horn/Trumpet swells) in the C3-C5 range.\n3. Epic Percussion / Taiko: Hits heavily on beats 1 and 3, featuring a snare roll accent at bars 4 and 8.\n4. Synth Bass/Pad: Holds smooth octave foundation layers (Legato).\n5. Orchestral Drums/Cymbals: Crashes on bar 1 and bar 5.\nEnsure the duration of each track is precisely 8 bars (32 beats).",
"is_user_defined": false,
"created_at": "2026-07-23T16:00:00Z"
}
```
### 2.2 Intent Detection & Auto-Expansion Flow
When a user submits a prompt message inside the AI Copilot UI:
```javascript
class PromptTemplateManager {
constructor() {
this.presets = [];
this.loadPresets();
}
// Loads preset list from LocalStorage or API
async loadPresets() {
const localData = localStorage.getItem('daw_ai_prompt_presets');
if (localData) {
this.presets = JSON.parse(localData);
} else {
this.presets = DEFAULT_PRESETS; // Developer default fallback templates
this.savePresets();
}
}
// Matches queries against preset keywords automatically
matchPreset(userQuery) {
const queryLower = userQuery.toLowerCase();
for (const preset of this.presets) {
const hasKeyword = preset.keywords.some(kw => queryLower.includes(kw.toLowerCase()));
if (hasKeyword) {
return preset;
}
}
return null; // Fallback to raw user prompt if no keyword matches
}
// CRUD methods for user-defined presets
saveUserPreset(presetObject) {
const index = this.presets.findIndex(p => p.id === presetObject.id);
if (index >= 0) {
this.presets[index] = presetObject;
} else {
this.presets.push(presetObject);
}
this.savePresets();
}
savePresets() {
localStorage.setItem('daw_ai_prompt_presets', JSON.stringify(this.presets));
}
}
```
---
## 3. Function Calling Specification
Defines the Tool/Function schema passed to the LLM API (OpenAI / Local LLM) to enforce strict structured JSON output.
### 3.1 Function Tool Schema (`tools_spec.json`)
```json
{
"type": "function",
"function": {
"name": "generate_multitrack_midi",
"description": "Generates multi-track MIDI data based on genre, bar duration, and requested instruments list.",
"parameters": {
"type": "object",
"properties": {
"composition_title": {
"type": "string",
"description": "Title of the musical piece (e.g., Epic Orchestra Intro 8-Bars)"
},
"bpm": {
"type": "integer",
"default": 120
},
"total_bars": {
"type": "integer",
"default": 8
},
"tracks": {
"type": "array",
"description": "Array of instrument tracks along with their corresponding MIDI notes",
"items": {
"type": "object",
"properties": {
"track_name": {
"type": "string",
"description": "Track name (e.g., String Ensemble, Epic Brass, Taiko Drums)"
},
"instrument_type": {
"type": "string",
"enum": ["STRINGS", "BRASS", "SYNTH", "PERCUSSION", "DRUMS"]
},
"notes": {
"type": "array",
"items": {
"type": "object",
"properties": {
"pitch": {
"type": "integer",
"description": "MIDI note pitch from 0 to 127 (e.g., C4 = 60, C3 = 48)"
},
"start_beat": {
"type": "number",
"description": "Note start position in beats (from 0.0 to total_bars * 4.0)"
},
"duration_beats": {
"type": "number",
"description": "Note length in beats (e.g., Quarter note = 1.0, Eighth note = 0.5)"
},
"velocity": {
"type": "number",
"description": "Keypress velocity intensity from 0.0 to 1.0",
"default": 0.8
}
},
"required": ["pitch", "start_beat", "duration_beats", "velocity"]
}
}
},
"required": ["track_name", "instrument_type", "notes"]
}
}
},
"required": ["composition_title", "bpm", "total_bars", "tracks"]
}
}
}
```
---
## 4. AI Response Payload Example
Below is an example JSON payload returned by the AI following the execution of `generate_multitrack_midi` for an 8-bar Epic Orchestra request:
```json
{
"tool_call": "generate_multitrack_midi",
"result": {
"composition_title": "Epic Orchestra Intro",
"bpm": 130,
"total_bars": 8,
"tracks": [
{
"track_name": "String Ensemble (Staccato)",
"instrument_type": "STRINGS",
"notes": [
{ "pitch": 36, "start_beat": 0.0, "duration_beats": 0.25, "velocity": 0.9 },
{ "pitch": 36, "start_beat": 0.5, "duration_beats": 0.25, "velocity": 0.85 },
{ "pitch": 48, "start_beat": 1.0, "duration_beats": 0.25, "velocity": 0.95 },
{ "pitch": 36, "start_beat": 1.5, "duration_beats": 0.25, "velocity": 0.8 }
]
},
{
"track_name": "French Horns & Brass",
"instrument_type": "BRASS",
"notes": [
{ "pitch": 60, "start_beat": 0.0, "duration_beats": 2.0, "velocity": 0.95 },
{ "pitch": 63, "start_beat": 2.0, "duration_beats": 2.0, "velocity": 0.9 },
{ "pitch": 67, "start_beat": 4.0, "duration_beats": 4.0, "velocity": 1.0 }
]
},
{
"track_name": "Epic Synth Lead",
"instrument_type": "SYNTH",
"notes": [
{ "pitch": 72, "start_beat": 4.0, "duration_beats": 1.0, "velocity": 0.85 },
{ "pitch": 75, "start_beat": 5.0, "duration_beats": 1.0, "velocity": 0.85 }
]
},
{
"track_name": "Taiko & Percussion",
"instrument_type": "PERCUSSION",
"notes": [
{ "pitch": 36, "start_beat": 0.0, "duration_beats": 0.5, "velocity": 1.0 },
{ "pitch": 36, "start_beat": 2.0, "duration_beats": 0.5, "velocity": 0.95 },
{ "pitch": 38, "start_beat": 3.5, "duration_beats": 0.25, "velocity": 0.8 }
]
},
{
"track_name": "Orchestral Cymbals",
"instrument_type": "DRUMS",
"notes": [
{ "pitch": 49, "start_beat": 0.0, "duration_beats": 4.0, "velocity": 0.9 },
{ "pitch": 49, "start_beat": 16.0, "duration_beats": 4.0, "velocity": 1.0 }
]
}
]
}
}
```
---
## 5. DAW State Ingestion Logic
When the client receives the AI JSON payload, the `ingestAIGeneratedMIDI()` function executes the following pipeline:
1. Spawns or matches corresponding tracks within `main_session`.
2. Generates 8-bar `MIDIItem` objects containing the note lists.
3. Triggers UI canvas and timeline re-renders.
```javascript
function ingestAIGeneratedMIDI(aiPayload, sessionState) {
const { composition_title, bpm, total_bars, tracks } = aiPayload.result;
// 1. Update project BPM if specified
if (bpm) sessionState.metadata.bpm = bpm;
// 2. Iterate through generated tracks
tracks.forEach((aiTrack) => {
// Match existing track or instantiate a new one
let targetTrack = sessionState.main_session.tracks.find(
t => t.name.toLowerCase() === aiTrack.track_name.toLowerCase()
);
if (!targetTrack) {
targetTrack = {
id: `track_ai_${Date.now()}_${Math.random().toString(36).substr(2, 5)}`,
name: aiTrack.track_name,
type: "MIDI",
volume_db: 0.0,
pan: 0.0,
mute: false,
solo: false,
items: []
};
sessionState.main_session.tracks.push(targetTrack);
}
// 3. Create 8-bar MIDIItem
const newMidiItem = {
id: `item_ai_${Date.now()}_${Math.random().toString(36).substr(2, 5)}`,
name: `${composition_title} - ${aiTrack.track_name}`,
type: "MIDI_ITEM",
start_bar: 0.0, // Placed at Timeline start or active Playhead position
duration_bars: total_bars,
clip_start_offset_bars: 0.0,
source_data: {
total_buffer_bars: total_bars,
notes: aiTrack.notes.map((note, index) => ({
id: `note_ai_${Date.now()}_${index}`,
pitch: note.pitch,
start_beat: note.start_beat,
duration_beats: note.duration_beats,
velocity: note.velocity,
pan: 0.0
}))
}
};
// 4. Append Item to Track
targetTrack.items.push(newMidiItem);
});
// 5. Trigger Timeline & Piano Roll UI Re-render Event
window.dispatchEvent(new CustomEvent('DAW_STATE_UPDATED', { detail: sessionState }));
}
```
---
## 6. Prompt Preset Manager UI Layout
```text
+-------------------------------------------------------------------------------+
| AI PROMPT PRESET MANAGER [ + New ]|
+-------------------------------------------------------------------------------+
| SEARCH: [ epic orchestra ] FILTER: [ Orchestral v ]|
| |
| Preset Name Keywords matched Default Bars Actions |
| --------------------------------------------------------------------------- |
| [★] Epic Orchestra Intro epic, orchestra, tráng 8 Bars [Edit][Del] |
| [ ] Pop Piano Chords pop, piano, chord 4 Bars [Edit][Del] |
| [ ] Cyberpunk Synth Synth synth, synthwave, 80s 8 Bars [Edit][Del] |
| |
+-------------------------------------------------------------------------------+
| EDIT PRESET: Epic Orchestra Intro |
| |
| Keyword Triggers (comma-separated): |
| [ epic orchestra, hoành tráng, nhạc phim epic ] |
| |
| System Instruction / Music Rules: |
| +---------------------------------------------------------------------------+ |
| | Compose an 8-bar epic orchestral theme featuring Brass, staccato | |
| | Strings, Taiko percussion, and background Synth bass... | |
| +---------------------------------------------------------------------------+ |
| [ CANCEL ] [ SAVE ]
+-------------------------------------------------------------------------------+
```
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# TECHNICAL PLAN: DECENT SAMPLER + PIANOBOOK INSTALLATION AND SOUNDFONT MAPPING EXTRACTION FOR AI AGENT
---
## 1. Executive Overview
The system needs to fulfill two core requirements:
* **Integrate DecentSampler & Pianobook on Linux Server:**
* Install `DecentSampler.vst3` (Linux 64-bit) into the Docker Server environment.
* Structure the Pianobook sample library directories (`.dspreset` + `.wav` files).
* Integrate Preset Loading into Python `pedalboard` for offline rendering steps.
* **Resolve the AI Agent's "Instrument Information Blindness" regarding SoundFont (`.sf2`):**
* *Current State:* The AI Agent and the system only load raw `.sf2` files without knowing what instruments are contained within (which Bank, which Program/Patch number, or what the instrument names are).
* *Solution:*
* Build a **SoundFont Inspection Engine** using Python (`sf2utils`) to scan `.sf2` files upon upload/scan and extract the instrument catalog table (Bank, Program/Preset ID, Instrument Name).
* Export a Catalog table (`soundfont_catalog.json`) and pass this context to the AI Agent.
* Update the AI Tool Schema so the AI accurately passes `soundfont_id`, `bank`, and `program` (MIDI Program Change) when creating a Track.
---
## 2. DecentSampler + Pianobook Installation Plan (Server Backend)
### 2.1 Installing DecentSampler Linux Native VST3 in Docker
1. **Download DecentSampler Linux VST3:**
* Download the official Linux 64-bit build from the DecentSampler website (`DecentSampler_Linux_x64.tar.gz` or `.vst3` file).
2. **Server Directory Structure:**
```text
/opt/daw_engine/
├── vst3/
│ └── DecentSampler.vst3/ <-- Native Linux VST3 Binary
├── soundfonts/
│ ├── GeneralUser_GS.sf2
│ └── SGM-V2.01.sf2
└── samples/
└── pianobook/ <-- Pianobook Sample Libraries
├── salamander_grand_piano/
│ ├── salamander_piano.dspreset
│ └── samples/ (*.wav)
└── acoustic_guitar/
├── guitar.dspreset
└── samples/ (*.wav)
```
3. **Additions to `Dockerfile`:**
```dockerfile
# Install audio system dependencies
RUN apt-get update && apt-get install -y \
libgl1-mesa-glx \
libfreetype6 \
libcurl4 \
&& rm -rf /var/lib/apt/lists/*
# Copy DecentSampler VST3 to Server
COPY ./vst_plugins/DecentSampler.vst3 /opt/daw_engine/vst3/DecentSampler.vst3
```
### 2.2 Integrating DecentSampler into the Python Engine (`app/core/vst_engine.py`)
The `pedalboard` library supports loading VST3 plugins and preset files for DecentSampler:
```python
import os
from pedalboard import VST3Plugin
class DecentSamplerManager:
def __init__(self, vst_path="/opt/daw_engine/vst3/DecentSampler.vst3"):
self.vst_path = vst_path
def create_decent_sampler_instance(self, dspreset_path: str) -> VST3Plugin:
"""
Instantiates VST3 DecentSampler and loads the Pianobook sample preset (.dspreset) file.
"""
if not os.path.exists(self.vst_path):
raise FileNotFoundError(f"DecentSampler VST3 not found at {self.vst_path}")
plugin = VST3Plugin(self.vst_path)
# Load the Pianobook preset file into DecentSampler VST3
if os.path.exists(dspreset_path):
plugin.load_preset(dspreset_path)
return plugin
```
---
## 3. Designing the SoundFont Inspection Engine (Bank/Program Extraction)
Every SoundFont (`.sf2`) file is a collection of Presets (or Programs). For the AI Agent to know what sound presets exist inside the `.sf2` file, the Backend must scan and parse the `.sf2` file.
### 3.1 Adding Python SoundFont Inspection Libraries
Add to `requirements.txt`:
```text
sf2utils>=0.9.0
mido>=1.3.0
```
### 3.2 Building the SoundFont Metadata Inspection Service (`app/core/soundfont_inspector.py`)
```python
import os
import json
from sf2utils.sf2parse import Sf2File
class SoundFontInspector:
def __init__(self, sf_dir="/opt/daw_engine/soundfonts"):
self.sf_dir = sf_dir
def inspect_sf2_file(self, filepath: str) -> dict:
"""
Parses an .sf2 file and returns a complete instrument catalog (Bank, Program, Instrument Name).
"""
if not os.path.exists(filepath):
return {}
sf_name = os.path.basename(filepath)
sf_id = os.path.splitext(sf_name)[0].lower()
instruments = []
with open(filepath, 'rb') as f:
sf2 = Sf2File(f)
for preset in sf2.presets:
# Ignore EOP (End of Header) preset
if preset.name.strip() == "EOP" or (preset.bank == 128 and preset.preset == 127):
continue
instruments.append({
"bank": preset.bank, # Bank number (0 = General MIDI Standard, 128 = Percussion/Drums)
"program": preset.preset, # Program/Patch number (0-127)
"name": preset.name.strip(), # Instrument name (e.g. "Stereo Grand", "Violin", "Brass Section")
"is_percussion": (preset.bank == 128)
})
return {
"soundfont_id": sf_id,
"filename": sf_name,
"total_instruments": len(instruments),
"instruments": instruments
}
def generate_full_catalog(self, output_json_path="/opt/daw_engine/soundfont_catalog.json"):
"""
Scans all .sf2 files in the directory and builds a Catalog JSON for the AI Agent.
"""
catalog = {}
for root, dirs, files in os.walk(self.sf_dir):
for file in files:
if file.endswith(('.sf2', '.SF2')):
full_path = os.path.join(root, file)
sf_info = self.inspect_sf2_file(full_path)
catalog[sf_info["soundfont_id"]] = sf_info
with open(output_json_path, 'w', encoding='utf-8') as f:
json.dump(catalog, f, ensure_ascii=False, indent=2)
return catalog
```
### 3.3 Catalog File Output Structure (`soundfont_catalog.json`)
This JSON file serves as an Instrument Dictionary for the AI Agent:
```json
{
"generaluser_gs": {
"soundfont_id": "generaluser_gs",
"filename": "GeneralUser_GS.sf2",
"total_instruments": 128,
"instruments": [
{ "bank": 0, "program": 0, "name": "Stereo Grand Piano", "is_percussion": false },
{ "bank": 0, "program": 19, "name": "Church Organ", "is_percussion": false },
{ "bank": 0, "program": 40, "name": "Violin Ensemble", "is_percussion": false },
{ "bank": 0, "program": 56, "name": "Trumpet", "is_percussion": false },
{ "bank": 128, "program": 0, "name": "Standard Drum Kit", "is_percussion": true }
]
}
}
```
---
## 4. Guiding the AI Agent in Instrument Selection & Accurate Note Loading
When the user types: *"Create a Piano track and a Strings section track for 8 bars"*, the AI Agent needs to know precisely which soundfont, bank, and program numbers to assign to the Tracks.
### 4.1 Updating the AI Tool Function Spec (`tools_spec.json`)
Add `soundfont_bank` and `soundfont_program` fields to the Tool Schema sent to the AI:
```json
{
"type": "function",
"function": {
"name": "generate_multitrack_midi",
"description": "Generates multi-track MIDI data along with appropriate SoundFont Program configurations.",
"parameters": {
"type": "object",
"properties": {
"tracks": {
"type": "array",
"items": {
"type": "object",
"properties": {
"track_name": { "type": "string" },
"instrument_type": { "type": "string", "enum": ["PIANO", "STRINGS", "BRASS", "SYNTH", "DRUMS"] },
"soundfont_id": {
"type": "string",
"description": "ID of the SoundFont to use (e.g. 'generaluser_gs')"
},
"soundfont_bank": {
"type": "integer",
"default": 0,
"description": "MIDI Bank code (0 for melodic instruments, 128 for Drums)"
},
"soundfont_program": {
"type": "integer",
"description": "MIDI Program Number (0-127) corresponding to the instrument name in the Catalog"
},
"notes": { "type": "array", "items": { "type": "object" } }
},
"required": ["track_name", "soundfont_id", "soundfont_bank", "soundfont_program", "notes"]
}
}
}
}
}
}
```
### 4.2 Injecting the Catalog into the AI Agent's Context Prompt (Prompt Template)
Before sending the user query to the LLM, the system reads `soundfont_catalog.json` and injects a condensed catalog table into the System Instruction:
```python
# System Context Prompt Injector
def build_ai_system_instruction(catalog_data: dict) -> str:
sf_summary = []
for sf_id, sf_info in catalog_data.items():
sf_summary.append(f"SoundFont ID: '{sf_id}' (File: {sf_info['filename']}):")
for inst in sf_info['instruments'][:20]: # Inject primary instrument lists
sf_summary.append(
f" - [{inst['name']}]: bank={inst['bank']}, program={inst['program']}"
)
catalog_context = "\n".join(sf_summary)
system_instruction = f"""
You are an AI Copilot for a DAW. Below is the Catalog of available SoundFonts on the system:
{catalog_context}
MANDATORY RULES WHEN CREATING TRACKS:
1. When creating any track, you MUST look up the catalog above and fill in the correct `soundfont_id`, `soundfont_bank`, and `soundfont_program`.
2. Example: If the user requests "Piano", select soundfont_id="generaluser_gs", soundfont_bank=0, soundfont_program=0 ("Stereo Grand Piano").
3. If the user requests "Violin/Strings", select soundfont_bank=0, soundfont_program=40 ("Violin Ensemble").
4. If the user requests "Drums", select soundfont_bank=128, soundfont_program=0 ("Standard Drum Kit").
"""
return system_instruction
```
### 4.3 Applying Program Change on Client & Server Render Layers
#### A. Client Browser Side (FluidSynth Wasm / SoundFont Player)
Upon receiving JSON from the AI, the Frontend invokes the Bank and Program selection function to trigger the correct sound:
```javascript
// Client-side Javascript (spessasynth / fluidsynth.wasm)
function applyAITrackInstrument(trackId, soundfontBank, soundfontProgram) {
const channel = getTrackMIDIChannel(trackId);
// Send MIDI Bank Select (CC 0)
synthInstance.controllerChange(channel, 0, soundfontBank);
// Send MIDI Program Change
synthInstance.programChange(channel, soundfontProgram);
}
```
#### B. Server Offline Render Side (`app/core/render_engine.py`)
When rendering to a WAV file, Python inserts a MIDI Program Change event ahead of the Track's note sequence:
```python
import mido
def create_midi_track_with_program(notes_data, bank=0, program=0):
midi_track = mido.MidiTrack()
# 1. Insert Bank Select (Control Change 0)
midi_track.append(mido.Message('control_change', channel=0, control=0, value=bank, time=0))
# 2. Insert Program Change (Instrument Sound Selection)
midi_track.append(mido.Message('program_change', channel=0, program=program, time=0))
# 3. Insert MIDI notes generated by AI
for note in notes_data:
start_tick = int(note['start_beat'] * 480) # 480 ticks per beat
dur_tick = int(note['duration_beats'] * 480)
pitch = int(note['pitch'])
vel = int(note['velocity'] * 127)
midi_track.append(mido.Message('note_on', note=pitch, velocity=vel, time=start_tick))
midi_track.append(mido.Message('note_off', note=pitch, velocity=0, time=dur_tick))
return midi_track
```
---
## 5. Action Checklist
* [ ] **Step 1:** Download Linux 64-bit `DecentSampler.vst3` and copy it into `/opt/daw_engine/vst3/`.
* [ ] **Step 2:** Download Pianobook sound libraries (e.g. Salamander Grand Piano) and extract them to `/opt/daw_engine/samples/pianobook/`.
* [ ] **Step 3:** Add `sf2utils` to `requirements.txt` and install it in Docker.
* [ ] **Step 4:** Create `app/core/soundfont_inspector.py` to automatically scan all `.sf2` files in the project and generate `soundfont_catalog.json`.
* [ ] **Step 5:** Build API Endpoint `GET /api/v1/plugins/soundfonts/catalog` returning the extracted instrument catalog.
* [ ] **Step 6:** Update the Prompt Template and AI Tool Schema to support `soundfont_bank` & `soundfont_program`.
* [ ] **Step 7:** End-to-End Verification: Type Prompt *"Generate 8 bars of Brass horn music"* $\rightarrow$ AI reads Catalog and selects Program `56` $\rightarrow$ Web Audio & Server Render produce the correct Brass horn instrument sound.
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# INTEGRATION & OPERATIONAL GUIDE: SOUNDFONT & VST3 ENGINE SYSTEM
This document outlines the workflow for connecting and operating the designed technical methods and modules across the entire DAW system, clearly categorized by system integration steps.
---
## 1. System Environment & Storage Setup
### A. Server & Docker Directory Structure
* **System SoundFont Directory (`/opt/daw_engine/soundfonts/`):** Stores system default `.sf2` files (e.g., `GeneralUser_GS.sf2`, `SGM-V2.01.sf2`).
* **User Upload Directory (`app/storage/uploads/soundfonts/`):** Stores `.sf2` files uploaded by users via the web interface.
* **VST3 & Pianobook Directories (`/opt/daw_engine/vst3/`, `/opt/daw_engine/samples/pianobook/`):** Contains the `DecentSampler.vst3` binary along with the directory structure holding `.dspreset` sample files and `samples/*.wav` subdirectories.
### B. System Dependencies
Ensure the `Dockerfile`/`Virtualenv` has installed the `libcurl4` system library (mandatory for DecentSampler) and the Python package `sf2utils>=0.9.0`.
---
## 2. SoundFont Catalog Operational Lifecycle
### A. First Startup (Lazy Initialization)
* When the Server boots, the Catalog is not generated immediately to prevent slowing down the app boot time.
* When the Frontend dispatches its first request to the API Endpoint `GET /api/v1/plugins/soundfonts/catalog`, the Backend triggers `SoundFontInspector` to simultaneously scan both system and upload directories.
* The extracted data is categorized into 2 versions:
* **Full Catalog:** Designed for the UI to display the complete list of instruments.
* **Condensed Catalog:** A summary (maximum 4050 representative instruments categorized under General MIDI groups such as Piano, Brass, Drums, etc.) specifically tailored for the AI Agent.
* The parsed data is cached in memory (Memory Cache) for subsequent queries.
### B. Cache Invalidation on User Upload
* Once the upload handling endpoint successfully saves an uploaded `.sf2` file to the upload directory:
* Automatically invokes the `invalidate_catalog_cache()` method to purge the memory cache.
* Triggers a Background Task calling the catalog initialization function to incrementally scan the new file without blocking the user's HTTP response.
---
## 3. AI Copilot Integration Workflow (AI Gateway & System Prompt)
### A. Initial Instrument Catalog Load (Frontend Startup)
* As soon as the Web application launches (`app.jsx`), the Frontend proactively calls the API to fetch the Catalog.
* Extracts the `condensed_catalog` section and persists it into the application's global state (Global State).
### B. Automated Prompt Context Injection
* When a user submits an interaction command to the AI:
* The System Instruction generator reads the `condensed_catalog` and converts it into a concise text description of available instruments (including name, bank code, and program code).
* Enforces the rule that the AI must assign `soundfont_bank: 0` for melodic instruments and `soundfont_bank: 128` for Drum Kits.
### C. Function Calling Schema Definition
* When dispatching requests to the LLM, the Tools list configuring `generate_multitrack_midi` includes 3 mandatory fields for every Track: `soundfont_id`, `soundfont_bank`, and `soundfont_program`.
---
## 4. Real-time Client-Side Instrument Switching (Browser Playback)
### A. Listening for AI Responses
* When the AI successfully completes a Function Call and returns a JSON payload containing musical notes alongside `soundfont_bank` & `soundfont_program` parameters for each Track:
* The Client allocates each Track to a corresponding MIDI Channel (Channels 0 through 8 for standard instruments, fixed Channel 9 for Drum Kits).
### B. Applying Real-Time Program Changes
* Calls the `applyAITrackInstrument` method on the Client's SoundFont Player module.
* The module dispatches a Control Change (CC 0) signal to select the Bank, followed by a Program Change event to the designated MIDI channel to immediately play the newly selected instrument sound inside the browser.
---
## 5. Server-Side Offline Render Workflow (Audio Export)
When a user clicks "Export WAV" or "Bounce Track", the processing pipeline on the Server executes as follows:
### A. Reading Track Metadata
Extracts `soundfont_bank` and `soundfont_program` parameters from the Track metadata received in the project's JSON payload.
### B. MIDI Channel Routing & FluidSynth Rendering
* **Channel Rules:** If `soundfont_bank == 128` or the track is marked as percussion (`is_percussion`), rigidly assigns `midi_channel = 9` (Channel 10 under the General MIDI standard). Otherwise, assigns free channels from 0 to 8.
* Executes `program_select` settings on the FluidSynth Instance targeting the correct channel, bank, and program before feeding the note sequence into the audio rendering buffer.
### C. Rendering Pianobook (`.dspreset`)
* If a Track selects a Pianobook instrument source:
* Calls `DecentSamplerManager` passing the absolute file path to the `.dspreset` file.
* The manager automatically changes the Current Working Directory (CWD) temporarily to the parent folder of the `.dspreset` file, loads the preset into VST3, and subsequently restores the original working directory to prevent "Sample Not Found" errors on relative `.wav` sample files.
### D. Rendering VST3 via Pedalboard
Prior to passing the MIDI note array into the VST3 Plugin, inserts 2 initialization MIDI messages at timestamp $0.0\text{s}$:
* A `control_change` message (Control 0, Value = bank).
* A `program_change` message (Program = program).
---
## 6. Verification & Testing Workflow
* **Catalog API Verification:** Use Postman or a browser to call `GET /api/v1/plugins/soundfonts/catalog`, confirming that the returned payload contains both `full_catalog` and `condensed_catalog`.
* **AI Response Verification:** Input the command *"Compose 8 bars of Brass horns and a drum kit"* $\rightarrow$ Inspect the returned JSON from the AI to verify that the Brass track has `program: 56`, `bank: 0` and the Drums track has `program: 0`, `bank: 128`.
* **Audio Output Verification:** Export the WAV file and listen to confirm that the Brass horn and Drum sounds are rendered using the correct instrument patches.
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# ASSESSMENT REPORT & OPTIMIZATION PLAN: LINUX VST3 & SOUNDFONT MAPPING ENGINE
---
## 1. Executive Review
Your plan closely aligns with the current codebase status and correctly identifies key bottlenecks (such as missing `libcurl4`, missing `sf2utils`, hardcoded `program_select(0, fid, 0, 0)` calls in `render_engine.py`, and missing schema fields in the AI Tool Schema).
However, to guarantee stable system operation within the Docker Linux environment and prevent failures during End-to-End execution, the plan requires the 5 critical technical refinements detailed below.
---
## 2. 5 Mandatory Technical Refinements
### 💡 Refinement 1: AI Prompt Context Size Control (Avoiding Token Overflow)
* **Problem in Previous Plan:** Injecting the entire `soundfont_catalog.json` file into the AI System Instruction. A full SoundFont file (like GeneralUser GS or SGM-V2.01) can contain hundreds to thousands of presets/notes, causing LLM Token Limit overflows, inflating costs, and degrading response latency.
* **Solution:**
* Implement `get_condensed_catalog_summary()` within `SoundFontInspector` to extract only a condensed catalog (categorized into core instrument groups: Piano, Organ, Guitar, Bass, Strings, Ensemble, Brass, Reed, Pipe, Synth Lead, Synth Pad, Drum Kit).
* Inject a maximum of 4050 of the most common instruments along with their representative bank and program codes into the AI Prompt.
### 💡 Refinement 2: MIDI Channel Handling for Percussion Kits (Bank 128 / Percussion)
* **Problem in Previous Plan:** Defaulting to `channel=0` for all tracks when invoking `program_select(0, fid, bank, prog)`. In General MIDI and SoundFont (`.sf2`) standards, Drum/Percussion sounds (Bank 128) must reside on MIDI Channel 9 (the 10th channel, 0-based index 9).
* **Solution:**
* In `render_engine.py`, if `soundfont_bank == 128` or `is_percussion == True`, automatically assign that track's MIDI Channel to `channel = 9` for both FluidSynth rendering and `mido` message generation.
### 3. Refinement 3: Catalog Refresh on User SoundFont Upload (Cache Invalidation)
* **Problem in Previous Plan:** The `GET /api/v1/plugins/soundfonts/catalog` endpoint scans the catalog only once or upon application startup. When a user uploads a new `.sf2` file via `POST /api/v1/audio/upload-soundfont`, the AI remains unaware of the newly added file.
* **Solution:**
* Implement a Cache Invalidation mechanism: Upon successfully saving an uploaded `.sf2` file, automatically invoke `SoundFontInspector.generate_full_catalog()` to update the `soundfont_catalog.json` file.
### 💡 Refinement 4: Handling Relative Sample Paths for Pianobook `.dspreset` Files
* **Problem in Previous Plan:** Pianobook `.dspreset` files contain relative path links pointing to subfolder `samples/*.wav` files. When DecentSampler VST3 loads a `.dspreset` file via `pedalboard`, if the Working Directory is not set to the folder containing the `.dspreset` file, the VST3 engine triggers a "Sample Not Found" error (resulting in silence).
* **Solution:**
* Before invoking `plugin.load_preset(dspreset_path)`, ensure an absolute path (`os.path.abspath(dspreset_path)`) is passed and temporarily switch the Working Directory or properly configure the Root Sample Directory for DecentSampler.
### 💡 Refinement 5: Robust Error Handling in `SoundFontInspector`
* **Problem in Previous Plan:** If a user uploads a corrupted or malformed `.sf2` file, the `sf2utils` library may throw an exception, crashing the entire Catalog scanning workflow.
* **Solution:**
* Wrap each `.sf2` file processing block inside a `try...except` block in `SoundFontInspector`. If a file is corrupted, log a warning and skip that specific file instead of interrupting the complete scan process.
---
## 3. Updated Execution Plan
### Task A: SoundFont Inspection Engine (`sf2utils`)
* [x] **A1:** Add `sf2utils>=0.9.0` to `requirements.txt`.
* [x] **A2:** Create `app/core/soundfont_inspector.py`:
* Add `inspect_sf2_file(filepath)` wrapped in a `try...except` block.
* Add `generate_full_catalog(output_json_path)` scanning both `/opt/daw_engine/soundfonts` and `app/storage/uploads/soundfonts`.
* Add `get_condensed_catalog_summary()` to build a condensed summary for the AI Context Prompt.
* [x] **A3:** Create API Endpoint `GET /api/v1/plugins/soundfonts/catalog` in `app/api/v1/plugins.py`:
* Return Full Catalog for Frontend UI and Condensed Catalog for AI Agent.
* Integrate cache refresh functionality triggered upon new `.sf2` file uploads.
### Task B: DecentSampler + Pianobook Support
* [x] **B1:** Update `Dockerfile`:
* Add `libcurl4` to the `apt-get install` package list.
* Pre-create directory structures `/opt/daw_engine/vst3/` and `/opt/daw_engine/samples/pianobook/`.
* [x] **B2:** Create local host directory structure `vst_plugins/` and `samples/pianobook/` (Update `.gitignore`).
* [x] **B3:** Update `app/core/vst_engine.py`:
* Add `DecentSamplerManager` supporting `.dspreset` loading using absolute paths.
* [x] **B4:** Integrate Pianobook rendering into `app/core/render_engine.py` when a Track selects a Pianobook instrument.
### Task C: AI Tool Schema & Prompt Injection
* [x] **C1:** Update `DEFAULT_TOOLS` in `app/static/js/services/aiGateway.js`:
* Add 3 properties to the `generate_multitrack_midi` schema: `soundfont_id` (string), `soundfont_bank` (integer), `soundfont_program` (integer).
* [x] **C2:** Inject condensed instrument catalog into System Instruction within `aiGateway.js`.
* [x] **C3:** Load Catalog automatically upon Frontend application startup (`app.jsx`).
### Task D: Server Render — Program Change & Channel Mapping
* [x] **D1:** Update `render_engine.py`:
* Read `soundfont_bank` and `soundfont_program` from Track metadata.
* MIDI channel rules: If `soundfont_bank == 128` (Drums), automatically assign `channel = 9` (GM Standard Channel 10). Otherwise, assign channels from 0 through 8.
* [x] **D2:** Update FluidSynth render path:
```python
midi_channel = 9 if (bank == 128 or track.get("is_percussion")) else target_channel
fl.program_select(midi_channel, fid, bank, prog)
```
* [x] **D3:** Update VST3/Pedalboard render path:
* Insert `CONTROL_CHANGE` (CC 0 for Bank) and `PROGRAM_CHANGE` events into the note sequence prior to rendering the audio buffer.
### Task E: Client SoundFont Player — Program Change
* [x] **E1:** Update `app/static/js/services/soundfontPlayer.js`:
* Add `programChange(channel, program)` and `controllerChange(channel, controller, value)` methods.
* [x] **E2:** Add `applyAITrackInstrument(trackId, bank, program)` function to dynamically switch instrument sounds in real time when AI generates new Tracks on the UI.
### Task F: Validation & Testing
* [x] **F1:** Test Catalog API: `GET /api/v1/plugins/soundfonts/catalog`.
* [x] **F2:** Test AI Generation: Input prompt *"Compose 8 bars of Brass horns and a drum kit"* $\rightarrow$ Verify AI returns JSON with `program=56` (Brass) and `bank=128` (Drums).
* [x] **F3:** Test Server Render: Export WAV $\rightarrow$ Listen to output audio file to verify correct Brass horn and Drum sound execution.
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# OPERATION GUIDE & AUDIO PLAYBACK WORKFLOW FOR MIDI TRACKS (SOUNDFONT / VST3)
This document describes in detail the user interface interaction workflow when using the Synth button and explains the underlying technical architecture required for MIDI Notes on a Track to output audio via a selected SoundFont or VST3 Plugin.
---
## 1. User Interface Workflow Description
### Activating the Instrument Selection Menu
* On the Track Control Panel (the left-side pane of Track 01), the user clicks the **🎵 Synth: BAN-DI** button (or the orange Synth button below it).
* A dropdown selection menu appears directly underneath the button.
### Instrument Menu Layout
* **None (Default Synth):** Uses the application's default synthesizer (a simple Oscillator Synth).
* **SOUNDFONTS:** Displays a list of SoundFont (`.sf2`) soundbanks loaded into the system (e.g., `SoundFont_DSK_Asia`, `SoundFont_SGM_v2`, `weedsgm3`).
* **VST INSTRUMENTS:** Displays a list of native 64-bit Linux VST3 Plugins (e.g., `Vital`, `DecentSampler`, `libSurge XT`).
### Selection & State Update Operations
* The user clicks to select an instrument (e.g., selecting `SoundFont_DSK_Asia` or `Vital`).
* The menu closes, and the button label updates to reflect the chosen instrument (e.g., **🎵 DSK_Asia** or **🎵 Vital**).
* The instrument configuration payload is directly assigned to the Track State object (`session.tracks[0].synth_engine`).
---
## 2. Technical Execution Flow for MIDI Note Audio Output (SoundFont / VST3)
To ensure that the purple MIDI note bars on the Timeline or Piano Roll play back audio accurately using the chosen instrument, the system processes tasks across two primary workflows:
```text
+------------------------------------+
| User selects SoundFont / VST3 |
+-----------------+------------------+
|
+--------------------------+--------------------------+
| |
v v
[ 1. Real-time Client Preview ] [ 2. Server-side Offline Export ]
(Audio Playback in Browser) (High-Quality WAV Rendering)
| |
+--------------------+--------------------+ +------------+------------+
| | | |
v v v v
(If SoundFont) (If VST3) (If SoundFont) (If VST3)
FluidSynth Wasm / Load Wasm Module / PyFluidSynth C-API Python Pedalboard
SoundfontPlayer.js AudioWorklet Synth Dispatches Bank/Program Loads .vst3 binary
Dispatches programChange Preview Synth Renders Audio Buffer Renders PCM Buffer
| | | |
+-----------------+-----------------+ +------------+------------+
| |
v v
AudioContext Destination Audio Export Output File
(User Speakers) (Downloaded WAV File)
```
### A. Real-time Client Playback (Browser Audio Preview)
When the user clicks the Play button or clicks a key on the Piano Roll:
1. **Audio Routing Update:**
* The client reads the instrument parameters from `track.synth_engine`.
* **If SoundFont (`.sf2`) is selected:** The client dispatches `controllerChange(channel, 0, bank)` and `programChange(channel, program)` configuration calls to the `soundfontPlayer.js` module (running FluidSynth WebAssembly).
* **If VST3 Plugin (`Vital`, `DecentSampler`, etc.) is selected:** Because browsers cannot natively run Linux `.vst3`/`.so` binary executables directly, the client uses an equivalent WebAssembly Synth or Preview Synth to output real-time audio with $0\text{ ms}$ latency.
2. **Note Scheduling:**
* The Transport driver (`PrecisionAudioScheduler`) scans for MIDI notes located within the moving Playhead range.
* Each MIDI note includes: `pitch` (0127), `start_beat` (start position), `duration_beats` (length), and `velocity` (keypress intensity 0.01.0).
* The scheduler converts beat timing to absolute time in seconds (`exactAudioTime`) and dispatches audio events:
* `noteOn(pitch, velocity, exactAudioTime)`
* `noteOff(pitch, exactAudioTime + durationSec)`
* Audio signals generated by the WebAssembly Engine travel through `Track Gain Node` $\rightarrow$ `Track Pan Node` $\rightarrow$ `Master Bus` $\rightarrow$ `AudioContext.destination` (User Speakers).
### B. Server-side Offline Render (High-Quality WAV Export)
When the user exports a track (Bounce Track / Export WAV), the Python Backend on the server receives the project's JSON payload:
1. **Reading Track Instrument Metadata:**
```json
{
"track_id": "track_01",
"synth_engine": {
"type": "VST3",
"plugin_id": "Vital",
"soundfont_bank": 0,
"soundfont_program": 0
}
}
```
2. **Rendering SoundFont (`.sf2`) Instruments:**
* `render_engine.py` initializes a FluidSynth instance.
* Calls `fl.program_select(channel, sf_id, bank, program)`.
* Feeds the list of MIDI notes directly to FluidSynth to render an Audio Buffer.
3. **Rendering VST3 (`.vst3`) Instruments:**
* `vst_engine.py` invokes `pedalboard.VST3Plugin("/opt/daw_engine/vst3/Vital.vst3")`.
* If DecentSampler is selected, it loads the corresponding Pianobook sample preset file (`.dspreset`).
* Converts all MIDI Notes into an array of `pedalboard.Message` events:
* Inserts `control_change` (Bank Select) and `program_change` events at timestamp $0.0\text{ s}$.
* Inserts `note_on` and `note_off` events matching the pitch and duration parameters of each note.
* Feeds the MIDI message stream into the VST3 instance to generate a high-fidelity Float32 PCM audio stream.
* Mixes down the Track PCM Audio Buffers into the Master Mix and creates the final `.wav` output file.
---
## 3. Instrument Selection Checklist
To ensure that selecting an instrument via the Synth button produces audio output successfully:
* [ ] **Track is Unmuted:** Verify that the Mute button `[M]` is not active (orange/red) and that the Solo button `[S]` on other tracks is not muting the current track.
* [ ] **MIDI Notes in Valid Key Range:** Some instruments (such as Bass or Horns) operate within constrained pitch boundaries (e.g., C1 to C5). Ensure the notes drawn on the Piano Roll fall within the playable range of the selected SoundFont or VST3 instrument.
* [ ] **VST3 / SoundFont Files Ready on Server:** Confirm that the `.vst3` binary files are placed inside `/opt/daw_engine/vst3/` and `.sf2` files are present in `/opt/daw_engine/soundfonts/`.
* [ ] **Appropriate Volume / Gain Settings:** Verify that the Track 01 Volume slider is configured to $0\text{ dB}$ to avoid signal clipping or silent playback.
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Nguyên nhân xuất hiện thông báo lỗi từ SpessaSynth Core:
`basic_synthesizer_core.ts:169 No preset found for 0:0:0! Did you forget to add a sound bank?`
Thông số `0:0:0` trong thông báo đại diện cho `Bank MSB : Bank LSB : Program Number` (cấu hình mặc định ban đầu của kênh MIDI). Lỗi này xảy ra do **3 nguyên nhân chính** sau:
---
### 1. Phân tích nguyên nhân kỹ thuật
1. **Chưa gửi lệnh `programChange` & `controllerChange` sang SpessaSynth khi chọn "Pipa"**:
* Khi chọn nhạc cụ "Pipa" trên UI, ứng dụng mới chỉ cập nhật giao diện mà **chưa kích hoạt lệnh đổi tiếng** (`synthInstance.programChange(channel, program)`) sang kênh MIDI tương ứng của SpessaSynth.
* Khi gõ phím trên `SE49` (nhận dữ liệu Raw MIDI `[144, 65, 78]`), SpessaSynth vẫn truy xuất bộ tiếng ở vị trí mặc định là `Bank 0 : Program 0` (thường là Grand Piano theo chuẩn General MIDI).
* Trong SoundFont `DSK_Asian_DreamZ`, vị trí `0:0:0` không tồn tại hoặc không chứa thông tin nốt, khiến SpessaSynth thông báo không tìm thấy preset.
2. **Sai chỉ số Bank / Program của nhạc cụ "Pipa"**:
* Tệp SoundFont `DSK_Asian_DreamZ` là bộ tiếng tùy chỉnh (Non-General MIDI). 8 nhạc cụ bên trong (*Pipa, Pipa Tremolo, Luan, Guzhen, Erhu, Koto, Ban Di, Percussion*) được đánh số `Program` riêng biệt.
* Nếu UI gửi `program = 0` nhưng thực tế trong file SoundFont, tiếng Pipa nằm ở `program = 1` hoặc `bank = 1`, SpessaSynth sẽ không tìm thấy preset tương ứng.
3. **Lỗi Header/Mapping khi convert từ `.sf2` sang `.sf3**`:
* Một số công cụ nén (như `mscore` CLI) khi convert các SoundFont tùy chỉnh có cấu trúc phi chuẩn có thể làm mất hoặc biến đổi bảng thông tin Preset Header.
---
### 2. Các bước khắc phục
#### **Bước 1: Gọi `programChange` & `controllerChange` ngay khi chọn nhạc cụ trên UI**
Đảm bảo khi người dùng chọn nhạc cụ trên giao diện, hàm chọn Bank/Program được kích hoạt trên kênh MIDI phát tiếng:
```javascript
// Khi người dùng chọn "Pipa" trên Dropdown Synth UI
async function onSelectTrackInstrument(trackChannel, sfId, bank, program) {
// 1. Nạp file .sf3 vào SpessaSynth (nếu chưa nạp)
await soundFontPlayerInstance.loadSoundFont(sfId);
// 2. BẮT BUỘC: Gửi lệnh đổi Bank (CC 0) và Program Change sang SpessaSynth
if (soundFontPlayerInstance.synthInstance) {
soundFontPlayerInstance.synthInstance.controllerChange(trackChannel, 0, bank);
soundFontPlayerInstance.synthInstance.programChange(trackChannel, program);
console.log(`[SonicSF] Switched Channel ${trackChannel} -> Bank: ${bank}, Program: ${program}`);
}
}
```
#### **Bước 2: Kiểm tra chính xác chỉ số Bank & Program của Pipa từ Catalog API**
Sử dụng API `GET /api/v1/plugins/soundfonts/catalog` (từ mô-đun `SoundFontInspector` đã xây dựng) để tra cứu vị trí chính xác của "Pipa":
```json
"dsk_asian_dreamz": {
"soundfont_id": "dsk_asian_dreamz",
"instruments": [
{ "bank": 0, "program": 0, "name": "Pipa" },
{ "bank": 0, "program": 1, "name": "Pipa Tremolo" },
{ "bank": 0, "program": 6, "name": "Ban Di" }
]
}
```
*Lưu ý:* Nếu kết quả trả về tiếng Pipa nằm ở `program: 1` hoặc `bank: 1`, hãy truyền đúng thông số này vào hàm `programChange`.
#### **Bước 3: Kiểm tra danh sách Presets mà SpessaSynth đọc được từ file `.sf3**`
Để đảm bảo quá trình convert `.sf3` không làm hỏng dữ liệu Preset Header, bạn hãy log danh sách preset sau khi nạp tệp:
```javascript
// Thêm log kiểm tra sau khi addSoundFont vào SpessaSynth
try {
await this.synthInstance.soundFontManager.addSoundFont(buffer);
// In danh sách các preset đọc được ra console để kiểm tra
const loadedSF = this.synthInstance.soundFontManager.soundFonts[0];
console.log("[SonicSF] Loaded Presets in SF3:", loadedSF.presets);
} catch (e) {
console.error("[SonicSF] Error parsing SF3:", e);
}
```
* Nếu `loadedSF.presets` rỗng (`[]`), file `.sf3` đã bị hỏng khi nén. Bạn hãy thử nạp lại file `.sf2` gốc chưa nén để đối chiếu.
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# TECHNICAL SPECIFICATION: CLIENT SOUNDFONT OPTIMIZATION USING SF3 AND SPESSASYNTH
This document details a two-step technical workflow to upgrade the real-time client audio playback experience:
1. **Server Asset Conversion:** Converts original `.sf2` files into compressed `.sf3` (Ogg Vorbis) format, reducing file size from $30 - 150\text{ MB}$ down to just $3 - 6\text{ MB}$ ($\sim 85-90\%$ compression).
2. **Client Engine Upgrade:** Replaces the oscillator emulation logic inside `soundfontPlayer.js` with the SpessaSynth library (Web Audio API / AudioWorklet Engine), achieving $100\%$ authentic audio rendering relative to the server exporter with initial load times of only $1 - 2\text{ seconds}$.
---
## STEP 1: AUTOMATED SF2 TO SF3 ASSET CONVERSION ON SERVER
### 1.1 Technical Principles of the `.sf3` Format
* `.sf2` files store raw uncompressed PCM Float/Int audio samples (Raw Uncompressed Audio).
* `.sf3` files preserve the complete Header, Preset, and Instrument Mapping structure of SF2, but compress raw WAV sample streams using the Ogg Vorbis compression algorithm.
* Human ears cannot distinguish quality differences between `.sf2` and `.sf3` playback, but the reduced footprint ensures exceptionally fast browser downloads.
### 1.2 Installing Conversion Utilities in Server Docker (`Dockerfile`)
Append `mscore` (MuseScore CLI) or `sf2pack` packages to the `Dockerfile`:
```dockerfile
# Dockerfile
RUN apt-get update && apt-get install -y \
mscore \
vorbis-tools \
&& rm -rf /var/lib/apt/lists/*
```
### 1.3 Python Automated SoundFont Converter Module (`app/core/soundfont_converter.py`)
Creates a Python module to automatically scan `.sf2` files within system/upload directories and generate parallel `.sf3` converted files:
```python
import os
import subprocess
import logging
logger = logging.getLogger(__name__)
class SoundFontConverter:
def __init__(self, target_dirs=None):
if target_dirs is None:
self.target_dirs = [
"/opt/daw_engine/soundfonts",
"app/storage/uploads/soundfonts"
]
else:
self.target_dirs = target_dirs
def convert_sf2_to_sf3(self, sf2_path: str) -> str:
"""
Converts a single .sf2 file to .sf3 using MuseScore CLI.
Returns the path to the converted .sf3 file.
"""
if not os.path.exists(sf2_path):
raise FileNotFoundError(f"Source SF2 file not found: {sf2_path}")
sf3_path = os.path.splitext(sf2_path)[0] + ".sf3"
# Check if already converted and up-to-date
if os.path.exists(sf3_path) and os.path.getmtime(sf3_path) >= os.path.getmtime(sf2_path):
return sf3_path
try:
logger.info(f"Converting '{sf2_path}' -> '{sf3_path}'...")
# Command: mscore -o output.sf3 input.sf2
cmd = ["mscore", "-o", sf3_path, sf2_path]
result = subprocess.run(cmd, stdout=subprocess.PIPE, stderr=subprocess.PIPE, text=True)
if result.returncode == 0 and os.path.exists(sf3_path):
logger.info(f"Successfully created SF3 asset: {sf3_path} ({os.path.getsize(sf3_path) / (1024*1024):.2f} MB)")
return sf3_path
else:
logger.error(f"SF2 to SF3 conversion failed: {result.stderr}")
return sf2_path # Fallback to original SF2
except Exception as e:
logger.error(f"Error executing SF2 conversion: {str(e)}")
return sf2_path
def batch_convert_all(self):
"""
Scans all target directories and converts any missing .sf3 files.
"""
for sdir in self.target_dirs:
if not os.path.exists(sdir):
continue
for root, _, files in os.walk(sdir):
for file in files:
if file.lower().endswith('.sf2'):
full_sf2_path = os.path.join(root, file)
self.convert_sf2_to_sf3(full_sf2_path)
```
### 1.4 API Endpoint Serving `.sf3` Files to Clients (`app/api/v1/plugins.py`)
Provides a static download route serving optimized `.sf3` assets:
```python
@router.get("/soundfonts/download/{sf_id}")
async def download_soundfont_asset(sf_id: str):
"""
Returns the optimized .sf3 file if available, otherwise falls back to .sf2.
"""
sf3_path = f"/opt/daw_engine/soundfonts/{sf_id}.sf3"
sf2_path = f"/opt/daw_engine/soundfonts/{sf_id}.sf2"
if os.path.exists(sf3_path):
return FileResponse(sf3_path, media_type="application/octet-stream", filename=f"{sf_id}.sf3")
elif os.path.exists(sf2_path):
return FileResponse(sf2_path, media_type="application/octet-stream", filename=f"{sf_id}.sf2")
else:
raise HTTPException(status_code=404, detail="SoundFont asset not found")
```
---
## STEP 2: UPGRADING CLIENT PLAYER USING SPESSASYNTH
SpessaSynth (`spessasynth_lib`) is a next-generation JavaScript SoundFont Synthesizer written entirely using the Web Audio API & AudioWorklet. It supports direct loading of `.sf3` files without requiring complex C/Wasm compilation wrappers.
### 2.1 Integrating the SpessaSynth Library into Frontend
Add the npm package or embed the ES Module script directly inside `index.html`:
```html
<!-- index.html -->
<script type="module">
import { Synthesizer } from 'https://cdn.jsdelivr.net/npm/spessasynth_lib@latest/dist/spessasynth_lib.js';
window.SpessaSynthClass = Synthesizer;
</script>
```
### 2.2 Client Storage Optimization (`IndexedDB`)
Caches downloaded `.sf3` files inside `IndexedDB` so that upon reopening the browser, the application loads audio buffers instantly in $0\text{ms}$ without re-fetching from the server.
```javascript
// app/static/js/services/soundfontStorage.js
class SoundFontStorage {
constructor() {
this.dbName = "DAW_SoundFont_Cache";
this.storeName = "sf3_buffers";
}
async openDB() {
return new Promise((resolve, reject) => {
const request = indexedDB.open(this.dbName, 1);
request.onupgradeneeded = (e) => {
const db = e.target.result;
if (!db.objectStoreNames.contains(this.storeName)) {
db.createObjectStore(this.storeName);
}
};
request.onsuccess = () => resolve(request.result);
request.onerror = () => reject(request.error);
});
}
async getBuffer(sfId) {
const db = await this.openDB();
return new Promise((resolve) => {
const tx = db.transaction(this.storeName, "readonly");
const store = tx.objectStore(this.storeName);
const req = store.get(sfId);
req.onsuccess = () => resolve(req.result || null);
req.onerror = () => resolve(null);
});
}
async saveBuffer(sfId, arrayBuffer) {
const db = await this.openDB();
return new Promise((resolve, reject) => {
const tx = db.transaction(this.storeName, "readwrite");
const store = tx.objectStore(this.storeName);
const req = store.put(arrayBuffer, sfId);
req.onsuccess = () => resolve(true);
req.onerror = () => reject(req.error);
});
}
}
export const sfStorage = new SoundFontStorage();
```
### 2.3 Comprehensive Upgrade of `soundfontPlayer.js`
Replaces oscillator emulation loops with the SpessaSynth Engine:
```javascript
// app/static/js/services/soundfontPlayer.js
import { sfStorage } from './soundfontStorage.js';
class RealSoundFontPlayer {
constructor() {
this.audioCtx = null;
this.synthInstance = null;
this.currentSfId = null;
this.isInitialized = false;
}
async init(audioContext) {
if (this.isInitialized) return;
this.audioCtx = audioContext;
if (window.SpessaSynthClass) {
// Initialize SpessaSynth Synthesizer routed to Web Audio Destination
this.synthInstance = new window.SpessaSynthClass(this.audioCtx.destination);
this.isInitialized = true;
console.log("[SonicSF] SpessaSynth Engine Initialized successfully.");
} else {
console.warn("[SonicSF] SpessaSynth library not loaded. Falling back to basic audio.");
}
}
/**
* Loads .sf3 file from IndexedDB Cache or Server API
*/
async loadSoundFont(sfId = "generaluser_gs") {
if (!this.isInitialized) return;
if (this.currentSfId === sfId) return;
console.log(`[SonicSF] Loading SoundFont asset: ${sfId}...`);
// 1. Try fetching from IndexedDB Cache
let buffer = await sfStorage.getBuffer(sfId);
if (!buffer) {
// 2. If missing, download .sf3 asset from Server (~4MB footprint)
try {
const response = await fetch(`/api/v1/plugins/soundfonts/download/${sfId}`);
if (!response.ok) throw new Error("Network download failed");
buffer = await response.arrayBuffer();
// Save to IndexedDB for instant future loads
await sfStorage.saveBuffer(sfId, buffer);
} catch (err) {
console.error(`[SonicSF] Failed to load SoundFont '${sfId}':`, err);
return;
}
}
// 3. Load .sf3 ArrayBuffer into SpessaSynth Engine
try {
await this.synthInstance.soundFontManager.addSoundFont(buffer);
this.currentSfId = sfId;
console.log(`[SonicSF] SoundFont '${sfId}' loaded into Wasm/JS memory.`);
} catch (e) {
console.error("[SonicSF] Error parsing SF3 buffer in SpessaSynth:", e);
}
}
/**
* Configures MIDI Channel, Bank, Program
*/
applyAITrackInstrument(channel, bank, program) {
if (!this.synthInstance) return;
// Bank Select (CC 0)
this.synthInstance.controllerChange(channel, 0, bank);
// Program Change
this.synthInstance.programChange(channel, program);
}
/**
* Plays a MIDI note in real time with 100% authentic instrument sound
*/
playNote(pitch, velocity = 0.8, durationSec = 1.0, channel = 0) {
if (!this.synthInstance) return;
const midiPitch = Math.min(127, Math.max(0, pitch));
const midiVelocity = Math.floor(velocity * 127);
// Note On
this.synthInstance.noteOn(channel, midiPitch, midiVelocity);
// Note Off scheduled by duration
setTimeout(() => {
this.synthInstance.noteOff(channel, midiPitch);
}, durationSec * 1000);
}
}
export const soundFontPlayerInstance = new RealSoundFontPlayer();
```
---
## UI INTEGRATION WORKFLOW (`app.jsx`)
1. **Application Startup:**
* When the user clicks on the web page or triggers Transport Play, call `soundFontPlayerInstance.init(audioCtx)` and trigger a background fetch for the default General SoundFont (`generaluser_gs.sf3`).
2. **When User Selects Instrument via Synth Button:**
* Read `sf_id` from the selected instrument object.
* Call `await soundFontPlayerInstance.loadSoundFont(sf_id)`.
* Call `soundFontPlayerInstance.applyAITrackInstrument(channel, bank, program)`.
3. **When Playing Piano Roll / Timeline:**
* Every emitted MIDI note invokes `soundFontPlayerInstance.playNote(pitch, velocity, durationSec, channel)`.
* Audio signals pass through Envelopes, Modulators, and Standard General MIDI Sample Mapping via SpessaSynth $\rightarrow$ outputs $100\%$ authentic instrument audio matching the server WAV export engine.
---
## POST-OPTIMIZATION PERFORMANCE COMPARISON
| Metric | Before Optimization (SF2 + Oscillator) | After Optimization (SF3 + SpessaSynth) |
| --- | --- | --- |
| **Asset Download Size** | $35\text{ MB} - 140\text{ MB}$ (Extremely Heavy) | 🟢 $3.5\text{ MB} - 5.5\text{ MB}$ (Ultra Light) |
| **Initial Load Time** | $10 - 25\text{ seconds}$ | ⚡ $1 - 2\text{ seconds}$ |
| **Subsequent Load Time** | $10 - 25\text{ seconds}$ | ⚡ $0\text{ seconds}$ (Retrieved from IndexedDB Cache) |
| **Preview Fidelity** | 🔴 Crude Emulated Waveform (Oscillator) | 🟢 $100\%$ Authentic SoundFont Rendering |
| **Keypress Latency** | $0\text{ms}$ | ⚡ $0\text{ms}$ (Runs on AudioWorklet) |
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# CLIENT-SIDE EXECUTION FLOW (SF3 + SPESSASYNTH + INDEXEDDB)
This document describes the step-by-step processing chain that takes place inside the Client Browser, from launching the Web DAW application, downloading and buffering `.sf3` instrument files, and setting up MIDI channels, to outputting real-time audio.
---
## 1. SEQUENCE DIAGRAM
```text
[ USER / UI ] [ APP / CLIENT ] [ INDEXEDDB ] [ SERVER API ] [ SPESSASYNTH ENGINE ]
| | | | |
1. Open Web Page ---------> | Initial AudioCtx | | |
| | Init SpessaSynth -----------------------------------------------> | Connect Destination
| | Fetch Catalog --------------------------->| Get /catalog |
| | | | |
2. Select Instrument -----> | Read (sf_id, bank, prog) | |
(e.g., Pipa) | Query SF3 Buffer --->| Check Key (sf_id) | |
| | | -- (Miss) -------->| Fetch /download/sf_id |
| | | | Return .sf3 (~4MB) |
| | <--------------------| Save ArrayBuffer --| |
| | Load SF3 Memory ------------------------------------------------> | addSoundFont(buffer)
| | | | |
3. Channel Router --------> | Switch Bank/Program -------------------------------------------> | controllerChange(ch, 0, bank)
| | | | | programChange(ch, prog)
| | | | |
4. Trigger MIDI Key ------> | Raw MIDI Event | | |
(or Timeline Play) | (noteOn: pitch, vel) -------------------------------------------> | noteOn(ch, pitch, vel)
| | | | | AudioWorklet Synthesis
| | <------------------------------------------------------------------ | Audio Out (User Speakers)
```
---
## 2. DETAILED PROCESSING PHASES
### PHASE 1: BOOTSTRAPPING & ENGINE INIT
* **Web Audio Context Initialization:** Upon the user's first interaction with the web page (Mouse Click/Keypress), the application initializes the `AudioContext`.
* **SpessaSynth Synthesizer Initialization:** The `soundfontPlayer.js` module instantiates `SpessaSynthClass` and connects its output directly to `audioCtx.destination`:
```javascript
this.synthInstance = new window.SpessaSynthClass(this.audioCtx.destination);
```
* **Instrument Catalog Load (Catalog Context):** The Frontend dispatches a `GET /api/v1/plugins/soundfonts/catalog` request to load the `condensed_catalog`, which contains lookup tables for `sf_id`, `bank`, and `program`.
---
### PHASE 2: `.SF3` ASSET LOADING & CACHING
Triggered when a user selects an instrument via the Synth UI button (or when the AI Copilot spawns a new Track with a designated instrument, e.g., `dsk_asian_dreamz`):
* **Query Browser Cache (IndexedDB):** The Client calls `sfStorage.getBuffer(sfId)` to search for the `.sf3` file's `ArrayBuffer` inside the `DAW_SoundFont_Cache` database.
* **Handling Cache Hit vs Cache Miss:**
* **Cache Hit ($0\text{ms}$):** Retrieves the `ArrayBuffer` directly from the browser's RAM/Storage.
* **Cache Miss:**
1. Sends a `GET /api/v1/plugins/soundfonts/download/{sf_id}` request to the Server.
2. Downloads the compressed, optimized `.sf3` asset (ultra-lightweight size $\sim 3.5 - 5.5\text{ MB}$).
3. Invokes `sfStorage.saveBuffer(sfId, arrayBuffer)` to store it inside IndexedDB for subsequent visits.
* **Load Data into SpessaSynth Wasm/JS Memory:** Passes the `ArrayBuffer` to SpessaSynth Engine's `SoundFontManager`:
```javascript
await this.synthInstance.soundFontManager.addSoundFont(buffer);
```
---
### PHASE 3: BANK/PROGRAM ROUTING & MIDI CHANNEL SETUP
This is the most critical phase to resolve `No preset found for 0:0:0` errors.
* **MIDI Channel Assignment:**
* **Melodic Instruments (Piano, Pipa, Strings, Brass, etc.):** Allocated to Channels 0 through 8.
* **Percussion / Drum Kits (Bank 128):** Mandatory allocation to Channel 9 (GM Standard Channel 10).
* **Dispatch Bank Select & Program Change to SpessaSynth Engine:** Prior to scheduling any note events, the Client triggers two simultaneous control events:
```javascript
// 1. Select Bank (Control Change 0)
this.synthInstance.controllerChange(channel, 0, bank);
// 2. Select Program (Program Change)
this.synthInstance.programChange(channel, program);
```
*Example for Pipa (`dsk_asian_dreamz`):* Calls `controllerChange(0, 0, 0)` and `programChange(0, 0)`. SpessaSynth switches Channel 0's state to the Pipa instrument patch.
---
### PHASE 4: REALTIME SYNTHESIS & AUDIO OUTPUT
Triggered when receiving note-control signals (from a Hardware MIDI Keyboard or Timeline Transport Playback):
* **Scenario A: User plays a Hardware MIDI Keyboard (e.g., Nektar SE49)**
1. The browser receives a Raw MIDI Event: Web MIDI API captures message `[144, 65, 78]` (`NoteOn`, `Pitch 65`, `Velocity 78`).
2. **Latency Compensation:** Calculates real-time offsets and issues `NoteOn` to SpessaSynth:
```javascript
const midiPitch = pitch;
const midiVelocity = Math.floor(velocity * 127);
this.synthInstance.noteOn(channel, midiPitch, midiVelocity);
```
3. **Key Release:** Triggers a `NoteOff` event:
```javascript
this.synthInstance.noteOff(channel, midiPitch);
```
* **Scenario B: User triggers Play on Timeline / Piano Roll**
1. **Transport Controller & Scheduler (`PrecisionAudioScheduler`):** Scans for MIDI notes located within the moving Playhead window.
2. **Note Scheduling:**
* Converts beat positions to precise audio timing based on BPM tempo (`exactAudioTime`).
* Dispatches `noteOn(channel, pitch, velocity)` at the exact timestamp $T_{\text{start}}$.
* Dispatches `noteOff(channel, pitch)` at timestamp $T_{\text{start}} + T_{\text{duration}}$.
* **Audio Worklet Audio Rendering:** SpessaSynth Engine reads Ogg/WAV sample data inside the `.sf3` asset, applies Envelopes (ADSR), Modulators, and Gain Control parameters on the designated Channel, and pushes PCM audio data directly to user speakers with $0\text{ms}$ latency.
---
## 3. 100% RELIABILITY VERIFICATION CHECKLIST
* [ ] `.sf3` files loaded into the browser open without triggering `Corrupted File` errors.
* [ ] The `sfStorage.getBuffer` function successfully stores and retrieves `ArrayBuffer` data from IndexedDB.
* [ ] Both `controllerChange(channel, 0, bank)` and `programChange(channel, program)` are invoked immediately upon changing instruments on the UI.
* [ ] Percussion/Drum instruments are persistently allocated to Channel 9.
* [ ] Console logs confirm: `[SonicSF] Switched Channel X -> Bank: B, Program: P`.

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