e98b4d9d5c9f5b1ffbddefadb5d983b54b6322e7
385 Commits
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e98b4d9d5c | web: fix halo artifacts on highlight/shadow/white/black adjustments with edge-aware tone mapping and update docker packages | ||
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acbb2bba4b |
web: the four tonal knobs are sized by what the eye can see, and the highlight head is squared so a bigger rate fits inside the cube
The report was "giá trị thay đổi của các thông số quá nhỏ, không thể hiện được
trên thị giác của ảnh" — at the doc's own rates a full +100 was worth 0.060 of
luma on BLACKS, 0.082 on HIGHLIGHTS and 0.042 on WHITES, and the probe that ran
the frame through the pass read BLACKS +100 moving its mean by 0.0001. Every
rate below is now the largest its own move allows, measured rather than
inherited: 0.058 -> 0.080 on BLACKS, 0.082 -> 0.113 on HIGHLIGHTS and 0.042 ->
0.080 on WHITES, with SHADOWS' 0.151 left where it was because it already bit.
- `TONE_BLACK_LIFT` 0.7 -> 0.93. The ceiling is a FOLD, not a slope: past
0.9387 the doc's own square root carries luma backwards inside its window
(0.94 folds 3.4e-6, 0.95 folds 8.9e-5) and a gradient wears it as a band.
0.93 is the last round rate under it — monotone on the check's 1/32768
grid, and the 1e-4 of travel between it and 0.94 is not a code value.
- `TONE_BLACK_CRUSH` 0.85 -> 8.0. The doc's own form — `L * (1 + amount * W
* 0.85)` — is bounded by its own window, which is 1 only AT the floor, so
its whole visible travel at full -100 is 0.019 of luma: five code values on
a black patch, and a rate past 1 drives the product negative and clips the
toe to a flat black instead of deepening it. The toe's own EXPONENT,
`L -> W * (L/W)^(1 + rate * W)`, is monotone for ANY rate and worth 0.054,
while x = 0 stays on 0 and the 0.18 edge stays on 1 — both anchors and the
compact support kept.
- `TONE_HIGH_GAIN` 2.5 -> 14.0, with the head term moved from `(1 - L)` to
`(1 - L)^2`. The linear headroom dies too slowly to keep the rate's own
ceiling off the clamp: above a gain worth 2.6 the move overshoots 1.0, the
clamp draws a plateau and the ramp falls back over it by 0.018 — the fold
the knee check now measures as a drawdown from the running maximum. Squared,
the move has died out by the time the ramp reaches the clamp: 14.0 is
fold-free at both signs and still lands 1.44x of the 1.5x the quarter it
owns is allowed.
- `TONE_WHITE_GAIN` 1.5 -> 3.0, which takes the top of the ramp TO the
ceiling from 0.92 up and leaves the clamp to flatten what is left. That is
the doc's own §2.4, where a WHITE is the frame's clipping point ("giới hạn
cháy sáng") and not a Hermite that cannot move the head; it is felt only
above the 0.80 shoulder and the head is still exactly 1.0 on 1.0.
`FILM_TONE` is re-solved for the squared head, which is worth less at the 0.75
knot for the same rate: monochrome -0.16 -> -0.1143 and mono-high-contrast
+0.83 -> +0.5929. The four knots the stocks are tuned to do not move — 0.22 and
0.7375 on Acros, 0.17 and 0.815 on Acros HC — and the check pins each of them.
The knee check's guard is REPLACED. The old one compared the first cell of the
sweep against the second (a slope at 1/512), which is blind to a fold that
starts later: it passed a ramp whose own drawdown was 0.018. The new one walks
1/32768 of the ramp and measures `running max - value` for each knob at both
signs, over the four moves alone and then over a 243-combination sweep, so what
is pinned is the fold itself and where it is.
Two folds are pinned rather than removed, both named in the check:
- SHADOWS -100 dips 0.018 (4.6 code values) around 0.06..0.11 of its own
accord. It is the doc's §2.2 formula — `L *= 1 + amount * W * (1 - L)^1.8`
— where the window rises faster than the light, and it PREDATES this change.
The monotone rewrite (`L' = 1 - (1 - L)^(1 - SH * |a| * W(L))`) is written
out beside it and was NOT taken: it is exact but it costs the knob 30-50% of
its crush.
- WHITE +100 rests a plateau on the clamp from 0.92 up. That is what §2.4 asks
of the knob and the ramp is non-decreasing through it, so it is not a fold.
`scripts/tone-base-check.mjs`'s mirror of the pass takes the same three moves
(its own `toneBlack` and the squared head) so the pixel it predicts is still the
pixel the pass draws.
Checked: node scripts/highlight-knee-check.mjs; node scripts/tone-base-check.mjs;
node scripts/auto-tone-check.mjs; node scripts/half-check.mjs; node
scripts/mask-wb-check.mjs; node scripts/preview-match-check.mjs; node
scripts/raw-develop-check.mjs; node scripts/white-level-check.mjs; node
scripts/wb-table-check.mjs; node scripts/sharpen-check.mjs; node
scripts/denoise-check.mjs; npx tsc --noEmit.
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76d84503c9 |
web: SHARPENING lifts only the edge it was pointed at, so a flat half of the frame keeps the grain it came with
SHARPENING was the doc's §4.2 kernel with the two parts of §4.2 missing from
it. `CLARITY_SKSL` evaluated the 3x3 unsharp mask with Mask = 1 on every pixel
and no coring at all, so a flat sky, a cheek and a noise speckle all took the
gain an eyelash took. That is `thay_doi_thong_so_giong_lightroom.md` §1 written
out as a bug: "khi Sharpen, ảnh nổi đầy sạn hạt cát" — the knob could not raise
the contrast of an edge without raising the noise of everything beside it, and
on a grainy frame the second effect won.
`SHARPEN_SKSL` is the doc's own line, `Image + Amount x HighPass x Mask`, with
the two terms it names:
- EDGE DETECTION: the Sobel magnitude G = sqrt(Gx^2 + Gy^2) on luminance, put
through the doc's soft threshold smoothstep(T, T + 0.1, G). Flat fields
read G = 0 and get Mask = 0 — the pixel is handed back untouched.
- DETAIL (halo coring): a high-pass under SHARPEN_CORE is a speckle, not a
detail, and is suppressed. The coring is soft (a ramp across the threshold,
not a cliff) so a detail sitting on it is not switched on and off from one
pixel to the next.
The HIGH-PASS is the doc's Radius, held at one image pixel — 0.7-0.9px on a
Retina panel — and it is a LUMINANCE high-pass carried by all three channels.
A per-channel kernel sharpens a red edge against a green one and draws a colour
fringe down every contour; the file's own §3 rule is to keep R/L, G/L and B/L
where they were.
`scripts/sharpen-check.mjs` pins the three properties the old kernel could not
have: a flat field and a field of grain come back unchanged, a step below the
threshold comes back unchanged, and a hard step moves apart on both sides while
the flat halves beside it stay put. `CLARITY_SKSL` and `clarityUniforms` are
gone with it, and the header note that said CanvasKit had two convolution steps
to replace now says the one it has.
Checked: node scripts/sharpen-check.mjs; node scripts/denoise-check.mjs; node
scripts/tone-base-check.mjs; node scripts/highlight-knee-check.mjs; node
scripts/auto-tone-check.mjs; node scripts/half-check.mjs; node
scripts/mask-wb-check.mjs; node scripts/preview-match-check.mjs; node
scripts/raw-develop-check.mjs; node scripts/white-level-check.mjs; node
scripts/wb-table-check.mjs; npx tsc --noEmit.
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90a7ec9e46 |
web: NOISE REDUCTION takes the colour speckle out of the frame and leaves every strand of it where it was
The knob was a `MakeBlur` image filter on the draw of the graded photo — one
sigma over all three channels — so at NOISE REDUCTION 100 a 1024-pixel preview
lost every edge finer than 0.6 of a pixel of its own and nothing brought the
luminance detail back. That is thay_doi_thong_so_giong_lightroom.md §4's own
warning ("Noise Reduction sẽ làm nhòe toàn bộ chi tiết sợi tóc và vân da") written
into the engine, and the filter had a second cost: a paint filter is handed the
shader's INPUT, so the pass could never read the graded pixels it was supposed to
correct.
It is a two-child pass now, NR_SKSL, run after the draw: the frame, and a blurred
copy of it (blurredFrame — the snapshot read back through the same MakeBlur the
ramp's base and the negative sharpening use). The output takes its CHROMA from
the blurred child and its LUMA from the frame, the split the tone ramp's header
already describes (`rgb - luma`), so the output's brightness is the input's at
every amount by construction — the eye is nearly blind to a hue change at that
scale, which is the whole reason the colour half is free. The reference reaches
NR_CHROMA_SPAN = 0.4% of the frame's width, the doc's own 3..5 pixels of a
full-resolution frame, where the knob's blur was 0.6 of a pixel.
The luminance half of §4.1 (its bilateral filter) is deliberately not here: it is
the half that costs detail and no frame has shown grain the colour half left
behind. ponytail: add it as a second child of this same pass when one does.
Checked: `tsc --noEmit` clean; `denoise-check.mjs` (new) compiles NR_SKSL on
CanvasKit, asserts the engine still wires both children and no longer blurs the
draw, and renders the pass at five amounts against a flat pair — amount 0 is the
pixel exactly, amount 1 carries the neighbourhood's colour difference, and the
luma never moves at any of them; `highlight-knee-check.mjs`, `tone-base-check.mjs`
and `mask-wb-check.mjs` still green.
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e4f5407c19 |
web: each of the four tonal knobs moves its own band of the ramp and not the guard the four used to share
BLACK, SHADOW, HIGHLIGHT and WHITE were four bumps summed into the identity, and the sum carried a guard: the two bumps of a half shared a slope, so past a total of 1 the curve folded backwards, and the ceiling that stopped it was shared by the amplitudes of a half. A stock already sitting on SHADOW therefore took BLACK's lift down with it — on the monochrome stock (sh = -0.24) BLACK at -100 came back with 0.663 of the travel the knob has on its own, which is the "kéo theo sự thay đổi của thông số khác" report exactly. thay_doi_thong_so_giong_lightroom.md section 2 asks for four WINDOWS instead: each knob owns a compact band of the ramp and is exactly zero outside it, and the four moves are applied ONE AFTER ANOTHER rather than summed. A composition of monotone maps is monotone by construction, so it needs no guard, and each knob then measures 1.00 of its travel on every stock. BLACKS is the doc's toe — u = clamp(1 - L/0.18, 0, 1) cubed, opened by sqrt(L) - L at 0.7 and deepened by 0.85, both of which are exactly zero at L = 0, so (0,0,0) stays (0,0,0): the grey pedestal that BLACK +100 left on a black was the sum adding its bump's height at the black point, which is the doc's own "Milky / Foggy". SHADOWS is the doc's bell over the deep tones, HIGHLIGHTS the bell over the bright ones, WHITES the doc's Hermite on the shoulder from 0.80. The ramp keeps its two anchors — 0.00 and 1.00 — at every setting of the four knobs. One deliberate departure from the doc: HIGHLIGHT carries a (1 - L) the doc's raw knee does not, because pow(L - 0.5, 1.5) added to L overshoots the cube above 0.94 — 17% of the ramp driven to flat white at +100 before the clamp. Read against the headroom that is left, the move is zero at L = 1 by construction and the head rolls instead of clipping. The windows are read in the sRGB-encoded luma this file already works in, not in linear light as the doc's section 1 sets out: the doc's own boundaries (0.18, 0.05..0.45, 0.55..0.95, 0.80) land as perceptual positions there, and moving the whole renderer to the linear domain is a bigger change than this pass. The divergence is the one the scratchpad compat doc already warns the Android port about, and it is noted at the windows themselves. Checked: `tsc --noEmit` clean; `highlight-knee-check.mjs`, `tone-base-check.mjs` and `mask-wb-check.mjs` updated to the four windows and passing; the twin ramp over a 1/512 grid is monotone to -0.00119 (0.30 code values, at t = 0.098 with every knob at full negative), both anchors hold for every combination, and a knob outside its band is the exact identity. |
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bc550569ad |
web: BLACK keeps the picture's texture and not the base it was read off, clarity stops the blur at an edge instead of at a colour, and a backup folder that refuses is handed back to the picker
BLACK at full deflection returned a soft picture, and on a monochrome frame it
returned the blurred base outright. The tone pass reads the ramp at the
neighbourhood's base and then rebuilds the pixel, and it rebuilt it by the RATIO
the base had moved by — `Base' * (Input / Base)`, the other half of
fix_shadow.md's decomposition. A ratio is a gain, and that gain is a function of
the neighbourhood: the knob that takes the base toward zero scales every pixel's
detail by the same coefficient, so the knob that darkens the frame takes its
texture with it. Measured on lightroom_shadow.jpg at 1024px through tone-sim.mjs,
the pass in plain JS with the shader's own constants: at BLACK -100 the finest
gradient came back at 0.75 of the input under the ratio and at 0.98 under the
sum, while the frame darkened the same either way (mean 0.416 to 0.359 both). A
monochrome stock is the whole frame of that error, because all three channels ARE
the pixel's luma there, which is why the picture came back as the base — soft,
and short of every edge it had.
The reconstruction is `Base' + Detail`, ADDED and not scaled, and it costs
nothing where there is no move to make: with every knob on zero the ramp at the
base IS the base, so the difference is exactly zero and the pass is the identity
however coarse the base is. A caller that hands in no neighbourhood at all — a
mask — hands in the pixel's own image as its base and gets the global move back,
which is what the ratio gave it too. `o` is held inside the cube before the
detail is added, so a neighbourhood the ramp has pushed under the floor keeps the
structure around it instead of carrying its pedestal down onto every pixel in the
region. The bright side of the same move is untouched: the lift is still the
neighbourhood's, and at SHADOW +100 the band above the lifted knot still keeps
0.81 of its spread where the global move kept 0.42.
CLARITY drew a light stroke down every contour, and the reason was in what the
blur called a neighbour. The range weight was the colour difference,
`exp(-dot(d, d) * 24)`, which is loose on any coloured edge — two sides of a hair,
a branch or a rail can share a red and differ in green — so the reference reached
across the edge, and the reference is exactly what the blend subtracts. The wider
it reaches, the more a contour reads as detail. It reads LUMINANCE now, one
decision per tap at the doc's own scale (`CLARITY_RANGE_SIGMA` = 0.04), so an edge
of any hue stops the blur dead.
The blend moved the three channels by their own differences, which is what
coloured fringing along every contour was, and the amount it moved them by was
the MASK's `CLARITY_GAIN` borrowed for a different child. It moves LUMINANCE now
— one value carries the whole pixel back with it, so hue is untouchable and skin
does not go sallow at the top of the knob — under the doc's midtone weight
M(L) = 4L(1-L), which deepens the greys a picture is made of and leaves the burnt
ends and the deepest shadows where they are. The positive side's gain lives
inside the shader (4.5, raised from the doc's 1.8 because the range weight above
reaches less far and carries less detail): clarity-halo.mjs, which measures the
pass pushing a pixel outside the range of its own neighbourhood, reads a bright
stroke of 55.3/255 on lightroom_shadow.jpg and 54.3/255 on DSCF1701.JPG at +10,
against the old pass's 145 and 127 at the same knob — and 8.0 already reads 98, so
the knob does not need to go further to keep the flat areas moving.
`exportEngine` passes the knob's own units now, `[clarityKnob / 10]`, since the
gain and the sign are the shader's business and the mask's gain is not the
frame's.
And a backup folder the browser had stopped letting the page write to wrote
nothing and said so, once, with no way back: a permission outlives the tab only
while the tab does, so the row kept reading a permission of a moment ago while
the write went to the disk without one. A refusal that names the permission, or
the folder that is not there, now goes through the picker ONCE — the picker is
the only thing that hands a folder back — and the run is repeated; anything else
is the folder itself saying no, and is not asked twice. The sentence on the
screen is one line over a strip of photographs and cannot carry a reason, so the
reason goes to the console and a word of it into the note (`{why}`, the name the
browser gave the refusal and never a stack), which is the whole of what tells a
folder that was moved from a permission that lapsed. Both dictionaries learn the
word.
Checked: `tsc --noEmit` clean; `tone-base-check.mjs` and `highlight-knee-check.mjs`
updated to the new reconstruction and passing; `tone-sim.mjs` on
lightroom_shadow.jpg at 1024px for the numbers above; `clarity-halo.mjs` for the
stroke.
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3f5ef88de5 |
web: the mark of a reading follows the folder the walk stands in, and the head of the tree never wears it
The mark was pinned to the folder a reading was kept to, which is a fine thing to say and no use at all to look at: a reading kept to the roll is kept to the roll for the whole of an afternoon, so the one row that said anything said the same word from the first frame to the last while the walk went through every folder under it. The reader asking which folder is being read was told, in answer, which folder they had asked about. A reading is where it is, not where it was pointed, and where it is is a thing only the reading knows — so the walk now tells it. The frame in hand names the folder it sits in, and the progress carried to the screen says so with the rest, which is where the column reads it. The mark is a way down and not a single row: the folder being read says so, and so does every folder above it. That is what keeps a reading visible under a branch folded shut — the row doing the work is the row the fold takes away, and the rows above it are all a reader would have left. Two rows say the same thing and no more, which is the point: the eye follows the marks down to the work. The head of the tree is never one of them, and this is the rule that survives from the last reading of the question. A roll is the head of everything under it, and a head marked while one folder below it is read says the whole of the tree is being read — an answer that is both loud and false, and worse than the silence it replaced. So the mark stops one row short of the top. The one case left bare is a reading whose frames sit in the roll's own folder and nowhere else: there is no row between the work and the head, and a flat roll is a roll in which the toolbar's line, which names the count, is the whole of what there is to say. |
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0b827ecfa3 |
web: a reading says so on the way down to the folder it was kept to, and the roll's row speaks only for itself
A reading was made to say so on one row only — the folder it was kept to — and that row is the wrong row to say it alone, because it is the row a folded branch takes away. A reader who has closed the folder being read, or who is looking at a branch of it, is left with a tree in which nothing at all is happening while a reading runs under the fold. The rows that say a reading is under way are now the folder it was kept to and every folder above it on the way down. Depth is the whole of the rule: the way down is what the eye follows to reach the folder, so a mark on that path is a mark the reader can walk to the work from. The roll's own row is the exception, and the reason is the same depth read the other way. A roll is the head of everything under it, and a roll that marks itself while one folder of it is being read tells the reader that the whole of it is being read — the one answer a tree of a hundred folders cannot afford, and the exact answer the row's counts were already forbidden from giving. The roll says so only when the roll itself is the folder being read. Nothing under the row being read says anything at all: a reading has not reached the folders below it, and a mark there would be a row claiming work done in a folder nothing has yet looked at. The rule turns on one of those boundaries being emptier than it looks. The path of the picked folder is the empty string, and every path has the empty string in front of it, so a prefix test against the way down answers yes for the head of the tree no matter which folder below it is being read — the roll marking itself for a branch was not an exception that had to be written, but a comparison that had to be spelled so the empty path is asked about its own self and nothing else. |
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d5da6ebcba |
web: a row's menu is the tree's own and speaks only of that row, and only the row being read admits to it
The menu that hangs off a folder is a menu read mid-scan, with the eye still moving down the column, and it was drawn to the measure of a page rather than of a list: a box wide enough to be a destination, type the size of a heading. A catalogue's own context menu is a thing passed over on the way somewhere else — it is sized to its words and to the row it hangs off, and the reader's eye steps across it without stopping. The type comes down a point, the rows tighten to the tree's own measure, and the frame around them thickens to a radius the rows themselves use. The clamp that keeps it in the window follows the smaller box, so a menu opened near the right or the bottom edge no longer floats an inch off the pointer for room it does not use. A row that is being read has exactly one thing to be asked of it — that it stop — where a row at rest has the reading that brings it up to date. The menu said RESCAN either way, greyed while a scan was up, which is a command offered and refused in the same breath. The two never both apply, so the menu now carries the one the row is actually in: a roll being read offers STOP SCAN and stops that roll; a roll at rest offers UPDATE... and reads it again. A row with folders under it grows a third thing — a fold that closes the branch and not merely the row, because a reader who is done with a tree means the whole of it shut, and closing only the row they happened to point at leaves the children standing open underneath it. The last is a matter of what a row is allowed to claim. Every row of a roll spanning the tree spun while that roll was being read, so a reader looking at a tree of a hundred folders saw a hundred rows each insisting it was the one being read, when the reading had been pointed at one of them. A row now says it is being read only when it is the row the reading was kept to — the folder it was pointed at, which for a whole roll is the roll's own row. A tree that says all of itself is busy when one branch of it is says nothing a reader can trust. |
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4f87f022da |
web: a reading of a hundred thousand frames says where it is once, counts what the catalogue holds, and keeps a quarter of the disk it kept
A roll of a hundred thousand frames is read by a walk that tells the screen about every frame it lands. The column is redrawn out of that count, so the telling was a whole tree rebuilt a frame at a time — on the large library that is the reading spending its afternoon drawing itself, and to the reader it looks like a scan that has started over from the top every time the column breathes. Five tellings a second is a counter that still moves to the eye and a page that is doing the reading instead; every frame still lands in the counts, and only the copy the screen reads waits. What the counter said was wrong twice over, and both were the same mistake told two ways. The total was the frames already reached plus the frames still in the queue, so a roll whose catalogue already holds most of it announced itself as `29980/61211` — the numbers of the reading underneath, printed as if they were the numbers of the roll. The reading now measures itself against the frames the catalogue already holds of the folder it was pointed at: the roll's own size while the walk is still up in its first folders, and the frames under a subfolder alone when it was kept to one. And a row says at least what the catalogue holds of it, never less — where the reading's number alone had the head of the tree count 29980 while the line above it counted a hundred thousand, one question with two answers. Nor is a scan of nothing announced as `0/0` before its first pass has come back; the line waits until it knows what it is reading. The third thing is not a number but a weight. The tile kept for a frame is the tile the grid cell and the strip both paint, and there is one of them per frame of a roll that reaches six figures. At 512 on the long edge a tile weighed 42KB and a hundred and sixty thousand of them weighed six and a half gigabytes of the reader's disk — for a grid cell that is ~240px wide and a strip tile that is 132. A quarter of the pixels at the quality Lightroom keeps its own grid previews at puts the same picture in the same cell: the tile is now ~12KB and the roll a quarter of the disk it was. The canvas a tile is drawn onto is told it is opaque, so it no longer carries a channel of noughts through every draw and every encode. The stage loses a little softness at 2.4x, which is the trade and is known. |
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c93f9fdd19 |
web: a scan right-clicked inside the tree reads that folder and what lies under it, and leaves the rest of the roll alone
A roll is dated folders inside dated folders, and the reader who wants April re-read is not a reader who asked for the four years around it. Right-clicking a subfolder row carried the roll's own menu, and RESCAN on it read the whole tree from the top — every folder of every layer opened again, every frame in them asked for its size and its time, to reach the one folder the pointer was on. On a library of a hundred thousand that is a walk of minutes for a folder of twenty. The scan now takes the folder it was pointed at, spelled as the walk spells a path: '' for the picked folder, `2026/04/` for a subfolder. The walk is handed that path as its queue and reads down from there, so the tree is entered three levels in rather than at its root, and the menu row passes the path of the row under the pointer. A right click on the head of the tree still reads the whole roll, which is what a right click on the picked folder has always meant. What a reading kept to one folder must not do is speak for the roll. What it names in the column is a branch of the tree, so the column keeps what it has and the rows outside the folder being re-read stand where they are. What it counts is a branch too, and its numbers drawn over the rows would count a roll down to one folder of itself, so the column falls back on the catalogue until the reading is through — the frame the reader is waiting for is the frame that was re-read, and it is in the column the moment it lands. Nor does it write a position down. `walk/ROLL.json` belongs to the reading that walks the whole roll: a fraction of the tree written into it hands the next visit a roll with the rest of itself missing from the walk, and it clears a file another reading may be in the middle of. One folder is short enough to read again, and the frames it does not re-read are skipped on their size and their time anyway. A jump is refused for the same reason — the reading answers to the folder it was kept to, and a click elsewhere is a different reading's business. |
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39f80088c7 |
web: a folder is chosen by picking one — the backup row names it and opens the picker, and restore always asks which backup
RESTORE was dead on a machine that had never written a backup: the button was `disabled` while no folder was remembered, and nothing in the handler could ever pick one, so the reader who had carried a copy over on a stick had no way to point at it. The button now stands, and the folder it restores from is whatever the reader picks in the dialog that opens — which is the whole of the choice there is, because a backup is a folder of rows and tiles. The folder on the other disk, the one made before the edit: the folder is the version. BACK UP asked for a folder only the first time one was ever chosen. After that it wrote into it in silence, and after a restart — when the browser takes the permission back, since a permission outlives the tab only while the tab does — it wrote nothing and said so, which is a backup that quietly stops happening. It now picks whenever it cannot write, and the picker is the only thing that can hand a remembered folder its permission back; a permission asked for with no picker behind it is one the browser may refuse. The run that follows a scan is untouched: it is guarded by the permission it would be asking for. And the folder is a control, not a caption. The line that names it — with the frames in it and when they were written — is what tells one backup from another, and pressing it is how a folder is picked, a name given, a permission handed back. It keeps the hint's own look through five lines of CSS, so the row still reads as a caption and not as a third button. What the line says is now read out of the folder rather than out of this browser's memory of it. `pickBackupFolder` reads the catalogue file inside the folder just picked and takes its count and its date as the row's own; a folder with no catalogue of its own has none, and the row says so instead of showing the numbers of the folder next door. That is also what the confirm names before a restore — the frames and the time in the folder just picked, which is the thing about to be restored. `restoreNow` already read that file; this reads its header first. Checked on the running bundle with the picker stubbed, since the dialog is one a probe cannot press: with nothing remembered, RESTORE now opens the picker where it did nothing at all, the row names the folder the picker returned, and a folder without a catalogue of its own is refused with a line saying so rather than restored as an empty catalogue. BACK UP opens it too, from the same fresh state. The line computes to a button with no border, no background, the page's own font and the hint's own 12px dim grey — a caption that happens to be pressable. The wall, the strip, the grid, the deep link and the phone's recipes all pass their checks. |
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e2d468b77d |
web: a scan hands its frames to the strip as it reads them, and coming to the library no longer walks the roll behind the reader
LIBRARY drew the strip from the catalogue and the catalogue from a `getAll` of the `photos` store: every row and every thumbnail in it, read back on a clock to learn what a scan of its own had just stored. On a catalogue of 150,000 frames one read measured 2036ms and sixty megabytes of rows; under a scan in the same window, with four lanes of RAW bytes and a LibRaw of a quarter of a gigabyte beside it, that read is the read that gives way — and a read that gave way answered `[]`, so the screen threw away the frames it was showing. That is the strip that loses its count and its thumbnails under a scan, and the frames the reader cannot pick while the roll is being read. The reading now hands its frames over as it stores them. `scanFolder` keeps the rows it met for the first time in the batch they landed in, and `flush` gives them to `watchRows` the moment the transaction closes; the screen appends them, so the strip is the roll arriving and not the roll found again. A batch is fifty frames, so this is fifty rows over a callback where it used to be a hundred and fifty thousand rows over IndexedDB. A frame the catalogue already held is not handed over — it is on the strip already, and it takes its place again when the reading is through. Which is why the read on the clock is now done for none of them. It stands for the reading another window holds, whose frames never come through this one: a reading of this window's hands over every frame it stores, and the counter that says so is what decides. The scan's own tail read went with it — the screen watching a reading reads the catalogue back once the reading ends, and that is the whole catalogue read once per scan instead of twice at the end of every one. `readPhotos` answers null where `listPhotos` answered an empty list. A read that came back with nothing is a read that failed, not a catalogue that emptied, and the frames it would have cleared are the frames the reader is working their way through. The strip keeps them. And the strip starts on what the last screen read. STUDIO and LIBRARY are two screens of one page, not two pages: the reader who goes to develop a frame and comes back was reading a hundred thousand rows again to see the strip they had just left. The folder is walked on the way in only when the last reading of it never finished. A reading that reaches its end clears its position, so "is there a position" is "was this roll cut off", answered by one small file opened and shut. Before this, every visit to the library paid a walk of the folder the reader was opening — a hundred thousand names off the disk, on the folder they had just asked to browse — and the reader who came to choose a frame paid for a scan they never asked for. A folder the reader wants looked at again says so itself, from the menu on its row. Checked on the running bundle: a 3000-frame scan reads the catalogue back twice, one of the two the screen coming up on a catalogue that is still empty — against three for the commit before this one and thirteen for the one before that, and nothing read back for the whole of the scan. The peak heap is 116-138MB with no long tasks, and 3001 rows went in. A reading stopped at 59 of 4000 still leaves `walk/ROLL.json` at 113,626 characters with no local storage key beside it, and the visit after a reload carries on with the strip filling under it — 162 rows, 312, 463, 612, 762, 913, 1062, 1212 as the scan went on. LIBRARY on 150,000 frames shows no "No folder yet" at any point and settles on "150000 photos" in 4.9s against the 8.1s it took. The wall, the strip, the grid, the deep link and the phone's recipes all pass their checks. |
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137d54d37d |
web: a scan watches the catalogue on a clock and keeps its place in a file, not in five megabytes of local storage
LIBRARY read the whole catalogue back on every batch the scan wrote: `reload()` is a `getAll` of the `photos` store, every row and every thumbnail in it, and on a catalogue of 150,000 frames one read was measured at 2036ms, twenty of them at 315s with the worst at 58s, the heap behind them going from 44MB to 89MB — beside a LibRaw open of a quarter of a gigabyte and four lanes of RAW bytes. On a folder of RAW that is the crash, and on any long roll it is the strip taking the roll's own time to move. The read-back now runs on a clock: at most once every five seconds of a scan, and once more when the reading ends, which is when the last of it is due. A batch lands every second or so, and reading it back costs every frame in the catalogue — so a scan that read it back each time spent the roll doing nothing else. The strip still fills while the scan runs; it fills in steps. The walk's own position went to the origin private file system. It is one path per frame the walk has found and not read — about twenty-eight characters each, measured over a folder of three thousand, which is the 85,626-character write — and local storage on this origin takes 5,000,000 characters and then throws, measured the same way. That is a hundred and seventy-five thousand frames: past it the first write of a long roll fails, the position is nowhere, and the next visit walks the whole roll from the top. That is the reading that goes back to the start, and OPFS takes the same text as a file. It goes down at most once every two seconds, for the same reason the catalogue is read back on a clock: the string is a few megabytes of paths. The folder is walked again for being raised no more than once every thirty seconds. A hundred thousand frames is a hundred thousand stats on the disk, and this screen is raised every time the reader comes back from the studio. And the column no longer says there is no folder before it has looked. The note waited on `folders` alone, which is empty for as long as the screen is coming up: on the catalogue of 150,000 it said so for the whole of the load and showed the folder after. It now waits on `loaded`, and says nothing until there is something to say. Checked on the running bundle: a 3000-frame scan reads the catalogue back 13 times where the code read it back once per batch, writes the position 21 times, and leaves the peak heap at 116MB with no long tasks. A reading stopped at 483 of 4000 leaves `walk/ROLL.json` at 101,107 characters naming 3,550 unread frames, with no local storage key beside it, and the visit after a reload carries on at 585 rather than at the top. LIBRARY on 150,000 frames shows no "No folder yet" at any point and settles on "150000 photos". The wall, the strip, the grid, the deep link and the phone's recipes all pass their checks. |
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9b24ce7bbc |
web: the RECIPES chip hands the phone's bar to the list, not a second row over it — IMPORT .RECIPE stays the tab's own chip, and the path says TABS > PRESETS > RECIPES
On a phone the bar holds one level: the tab's chips, or the strip a chip of theirs opened. The RECIPES list was the exception — it stood over the bar with the bar still under it, so the level the finger had just asked for was drawn twice, once as the list and once as its own row of chips. The list now displaces the bar, beside the option groups and the watermark, and wears the bar's slot and skin: that row IS the bar now. IMPORT .RECIPE is not one of the looks the list holds, so it does not go into the list — the way in belongs to the chip that opens it, not to the content it fills. It stands in the tab's own row, one chip over from RECIPES and at the same level, which is where it already stood on a wide screen. It stands down with the bar while the list is open, as every chip of that row does. With the bar gone the tab's chip is gone too, so the path under the strip grows the level: TABS > PRESETS > RECIPES, and PRESETS in it returns to the tab's own chips. A wide screen is untouched — the bar never stands down there; it simply gains the chip in its own row. Checked on the running bundle (390x844 and 1280x900): the bar holds the three chips in one row, the list takes the bar's slot under the ceiling holding looks and nothing else, IMPORT is not among them, the path reads and walks back, and a wide screen keeps its bar. |
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e53d6264ca |
web: the wall draws the rows under the eye, not the shelf — twenty thousand cards no longer cost seven seconds of dead screen
The strip stopped building every tile two commits ago, but the wall was left holding every frame on purpose: the grid view was the one list that still made a card per frame. A card is an `<article>`, an `<img>`, an object URL and a date the browser formats, and on a roll of twenty thousand the first one did not paint for 7410ms — 19998 cards and 19998 pictures, 7007ms of long tasks, the largest of them 4882ms. The object URL is only about a tenth of it (83µs each); the rest is the DOM and the i18n date formatting behind every card. The wall now draws the rows under its viewport and `WALL_ROWS` either side, measured from `scrollTop` and the client height on scroll and on resize, and two spacers stand in for the rows that are not drawn, each as tall as the rows it replaces so the scrollbar still spans the whole shelf. The step from one row to the next is the average of the rows in hand rather than the smallest of them: the cards do not all stand the same height — a caption that wraps makes its row taller (274.34 / 259.36 / 274.36 measured) — and `offsetTop` is rounded to whole pixels, so the least step was a pixel short on every one of thousands of rows and the scrollbar came up 1436px shy of the end. The average puts `scrollHeight` back on the number the fully drawn wall had, to the pixel (1085426). Measured against a seeded roll of 20000: the first card 7410ms → 212ms, cards drawn 19998 → 25, long tasks 7007ms → none, and the scrollbar unchanged. A check on a roll of 4000 walks the wall end to end — the last frame drawn at the bottom, the first drawn again at the top, spacer 215719px either side, `scrollHeight` the same 217076 at both ends, no drift — and coming back to the strip still leaves eighteen tiles. A card that has a thumbnail and has not been handed its URL yet now keeps its box in silence instead of saying RAW, since the wall hands pictures out only around the eye; the word is left for a frame that has no thumbnail to give. |
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fb9c9f98db |
web: the strip draws the tiles under the eye, not the shelf — a roll of twenty thousand no longer builds every tile before the first one is seen
Coming back to LIBRARY froze the screen for a second and a half. It was not the tree — the tree has been up in under a hundred milliseconds all along. It was the strip: it made a `<button>`, an `<img>` and an object URL for every frame the open node held, and an object URL costs about a tenth of a millisecond, which is a second of blocked main thread on a roll of twenty thousand. Six and a half thousand tiles were built for pictures nobody had scrolled to. The strip now draws the run under its viewport and `STRIP_KEEP` tiles either side of it, measured from `scrollLeft` and the client width on scroll and on resize. Two spacers stand in for the runs that are not drawn, each as wide as the tiles it replaces, so the scrollbar still measures the shelf rather than the window: the sum is the same `140n − 8` in every case. The frame on the stage is given its URL wherever it sits, since the stage is not the strip. Measured against a seeded roll of 19998 frames: the first tile 1816ms → 663ms on a cold visit and 1728ms → 681ms coming back from the studio; the long tasks 1302ms across five of them → 184ms across one. Tiles drawn 6666 → 18, with the scrollbar unmoved (the far end draws the far frames, and the frame on the stage keeps its picture once its tile is out of the window). The wall is the other view and still holds every frame on purpose; it is the one list left that builds a card per frame. |
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2c3565cf85 |
web: the library's strip comes back drawing what it drew — the branch under the open folder, or only the folder, whichever the last visit chose
The strip's one switch, whole-branch or this-folder-only, was a plain useState and started every visit deep. Every other thing this screen remembers — the open node, the frame that was up, the column width, the rows left open — is kept by the same helper under a key of its own; this one was left out. It gets a key, a default that only a stored 'false' turns off, and the effect the others have. |
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fd330c05e0 | web: the histogram waits to be asked for, the phone's ruler is a finger tall, and its x answers a real press — a 22px strip under a 44px thumb, a histogram that opened over the photo, and a close button whose press the drag's own preventDefault ate | ||
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31435aac77 | web: the offer to install is made once, and the answer is kept | ||
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7b6a1a805f |
web: a knob's ruler stands in the strip's slot, and a sub-chip is its name again
The strip a chip opened kept a row of its own while a knob's ruler opened over it, so WB's COLOR TEMP put the panel on the screen twice — the rows in the strip and the panel under them — and charged the photo a row for the saying. The path under the bar (.crumb) already names the panel the ruler came from and is one tap from its strip, so the ruler now stands in the strip's slot and the strip stands down with the bar: on 390x844 LIGHT's WB strip is 42px and the photo 639px, COLOR TEMP's ruler 60px and the photo 621px, the path TABS > LIGHT > WB > COLOR TEMP walking back to the strip and then to the bar. A sub-chip also wore the initials of its own label on a tile over it — COLOR TEMP as CT, PRO NEG HI as PNH — which is the name the pill already prints, spelled twice and set 60px tall: LIGHT's WB strip measured 73px on that tile, 42px as the name alone. The ruler's own "<" goes with them: the path names the strip it would reopen, and a wide screen draws neither the path nor a ruler in the bar. Checks: - npm run build (tsc --noEmit + vite) clean: dist/assets/index-2IP_1LL_.css 71.42 kB. - Chromium 390x844, light and dark, LIGHT: the bar 40px / the photo 641px; WB open, the bar gone and its strip 42px in the slot, the photo 639px; COLOR TEMP's ruler 60px in that slot, the photo 621px, the path TABS > LIGHT > WB > COLOR TEMP; crumb-strip lands back on the WB strip and crumb-tab on the bar at 641px. No page error and no sideways scroll (390px of 390px) in any state; on 1280x900 .dev-panels is painted and .dev-chips/.crumb are not. |
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9aa3424e92 |
web: a chip's strip stands in the bar, not over it — LIGHT's WB strip sat on top of the bar it belongs to, so the photo paid 40px of a 390x844 screen to repeat where the finger already was
Every tab's bar is one strip of chips, and a chip that opens a strip of its own opened a second one under the first: WB, TONE, PRESENCE and DETAIL & EFFECTS kept the bar up while the panel's own strip sat above it. The way back to the tab's chips is the path under the bar (.crumb), which names the strip the visitor is in either way, so the bar only said it a second time — and charged the photo a row for the saying. So the strip a chip opens takes the bar's slot and the tab's own chips stand down. Only the two columns that ARE a strip a chip opened displace the bar: .col-sub[data-col="options"], which is where a panel's strip is drawn (LIGHT's four, FRAME's tools), and .col-sub[data-col="wm"], a watermark, which is a column and not a row of chips. Both wear the bar's slot and the bar's own skin — --bg, not the sub-column's --bg-elev, so in dark the strip paints black like the bar and not #131315 — and .col-main is dropped while one of them is up. The RECIPES list, a photo's history and the mask's own column are an open chip's content, not the strip its chip opened, so they keep the bar in sight under them. The ruler is unchanged: a knob opens it in the row above, and the strip stays under it, so the panel is still on screen while the number moves. Measured on 390x844, LIGHT, light and dark: with the bar up the photo is 641px; WB open, the bar is gone and its strip measures 73px in the bar's slot, the photo 608px (568px before, when the bar held its 40px over the same strip); COLOR TEMP opens its 60px ruler over that strip, photo 548px (508px before), path TABS > LIGHT > WB > COLOR TEMP; the ruler's "<" lands back on the WB strip (TABS > LIGHT > WB); crumb-strip and crumb-tab walk back up, the bar returning its 40px and the photo 641px. FRAME's WATERMARK takes the slot as a column (131px, --bg in both themes, path TABS > FRAME > WATERMARK) and crumb-tab stands the bar back up. PRESETS' recipes list leaves the bar at 40px with the list 40px under it. No page error and no sideways scroll (390px of 390px) in any state; on 1280x900 .dev-panels is painted and .dev-chips/.crumb are not. Checks: - npm run build (tsc --noEmit + vite) clean: dist/assets/index-kQeKfF3z.css 71.95 kB. - Chromium 390x844 light and dark: the strip-in-slot walk above, plus 1280x900 unchanged. |
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c47ce212eb |
web: LIGHT is four strips on a phone, not four folded rows — the tab's column measured 215px of a 390x844 screen with its panels stacked, and the photo 498px; the strip is 40px and the photo 641px
LIGHT is the one tab whose picks are panels, and on a phone those panels were
being drawn the way a wide screen draws them: four heads stacked down the bottom
bar, each a disclosure for rows that were already there. The bar is a strip on
every other tab, so it is a strip here: .dev-chips now carries the four panels
as chips (WB, TONE, PRESENCE, DETAIL & EFFECTS) and .dev-panels is hidden under
860px, exactly as .dev-chips is hidden over it. The four chips fit a 390px strip
without scrolling.
WB, TONE, PRESENCE and DETAIL & EFFECTS become strip keys of their own
(DEV_PANELS holds the rows each owns; DEV_DEF is one lookup for the defs, so a
row the phone has and the web has not draws nothing). A panel's strip is its
knobs first, then the picks that close it where they belong: WB's presets and
its two Color Chromes, TONE's curve, DETAIL & EFFECTS' four D.RANGE stops.
A knob in that strip opens its ruler in the row above, and the strip stays under
it, so the panel is still on screen while the number moves — the first level of
the cascade the other tabs already walk, one turn deeper.
PARAM_GROUP is what that costs: every knob LIGHT owns names its panel
(temperature -> wb, exposure -> tone, dehaze -> presence, grain -> effects), so
the ruler's own "<" reopens the panel it came from instead of dropping the strip
off the screen. A slider row opened from a strip returns to it.
The way back up is a path under the strip: TABS > LIGHT > WB > COLOR TEMP, one
name per level, each name returning to the strip it names and the last one drawn
as where the visitor stands. It replaces the single ☀TABS chip: that chip said
the same thing with one name where the path says how far down the visitor is,
which is the half of it the glyph could not. It is the last line of the stack,
so it, not the strip, carries the home-indicator inset now. A wide screen draws
no path: every column is in sight there already.
RESET leaves the bar. The topbar's RESET and this row both call the same reset(),
so the row was a second button for one action, and on a phone it sat at the end
of a strip that already scrolls sideways. CREATE keeps its own: that row also
bumps createReset, which the topbar's button does not do.
Measured on 390x844, LIGHT open: the bar 215px -> 40px, the photo 498px ->
641px, the path 32px; the four chips 390px of scroll width in a 390px strip, and
the page itself does not scroll sideways. On 1280x900 .dev-panels is painted,
.dev-chips and .crumb are not.
Checks:
- npm run build (tsc --noEmit + vite) clean: dist/assets/index-BAbl_ECT.css
71.65 kB, index-RU9cTwG7.js 735.50 kB.
- node scripts/{tone-base,highlight-knee,half,white-level,auto-tone,preview-match,
raw-develop,roll-walk,wb-table,mask-wb}-check.mjs: all pass.
- Chromium 390x844 light and dark: rail -> LIGHT gives one 40px row of
dev-wb/dev-tone/dev-presence/dev-effects and the path "TABS > LIGHT";
dev-wb gives the panel's strip over the bar (13 chips, 824px of scroll);
COLOR TEMP opens its ruler above that strip, strip still up, path
"TABS > LIGHT > WB > COLOR TEMP"; the ruler's "<" lands back on the WB strip;
crumb-strip drops the ruler, crumb-tab drops the strip, crumb-tabs stands the
rail back up; TONE closes on the curve, DETAIL & EFFECTS on the four D.RANGE
stops; no page error, no sideways scroll.
- Chromium 1280x900: .dev-panels painted, .dev-chips/.crumb none, WB panel opens
with its presets, rows, chromes; no ruler column, as before.
Skipped:
- The row RESET on CREATE is kept, so that one bar still ends on a chip, where
the topbar's button would leave the form's own reset unrun.
- The path is not drawn over 860px, where the columns are already in sight.
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6bbf18dc44 |
web: the phone's bar wears icons, stays at the top and ends on EXPORT — the four words wrapped the header to 135px over a 390px screen, 88px now, and the tab pills were 28px tall under a thumb, 44px now
LIBRARY, RESET, SAVE PHOTO and EXPORT are icons on a phone from here on. The recipe is the one the file already used for the stage's toolbar: font-size 0 takes the word out of the paint, never out of the button, so every accessible name is exactly the word that is no longer drawn, and a ::before carries the glyph (▤ ⟲ ⤓ ↗ — all of them already spoken in this app). The row's own content measured 990px wide with the words and 716px with the icons, and the bar it sat in measured 135px tall on a 390px screen before this and 88px after: three rows to two. RESET also gains a data-key (`reset-look`) — the CSS has to be able to name it. EXPORT moves to the end of the <header>, after the three menus. It is the end of the job and now the end of the row, which is the button the eye should land on once the edit is done. SAVE PHOTO's PRO marker goes with the word: a 9px badge inside a 34px button is a word in a box too small for it, and the count that shares the label has no room either. The button keeps its title, and the count is the one thing the phone loses here — the wide screen still counts. The header is now `position: sticky; top: 0; z-index: 5` on a phone. The page never scrolls (the stage does), so nothing moved before this and nothing moves now — but that is a promise the layout can keep rather than a coincidence of who scrolls. `.adm-bar` already carried the same three lines. The tab strip at the foot grows to the size a thumb is: pills 10px on 8x12 and 28px tall become 12px on 0x16 with a 44px floor, and the bar's own padding goes 6x8 to 8x10. Measured: a pill 28px to 44px, the bar 40px to 61px. This commit also lands the strip work from the session before it, which was written and probed but never committed: under 860px the rail of tabs and the tab's chips become one bar at a time (`.workspace.strip-open`), a TABS chip stands the rail back up, the open chip's sub-chips stand over the bar as 60px tiles, and the ruler is drawn as ticks on a bare input. It shares app.css with the bar above, so the phone's block lands in one piece. Checks: - npm run build (tsc --noEmit + vite) clean. - The ten browser-free image checks (tone-base, highlight-knee, half, white-level, auto-tone, preview-match, raw-develop, roll-walk, wb-table, mask-wb) all pass. - Playwright at 390x844, light and dark (scratchpad topbar-probe.mjs): header sticky, top 0px, z-index 5, y=0 h=88, lastElementChild data-key export-photo; the four buttons 34x30 with font-size 0 and a 15px ::before; the rail at y=783 h=61 with a 93x44 pill at 12px; the theme popover inside the screen (x=47, right=382); every scroller set to 400 leaves headerY at 0; strip-open keeps headerY 0 with the rail display:none; no page errors. - Playwright at 1280 (scratchpad topbar-desktop.mjs): header static, one row 50px, the same four buttons at 14px with no ::before, EXPORT last. Skipped: no new aria-label — the words the icons replace are still the buttons' own text, so nothing needs one. Add one only if a label leaves the DOM. |
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91aeacbe46 |
web: the session's photo waits for the account before it opens — a PRO clicking a RAW in the LIBRARY was read as a guest, asked to sign in, and the RAW never opened
Both halves of the boot ran in one effect: `api.me()` and the photo handover, with the handover not waiting for the answer. Which file may open is a tier question — `loadFile` turns a RAW away unless the account is PRO — and the tier came from the render that effect closed over, which was the FIRST one, where `user` is still null. So a PRO's own RAW was read as a guest's, `promptPro` raised the sign-in modal, and because the handover had already cleared `?lib=` out of the URL with `history.replaceState`, there was nothing left to retry: signing in landed on an empty workspace, with the frame the visitor clicked sitting in the library behind it. The account and a new `authReady` flag now land in ONE batch, and the handover is an effect of its own that returns until the flag is set. Both the batch and the wait matter: one setState per render is what lets the handover effect see a render that already carries `user`, and the flag is what says so. Checked against a stubbed `api.me()` answering after 800ms (scratchpad bug1-probe.mjs, a PRO opening `/app?lib=probe-frame`): on the old bundle the `?lib=` is gone at the first sample, 765ms BEFORE the answer, and the session photo opens on the wrong tier; here it survives until 193ms AFTER the answer. The catalogue itself cannot be stood up in a check — its frames are real FileSystemFileHandles in IndexedDB — so the RAW actually opening is a manual step on a real catalogue. Skipped: a GUEST who clicks a RAW still loses it across the sign-in — the handover has run by then and the `?lib=` is gone. Add when someone reports it; the tier that can open a RAW is the operator's own account, which is the case this fixes. |
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166a677590 |
light: the tone ramp is four bumps on the identity, not straight segments between five knots — a knot is an angle, an angle in a tone curve is a Mach band, and the wedge reads the seams: BLACK +100 broke at 0.030 with 105 of second difference, HIGHLIGHT -100 at 0.747 with 72
The ramp was a0..a4 with the pixel's base interpolated straight between them. A segment meets its neighbour at an ANGLE, and the second derivative of a tone curve is what a gradient reads as a band — so a knob left a line across the mid-tones, worst exactly where it was reported: BLACK +100 put its whole lift inside 0.25 and the stretch from 0.25 up came back identical to the untouched frame (the "transition stays grey" it was reported for), and HIGHLIGHT -100 folded a seam into 0.747, between the highlights it pulled and the shadow it left under them. Measured on a 1024-step luma wedge through the exported pass, second difference through a ±1% box: BLACK +100 read 105 at 0.030 against 0.000 from 0.25 up, HIGHLIGHT -100 read 72 at 0.747. Step of the first derivative across the knots: 0.955 at 0.25 and 1.146 at 0.75 — the curve arrived folded, and 1.146 is a sign flip, not a bend. So each knob is now a BUMP on the identity, peaking on its own knot — BLACK on 0.00, SHADOW on 0.25, HIGHLIGHT on 0.75, WHITE on 1.00 — with the kernel (1-u^2)^2 over a half-width (a half of the ramp for the two ends, whose knots ARE the ends, a quarter for the two heads). Level at u = 0, so a knot moves without a fold at its own top; level at u = 1, so a move lands on the identity and on its neighbour without an angle; C1 everywhere between. The two bumps of a half meet on 0.50 both on zero, which is the same fixed midpoint as before, and DR still moves the same knots (0.12 on the toe, 0.18 on the head, half of each on the heads beside them). A sum of bumps can overshoot where two steep sides land on one stretch — past a slope of 1 the curve runs BACKWARDS, a worse band than the seams this replaces, and it is reachable: DR alone was under it, BLACK and SHADOW +100 together were not (unguarded min slope -0.0141). The guard reads each pair at its own steepest points, 8/(3*sqrt(3))/w per unit amplitude (TONE_BUMP_SLOPE_HALF 3.0792, TONE_BUMP_SLOPE_QUARTER 6.1584), holds the two under one and gives them up together past it. A single knob never reaches it (a full BLACK is 0.77, a full SHADOW 0.77), so every slider keeps its whole travel; the worst case is DR at full, which gives up a tenth of its head roll (0.18 -> 0.8376 on the head), and BLACK with SHADOW both at +100, which arrive at 0.65 of their own lift instead of folding. Guarded, the sweep over five levels of all four knobs and DR reads a min slope of +0.0183 and a max of 1.9937, with the largest slope jump 0.00005. After: the same wedge, the same pass. The knot steps are 0.096 at 0.25 and 0.478 at 0.75, with no sign flip — C1 across the knot instead of a fold. BLACK +100 now carries the rework out of its own quarter: +0.139 at 0.25, +0.101 at 0.30, +0.033 at 0.40, 0.000 at 0.50, where it used to read 0.000 from 0.25 all the way up. HIGHLIGHT -100 keeps its lift (-0.126 peak against -0.121 before) and spends it over the quarter instead of into a line. Every knob on zero is the identity to the last bit — the pass also runs for the stock split tones and for DR alone — and 0.50 is still the one value no knob moves. Checks: tone-base-check.mjs now runs the bump and the guard as arithmetic beside the shader (with the negative control: the unguarded pair still folds, the guard is what stops it). highlight-knee-check.mjs reads the kernel and the two slope constants off the source, pins the four amplitudes and the guard, and sweeps the travel of every knob as before. All ten checks that run without a browser pass, build clean. Skipped: the guard's ceiling is a constant, not a search for the widest travel that still clears a band we cannot see. Add when a frame shows a band the deflections in hand cannot explain. |
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097e383b86 |
light: the tone base is a real blur, not nine point samples of one — the ring aliased the luma and the ramp painted the alias back as mottle
The base layer shipped last commit was nine POINT SAMPLES of the child, one ring out at TONE_BASE_RADIUS. A ring is not an average, and on a frame with texture at the ring's own scale it is worse than one: the nine lumas differ, the sample pattern beats against the texture, and the base field comes out aliased. The gain the pixel then rides, o(base)/base, is a function of the base with a kink at every knot — so each alias of the base becomes an alias of the gain, and the reconstruction paints it straight back over the detail it was supposed to leave standing. Reported on a waterfall: grey patches loose on a mountainside, a smear across the face of the falls, and plateaus in cloud and sky (the pass runs whole-frame, so its base is read in the bright end too). Measured, 1160x774 at SHADOW +100, the high-frequency part of the gain field (9px high-pass, where a real base can hold none): 0.0627 for the ring, 0.0048 for a blur of the same radius. Thirteen times. The fix is not more taps — a 7x7 at a third of the step is still point samples, only smaller — it is to stop sampling: the caller blurs. So the base is now a second CHILD of the tone pass, the frame blurred by Skia's own MakeBlur (blurredBase in exportEngine.ts, the draw drawBlurred already made for the sharpening pass) at TONE_BASE_RADIUS of the frame width and sigma TONE_BASE_SIGMA of that radius — a box's equivalent at the radius, so the neighbourhood is the one the radius always named and the cuts are smooth instead of hard. The shader reads it ONCE per pixel and baseLuma loses its loop and its `bx`. That is also the cheaper pass: nine child evals walked the exposure/matrix chain nine times, one eval does not. A caller with no frame to blur hands in the image it is already shading as the base. The tap then lands exactly on t and the ramp is the global move again — a mask's degenerate bx of zero, spelled as a child that IS the source, which is what gradientMask.ts's own call (base == t) already meant. Checks: tone-base-check.mjs is new — SkSL is only compiled at runtime and nothing here compiled TONE_SKSL whole, so the pass is compiled and rendered for real, with the frame and the base held at two flat values a little apart: the pixel has to land on the value the ramp over THAT base predicts (171 for a 128 pixel over a 76 base), and a base equal to the pixel has to be the identity. highlight-knee-check now pins the one tap, the absence of `bx`, the blur, and the two-child wiring. 9/9 pass, build clean. Skipped: no guided filter proper — the base is a plain blur, so a strong edge is no longer held out of it the way the range weight held it (a dark rock a blur's width from the water reads a lifted base and keeps its own darkness). Add when a frame shows the halo; the doc asks for a plain blur and this is one. |
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e61dccc784 |
light: the tone ramp is drawn through a base layer, not the pixel, so a SHADOW lift moves the region and leaves the texture in it standing — the quarter above the knot came back at 0.57x of its own spread, 0.78x now
The four knots were read at the pixel's own luma, which makes the ramp a global curve: every pixel at luma t lands on the same o whatever surrounds it. SHADOW's a1 is the head of the quarter above it, so lifting it squashed that whole quarter to the half slope left over — measured on a real frame, 0.50 of its spread (shadow-band.py), 0.57 on the deployed bundle — the grey sheet the knob was reported for. A curve drawn through the pixel cannot see local contrast; that is what the eye was reading. So the ramp is read at TONE_BASE_RADIUS (2.5% of the frame) of the luma around the pixel — a 3x3 range-weighted blur, the fix_shadow.md Base x Detail split — and the pixel then rides the neighbourhood's gain o/base, keeping its own difference from it. Base moves, detail stays: the same lift on the same pixels, with the texture inside the region left standing. Full deflection keeps 0.78 of the band's spread now. The base is the same maths in every caller: bx = 0 (a mask, which has no neighbourhood) reads the pixel nine times and gets the old global move back, and with every knob on zero the ramp at base IS base, so the ratio is 1 and the pass is the identity however coarse the base is. Skipped: no chroma compensation (Hunt). Measured, the ratio held saturation (0.3184 -> 0.3169), so it is not earned yet. No linear-light ramp either: the multiply is a uniform gain on encoded values, which is the same stop exposureMove already argues for. |
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25b1312e0a | light: AUTO and the shipped recipes ride the halved knobs too — AUTO's ceiling doubles with them so a blown frame still comes back the way it did, and each recipe's HIGHLIGHT/SHADOW doubles so its look stays on the knot it was tuned to | ||
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a56581c757 | light: the HIGHLIGHT knob rides half its anchor too, so a lift stops drawing a cloud to paper and a pull stops flattening the quarter under it — the top quarter came back at 0.26x of its own contrast, 0.62x now | ||
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36fb93658b | light: the SHADOW knob rides half its anchor, so a lift stops drawing the band above it flat — a waterfall's spray came back at 0.10 of its own contrast, 0.55 now | ||
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3e3045d912 | library: the reading is copied into a folder of the reader's own, so a cleared profile gets it back without a frame being read twice | ||
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325d5c0470 | library: the walk position belongs to the origin, so the app beside the browser carries a reading on instead of listing the roll again | ||
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851563ed73 | light: the pixel rides o/t, not a held chroma — SHADOW and BLACK drained a dark red to 0.505 of its saturation, it is 0.742 now | ||
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75ff444621 | library: the screen reads the catalogue back when a batch lands, not on a 700ms timer, and a tile keeps the object URL it was given | ||
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c9e72595f7 |
library: the other window on the same origin draws the scan instead of running a second one
An installed app and a browser tab are one origin, one catalogue and one roll. Without a word between them the second window opens, finds nothing in flight, and reads the same frames again — two readers of one folder, two RAW decoders at 256MB apiece, for a progress the first window already has. The window holding the reading now announces it on every frame and on a heartbeat, and answers a window that has just opened and asks. A window that does not hold the reading takes it as its own: the same progress line, the folder marked as being read, the same STOP — which it relays rather than redirects — and the same jump. What it does not do is read the disk. A reading that is through leaves the catalogue behind, and a window watching it has nothing left to be told, so the screen reads the catalogue back once more when the session goes away: the frames that arrived with the last flush would otherwise never be drawn in the window that was only watching. Measured over one origin (two pages, 24 RAW frames): the second window read 25 frames before and 1 after (the open frame), the peak over an idle browser fell from 1412MB to 1155MB against 944MB for a single reader. |
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e0b8f14dfc | PRO cutoff: an account that signed up before 2026-12-01 keeps the whole studio with its Activated Pro box ticked by the calendar, signups from the cutoff on start basic | ||
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61b1210a47 | TOOLS: AUTO and MONOCHROME come with any account, FIX and GRADIENT MASK stay PRO and answer with the reason | ||
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a3175210f9 | studio: read an allowlisted admin as PRO on its own, so a rollout that pairs this bundle with an older API cannot show the operator the basic-tier bar | ||
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74c0b2747f | Tier model: registered=basic (recipes, 12 photos, QR), PRO=verified or admin-activated (HSL, tools/gradient mask, RAW, export > source longest edge); admin users table gets Activated Pro column | ||
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35d8d57984 |
HSL: click a colour chip to open its panel, the way PICK does
The colour band chips only aimed the mixer before; now they open the same panel the eyedropper opens, seeded with the colour the chip is named after (hexToRgb turns that readout back into the RGB bytes the picker stores). A pick already on the photo keeps its spot — only a mixer with nowhere to hang takes the middle of the frame. The HSL column itself is untouched: 8 chips, the rule, IMAGE, HUE/SAT/LUM, the readout and RESET all stay where they were. |
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f7031c1809 |
LIGHT drops its PROFILE panel, TONE CURVE folds into TONE, and IMPORT .RECIPE moves under the RECIPES chip
Three small moves in the column, plus the rule they needed. LIGHT: the PROFILE panel is gone — PHOTO STYLE under PRESETS already covers what it did — and the tone curve chip leaves the column's chip row. It becomes the last line of the TONE panel's body, at the foot TONE always had room for. PRESETS: IMPORT .RECIPE leaves the recipes strip and sits in the main column, directly under the RECIPES chip, which is the set it imports into. The strip now carries the recipes and nothing else, so its empty hint fires at length zero. HSL: the mixer's PICK and the IMAGE label each get a rule above them. The rule is a chip — divider: true in ChipDef — that renders a separator instead of a button, so a row can say that what follows is a different kind of thing. Verified by probe against the built app (exit 0, no console errors): - LIGHT panel heads read WB, TONE, PRESENCE, DETAIL & EFFECTS, with no PROFILE; the TONE body's last row is the "∿ TONE CURVE" chip, box [94,647,300,27]. - PRESETS main chips read PHOTO STYLE, RECIPES, IMPORT .RECIPE (y 159, under RECIPES at y 124), RESET; the strip no longer carries the import chip. - HSL order is PICK [94,91,148,27], rule [94,127,148,1], the eight bands, rule [94,404,148,1], IMAGE, then HUE/SAT/LUM. The same order holds at 393x852, where the rules measure [8,560,377,1] and [8,639,377,1]. - The rule is a 1px line: width 100% with height 1px, which keeps it a line in both the desktop column and the phone's wrapped strip. Co-authored-by: PenguinHarness <noreply@penguin.local> |
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4476372b9e |
The two Color Chromes close the WB panel and D.RANGE gets a box of its own
Two picks that were drawn as rows of the column rather than as picks of a panel, both of them because of where a slot happened to be rather than what the control is. The pair of Color Chromes was LIGHT's own `chip-row grid` at the foot of the column, under TONE CURVE, where it read as a third strip of the tab and sat far from the two tracks it is the other axis of. D.RANGE was the effects slot, four chips poured into the foot of DETAIL & EFFECTS where they were four more rows of the panel and not the one setting they are. WB now owns the pair. `DevelopPanels` gains a `foot` on a panel — a slot drawn under the rows instead of above them — and the `wb` entry names `wbFoot`, so COLOR CHROME and CHROME BLUE are rendered under COLOR TEMP and TINT, on the tab whose colour they are and against the pair of tracks they are read with. They keep everything else: the `chip-row grid` table layout the WB presets wear, their keys, their OFF/ON labels and their pointer behaviour. The `wb` panel had no slot but its presets and its two rows, so the foot is the whole of what changed there; the four panels that name no foot are untouched, and the slot is looked up per panel (`slots?.[panel.foot]`) so a panel that never asked for one draws nothing. D.RANGE closes DETAIL & EFFECTS inside a box that carries its name. `.dev-box` is a frame in `--border-soft` with a `.dev-box-title` in the small-caps the panel heads use, and the four stops sit in it as one set — which is what they are: a hold on the whole frame, read as a set of stops, not as four more knobs of the effects. The box is the slot's own wrapper, so it holds whichever chips the slot is given and the chips keep their own keys and their amber AUTO. Verified: `npx tsc --noEmit` clean, `npm run build` clean (`dist/assets/index-v5g7p7bS.js`, `dist/assets/index-RYLacibB.css` at 66.29 kB). Against the built page (`127.0.0.1:8090`, 1440x900 desktop and 393x852 phone), LIGHT tab, panels open: - LIGHT's own row is now `∿ TONE CURVE` alone — the pair is out of the column. - WB's children read `[chip-row grid (presets), mini-slider COLOR TEMP, mini-slider TINT, chip-row grid COLOR CHROME OFF / CHROME BLUE OFF]`, and both chromes report `inWb: true` — `COLOR CHROME [94,424,147,37]`, `CHROME BLUE [247,424,147,37]` at 1440 wide, `[8,599,186,37]` and `[200,599,186,37]` at 393 — in the WB body, under the two tracks. - The D.RANGE box reports `data-key="dev-box-dr"`, title `DYNAMIC RANGE`, `[94,754,300,162]` under `effBox [94,569,300,347]` at 1440 wide, border `1px rgb(236,238,241)` (`--border-soft`); the four chips are full-width rows (282px) at y=781/814/847/880, AUTO `aria-pressed=true` in amber `rgb(206,117,9)` on `rgba(206,117,9,0.14)` and DR100/200/400 on white. On the phone the box is `[8,929,377,63]` and the four chips come back to one line at `.chip-row`'s own `@media (max-width:860px)` override, `[17,956,58,27]`, `[81,956,62,27]`, `[149,956,64,27]`, `[219,956,65,27]` — no clipping, nothing over the caption — and `errors: []` on both. Co-authored-by: PenguinHarness <noreply@penguin.local> |
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92776d2cfc |
A panel head keeps its label when it folds: the title is a span, not a bare
text node beside the caret On iOS the LIGHT column's heads come back from a fold with no label — white rows, the caret still drawn. The one structural difference between the two things in that button is that the caret is an element (`span.dev-caret`) and the title is a bare text node, which a flex container renders as an anonymous item of its own; the anonymous item is what stops being painted when the column re-lays-out inside the `.chips` scroller the heads live in. The title is wrapped in `span.dev-panel-label` so the label is a real box, the same shape as the caret beside it. No CSS, no rule of its own: the span is a flex item where the text node was an anonymous one, so the reading is unchanged. Verified: `npx tsc --noEmit` clean, `npm run build` clean (`dist/assets/index-_Bzj6oMZ.js`, CSS unchanged at `index-CjhObVYI.css`). Against the built page (393x852 @3x, touch) on `127.0.0.1:8090`, LIGHT tab, tap PROFILE to open then collapse, with and without the `.chips` scroller at its foot: the heads read `PROFILE▸ / WB▸ / TONE▸ / PRESENCE▸ / DETAIL & EFFECTS▸`, each `c=rgb(20,24,29)` `fs=11px` `vis=visible clip=none` at 377x17, no ancestor in the font-size chain at 0, and every chip beside them unchanged (`c=rgb(20,24,29) bg=rgb(255,255,255) fs=12px`); `errors: []`. The iOS report itself is not reproducible on this machine — WebKit 26.5 (MiniBrowser) and Chromium are clean at 320-430px wide in both themes — so the wrap is the shape of the fix the symptom points at, not a fault seen and closed here. Co-authored-by: PenguinHarness <noreply@penguin.local> |
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6996d1bdb0 |
The marks get a tab of their own and the rulers read on one line
Four asks, one reading of the LIGHT column. EV's ruler sat under PROFILE, which
is the film simulation and nothing else — the range a picture is on is a knob of
the tonal range, not of the stock it was shot on. D.RANGE sat with the tone
controls for the same wrong reason: it is a hold on the whole frame, so it
belongs at the foot of the effects. The two Color Chromes had gone missing from
the eye, because the only place they were drawn was the effects slot and
DETAIL & EFFECTS now opens folded. And every ruler was two lines: a name with
its number on one, the track alone under them, where Lightroom reads a ruler as
one line. The four feature buttons answered a fifth ask that arrived with them:
AUTO, FIX, GRADIENT MASK and MONOCHROME do not name a look, they make a move on
the frame, and they now share a tab of their own.
TOOLS is the rail's ninth tab, between LIGHT and HSL, marked with the hammer and
pick (`⚒`) because the four features work ON the photo rather than pick a look
for it. The chips keep their keys, their amber-value logic and their pointer
behaviour — FIX and GRADIENT MASK still put down whatever tool was up before
they open their strip — and each carries its own mark at the head of its label
so the four read as one set: `✦ AUTO`, `✚ FIX`, `▚ GRADIENT MASK`,
`◑ MONOCHROME`. The marks were probed in the page's own stack before they were
spent (Inter, then the system sans): four-pointed star, thick cross, two
diagonal quadrants, half-filled circle — 26px, 47px, 77px and 15px of ink at
11px against the 36px a tofu box draws, so none of them is a missing glyph. The
strips still open in the last column, the same `stripChips` any other tab uses.
LIGHT keeps the one chip that is not a knob — TONE CURVE, `∿ TONE CURVE`, which
opens the graph on the photo rather than a ruler in the column, and stands over
the TONE panel whose shape it is — and gains the pair under it. COLOR CHROME and
CHROME BLUE are the same switch over two axes of one colour, so they are read
against each other rather than scanned in turn: one row, two chips, the table
layout the WB presets already wear (`.chip-row.grid`), 147px each side by side
at top 123 with nothing overflowing. Each names the strength it is on, and names
`OFF` when it is on `none` — the pair is compared, so the neutral value is one
of the two being read (`groupChip(g, nameAlways)`). Either one still opens its
own strip in the last column; picking STRONG lands on the chip and, at rest,
goes amber.
Every ruler is one line now: the knob's name at the head of the row, the track
taking the width they leave, the number it is on at the foot. The track moved
inside `MiniSlider`'s `.mini-head` and inside `SliderRow`'s `.head`, and both
rules became a flex row (`span` and `b` `flex: 0 0 auto`, the input
`flex: 1 1 40px; min-width: 0`). The eight TONE rows, the six of DETAIL &
EFFECTS and the mask column's eleven all read as one line, track included. The
HSL mixer's three knobs are the exception and keep the stacked form: three to a
narrow panel, a track between two labels is a sliver, so `.hsl-card-knobs`
wraps the readout onto its own line and lets the track take the second. The mask
column takes the ruler column's own width (`col-slider`, 232px) rather than a
strip's 168px, which is what the one-line form costs: eleven rows, and in a
strip's width the labels leave the tracks nothing.
PROFILE is the simulation strip alone, TONE leads with EV and then the finer
move on the same axis, and DETAIL & EFFECTS closes with the D.RANGE strip.
Verified: `npx tsc --noEmit` clean, `npm run build` clean
(`dist/assets/index-CJSnLD0u.js`). Off the running page, through a probe: the
rail reads `◉ PRESETS ★ FAVORITED ☀ LIGHT ⚒ TOOLS ◍ HSL ▣ FRAME ⤓ SAVE RECENT
✎ CREATE RECIPES`; LIGHT's non-grid row is `[{key: curve, label: "∿ TONE
CURVE"}]` and the grid row under it is `["grp-cx", "grp-cxb"]` — 147px + 147px
in a 300px column, both boxes at top 123, nothing overflowing, `COLOR CHROME
OFF` and `CHROME BLUE OFF` each on its chip; its strip is
`[hint-cx, cx:none, cx:weak, cx:strong]` and picking STRONG lands
`{value: "STRONG", amber: false, on: true}` and then `{value: "STRONG", amber:
true}` once the strip closes. The TONE rows come back `EV 15+229+36
one-line=true`, `EXPOSURE 58+198+24`, `CONTRAST 60+214+6`, `HIGHLIGHT
60+214+6`, `SHADOW 50+224+6`, `WHITE 36+238+6`, `BLACK 38+236+6` (label, track,
readout; one line on every one), and the mask column's eleven the same at 232px.
PROFILE holds `{ev: false, dr: false, sim: […11 sims]}` and DETAIL & EFFECTS
holds `{dr: [dr:auto, dr:100, dr:200, dr:400], chrome: false, last: "AUTO DR100
DR200 DR400"}`. The TOOLS row is `[✦ AUTO, ✚ FIX, ▚ GRADIENT MASK, ◑
MONOCHROME]` at 148px each, the marks drawn 26/47/77/15px against the 36px tofu
control, and FIX's and GRADIENT MASK's strips still open
(`[hint-fix, heal, mosaic]`, `[hint-gradient, linear, radial]`) with MONOCHROME
still switching `false → true`. No page errors. `studio-open-check` (updated
for the pair and the single LIGHT chip), `library-check` and `scan-nav-check`
all pass, and the column was viewed with TONE and DETAIL & EFFECTS open.
Co-authored-by: PenguinHarness <noreply@penguin.local>
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2f34c36131 |
The room opens folded: the studio's panels and the catalogue's tree both start shut and come back the way they were left
Four asks, one shape: the LIGHT column had a chip that opened the same two
knobs DETAIL & EFFECTS already shows, the WB table was reading as one long
line per preset, the disclosure carets were too small to be the affordance
they are, and both folds — the studio's panels and the catalogue's folder tree
— opened fully every time. What the fold is for is the same in both places: a
column of a dozen controls is a wall to scroll past, and the control being
looked for is named by the head it sits under. So both open folded, and both
remember what was opened.
GRAIN's chip is gone from the LIGHT row. Its strip held a knob `grain` and the
"size" behind it, and both are rows of DETAIL & EFFECTS now — MONOCHROME GRAIN
and GRAIN SIZE — so the chip was a second way to one pair. The strip machinery
stays (`GroupKey 'grain'`, `groupDefs.grain`, `grainInch()`): it is reachable
from nothing today, and taking it out is a diff of its own. What went with the
chip is the `/INCH` readout, which only the strip drew.
The WB presets read as a name on one line and its kelvin under it: the label is
the chip's own label and the kelvin moved from the label into the value slot,
which the grid's rule stacks (`flex-direction: column`, `font-size: 11px`,
`white-space: nowrap`). Seven buttons, 147x39 each, name
box 14px — one line at 11px/1.25 — kelvin at 10px, `scrollWidth` equal to
`clientWidth` on every one of them. The kelvin rides a swatch, so it wears the
fill's own ink rather than the panel's dim grey (`.chip.tinted .val { color:
inherit }`): readableInk already picks #0b0e12 or #ffffff off that fill for
4.5:1, and dimming it a step costs contrast on a mid grey fill. Measured off
the running page: 4.88:1 (CLOUDY) to 5.00:1 (TUNGSTEN), name and kelvin alike.
The panels: `recipescam.develop.open` holds the slugs that are open, comma-
joined, and a slug no panel answers to is dropped on the way in, so a renamed
or removed panel leaves no hole. A visit that touches nothing writes nothing —
the column opens folded from an empty store — and a click on a head writes the
list as it stands. The caret is drawn a size up from the label it sits beside
(17px against an 11px head) and takes full opacity under the pointer, because
a line of uppercase does not read as a control on its own.
The tree: a row's click still opens it and folds it again, but the set it moves
in is inverted — what is *drawn open* rather than what is folded away — which
is what makes the state storable at all (a folded set is the whole tree minus
what is open, and the whole tree is not in that state to be stored). The
column opens with every folder shut, and the remembered set comes back over
it. A first visit under the new rule has no stored set and can still have a
folder remembered from before, so that one case seeds its ancestors: a screen
that opens on a node shrunk away behind a shut row is worse than a
remembered fold. COLLAPSE ALL folds the top-level row too now, which is what
makes it the way back to the column's rest — it was written when a top-level
row could not be folded, and the item is disabled when there is nothing open.
The caret is a leaf on a row with nothing under it, as it was.
`remember.ts` is the two functions both screens now share; Library had its own
copy of them.
The two checks that read these screens were wrong about the new fold and are
right about it now, not the other way round. `library-check` gains the rest
state (`the tree opens with the folders folded away — 1 rows`), walks the
tree a level per click, and reads the visit it left behind off a reload:
`lib-node-CheckRoll:true lib-node-CheckRoll/2026:true .../04:- .../Empty:-`,
with the screen marked on the subfolder. Two of its steps were stale
expectations rather than a fault: the fold-the-tree claim is one click over
four rows once the rows are opened for it, and the folder the screen reopens
on is the last row clicked, not the one clicked before it. `scan-nav-check`
asks the same tree for its deepest folder, so it opens the two rows above it
and folds them back — the reading it is watching does not move with rows.
Verified: `npx tsc --noEmit` clean, `npm run build` clean
(`dist/assets/index-T721P-Nv.js` 711.33 kB, `dist/assets/index-Co_dQD6t.css`
65.69 kB). `scripts/library-check.mjs` — "all checks passed", 55 steps, none
failing — including `the tree opens with the folders folded away — 1 rows,
aria-expanded=false`, `a row draws its own children, not the whole branch — 3
rows`, `and one click folds every row, leaving the frames where they were — 4
rows → 1, lib-node-CheckRoll:false, 2 tiles kept`, `the tree reopens with the
rows that were left open`, `the screen reopens on the folder it was left on —
lib-node-CheckRoll/2026`, `the screen reopens on the frame that was raised`,
and the column `198px, then 198px`. `scripts/scan-nav-check.mjs` — all steps
passed, its tree walk reading
`["lib-node-SlowRoll","lib-node-SlowRoll/2026","lib-node-SlowRoll/2026/04"]`.
In the running page: 5 panel heads and 0 panel bodies at rest with
`recipescam.develop.open` unset, caret `17px` `▸`; the WB table's seven rows
at 147x39 with name 14px one line, kelvin below at 10px, `nowrap`, no
overflow, ink 4.88–5.00:1; the LIGHT chip row `["auto","curve","fix",
"gradient-mask","mono","wb-temp:*","reset-all"]` — no `grp-grain` — with
MONOCHROME GRAIN and GRAIN SIZE still the two rows of DETAIL & EFFECTS; two
heads opened, `wb,effects` stored, and the same two open after a reload with
the other three shut. The deployed bundle was read too: `docker compose build
frontend && docker compose up -d frontend`, and `index-DpYWAhJ3.js` off
`127.0.0.1:8090` carries `recipescam.develop.open` and
`recipescam.library.open` and no `grp-grain`, with the same probe readings
taken against it.
Co-authored-by: PenguinHarness <noreply@penguin.local>
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642fccd2b0 |
The trial notice crosses the bar instead of looping inside it
The last commit set the sentence moving, and on a wide window it moved the
wrong way: two copies rode the track and the track slid half its own width, so
the loop was seamless because the second copy arrived exactly where the first
had left. That is the right shape for a marquee and the wrong one for this
sentence. A seamless loop means the string never enters the screen and never
leaves it — the pair is already in flight at t=0 and the seam hides the moment
one copy hands over to the other. At 1440 with a 713px string both copies fit
in the window, so what the visitor saw was two identical sentences standing
side by side, walking, and neither of them had ever come from anywhere.
The ask is one sentence at a time, in from the right edge and out past the
left, and the same on a phone. So the track holds one copy now — the second
span and its `aria-hidden` are gone, and with them the reason the notice was
announced once instead of twice — and the keyframes run `translateX(100vw)` to
`translateX(-100%)`. The units differ because the two ends are measured in
different things: 100vw is the window, which is where the sentence starts, and
100% is the track, which is the sentence, and `-100%` is therefore exactly the
width of the string it has to clear. At rest the sentence sits wholly off the
right edge — left edge at 1440 on a 1440 window — and 30s later its right edge
is at 2.1, i.e. past the left edge, so an observer never sees two and never
sees half of one appear from nowhere.
30s rather than 40s, and this is the compromise worth naming: the trip is
100vw plus the sentence, and CSS cannot add a viewport unit to an element width
in a transform, so the duration is one number for both sizes. At 1440 the
sentence covers 2081px in 30s, at 390 it covers 1031px in the same 30s — the
phone walks it slower in pixels-per-second and the visitor on a phone is
waiting proportionally longer. Fitting both would need the width in a custom
property and a keyframe per breakpoint, which is machinery around a 12px line
of legal copy.
`padding-right: 72px` goes with the seam it was written for: that air was the
gap between two copies, and with one copy there is no between. The band keeps
its own 6px so the sentence is clipped at the band's edge and not at the
window's.
Under `prefers-reduced-motion` the animation was already off and the sentence
sat at the left edge of the band clipped in half. A static notice that is
half a sentence is not a notice, so the band is allowed to scroll there: the
track stops animating and `.lp-notice` gets `overflow-x: auto`, which is the
platform's own answer — the reader drags the line if they want its end, and
nothing moves on its own.
The band keeps its height, so the hardcoded offsets that pay for it — 148px of
scroll padding, 216px of hero top padding, 144px on mobile — are untouched.
Verified: npx tsc --noEmit clean, npm run build clean, the built CSS carries
`@keyframes lp-notice-roll{0%{transform:translate(100vw)}to{transform:translate(-100%)}}`
and `animation:lp-notice-roll 30s linear infinite`. In the running app through
a probe, sampled over one 30s cycle: one span in the band, no `aria-hidden`
span beside it, animation 30000ms linear, and the string's box tracked from
left 1440 / right 2081.3 at t=0, through 711.5/1352.9 at 10.5s, to -639.2/2.1
at 29.97s — entering exactly at the right edge and gone past the left. At
390x800 the same shape: 390/1031.3 at t=0 to -640.3/1 at 29.97s, so the phone
gets the whole crossing too. `overflow: 0` on the document at both widths,
i.e. a 100vw transform inside the clipped band adds no page-level scroll. The
band was viewed at both widths.
Co-authored-by: PenguinHarness <noreply@penguin.local>
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8e330ee28b |
The trial notice walks the width of the bar instead of standing in it
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cc186c4d09 |
The trial gets a date and WB's presets get a table
Two asks, one row of the studio each. The first is copy: a band under the header, the same shape the verify bar below it takes, saying which features are on trial, on whom, and until when. It is a notice and not a task, so it wears the plain surface rather than the accent, and it carries no dismiss: the date is the message. The string is in the dictionary like every other, Vietnamese as written and English beside it — the band is one line at both lengths in a 1440-wide window, and it sets no nowrap, so a narrow window wraps it rather than cutting it. The second is the WB panel's presets. They were a wrapping strip of seven identical pills, which is the wrong shape for one kind of value read against the others: nothing about "SHADE" said 7500K, and nothing about the row said which end of the scale anything was on. They are a TABLE now — two columns of buttons, laid out as a grid — and each button is painted with the cast it puts on the frame: the same swatch the TEMPERATURE ruler already prints under its track (temperatureSwatch, the engine's own gains on a mid grey, halved), so the button and the ruler cannot disagree, and the kelvin is printed on the button beside the name. A button that is a swatch cannot use the theme's text colour for its label: the fill is a mid grey by construction, and mid grey is exactly where white and the light theme's near-black both sit near the 4.5:1 line. So the label is given the ink that fill can carry, chosen by WCAG's relative luminance against black and against white — whichever of the two ratios is larger, which is the one that cannot fall under 4.5:1. The border is that same ink, which is what makes a button stand out from the page it sits on and from the six beside it; the accent takes the border over while the preset is the one in force, since the fill can no longer say so. Both the fill and the ink ride in as inline styles — they are the value, not the theme — so the chip needed two fields and a tinted class, and the row needed a grid mode. The TEMP strip reads the same two fields through choiceChips, because the same seven presets are painted in both places and two opinions about 3200K is the bug this would have been. The chip's own value slot is deliberately unused here: `.chip .val` sets its own dim colour, and a dim grey on a mid grey button is the failure this commit is about. Verified: scripts/wb-table-check.mjs — readableInk picks the better of its two inks for black, white and four mid greys, all 151 swatches across the ruler (2500..10000K, every 50) and all seven presets clear 4.5:1 under the ink they are given, the swatch runs the way the ruler does (red up, blue down, #517eff at 2500K to #947d61 at 10000K), and the seven presets collapse to the five fills their kelvins do. In the running app through a probe: the notice prints in both languages (Vietnamese one line, unclipped), 7 buttons in a 147px + 147px grid, TUNGSTEN filled rgb(98,130,187) with ink rgb(11,14,18) and a 2px border of the same, AUTO the accent border rgb(206,117,9) while it is the preset in force, and the panel holds at 420px wide without overflowing. The panel was viewed in both themes. npx tsc --noEmit clean, npm run build clean. Co-authored-by: PenguinHarness <noreply@penguin.local> |
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899921ef8a |
A dark detail stops being copied beside itself: DEHAZE reads its prior off a copy of the frame
Raising DEHAZE drew bright copies of every dark detail in the photo, stacked alongside it. The prior was the reason, and the prior was read wrongly. The 5x5 patch of DEHAZE_SKSL was sampled inline, five taps out at 0.625% of the frame's width each — one tap every 6.67 pixels of the 1067-pixel preview, an average spacing over a 26-pixel patch that is meant to be the minimum over it. A detail thinner than that spacing therefore sat between two taps on one row and under a tap on the next, and the transmission swung between "this patch holds a shadow, leave it alone" and "this patch is all haze, divide hard" with a 7-pixel period around every dark thing on the frame. A rising DEHAZE drew that period: `t` is a per-pixel divisor, so the rows of the detail that were left alone stayed put while the rows read as haze came up bright, and the 13.3-pixel column spacing made the next copy and the copy after that. That is what was stacking. Measured on a synthetic frame of sloped haze with four one-pixel dark lines: the old shader departs from the clean correction by +58 to +102 codes (8-bit) at exactly +/-6.67 and +/-13.3 pixels around each line — the two spacings, in both directions, which is the whole signature of the bug. That frame is otherwise flat, so those deviations are the copies. Three things had to be got right, and each is the smallest fix that removes one of them: - The patch is no longer sampled. The caller builds the dark channel as an image — a 64x64 copy of the frame, smallest channel over a cell-wide neighbourhood, then two box passes — and hands it to the pass as its second child, so the shader's own `dark.eval` IS the patch: one cell covers a whole neighbourhood rather than sampling it, and the bilinear upscale interpolates it back up with no period left in it. The box passes are the doc's soft matting in the one form free here — the map is smoothed, not the pixels. The copy is made with drawImageRect, rect to rect: a paint shader drawing a 64x64 rect reads only the source's 4x4 corner, and a one-pixel line in such a copy lands at 166, i.e. pure haze, because the cell covering it is mostly sky. - What travels as that image is the dark channel and not the transmission. t is 1 + 0.95 at the negative end of the knob, more than a channel can carry, so a copy of t would arrive here clipped to 1 and "put the scattered light back" would become a pass that returns its input. The dark channel is 0..1 by construction and the signed amount stays a uniform, where it costs no range — the knob keeps both of its directions. Swept on the real photo, DEHAZE -100 moves 779,237 pixels brighter and 703,114 darker (worst 110 codes) while the same frame at 0 either side of it moves exactly none, and +100 moves the frame the other way at atmosphericLight [0.93155, 0.90980, 0.93084]. - The pass was reading a shader that does not exist yet. `effects()` is what it asks now, not the module variable: nothing above DEHAZE has asked for the effect, so on the first render the variable is still null and the knob stayed dead until some later render happened to fill it in. A map this small only covers the frame if it is told to, and the matrix that does it is the last thing that had to be right: CanvasKit reads a shader's local matrix as the map's own pixels to the frame's, so the 64x64 copy needs frame over map, `[W/64, 0, 0, 0, H/64, 0, 0, 0, 1]`. Without it the pass covers only the top-left 64 pixels and clamps every pixel past them onto the map's last texel — one constant t over the whole photo, a global inversion and not a dehaze. Measured against the ideal ramp, `scaled(n/w)` clamps the same way; the reciprocal lands on it. The knob is left to over-correct at the top of its range, and that is deliberate. A hazy sky still goes white and a saturated colour beside a dark edge still deepens: `(c - a)/t + a` with an airlight near 0.93 and a plain clamp, which is the arithmetic the doc asks for. It is smooth on the frame — 6x zoom panels of the hazy frame at DEHAZE 100 show one wide gradient and no band repeating at any period — so no knee is added to soften a correction that is no longer producing the symptom. If that side ever needs taming, DEHAZE_MAX_OMEGA is the one number. The MASK's DEHAZE still samples the old 5x5 patch inline (gradientMask.ts, unchanged): the frame-wide pass is what the report was about and what is fixed here. Verified: the synthetic harness over four patch configurations puts the new shader at zero deviation from the clean correction at N=64 — the 16.7-pixel cell swallows the test line, which is why the real photo is the judge. The real photo through the running app, with the slider swept 0, 100, -100, 0, is exact at both zero points and moves the frame at both ends, and its zoomed panels at DEHAZE 100 — roof, floor and a wooden rail at 3x and 6x — show the remaining change as one smooth region, the blue of a tarp and the green of a floor stain deepening where the haze was hiding them, with nothing repeated around the dark detail that used to copy itself. npx tsc --noEmit clean, npm run build clean, scripts/mask-wb-check.mjs and scripts/highlight-knee-check.mjs both pass. Co-authored-by: PenguinHarness <noreply@penguin.local> |